javauis/lcdui_qt/src/javax/microedition/lcdui/EventDispatcher.java
branchRCL_3
changeset 65 ae942d28ec0e
equal deleted inserted replaced
60:6c158198356e 65:ae942d28ec0e
       
     1 /*
       
     2 * Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:
       
    15 *
       
    16 */
       
    17 
       
    18 package javax.microedition.lcdui;
       
    19 
       
    20 import org.eclipse.swt.widgets.Widget;
       
    21 
       
    22 
       
    23 /*
       
    24  * Event dispatcher singleton class. Takes care of dispatching the UI callbacks
       
    25  * to the MIDlet in a dedicated dispatcher thread. Owns and encapsulates an
       
    26  * event queue of callback events.
       
    27  */
       
    28 final class EventDispatcher
       
    29 {
       
    30 
       
    31     private static EventDispatcher singleton;
       
    32     private static EventQueue eventQueue;
       
    33     private static Thread dispatcherThread;
       
    34     private static boolean terminated;
       
    35     private static Object wakeLock;
       
    36     private static Object callbackLock;
       
    37     private static boolean pendingWake;
       
    38     private static Runnable terminatedNotification;
       
    39     private final static String logName = "LCDUI event dispatcher: ";
       
    40 
       
    41     /*
       
    42      * LCDUI-internal event class for callback events.
       
    43      */
       
    44     static final class LCDUIEvent
       
    45     {
       
    46         /*
       
    47          * High bits of the event event type identifier are used to group the
       
    48          * events that are handled the same way in the Event Dispatcher.
       
    49          */
       
    50         static final int CANVASBIT = 0x80000000;
       
    51         static final int CUSTOMITEMBIT = 0x40000000;
       
    52         static final int DISPLAYABLEBIT = 0x20000000;
       
    53         static final int EVENTTYPEMASK = CANVASBIT|CUSTOMITEMBIT|DISPLAYABLEBIT;
       
    54 
       
    55         /*
       
    56          * Event type identifiers.
       
    57          */
       
    58         static final int CANVAS_HIDENOTIFY = 1|CANVASBIT;
       
    59         static final int CANVAS_KEYPRESSED = 2|CANVASBIT;
       
    60         static final int CANVAS_KEYREPEATED = 3|CANVASBIT;
       
    61         static final int CANVAS_KEYRELEASED = 4|CANVASBIT;
       
    62         static final int CANVAS_PAINT_NATIVE_REQUEST = 5|CANVASBIT;
       
    63         static final int CANVAS_PAINT_MIDLET_REQUEST = 6|CANVASBIT;
       
    64         static final int CANVAS_POINTERDRAGGED = 7|CANVASBIT;
       
    65         static final int CANVAS_POINTERPRESSED = 8|CANVASBIT;
       
    66         static final int CANVAS_POINTERRELEASED = 9|CANVASBIT;
       
    67         static final int CANVAS_SHOWNOTIFY = 10|CANVASBIT;
       
    68         static final int DISPLAYABLE_SIZECHANGED = 11|DISPLAYABLEBIT;
       
    69         static final int DISPLAYABLE_COMMANDACTION = 12|DISPLAYABLEBIT;
       
    70         static final int CUSTOMITEM_HIDENOTIFY = 13|CUSTOMITEMBIT;
       
    71         static final int CUSTOMITEM_KEYPRESSED = 14|CUSTOMITEMBIT;
       
    72         static final int CUSTOMITEM_KEYREPEATED = 15|CUSTOMITEMBIT;
       
    73         static final int CUSTOMITEM_KEYRELEASED = 16|CUSTOMITEMBIT;
       
    74         static final int CUSTOMITEM_PAINT_NATIVE_REQUEST = 17|CUSTOMITEMBIT;
       
    75         static final int CUSTOMITEM_PAINT_MIDLET_REQUEST = 18|CUSTOMITEMBIT;
       
    76         static final int CUSTOMITEM_POINTERDRAGGED = 19|CUSTOMITEMBIT;
       
    77         static final int CUSTOMITEM_POINTERPRESSED = 20|CUSTOMITEMBIT;
       
