javauis/mmapi_qt/baseline/inc.dsa/cmmadsawindow.h
changeset 23 98ccebc37403
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21:2a9601315dfc 23:98ccebc37403
       
     1 /*
       
     2 * Copyright (c) 2002-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  This class implements MMMADisplayWindow functionality
       
    15 *                in Direct Screen Access based displays for Helix engine.
       
    16 *
       
    17 */
       
    18 
       
    19 
       
    20 #ifndef CMMADSAWINDOW_H
       
    21 #define CMMADSAWINDOW_H
       
    22 
       
    23 
       
    24 //  INCLUDES
       
    25 #include <w32std.h>
       
    26 #include <e32std.h>
       
    27 #include <mmf/common/mmfstandardcustomcommands.h>
       
    28 #include "mmmadisplaywindow.h"
       
    29 #include "mmafunctionserver.h"
       
    30 #include "cmmaplayer.h"
       
    31 
       
    32 //  CONSTANTS
       
    33 const TInt KMMAVideoMinDimension = 32; // minimum video width and height
       
    34 
       
    35 //  CLASS DECLARATION
       
    36 /**
       
    37 * This class implements MMMADisplayWindow functionality
       
    38 * in Direct Screen Access based displays for Helix engine.
       
    39 */
       
    40 NONSHARABLE_CLASS(CMMADSAWindow): public CBase,
       
    41         public MMMADisplayWindow
       
    42 {
       
    43 public:     // Constructors and destructors
       
    44     static CMMADSAWindow* NewL(
       
    45         MMAFunctionServer* aEventSource,
       
    46         CMMAPlayer* aPlayer,
       
    47         RMMFVideoPlayControllerCustomCommands* aVPCustomCommand);
       
    48 
       
    49     virtual ~CMMADSAWindow();
       
    50 
       
    51 private:  // Constructors and destructors
       
    52     CMMADSAWindow(
       
    53         MMAFunctionServer* aEventSource,
       
    54         CMMAPlayer* aPlayer,
       
    55         RMMFVideoPlayControllerCustomCommands* aVPCustomCommand);
       
    56 
       
    57     void ConstructL();
       
    58 
       
    59 public: // New methods
       
    60     TBool IsVisible() const;
       
    61 
       
    62 public: // Methods derived from MMMADisplayWindow
       
    63     void SetDestinationBitmapL(CFbsBitmap* aBitmap);
       
    64     void DrawFrameL(const CFbsBitmap* aBitmap);
       
    65     void SetDrawRect(const TRect& aRect);
       
    66     void SetDrawRectThread(const TRect& aRect);
       
    67     const TRect& DrawRect();
       
    68     TSize WindowSize();
       
    69     void SetPosition(const TPoint& aPosition);
       
    70     void SetVisible(TBool aVisible, TBool aUseEventServer = ETrue);
       
    71     void SetWindowRect(const TRect& aRect,MMMADisplay::TThreadType aThreadType);
       
    72     const TRect& WindowRect();
       
    73     void ContainerDestroyed();
       
    74     /**
       
    75      * Notifies window that any drawing
       
    76      * via direct screen access must be aborted
       
    77      */
       
    78     void AbortDSA();
       
    79 
       
    80     /**
       
    81      * Allows window to draw
       
    82      * via direct screen access after MdcAbortDSA
       
    83      */
       
    84     void ResumeDSA();
       
    85 
       
    86 private:
       
    87     static void StaticSetWindowPosition(
       
    88         CMMADSAWindow* aWindow,
       
    89         TPoint aPosition,
       
    90         MMAFunctionServer* aEventSource,
       
    91         CMMAPlayer* aPlayer);
       
    92 
       
    93     static void SetWindowVisible(
       
    94         CMMADSAWindow* aWindow,
       
    95         TBool aVisible,
       
    96         MMAFunctionServer* aEventSource,
       
    97         CMMAPlayer* aPlayer);
       
    98 
       
    99     static void StaticAbortDSA(
       
   100         CMMADSAWindow* aWindow,
       
   101         MMAFunctionServer* aEventSource,
       
   102         CMMAPlayer* aPlayer);
       
   103 
       
   104     static void StaticResumeDSA(
       
   105         CMMADSAWindow* aWindow,
       
   106         MMAFunctionServer* aEventSource,
       
   107         CMMAPlayer* aPlayer);
       
   108 private:  // Data
       
   109     TRect iDrawRect;
       
   110     TRect iClientRect;
       
   111 
       
   112     /**
       
   113      * not owned, used for switching from UI thread to MMA thread
       
   114      */
       
   115     MMAFunctionServer* iEventSource;
       
   116 
       
   117     /**
       
   118      * We must depend on player's state because direct screen access may
       
   119      * not be resumed before player is started.
       
   120      */
       
   121     CMMAPlayer* iPlayer;
       
   122 
       
   123     /**
       
   124      * not owned, used for controlling video position and visibility
       
   125      */
       
   126     RMMFVideoPlayControllerCustomCommands* iVideoPlayControllerCustomCommands;
       
   127 
       
   128     /**
       
   129      * Indicates if content need to be drawn.
       
   130      */
       
   131     TBool iVisible;
       
   132 
       
   133     /**
       
   134      * Indicates if DSA is aborted.
       
   135      */
       
   136     TBool iDSAAborted;
       
   137 };
       
   138 
       
   139 #endif // CMMADSAWINDOW_H