javauis/lcdui_akn/lcdgd/src/lcd32bpp.cpp
branchRCL_3
changeset 19 04becd199f91
equal deleted inserted replaced
16:f5050f1da672 19:04becd199f91
       
     1 /*
       
     2 * Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:
       
    15 *
       
    16 */
       
    17 
       
    18 #include <e32std.h>
       
    19 #include <graphicsaccelerator.h>
       
    20 #include <j2me/jdebug.h>
       
    21 
       
    22 #include "lcd32bpp.h"
       
    23 #include "lcdgdrvutil.h"
       
    24 #include "lcdtransform.h"
       
    25 #include "lcdbitblt.h"
       
    26 
       
    27 LOCAL_C void FillTriangle32Bpp32
       
    28 (
       
    29     const TAcceleratedBitmapInfo* aBitmap,
       
    30     const TPoint aPoints[],
       
    31     TUint32 aColor32Bpp,
       
    32     const TRect& aClipRect
       
    33 )
       
    34 {
       
    35     TRect clipRect(aBitmap->iSize);
       
    36     clipRect.Intersection(aClipRect);
       
    37     const TInt clipX1 = clipRect.iTl.iX;
       
    38     const TInt clipY1 = clipRect.iTl.iY;
       
    39     const TInt clipX2 = clipRect.iBr.iX;
       
    40     const TInt clipY2 = clipRect.iBr.iY;
       
    41 
       
    42     TInt i;
       
    43 
       
    44     TInt ymin=0;
       
    45     TInt ymax=0;
       
    46     TInt xmin=0;
       
    47     TInt xmax=0;
       
    48 
       
    49     for (i=1; i<3; i++)
       
    50     {
       
    51         if (aPoints[i].iX < aPoints[xmin].iX) xmin = i;
       
    52         if (aPoints[i].iX > aPoints[xmax].iX) xmax = i;
       
    53         if (aPoints[i].iY < aPoints[ymin].iY) ymin = i;
       
    54         if (aPoints[i].iY > aPoints[ymax].iY) ymax = i;
       
    55     }
       
    56     const TInt ymid = 3 - (ymax + ymin);
       
    57 
       
    58 
       
    59     TEdge edges[3];
       
    60 
       
    61     //
       
    62     // Long edge top to bottom.
       
    63     //
       
    64     edges[0].iDy = aPoints[ymax].iY - aPoints[ymin].iY;
       
    65     if (edges[0].iDy == 0)
       
    66     {
       
    67         return;
       
    68     }
       
    69     edges[0].iDx = aPoints[ymax].iX - aPoints[ymin].iX;
       
    70     edges[0].iX  = aPoints[ymin].iX;
       
    71     edges[0].iF  = 0;
       
    72     edges[0].iD  = edges[0].iDy;
       
    73     edges[0].iDe = Sign(edges[0].iDx);
       
    74     Increment(edges[0].iIx, edges[0].iIf, edges[0].iDx, edges[0].iDy);
       
    75     ASSERT(edges[0].iDy >= 0);
       
    76 
       
    77     //
       
    78     // Short top edge, or flat top
       
    79     //
       
    80     edges[1].iDx = aPoints[ymid].iX - aPoints[ymin].iX;
       
    81     edges[1].iDy = aPoints[ymid].iY - aPoints[ymin].iY;
       
    82     edges[1].iX  = aPoints[ymin].iX;
       
    83     edges[1].iF  = 0;
       
    84     edges[1].iD  = edges[1].iDy;
       
    85     edges[1].iDe = Sign(edges[1].iDx);
       
    86     ASSERT(edges[1].iDy >= 0);
       
    87 
       
    88     //
       
    89     // Short bottom edge or flat bottom
       
    90     //
       
    91     edges[2].iDx = aPoints[ymax].iX - aPoints[ymid].iX;
       
    92     edges[2].iDy = aPoints[ymax].iY - aPoints[ymid].iY;
       
    93     edges[2].iX  = aPoints[ymid].iX;
       
    94     edges[2].iF  = 0;
       
    95     edges[2].iD  = edges[2].iDy;
       
    96     edges[2].iDe = Sign(edges[2].iDx);
       
    97     ASSERT(edges[2].iDy >= 0);
       
    98 
       
    99     const TBool flatTop    = (edges[1].iDy == 0);
       
   100     const TBool flatBottom = (edges[2].iDy == 0);
       
   101 
       
   102     //
       
   103     // work out whether long edge is left most or right most.
       
