javauis/lcdui_akn/javalcdui/inc/Lcdglue.h
branchRCL_3
changeset 66 2455ef1f5bbc
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65:ae942d28ec0e 66:2455ef1f5bbc
       
     1 /*
       
     2 * Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:
       
    15 *
       
    16 */
       
    17 
       
    18 #ifndef LCDGLUE_H
       
    19 #define LCDGLUE_H
       
    20 
       
    21 #include <lcdui.h>
       
    22 #include <lcdgr.h>
       
    23 
       
    24 /**
       
    25  * MACRO determines whether transitional classes and methods are included
       
    26  * in this api. The transitional classes and methods work around the problem
       
    27  * of routing application level events though the MMIDEnv back to MMIDEnvObservers
       
    28  * without introducing a static dependency of the VM onto the ui plugin DLL.
       
    29  * Modifications to LCDUI.H and changes to the ui plugin would be required to
       
    30  * allow the plugin to cascade sytem level events itself without the assistance
       
    31  * of MMIDEnv.
       
    32  */
       
    33 #define LCDUI_TRANSITIONAL_API
       
    34 
       
    35 #ifdef LCDUI_TRANSITIONAL_API
       
    36 /**
       
    37  * Compatibility interface - appui observer allows appui to routes
       
    38  * application level events through MMIDEnv to MMIDEnvObservers.
       
    39  *@deprecated
       
    40  */
       
    41 class MMIDObserver
       
    42 {
       
    43 public:
       
    44     /**
       
    45      * Called by appui when system or user requests application exit.
       
    46      */
       
    47     virtual void HandleExitL()=0;
       
    48     /**
       
    49      * Called by appui when application gains or loses focus
       
    50      */
       
    51     virtual void HandleForegroundL(TBool aForeground)=0;
       
    52     /**
       
    53      * Called by appui in response to system event
       
    54      */
       
    55     virtual void HandleSwitchOnEventL()=0;
       
    56     /**
       
    57      * Called by appui in response to CONE resource change.
       
    58      */
       
    59     virtual void HandleResourceChangeL(TInt aType)=0;
       
    60 
       
    61 #ifdef RD_JAVA_NGA_ENABLED
       
    62     /**
       
    63      * Called by appui when application gains or loses partial/full foreground.
       
    64      */
       
    65     virtual void HandleFullOrPartialForegroundL(TBool aFullOrPartialFg)=0;
       
    66 
       
    67     /**
       
    68      * Called by appui when application needs to free all GPU memory immediately.
       
    69      */
       
    70     virtual void HandleFreeGraphicsMemory()=0;
       
    71 #endif //RD_JAVA_NGA_ENABLED
       
    72 };
       
    73 #endif
       
    74 
       
    75 class MLcduiPlugin
       
    76 {
       
    77 public:
       
    78     virtual MMIDComponentFactory* CreateComponentFactoryL() = 0;
       
    79 #ifdef LCDUI_TRANSITIONAL_API
       
    80     virtual void SetObserverL(MMIDObserver* aObserver) = 0;
       
    81     virtual void SetEnv(MMIDEnv* aEnv) = 0;
       
    82 #endif
       
    83 };
       
    84 
       
    85 /**
       
    86  * Glue interface between VM and UI plugin. Allows UI plugin DLL to attach and detach
       
    87  * from JVM. Whilst attached the JVM may execute functions on the UI thread.
       
    88  */
       
    89 class MLcdui
       
    90 {
       
    91 public:
       
    92     virtual void AttachL(MLcduiPlugin* aPlugin) = 0;
       
    93     virtual void Detach() = 0;
       
    94     virtual MLcduiPlugin* Plugin() = 0;
       
    95 };
       
    96 
       
    97 #endif // LCDGLUE_H