    78         static final int CUSTOMITEM_POINTERRELEASED = 21|CUSTOMITEMBIT;
       
    79         static final int CUSTOMITEM_SHOWNOTIFY = 22|CUSTOMITEMBIT;
       
    80         static final int CUSTOMITEM_SIZECHANGED = 23|CUSTOMITEMBIT;
       
    81         static final int CUSTOMITEM_TRAVERSE = 24|CUSTOMITEMBIT;
       
    82         static final int CUSTOMITEM_TRAVERSEOUT = 25|CUSTOMITEMBIT;
       
    83         static final int ITEM_COMMANDACTION = 26;
       
    84         static final int ITEMSTATELISTENER_ITEMSTATECHANGED = 27;
       
    85         static final int RUNNABLE_CALLSERIALLY = 28;
       
    86 
       
    87         /*
       
    88          * Event parameters.
       
    89          */
       
    90         int type;
       
    91         int x;
       
    92         int y;
       
    93         int width;
       
    94         int height;
       
    95         int keyCode;
       
    96         Runnable runnable;
       
    97         Command command;
       
    98         CommandListener commandListener;
       
    99         ItemCommandListener itemCommandListener;
       
   100         Item item;
       
   101 
       
   102         /*
       
   103          * Handler object. The object that the LCDUIEvent will be passed to
       
   104          * when the event is dispatched. Based on the event type it's known
       
   105          * what type of an object it must be. The handler object will
       
   106          * implement how to do the actual callback.
       
   107          */
       
   108         Object handlerObject;
       
   109 
       
   110         /*
       
   111          * The associated eSWT widget. Used to store the eSWT widget which
       
   112          * the original eSWT event was for. E.g. in Form the CustomItem's
       
   113          * widget may change while the event is in the queue.
       
   114          */
       
   115         Widget widget;
       
   116 
       
   117         /*
       
   118          * Used by EventQueue.
       
   119          */
       
   120         LCDUIEvent next;
       
   121 
       
   122         private LCDUIEvent()
       
   123         {
       
   124         }
       
   125     }
       
   126 
       
   127     /*
       
   128      * The event loop executed in a dedicated dispatcher thread. Events are
       
   129      * popped from the queue and dispatched oldest first until there are no
       
   130      * more events. Then the thread sleeps until new events are posted or
       
   131      * termination is requested. Any exceptions thrown from the event handlers
       
   132      * are let through to the runtime which should lead into termination of
       
   133      * all threads in the process.
       
   134      */
       
   135     private static class EventLoop implements Runnable
       
   136     {
       
   137         private boolean noException;
       
   138         public void run()
       
   139         {
       
   140             try
       
   141             {
       
   142                 Logger.info(logName + "Dispatcher thread started");
       
   143                 while(true)
       
   144                 {
       
   145                     LCDUIEvent event;
       
   146                     do
       
   147                     {
       
   148                         synchronized(wakeLock)
       
   149                         {
       
   150                             if(terminated)
       
   151                             {
       
   152                                 cleanup();
       
   153                                 noException = true;
       
   154                                 return;
       
   155                             }
       
   156                             event = eventQueue.pop();
       
   157                             pendingWake = false;
       
   158                         }
       
   159 
       
   160                         if(event != null)
       
   161                         {
       
   162                             synchronized(callbackLock)
       
   163                             {
       
   164                                 // No callbacks are sent if already terminating
       
   165                                 if(!terminated)
       
   166                                 {
       
   167                                     handleEvent(event);
       
   168                                 }
       
   169                             }
       
   170                         }
       
   171                     }
       
   172                     while(event != null);
       
   173 
       
   174                     // No more events
       
   175                     waitForWake();
       
   176                 }
       
   177             }
       
   178             finally
       
   179             {
       
   180                 if(noException)
       
   181                 {
       
   182                     Logger.info(logName + "Dispatcher thread exiting normally");
       
   183                 }
       
   184                 else
       
   185                 {
       
   186                     Logger.error(logName + "Dispatcher thread exiting abnormally");
       
   187                 }
       
   188                 if(terminatedNotification != null)
       