   104     //
       
   105     // compare slopes of long edge and top edge.
       
   106     //
       
   107     TBool longEdgeRight;
       
   108     if (flatTop)
       
   109     {
       
   110         longEdgeRight = (aPoints[ymid].iX < aPoints[ymin].iX);
       
   111     }
       
   112     else
       
   113     {
       
   114         longEdgeRight = (edges[0].iDx*edges[1].iDy) > (edges[1].iDx*edges[0].iDy);
       
   115     }
       
   116 
       
   117     TInt y    = aPoints[ymin].iY;
       
   118     TInt yEnd = Min(aPoints[ymid].iY, clipY2);
       
   119     TEdge* el = NULL;
       
   120     TEdge* er = NULL;
       
   121     TInt m;     // number of lines to skip
       
   122     TInt x1;    // start of clipped scan (inclusive)
       
   123     TInt x2;    // end of clipped scan (exclusive), exclusive overrides inclusive
       
   124 
       
   125     TInt eliX;  // Locals used to speed access to edge information in loops.
       
   126     TInt eliF;
       
   127     TInt eliD;
       
   128     TInt eriX;
       
   129     TInt eriF;
       
   130     TInt eriD;
       
   131 
       
   132     TUint8* base = aBitmap->iAddress;
       
   133     TUint8* line = NULL;
       
   134     TInt linePitch = aBitmap->iLinePitch;
       
   135     TUint32* dst;
       
   136     TUint32* end;
       
   137     TUint32 color32 = (TUint32)aColor32Bpp;
       
   138 
       
   139     //
       
   140     // render top half.
       
   141     //
       
   142     if (!flatTop)
       
   143     {
       
   144         Increment(edges[1].iIx, edges[1].iIf, edges[1].iDx, edges[1].iDy);
       
   145         if (longEdgeRight)
       
   146         {
       
   147             er = &edges[0];
       
   148             el = &edges[1];
       
   149         }
       
   150         else
       
   151         {
       
   152             er = &edges[1];
       
   153             el = &edges[0];
       
   154         }
       
   155         eliX = el->iX;
       
   156         eliF = el->iF;
       
   157         eliD = el->iD;
       
   158         eriX = er->iX;
       
   159         eriF = er->iF;
       
   160         eriD = er->iD;
       
   161 
       
   162         //
       
   163         // Clip to top of clip rect.
       
   164         //
       
   165         if (y < clipY1)
       
   166         {
       
   167             TInt yTop = Min(clipY1, yEnd);
       
   168 
       
   169             m = (yTop - y);
       
   170 
       
   171             eliX += m*el->iIx;
       
   172             eliF += m*el->iIf;
       
   173             while (eliF > 0)
       
   174             {
       
   175                 eliX ++;
       
   176                 eliF -= eliD;
       
   177             }
       
   178 
       
   179             eriX += m*er->iIx;
       
   180             eriF += m*er->iIf;
       
   181             while (eriF > 0)
       
   182             {
       
   183                 eriX ++;
       
   184                 eriF -= eriD;
       
   185             }
       
   186 
       
   187             y = yTop;
       
   188         }
       
   189 
       
   190         ASSERT(((1 - eriD) <= eriF) && (eriF <= 0));
       
   191         ASSERT(((1 - eliD) <= eliF) && (eliF <= 0));
       
   192 
       
   193 #ifdef PLOT_TOP_VERTEX
       
   194         // special case top vertex - can produce pimple so prob best avoided.
       
   195         if (aClipRect.Contains(aPoints[ymin]))
       
   196         {
       
   197             line = base + aPoints[ymin].iY*linePitch;
       
   198             ((TUint32*)line)[aPoints[ymin].iX] = color32;
       
   199         }
       
   200 #endif
       
   201 
       
   202         line = base + y*linePitch;
       
   203         for (; y<yEnd; y++)
       
   204         {
       
   205             ASSERT(eliX <= eriX);
       
   206             if ((eliX < clipX2) && (eriX > clipX1))
       
   207             {
       
   208                 x1 = Max(eliX, clipX1); // inclusive (ceil)
       
   209                 x2 = Min(eriX, clipX2); // exclusive (floor)
       
   210 
       
   211                 dst = (TUint32*)(line + x1*sizeof(TUint32));
       
