1 /* |
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2 * Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: This class is used for creating animation player |
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15 * |
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16 */ |
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17 |
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18 |
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19 #ifndef CMMAANIMATIONPLAYERFACTORY_H |
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20 #define CMMAANIMATIONPLAYERFACTORY_H |
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21 |
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22 // INCLUDES |
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23 #include "mmmaplayerfactory.h" |
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24 |
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25 // CONSTANTS |
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26 |
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27 // FORWARD DECLARATIONS |
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28 class CMMAAnimationPlayer; |
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29 |
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30 // CLASS DECLARATION |
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31 /** |
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32 * This class is used for creating animation player. |
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33 * |
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34 */ |
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35 NONSHARABLE_CLASS(CMMAAnimationPlayerFactory): public MMMAPlayerFactory |
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36 { |
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37 public: // Constructor and destructor |
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38 static CMMAAnimationPlayerFactory* NewLC(); |
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39 ~CMMAAnimationPlayerFactory(); |
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40 |
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41 private: // Constructor |
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42 CMMAAnimationPlayerFactory(); |
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43 |
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44 public: // From MMMAPlayerFactory |
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45 |
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46 // Creates new player according to a content type. |
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47 virtual CMMAPlayer* CreatePlayerL(const TDesC& aContentType); |
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48 |
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49 // Creates new player according to a locator |
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50 virtual CMMAPlayer* CreatePlayerL(const TDesC& aProtocol, |
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51 const TDesC& aMiddlePart, |
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52 const TDesC& aParameters); |
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53 |
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54 // Creates new player according to a header data |
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55 virtual CMMAPlayer* CreatePlayerL(const TDesC8& aHeaderData); |
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56 |
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57 // Gets player's supported content types. |
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58 virtual void GetSupportedContentTypesL(const TDesC& aProtocol, |
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59 CDesC16Array& aMimeTypeArray); |
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60 |
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61 // Gets player's supported protocols for the content type. |
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62 virtual void GetSupportedProtocolsL(const TDesC& aContentType, |
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63 CDesC16Array& aProtocolArray); |
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64 |
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65 private: |
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66 // Create instance of animation player with sufficient controls |
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67 CMMAAnimationPlayer* CreateAnimationPlayerL(); |
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68 |
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69 // Create instance of animation player with sufficient controls, with specified file |
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70 CMMAAnimationPlayer* CreateAnimationPlayerL(const TDesC& aFileName); |
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71 |
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72 // Add animation controls to player |
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73 void AddControlsL(CMMAAnimationPlayer* aPlayer); |
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74 |
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75 }; |
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76 |
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77 #endif // CMMAANIMATIONPLAYERFACTORY_H |
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