   189                 {
       
   190                     terminatedNotification.run();
       
   191                     terminatedNotification = null;
       
   192                 }
       
   193             }
       
   194         }
       
   195     }
       
   196 
       
   197     private EventDispatcher()
       
   198     {
       
   199         wakeLock = new Object();
       
   200         callbackLock = new Object();
       
   201         eventQueue = new EventQueue();
       
   202         dispatcherThread = new Thread(new EventLoop(), this.toString());
       
   203         dispatcherThread.start();
       
   204     }
       
   205 
       
   206     /*
       
   207      * Cleanup that is done when closing down in a controlled way.
       
   208      */
       
   209     private static void cleanup()
       
   210     {
       
   211         eventQueue = null;
       
   212         dispatcherThread = null;
       
   213     }
       
   214 
       
   215     /*
       
   216      * Synchronized to the EventDispatcher class to synchronize with multiple
       
   217      * clients requesting the instance concurrently.
       
   218      */
       
   219     static synchronized EventDispatcher instance()
       
   220     {
       
   221         if(singleton == null)
       
   222         {
       
   223             singleton = new EventDispatcher();
       
   224         }
       
   225         return singleton;
       
   226     }
       
   227 
       
   228     /*
       
   229      * LCDUIEvent factory.
       
   230      */
       
   231     LCDUIEvent newEvent(int type, Object handlerObject)
       
   232     {
       
   233         LCDUIEvent event = new LCDUIEvent();
       
   234         event.type = type;
       
   235         event.handlerObject = handlerObject;
       
   236         return event;
       
   237     }
       
   238 
       
   239     /*
       
   240      * UI thread and the application threads call to add an event to the queue.
       
   241      * Synchronized to the EventDispatcher instance to synchronize with queries about
       
   242      * the queue content.
       
   243      */
       
   244     synchronized void postEvent(LCDUIEvent event)
       
   245     {
       
   246         // New events ignored after terminate() has been called.
       
   247         if(terminated)
       
   248         {
       
   249             return;
       
   250         }
       
   251         eventQueue.push(event);
       
   252         wake();
       
   253     }
       
   254 
       
   255     /*
       
   256      * Asynchronously terminates the event dispatcher. If it's currently
       
   257      * executing a callback it will finish it but not execute any callbacks
       
   258      * after it. Events possibly remaining in the queue are discarded. The
       
   259      * method is synchronized to the EventDispatcher instance to synchronize
       
   260      * with queue content manipulation and query operations.
       
   261      *
       
   262      * @param runnable Called when dispatcher is out of the final callback and
       
   263      * is going to die.
       
   264      */
       
   265     synchronized void terminate(Runnable runnable)
       
   266     {
       
   267         synchronized(wakeLock)
       
   268         {
       
   269             wake();
       
   270             terminatedNotification = runnable;
       
   271             terminated = true;
       
   272         }
       
   273     }
       
   274 
       
   275     /*
       
   276      * Canvas.serviceRepaints support is implemented in EventDispatcher so that
       
   277      * it's possible to synchronize properly with termination and other
       
   278      * callbacks without exposing the event dispatcher's internal
       
   279      * implementation details to other classes. This method must be called
       
   280      * directly in the application thread calling Canvas.serviceRepaints(). It
       
   281      * can be either the dispatcher thread or any application thread. Never
       
   282      * the UI thread.
       
   283      */
       
   284     void serviceRepaints(Canvas canvas)
       
   285     {
       
   286         // Synchronizing to callbackLock guarantees that dispatcher thread is
       
   287         // not in a callback and is not going to make a callback until the lock
       
   288         // is freed from here. If this is the dispatcher thread then it already
       
   289         // holds the lock.
       
   290         synchronized(callbackLock)
       
   291         {
       
   292             // Synchronized to the EventDispatcher instance to synchronize with
       
   293             // terminate() calls. Lock is freed before the callback so that
       
   294             // it's possible to complete a terminate() call during the
       
   295             // callback. Event loop is going to check after acquiring the
       
   296             // callbackLock if terminate() was called during this callback.
       