   212                 end = (TUint32*)(line + x2*sizeof(TUint32));
       
   213                 while (dst < end)
       
   214                 {
       
   215                     *dst++ = color32;
       
   216                 }
       
   217             }
       
   218 
       
   219             eliX += el->iIx;
       
   220             eliF += el->iIf;
       
   221             if (eliF > 0)
       
   222             {
       
   223                 eliX ++;
       
   224                 eliF -= eliD;
       
   225             }
       
   226 
       
   227             eriX += er->iIx;
       
   228             eriF += er->iIf;
       
   229             if (eriF > 0)
       
   230             {
       
   231                 eriX ++;
       
   232                 eriF -= eriD;
       
   233             }
       
   234 
       
   235             line += linePitch;
       
   236         }
       
   237 
       
   238         el->iX = eliX;
       
   239         el->iF = eliF;
       
   240         el->iD = eliD;
       
   241         er->iX = eriX;
       
   242         er->iF = eriF;
       
   243         er->iD = eriD;
       
   244     }
       
   245 
       
   246     if (!flatBottom)
       
   247     {
       
   248         Increment(edges[2].iIx, edges[2].iIf, edges[2].iDx, edges[2].iDy);
       
   249         if (longEdgeRight)
       
   250         {
       
   251             // initialize short left edge
       
   252             er = &edges[0];
       
   253             el = &edges[2];
       
   254         }
       
   255         else
       
   256         {
       
   257             // initialize short right edge
       
   258             er = &edges[2];
       
   259             el = &edges[0];
       
   260         }
       
   261         eliX = el->iX;
       
   262         eliF = el->iF;
       
   263         eliD = el->iD;
       
   264         eriX = er->iX;
       
   265         eriF = er->iF;
       
   266         eriD = er->iD;
       
   267 
       
   268         //
       
   269         // clip to top edge of clip rect.
       
   270         //
       
   271         //
       
   272         // Clip to top of clip rect.
       
   273         //
       
   274         if (y < clipY1)
       
   275         {
       
   276             m = (clipY1 - y);
       
   277 
       
   278             eliX += m*el->iIx;
       
   279             eliF += m*el->iIf;
       
   280             while (eliF > 0)
       
   281             {
       
   282                 eliX ++;
       
   283                 eliF -= eliD;
       
   284             }
       
   285 
       
   286             eriX += m*er->iIx;
       
   287             eriF += m*er->iIf;
       
   288             while (eriF > 0)
       
   289             {
       
   290                 eriX ++;
       
   291                 eriF -= eriD;
       
   292             }
       
   293             y = clipY1;
       
   294         }
       
   295 
       
   296         line = base + y*linePitch;
       
   297         yEnd = Min(aPoints[ymax].iY, clipY2);
       
   298         for (; y<yEnd; y++)     // ignore last line - as pixel will be on bottom edge.
       
   299         {
       
   300             ASSERT(eliX <= eriX);
       
   301             if ((eliX < clipX2) && (eriX > clipX1))
       
   302             {
       
   303                 x1 = Max(eliX, clipX1); // inclusive (ceil)
       
   304                 x2 = Min(eriX, clipX2); // exclusive (floor)
       
   305 
       
   306                 dst = (TUint32*)(line + x1*sizeof(TUint32));
       
   307                 end = (TUint32*)(line + x2*sizeof(TUint32));
       
   308                 while (dst < end)
       
   309                 {
       
   310                     *dst++ = color32;
       
   311                 }
       
   312             }
       
   313 
       
   314             eliX += el->iIx;
       
   315             eliF += el->iIf;
       
   316             if (eliF > 0)
       
   317             {
       
   318                 eliX ++;
       
   319                 eliF -= eliD;
       
   320             }
       
   321 
       
   322             eriX += er->iIx;
       
   323             eriF += er->iIf;
       
   324             if (eriF > 0)
       
   325             {
       
   326                 eriX ++;
       
   327                 eriF -= eriD;
       
   328             }
       
   329 
       
   330             line += linePitch;
       
   331         }
       
   332 
       
   333         el->iX = eliX;
       
   334         el->iF = eliF;
       
   335         el->iD = eliD;
       
   336         er->iX = eriX;
       
   337         er->iF = eriF;
       
   338         er->iD = eriD;
       
