javauis/m3g_akn/src/jni/skinnedMesh.inl
changeset 21 2a9601315dfc
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18:e8e63152f320 21:2a9601315dfc
       
     1 /*
       
     2 * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:
       
    15 *
       
    16 */
       
    17 #include "javax_microedition_m3g_SkinnedMesh.h"
       
    18 
       
    19 JNIEXPORT void JNICALL Java_javax_microedition_m3g_SkinnedMesh__1addTransform
       
    20 (JNIEnv* aEnv, jclass, jint aHandle, jint aHBone, jint aWeight, jint aFirstVertex, jint aNumVertices)
       
    21 {
       
    22     M3G_DO_LOCK
       
    23     m3gAddTransform((M3GSkinnedMesh)aHandle, (M3GNode)aHBone, aWeight, aFirstVertex, aNumVertices);
       
    24     M3G_DO_UNLOCK(aEnv)
       
    25 }
       
    26 
       
    27 JNIEXPORT jint JNICALL Java_javax_microedition_m3g_SkinnedMesh__1ctor
       
    28 (JNIEnv* aEnv, jclass, jint aM3g, jint aHVertices, jintArray aHTriangles, jintArray aHAppearances, jint aHSkeleton)
       
    29 {
       
    30     jint* appearances = NULL;
       
    31     if (aHAppearances)
       
    32     {
       
    33         appearances = aEnv->GetIntArrayElements(aHAppearances, NULL);
       
    34         if (appearances == NULL)
       
    35         {
       
    36             M3G_RAISE_EXCEPTION(aEnv, "java/lang/OutOfMemoryError");
       
    37             return 0;
       
    38         }
       
    39     }
       
    40 
       
    41     jint* triangles = NULL;
       
    42     if (aHTriangles)
       
    43     {
       
    44         triangles = aEnv->GetIntArrayElements(aHTriangles, NULL);
       
    45         if (triangles == NULL)
       
    46         {
       
    47             if (appearances)
       
    48             {
       
    49                 aEnv->ReleaseIntArrayElements(aHAppearances, appearances, JNI_ABORT);
       
    50             }
       
    51             M3G_RAISE_EXCEPTION(aEnv, "java/lang/OutOfMemoryError");
       
    52             return 0;
       
    53         }
       
    54     }
       
    55     jint numTriangles = aEnv->GetArrayLength(aHTriangles);
       
    56     M3GInterface m3g = (M3GInterface) aM3g;
       
    57 
       
    58     M3G_DO_LOCK
       
    59     M3Guint ret = (M3Guint)m3gCreateSkinnedMesh(m3g,
       
    60                   (M3GVertexBuffer)aHVertices,
       
    61                   (M3GIndexBuffer*)triangles,
       
    62                   (M3GAppearance *)appearances,
       
    63                   numTriangles,
       
    64                   (M3GGroup)aHSkeleton);
       
    65     M3G_DO_UNLOCK(aEnv)
       
    66 
       
    67     if (appearances)
       
    68     {
       
    69         aEnv->ReleaseIntArrayElements(aHAppearances, appearances, JNI_ABORT);
       
    70     }
       
    71     if (triangles)
       
    72     {
       
    73         aEnv->ReleaseIntArrayElements(aHTriangles, triangles, JNI_ABORT);
       
    74     }
       
    75 
       
    76     return ret;
       
    77 }
       
    78 
       
    79 JNIEXPORT jint JNICALL Java_javax_microedition_m3g_SkinnedMesh__1getSkeleton
       
    80 (JNIEnv* aEnv, jclass, jint aHandle)
       
    81 {
       
    82     M3G_DO_LOCK
       
    83     jint skeleton = (M3Guint)m3gGetSkeleton((M3GSkinnedMesh)aHandle);
       
    84     M3G_DO_UNLOCK(aEnv)
       
    85     return skeleton;
       
    86 }
       
    87 
       
    88 /* M3G 1.1 JNI Calls */
       
    89 
       
    90 JNIEXPORT void JNICALL Java_javax_microedition_m3g_SkinnedMesh__1getBoneTransform
       
    91 (JNIEnv* aEnv, jclass, jint aHandle, jint aBone, jbyteArray aTransform)
       
    92 {
       
    93     jbyte *transform = NULL;
       
    94     if (aTransform)
       
    95     {
       
    96         transform = aEnv->GetByteArrayElements(aTransform, NULL);
       
    97         if (transform == NULL)
       
    98         {
       
    99             M3G_RAISE_EXCEPTION(aEnv, "java/lang/OutOfMemoryError");
       
   100             return;
       