   297             synchronized(this)
       
   298             {
       
   299                 if(terminated)
       
   300                 {
       
   301                     return;
       
   302                 }
       
   303             }
       
   304             // Canvas.paint() is called back directly in the thread that called
       
   305             // serviceRepaints(). Event is not really needed but is created so
       
   306             // that the same APIs can be used.
       
   307             LCDUIEvent event = newEvent(LCDUIEvent.CANVAS_PAINT_MIDLET_REQUEST, canvas);
       
   308             event.widget = canvas.getContentComp();
       
   309             canvas.doCallback(event);
       
   310         }
       
   311     }
       
   312 
       
   313     private static void wake()
       
   314     {
       
   315         synchronized(wakeLock)
       
   316         {
       
   317             wakeLock.notify();
       
   318             pendingWake = true;
       
   319         }
       
   320     }
       
   321 
       
   322     private static void waitForWake()
       
   323     {
       
   324         try
       
   325         {
       
   326             synchronized(wakeLock)
       
   327             {
       
   328                 // If there has been a call to wake() then one more iteration
       
   329                 // must be executed before entering wait().
       
   330                 if(!pendingWake)
       
   331                 {
       
   332                     wakeLock.wait();
       
   333                 }
       
   334             }
       
   335         }
       
   336         catch(InterruptedException interruptedException)
       
   337         {
       
   338         }
       
   339     }
       
   340 
       
   341     private static void handleEvent(LCDUIEvent event)
       
   342     {
       
   343         switch(event.type & LCDUIEvent.EVENTTYPEMASK)
       
   344         {
       
   345         case LCDUIEvent.CANVASBIT:
       
   346             handleCanvasEvent(event);
       
   347             break;
       
   348         case LCDUIEvent.CUSTOMITEMBIT:
       
   349             handleCustomItemEvent(event);
       
   350             break;
       
   351         case LCDUIEvent.DISPLAYABLEBIT:
       
   352             handleDisplayableEvent(event);
       
   353             break;
       
   354         default:
       
   355             handleOtherEvent(event);
       
   356             break;
       
   357         }
       
   358         // When returning from here all the references to the event have been
       
   359         // lost and the objects referenced by the event can be gc'd. No need
       
   360         // to set the fields to null.
       
   361     }
       
   362 
       
   363     private static void handleCanvasEvent(LCDUIEvent event)
       
   364     {
       
   365         Canvas canvas = (Canvas)event.handlerObject;
       
   366         canvas.doCallback(event);
       
   367     }
       
   368 
       
   369     private static void handleCustomItemEvent(LCDUIEvent event)
       
   370     {
       
   371         Form form = (Form)event.handlerObject;
       
   372         form.doCallback(event);
       
   373     }
       
   374 
       
   375     private static void handleDisplayableEvent(LCDUIEvent event)
       
   376     {
       
   377         Displayable displayable = (Displayable)event.handlerObject;
       
   378         displayable.doCallback(event);
       
   379     }
       
   380 
       
   381     private static void handleOtherEvent(LCDUIEvent event)
       
   382     {
       
   383         switch(event.type)
       
   384         {
       
   385         case LCDUIEvent.RUNNABLE_CALLSERIALLY:
       
   386             handleCallSerially(event);
       
   387             break;
       
   388         case LCDUIEvent.ITEM_COMMANDACTION:
       
   389             handleItemCommandListenerCommandAction(event);
       
   390             break;
       
   391         default:
       
   392             Logger.error(logName + "Unknown event type: " + event.type);
       
   393             break;
       
   394         }
       
   395     }
       
   396 
       
   397     private static void handleCallSerially(LCDUIEvent event)
       
   398     {
       
   399         Display display = (Display)event.handlerObject;
       
   400         display.doCallback(event);
       
   401     }
       
   402 
       
   403     private static void handleItemCommandListenerCommandAction(LCDUIEvent event)
       
   404     {
       
   405         Item item = (Item)event.handlerObject;
       
   406         item.doCallback(event);
       
   407     }
       
   408 }