   339     }
       
   340 }
       
   341 
       
   342 LOCAL_C void FillTriangle32Bpp64
       
   343 (
       
   344     const TAcceleratedBitmapInfo* aBitmap,
       
   345     const TPoint aPoints[],
       
   346     TUint32 aColor32Bpp,
       
   347     const TRect& aClipRect
       
   348 )
       
   349 {
       
   350     TRect clipRect(aBitmap->iSize);
       
   351     clipRect.Intersection(aClipRect);
       
   352     const TInt64 clipX1 = (TInt64)(clipRect.iTl.iX);
       
   353     const TInt64 clipY1 = (TInt64)(clipRect.iTl.iY);
       
   354     const TInt64 clipX2 = (TInt64)(clipRect.iBr.iX);
       
   355     const TInt64 clipY2 = (TInt64)(clipRect.iBr.iY);
       
   356 
       
   357     TInt i;
       
   358 
       
   359     TInt ymin=0;
       
   360     TInt ymax=0;
       
   361     TInt xmin=0;
       
   362     TInt xmax=0;
       
   363 
       
   364     for (i=1; i<3; i++)
       
   365     {
       
   366         if (aPoints[i].iX < aPoints[xmin].iX) xmin = i;
       
   367         if (aPoints[i].iX > aPoints[xmax].iX) xmax = i;
       
   368         if (aPoints[i].iY < aPoints[ymin].iY) ymin = i;
       
   369         if (aPoints[i].iY > aPoints[ymax].iY) ymax = i;
       
   370     }
       
   371     const TInt ymid = 3 - (ymax + ymin);
       
   372 
       
   373     // const TInt64 minX = aPoints[xmin].iX;
       
   374     // const TInt64 maxX = aPoints[xmax].iX;
       
   375 
       
   376     TEdge64 edges[3];
       
   377 
       
   378     //
       
   379     // Long edge top to bottom.
       
   380     //
       
   381     edges[0].iDy = (TInt64)(aPoints[ymax].iY) - (TInt64)(aPoints[ymin].iY);
       
   382     if (edges[0].iDy == 0)
       
   383     {
       
   384         return;
       
   385     }
       
   386     edges[0].iDx = (TInt64)(aPoints[ymax].iX) - (TInt64)(aPoints[ymin].iX);
       
   387     edges[0].iX  = (TInt64)(aPoints[ymin].iX);
       
   388     edges[0].iF  = 0;
       
   389     edges[0].iD  = edges[0].iDy;
       
   390     edges[0].iDe = Sign(edges[0].iDx);
       
   391     Increment(edges[0].iIx, edges[0].iIf, edges[0].iDx, edges[0].iDy);
       
   392     ASSERT(edges[0].iDy >= 0);
       
   393 
       
   394     //
       
   395     // Short top edge, or flat top
       
   396     //
       
   397     edges[1].iDx = (TInt64)(aPoints[ymid].iX) - (TInt64)(aPoints[ymin].iX);
       
   398     edges[1].iDy = (TInt64)(aPoints[ymid].iY) - (TInt64)(aPoints[ymin].iY);
       
   399     edges[1].iX  = (TInt64)(aPoints[ymin].iX);
       
   400     edges[1].iF  = 0;
       
   401     edges[1].iD  = edges[1].iDy;
       
   402     edges[1].iDe = Sign(edges[1].iDx);
       
   403     ASSERT(edges[1].iDy >= 0);
       
   404 
       
   405     //
       
   406     // Short bottom edge or flat bottom
       
   407     //
       
   408     edges[2].iDx = (TInt64)(aPoints[ymax].iX) - (TInt64)(aPoints[ymid].iX);
       
   409     edges[2].iDy = (TInt64)(aPoints[ymax].iY) - (TInt64)(aPoints[ymid].iY);
       
   410     edges[2].iX  = (TInt64)(aPoints[ymid].iX);
       
   411     edges[2].iF  = 0;
       
   412     edges[2].iD  = edges[2].iDy;
       
   413     edges[2].iDe = Sign(edges[2].iDx);
       
   414     ASSERT(edges[2].iDy >= 0);
       
   415 
       
   416     const TBool flatTop    = (edges[1].iDy == 0);
       
   417     const TBool flatBottom = (edges[2].iDy == 0);
       
   418 
       
   419     //
       
   420     // work out whether long edge is left most or right most.
       
