javauis/m3g_akn/javasrc/javax/microedition/m3g/Group.java
branchRCL_3
changeset 19 04becd199f91
equal deleted inserted replaced
16:f5050f1da672 19:04becd199f91
       
     1 /*
       
     2 * Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 package javax.microedition.m3g;
       
    20 
       
    21 import java.util.Vector;
       
    22 
       
    23 public class Group extends Node
       
    24 {
       
    25     //------------------------------------------------------------------
       
    26     // Instance data
       
    27     //------------------------------------------------------------------
       
    28 
       
    29     // The child links are duplicated on the Java side for the same
       
    30     // reason as the other node->node references; see Node.java
       
    31 
       
    32     Vector children;
       
    33 
       
    34     //------------------------------------------------------------------
       
    35     // Constructors
       
    36     //------------------------------------------------------------------
       
    37 
       
    38     public Group()
       
    39     {
       
    40         super(_ctor(Interface.getHandle()));
       
    41     }
       
    42 
       
    43     Group(int handle)
       
    44     {
       
    45         super(handle);
       
    46         int n = _getChildCount(handle);
       
    47         while (n-- > 0)
       
    48         {
       
    49             linkChild((Node) getInstance(_getChild(handle, n)));
       
    50         }
       
    51     }
       
    52 
       
    53     //------------------------------------------------------------------
       
    54     // Public methods
       
    55     //------------------------------------------------------------------
       
    56 
       
    57     public void addChild(Node child)
       
    58     {
       
    59         _addChild(handle, child != null ? child.handle : 0);
       
    60         if (child != null)
       
    61         {
       
    62             linkChild(child);
       
    63         }
       
    64     }
       
    65 
       
    66     public void removeChild(Node child)
       
    67     {
       
    68         if (child != null)
       
    69         {
       
    70             _removeChild(handle, child.handle);
       
    71             detachChild(child);
       
    72         }
       
    73     }
       
    74 
       
    75     public int getChildCount()
       
    76     {
       
    77         return _getChildCount(handle);
       
    78     }
       
    79 
       
    80     public Node getChild(int index)
       
    81     {
       
    82 
       
    83         /* Instead of trying to match the indexing of children on the
       
    84          * native side, we just call the native getter. This may have
       
    85          * some performance penalty, but likely not enough to make it
       
    86          * worth the extra maintenance burden of duplicating the
       
    87          * native ordering here. */
       
    88 
       
    89         return (Node) getInstance(_getChild(handle, index));
       
    90     }
       
    91 
       
    92     public boolean pick(int mask,
       
    93                         float ox, float oy, float oz,
       
    94                         float dx, float dy, float dz,
       
    95                         RayIntersection ri)
       
    96     {
       
    97         float[] result = RayIntersection.createResult();
       
    98         float[] ray = {ox, oy, oz, dx, dy, dz};
       
    99         int hIntersected;
       
   100 
       
   101         hIntersected = _pick3D(handle, mask, ray, result);
       
   102 
       
   103         if (hIntersected != 0)
       
   104         {
       
   105             if (ri != null)
       
   106             {
       
   107                 ri.fill(hIntersected, result);
       
   108             }
       
   109             return true;
       
   110         }
       
   111         else
       
   112         {
       
   113             return false;
       
   114         }
       
   115     }
       
   116 
       
   117     public boolean pick(int mask, float x, float y, Camera camera, RayIntersection ri)
       
   118     {
       
   119         float[] result = RayIntersection.createResult();
       
   120         int hIntersected;
       
   121 
       
   122         hIntersected = _pick2D(handle, mask, x, y, camera != null ? camera.handle : 0, result);
       
   123 
       
   124         if (hIntersected != 0)
       
   125         {
       
   126             if (ri != null)
       
   127             {
       
   128                 ri.fill(hIntersected, result);
       
   129             }
       
   130             return true;
       
   131         }
       
   132         else
       
   133         {
       
   134             return false;
       
   135         }
       
   136     }
       
   137 
       
   138     //------------------------------------------------------------------
       
   139     // Private methods
       
   140     //------------------------------------------------------------------
       
   141 
       
   142     /**
       
   143      * Adds a Java-side child link in this Group.
       
   144      */
       
   145     private void linkChild(Node child)
       
   146     {
       
   147         if (child == null)
       
   148         {
       
   149             throw new Error(); // DEBUG
       
   150         }
       
   151         if (children == null)
       
   152         {
       
   153             children = new Vector();
       
   154         }
       
   155         children.addElement(child);
       
   156         child.setParent(this);
       
   157     }
       
   158 
       
   159     /**
       
   160      * Removes a Java-side child link from this Group.
       
   161      */
       
   162     private void detachChild(Node child)
       
   163     {
       
   164         if (children != null)
       
   165         {
       
   166             if (children.removeElement(child))
       
   167             {
       
   168                 /* If no children remain, we delete the array to free some
       
   169                  * memory. If a Group is frequently cleared and
       
   170                  * re-populated, this should be covered by the free list
       
   171                  * used by most VM implementations without causing
       
   172                  * significant performance degradation. */
       
   173                 if (children.isEmpty())
       
   174                 {
       
   175                     children = null;
       
   176                 }
       
   177 
       
   178                 child.setParent(null);
       
   179             }
       
   180         }
       
   181     }
       
   182 
       
   183     // Native methods
       
   184     private static native int _ctor(int hInterface);
       
   185     private static native void _addChild(int handle, int hNode);
       
   186     private static native void _removeChild(int handle, int hNode);
       
   187     private static native int _getChildCount(int handle);
       
   188     private static native int _getChild(int handle, int index);
       
   189     private static native int _pick3D(int handle, int mask, float[] ray, float[] result);
       
   190     private static native int _pick2D(int handle, int mask, float x, float y, int hCamera, float[] result);
       
   191 }