   101         }
       
   102     }
       
   103 
       
   104     M3G_DO_LOCK
       
   105     m3gGetBoneTransform((M3GSkinnedMesh)aHandle, (M3GNode)aBone, (M3GMatrix *)transform);
       
   106     M3G_DO_UNLOCK(aEnv)
       
   107 
       
   108     if (transform)
       
   109     {
       
   110         /* Update array to java side and release arrays */
       
   111         aEnv->ReleaseByteArrayElements(aTransform, transform, 0);
       
   112     }
       
   113 }
       
   114 
       
   115 JNIEXPORT jint JNICALL Java_javax_microedition_m3g_SkinnedMesh__1getBoneVertices
       
   116 (JNIEnv* aEnv, jclass, jint aHandle, jint aBone, jintArray aIndices, jfloatArray aWeights)
       
   117 {
       
   118     int *indices = NULL;
       
   119     float *weights = NULL;
       
   120     jint vertices = 0;
       
   121 
       
   122     /* get indices int array */
       
   123     if (aIndices != NULL)
       
   124     {
       
   125         indices = aEnv->GetIntArrayElements(aIndices, NULL);
       
   126         if (indices == NULL)
       
   127         {
       
   128             M3G_RAISE_EXCEPTION(aEnv, "java/lang/OutOfMemoryError");
       
   129             return 0;
       
   130         }
       
   131     }
       
   132 
       
   133     /* get weights float array */
       
   134     if (aWeights != NULL)
       
   135     {
       
   136         weights = aEnv->GetFloatArrayElements(aWeights, NULL);
       
   137         if (weights == NULL)
       
   138         {
       
   139             if (indices)
       
   140             {
       
   141                 /* Release indices int array*/
       
   142                 aEnv->ReleaseIntArrayElements(aIndices, indices, JNI_ABORT);
       
   143             }
       
   144             M3G_RAISE_EXCEPTION(aEnv, "java/lang/OutOfMemoryError");
       
   145             return 0;
       
   146         }
       
   147     }
       
   148 
       
   149     M3G_DO_LOCK
       
   150     /* Get number of vertices */
       
   151     int requiredLength = m3gGetBoneVertices((M3GSkinnedMesh)aHandle, (M3GNode)aBone, NULL, NULL);
       
   152     M3G_DO_UNLOCK(aEnv)
       
   153 
       
   154     /* If return value is 0, an error has occured so we leave here */
       
   155     if (requiredLength == 0)
       
   156     {
       
   157 
       
   158         /* release arrays before exiting */
       
   159         if (indices)
       
   160         {
       
   161             /* Release indices int array */
       
   162             aEnv->ReleaseIntArrayElements(aIndices, indices, JNI_ABORT);
       
   163         }
       
   164         if (weights)
       
   165         {
       
   166             /* Release indices int array */
       
   167             aEnv->ReleaseFloatArrayElements(aWeights, weights, JNI_ABORT);
       
   168         }
       
   169         return 0;
       
   170     }
       
   171     /*
       
   172     *  If either of arrays is null, lengths are not checked.
       
   173     *  If length validation fails, exception is automatically raised.
       
   174     */
       
   175     if (indices != NULL && weights != NULL &&
       
   176             (!validateArray(aEnv, (jbyteArray)aIndices, requiredLength) ||
       
   177              !validateArray(aEnv, (jbyteArray)aWeights, requiredLength)))
       
   178     {
       
   179 
       
   180         /* release arrays here */
       
   181         if (indices)
       
   182         {
       
   183             /* Release indices int array */
       
   184             aEnv->ReleaseIntArrayElements(aIndices, indices, JNI_ABORT);
       
   185         }
       
   186         if (weights)
       
   187         {
       
   188             /* Release indices int array */
       
   189             aEnv->ReleaseFloatArrayElements(aWeights, weights, JNI_ABORT);
       
   190         }
       
   191 
       
   192         return 0;
       
   193     }
       
   194     else
       
   195     {
       
   196         M3G_DO_LOCK
       
   197         vertices = m3gGetBoneVertices((M3GSkinnedMesh)aHandle, (M3GNode)aBone, indices, weights);
       
   198         M3G_DO_UNLOCK(aEnv)
       
   199     }
       
   200 
       
   201     if (indices)
       
   202     {
       
   203         /* Update array to java side and release arrays */
       
   204         aEnv->ReleaseIntArrayElements(aIndices, indices, 0);
       
   205     }
       
   206     if (weights)
       
   207     {
       
   208         /* Update array to java side and release arrays */
       
   209         aEnv->ReleaseFloatArrayElements(aWeights, weights, 0);
       
   210     }
       
   211     return vertices;
       
   212 }
       
   213