   421     //
       
   422     // compare slopes of long edge and top edge.
       
   423     //
       
   424     TBool longEdgeRight;
       
   425     if (flatTop)
       
   426     {
       
   427         longEdgeRight = (aPoints[ymid].iX < aPoints[ymin].iX);
       
   428     }
       
   429     else
       
   430     {
       
   431         longEdgeRight = (edges[0].iDx*edges[1].iDy) > (edges[1].iDx*edges[0].iDy);
       
   432     }
       
   433 
       
   434     TInt64   y    = (TInt64)aPoints[ymin].iY;
       
   435     TInt64   yEnd = Min(aPoints[ymid].iY, clipY2);
       
   436     TEdge64* el   = NULL;
       
   437     TEdge64* er   = NULL;
       
   438     TInt64   m;     // number of lines to skip
       
   439     TInt64   x1;    // start of clipped scan (inclusive)
       
   440     TInt64   x2;    // end of clipped scan (exclusive), exclusive overrides inclusive
       
   441 
       
   442     TInt64 eliX;    // Locals used to speed access to edge information in loops.
       
   443     TInt64 eliF;
       
   444     TInt64 eliD;
       
   445     TInt64 eriX;
       
   446     TInt64 eriF;
       
   447     TInt64 eriD;
       
   448 
       
   449     TUint8* base = aBitmap->iAddress;
       
   450     TUint8* line = NULL;
       
   451     TInt linePitch = aBitmap->iLinePitch;
       
   452     TUint32* dst;
       
   453     TUint32* end;
       
   454     TUint32 color32 = (TUint32)aColor32Bpp;
       
   455 
       
   456     //
       
   457     // render top half.
       
   458     //
       
   459     if (!flatTop)
       
   460     {
       
   461         Increment(edges[1].iIx, edges[1].iIf, edges[1].iDx, edges[1].iDy);
       
   462         if (longEdgeRight)
       
   463         {
       
   464             er = &edges[0];
       
   465             el = &edges[1];
       
   466         }
       
   467         else
       
   468         {
       
   469             er = &edges[1];
       
   470             el = &edges[0];
       
   471         }
       
   472         eliX = el->iX;
       
   473         eliF = el->iF;
       
   474         eliD = el->iD;
       
   475         eriX = er->iX;
       
   476         eriF = er->iF;
       
   477         eriD = er->iD;
       
   478 
       
   479         //
       
   480         // Clip to top of clip rect.
       
   481         //
       
   482         if (y < clipY1)
       
   483         {
       
   484             TInt64 yTop = Min(clipY1, yEnd);
       
   485 
       
   486             m = (yTop - y);
       
   487 
       
   488             double leftSlope = (double)(el->iDx)/(double)(el->iDy);
       
   489 
       
   490             eliX += (leftSlope * ((double)m));
       
   491 
       
   492             double rightSlope = (double)(er->iDx)/(double)(er->iDy);
       
   493 
       
   494             eriX += (rightSlope * ((double)m));
       
   495             y = yTop;
       
   496         }
       
   497 
       
   498         ASSERT(((1 - eriD) <= eriF) && (eriF <= 0));
       
   499         ASSERT(((1 - eliD) <= eliF) && (eliF <= 0));
       
   500 
       
   501 #ifdef PLOT_TOP_VERTEX
       
   502         // special case top vertex - can produce pimple so prob best avoided.
       
   503         if (aClipRect.Contains(aPoints[ymin]))
       
   504         {
       
   505             line = base + aPoints[ymin].iY*linePitch;
       
   506             ((TUint32*)line)[aPoints[ymin].iX] = color32;
       
   507         }
       
   508 #endif
       
   509 
       
   510         line = base + y*linePitch;
       
   511         for (; y<yEnd; y++)
       
   512         {
       
   513             ASSERT(eliX <= eriX);
       
   514             if ((eliX < clipX2) && (eriX > clipX1))
       
   515             {
       
   516                 x1 = Max(eliX, clipX1); // inclusive (ceil)
       
   517                 x2 = Min(eriX, clipX2); // exclusive (floor)
       
   518 
       
   519                 dst = (TUint32*)(line + x1*sizeof(TUint32));
       
   520                 end = (TUint32*)(line + x2*sizeof(TUint32));
       
   521                 while (dst < end)
       
   522                 {
       
   523                     *dst++ = color32;
       
   524                 }
       
   525             }
       
   526             eliX += el->iIx;
       
   527             eliF += el->iIf;
       
   528             if (eliF > 0)
       
   529             {
       
   530                 eliX ++;
       
   531                 eliF -= eliD;
       
   532             }
       
   533 
       
   534             eriX += er->iIx;
       
   535             eriF += er->iIf;
       
   536             if (eriF > 0)
       
   537             {
       
   538                 eriX ++;
       
   539                 eriF -= eriD;
       
   540             }
       
   541 
       
   542             line += linePitch;
       
   543         }
       
   544 
       
   545         el->iX = eliX;
       
   546         el->iF = eliF;
       
   547         el->iD = eliD;
       
   548         er->iX = eriX;
       
   549         er->iF = eriF;
       
   550         er->iD = eriD;
       
   551     }
       
   552 
       
   553     if (!flatBottom)
       
   554     {
       
   555         Increment(edges[2].iIx, edges[2].iIf, edges[2].iDx, edges[2].iDy);
       
   556         if (longEdgeRight)
       
   557         {
       
   558             // initialize short left edge
       
   559             er = &edges[0];
       
   560             el = &edges[2];
       
   561         }
       
   562         else
       
   563         {
       
   564             // initialize short right edge
       
   565             er = &edges[2];
       
   566             el = &edges[0];
       
   567         }
       
   568         eliX = el->iX;
       
   569         eliF = el->iF;
       
   570         eliD = el->iD;
       
   571         eriX = er->iX;
       
   572         eriF = er->iF;
       
   573         eriD = er->iD;
       
   574 
       
   575         //
       
   576         // clip to top edge of clip rect.
       
   577         //
       
   578         //
       
   579         // Clip to top of clip rect.
       
   580         //
       
   581         if (y < clipY1)
       
   582         {
       
   583             m = (clipY1 - y);
       
   584 
       
   585             double leftSlope = (double)(el->iDx)/(double)(el->iDy);
       
   586 
       
   587             eliX += (leftSlope * m);
       
   588 
       
   589             double rightSlope = (double)(er->iDx)/(double)(er->iDy);
       
   590 
       
   591             eriX += (rightSlope * m);
       
   592 
       
   593             y = clipY1;
       
   594         }
       
   595 
       
   596         line = base + y*linePitch;
       
   597         yEnd = Min(aPoints[ymax].iY, clipY2);
       
   598         for (; y<yEnd; y++)     // ignore last line - as pixel will be on bottom edge.
       
   599         {
       
   600             ASSERT(eliX <= eriX);
       
   601             if ((eliX < clipX2) && (eriX > clipX1))
       
   602             {
       
   603                 x1 = Max(eliX, clipX1); // inclusive (ceil)
       
   604                 x2 = Min(eriX, clipX2); // exclusive (floor)
       
   605 
       
   606                 dst = (TUint32*)(line + x1*sizeof(TUint32));
       
   607                 end = (TUint32*)(line + x2*sizeof(TUint32));
       
   608                 while (dst < end)
       
   609                 {
       
   610                     *dst++ = color32;
       
   611                 }
       
   612             }
       
   613 
       
   614             eliX += el->iIx;
       
   615             eliF += el->iIf;
       
   616             if (eliF > 0)
       
   617             {
       
   618                 eliX ++;
       
   619                 eliF -= eliD;
       
   620             }
       
   621 
       
   622             eriX += er->iIx;
       
   623             eriF += er->iIf;
       
   624             if (eriF > 0)
       
   625             {
       
   626                 eriX ++;
       
   627                 eriF -= eriD;
       
   628             }
       
   629 
       
   630             line += linePitch;
       
   631         }
       
   632 
       
   633         el->iX = eliX;
       
   634         el->iF = eliF;
       
   635         el->iD = eliD;
       
   636         er->iX = eriX;
       
   637         er->iF = eriF;
       
   638         er->iD = eriD;
       
   639     }
       
   640 }
       
   641 
       
   642 LOCAL_C TBool IsPathologicalTriangle(const TPoint aPoints[3])
       
   643 {
       
   644     TInt minX = aPoints[0].iX;
       
   645     TInt maxX = aPoints[0].iX;
       
   646     TInt minY = aPoints[0].iY;
       
   647     TInt maxY = aPoints[0].iY;
       
   648 
       
   649     for (TInt i = 1; i <= 2; i++)
       
   650     {
       
   651         TInt x = aPoints[i].iX;
       
   652         TInt y = aPoints[i].iY;
       
   653 
       
   654         if (x < minX)
       
   655         {
       
   656             minX = x;
       
   657         }
       
   658         if (x > maxX)
       
   659         {
       
   660             maxX = x;
       
   661         }
       
   662         if (y < minY)
       
   663         {
       
   664             minY = y;
       
   665         }
       
   666         if (y > maxY)
       
   667         {
       
   668             maxY = y;
       
   669         }
       
   670     }
       
   671     if (minX < 0)
       
   672     {
       
   673         if (maxX >= (0x7FFFFFFF + minX))
       
   674         {
       
   675             return ETrue;
       
   676         }
       
   677         if (-minX > 0xFFFFF)
       
   678         {
       
   679             return ETrue;
       
   680         }
       
   681     }
       
   682     if (maxX > 0)
       
   683     {
       
   684         if ((maxX == 0x7FFFFFFF) && (minX == 0))
       
   685         {
       
   686             return ETrue;
       
   687         }
       
   688         if (maxX > 0xFFFFF)
       
   689         {
       
   690             return ETrue;
       
   691         }
       
   692     }
       
   693     if (minY < 0)
       
   694     {
       
   695         if (maxY >= (0x7FFFFFFF + minY))
       
   696         {
       
   697             return ETrue;
       
   698         }
       
   699         if (-minY > 0xFFFFF)
       
   700         {
       
   701             return ETrue;
       
   702         }
       
   703     }
       
   704     if (minY > 0)
       
   705     {
       
   706         if ((maxY == 0x7FFFFFFF) && (minX == 0))
       
   707         {
       
   708             return ETrue;
       
   709         }
       
   710         if (minY > 0xFFFFF)
       
   711         {
       
   712             return ETrue;
       
   713         }
       
   714     }
       
   715     return EFalse;
       
   716 }
       
   717 
       
   718 extern void FillTriangle32Bpp
       
   719 (
       
   720     const TAcceleratedBitmapInfo* aBitmap,
       
   721     const TPoint aPoints[],
       
   722     TUint32 aColor32Bpp,
       
   723     const TRect& aClipRect
       
   724 )
       
   725 {
       
   726     if (!IsPathologicalTriangle(aPoints))
       
   727     {
       
   728         FillTriangle32Bpp32(aBitmap, aPoints, aColor32Bpp, aClipRect);
       
   729     }
       
   730     else
       
   731     {
       
   732         FillTriangle32Bpp64(aBitmap, aPoints, aColor32Bpp, aClipRect);
       
   733     }
       
   734 }
       
   735 
       
   736 LOCAL_C void BlitLineThirtyTwoBppSimple
       
   737 (
       
   738     TUint8* aDstAddress,
       
   739     TInt    aWidth,
       
   740     TUint8* aColorAddress,
       
   741     TInt    DEBUG_ONLY(aColorPixelPitch)
       
   742 )
       
   743 {
       
   744     ASSERT(aColorPixelPitch == sizeof(TUint32));
       
   745     Mem::Move(aDstAddress, aColorAddress, aWidth * sizeof(TUint32));
       
   746 }
       
   747 
       
   748 
       
   749 extern void BitBltThirtyTwoBppSimple
       
   750 (
       
   751     const TAcceleratedBitmapInfo*   aDstColorBitmap,
       
   752     const TAcceleratedBitmapInfo*   /*aDstAlphaBitmap*/,
       
   753     const TRect&                    aDstRect,
       
   754     const TAcceleratedBitmapInfo*   aSrcColorBitmap,
       
   755     const TAcceleratedBitmapInfo*   /*aSrcAlphaBitmap*/,
       
   756     const TLcdTransform&            aTransform
       
   757 )
       
   758 {
       
   759     //
       
   760     // Translation or translation & vertical reflection case.
       
   761     //
       
   762     ASSERT(aTransform.iDuDx == 1);
       
   763     ASSERT(aTransform.iDuDy == 0);
       
   764     ASSERT(aTransform.iDvDx == 0);
       
   765     ASSERT(aTransform.iDvDy == 1 || aTransform.iDvDy == -1);
       
   766 
       
   767     GenericBlit(aDstColorBitmap, aDstRect, aSrcColorBitmap, aTransform,
       
   768                 BlitLineThirtyTwoBppSimple);
       
   769 }
       
   770 
       
   771 
       
   772 LOCAL_C void BlitLineThirtyTwoBpp
       
   773 (
       
   774     TUint8* aDstAddress,
       
   775     TInt    aWidth,
       
   776     TUint8* aColorAddress,
       
   777     TInt    aColorPixelPitch
       
   778 )
       
   779 {
       
   780     TUint32* dst = (TUint32*)aDstAddress;
       
   781     TUint32* end = dst + aWidth;
       
   782 
       
   783     TUint8* colorAddr = aColorAddress;
       
   784     while (dst < end)
       
   785     {
       
   786         *dst++ = *(TUint32*)colorAddr;
       
   787         colorAddr += aColorPixelPitch;
       
   788     }
       
   789 }
       
   790 
       
   791 
       
   792 extern void BitBltThirtyTwoBpp
       
   793 (
       
   794     const TAcceleratedBitmapInfo*   aDstColorBitmap,
       
   795     const TAcceleratedBitmapInfo*   /*aDstAlphaBitmap*/,
       
   796     const TRect&                    aDstRect,
       
   797     const TAcceleratedBitmapInfo*   aSrcColorBitmap,
       
   798     const TAcceleratedBitmapInfo*   /*aSrcAlphaBitmap*/,
       
   799     const TLcdTransform&            aTransform
       
   800 )
       
   801 {
       
   802     GenericBlit(aDstColorBitmap, aDstRect, aSrcColorBitmap, aTransform,
       
   803                 BlitLineThirtyTwoBpp);
       
   804 }
       
   805 
       
   806 extern void BitBltThirtyTwoBppEightBpp
       
   807 (
       
   808     const TAcceleratedBitmapInfo*   aDstColorBitmap,
       
   809     const TAcceleratedBitmapInfo*   aDstAlphaBitmap,
       
   810     const TRect&                    aDstRect,
       
   811     const TAcceleratedBitmapInfo*   aSrcColorBitmap,
       
   812     const TAcceleratedBitmapInfo*   aSrcAlphaBitmap,
       
   813     const TLcdTransform&            aTransform
       
   814 )
       
   815 {
       
   816     BitBltThirtyTwoBpp(aDstColorBitmap, NULL, aDstRect, aSrcColorBitmap, NULL, aTransform);
       
   817     BitBltEightBpp(aDstAlphaBitmap, NULL, aDstRect, aSrcAlphaBitmap, NULL, aTransform);
       
   818 }
       
   819 
       
   820 extern void BitBltThirtyTwoBppOneBpp
       
   821 (
       
   822     const TAcceleratedBitmapInfo*   aDstColorBitmap,
       
   823     const TAcceleratedBitmapInfo*   aDstAlphaBitmap,
       
   824     const TRect&                    aDstRect,
       
   825     const TAcceleratedBitmapInfo*   aSrcColorBitmap,
       
   826     const TAcceleratedBitmapInfo*   aSrcAlphaBitmap,
       
   827     const TLcdTransform&            aTransform
       
   828 )
       
   829 {
       
   830     BitBltThirtyTwoBpp(aDstColorBitmap, NULL, aDstRect, aSrcColorBitmap, NULL, aTransform);
       
   831     BitBltOneBpp(aDstAlphaBitmap, NULL, aDstRect, aSrcAlphaBitmap, NULL, aTransform);
       
   832 }
       
   833 
       
   834 extern void BitBltThirtyTwoBppThirtyTwoBpp
       
   835 (
       
   836     const TAcceleratedBitmapInfo*   aDstColorBitmap,
       
   837     const TAcceleratedBitmapInfo*   aDstAlphaBitmap,
       
   838     const TRect&                    aDstRect,
       
   839     const TAcceleratedBitmapInfo*   aSrcColorBitmap,
       
   840     const TAcceleratedBitmapInfo*   aSrcAlphaBitmap,
       
   841     const TLcdTransform&            aTransform
       
   842 )
       
   843 {
       
   844     BitBltThirtyTwoBpp(aDstColorBitmap, NULL, aDstRect, aSrcColorBitmap, NULL, aTransform);
       
   845     BitBltThirtyTwoBpp(aDstAlphaBitmap, NULL, aDstRect, aSrcAlphaBitmap, NULL, aTransform);
       
   846 }