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1 /* |
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2 * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: |
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15 * |
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16 */ |
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17 package org.w3c.dom.svg; |
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18 |
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19 import org.w3c.dom.svg.SVGException; |
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20 import org.w3c.dom.DOMException; |
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21 |
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22 /** |
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23 * This interface represents an "SVGMatrix" datatype, identified by an affine transform. |
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24 * It can be used to read and modify the values of transform attribute as per SVG specification. |
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25 * Note that the mTranslate, mMultiply, mScale and mRotate methods in this interface |
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26 * mutate the SVGMatrix object and return a reference to the SVGMatrix instance itself, after |
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27 * performing the necessary matrix operation. |
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28 * <p>This matrix transforms source coordinates (x, y) into destination coordinates (x', y') by |
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29 * considering them to be a column vector and multiplying the coordinate vector by the matrix |
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30 * according to the following process:</p> |
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31 * |
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32 * <p> |
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33 * <pre> |
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34 * [ x' ] [ a c e ] [ x ] [ a.x + c.y + e ] |
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35 * [ y' ] = [ b d f ] [ y ] = [ b.x + d.y + f ] |
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36 * [ 1 ] [ 0 0 1 ] [ 1 ] [ 1 ] |
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37 * </pre> |
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38 * </p> |
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39 */ |
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40 public interface SVGMatrix |
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41 { |
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42 |
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43 /** |
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44 * Returns a component of the matrix by component's zero-based index. <code>getComponent(0)</code> is a, <code>getComponent(1)</code> is b, etc. |
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45 * |
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46 * @param index the index of the matrix component to retrieve. |
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47 * @return the component for the specified index. |
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48 * @throws DOMException - INDEX_SIZE_ERR if the <code>index</code> is invalid. |
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49 */ |
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50 public float getComponent(int index) |
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51 throws DOMException; |
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52 |
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53 /** |
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54 * Performs matrix multiplication. This matrix is post-multiplied by another matrix, returning the resulting current matrix. |
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55 * |
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56 * @param secondMatrix the matrix to post-multiply with. |
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57 * @return the resulting current matrix after post-multiplication. |
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58 * @throws NullPointerException - if secondMatrix is null. |
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59 */ |
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60 public SVGMatrix mMultiply(SVGMatrix secondMatrix); |
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61 |
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62 /** |
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63 * Returns a new instance of SVGMatrix containing the inverse of the current matrix. |
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64 * |
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65 * @return the inverse of the current matrix. |
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66 * @throws SVGException - SVG_MATRIX_NOT_INVERTABLE when determinant of this matrix is zero. |
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67 */ |
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68 public SVGMatrix inverse() |
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69 throws SVGException; |
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70 |
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71 /** |
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72 * Post-multiplies a translation transformation on the current matrix and returns the resulting current matrix. |
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73 * This is equivalent to calling <code>multiply(T)</code>, where <code>T</code> is an |
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74 * <code>SVGMatrix</code> object represented by the following |
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75 * matrix: |
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76 * |
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77 * <p> |
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78 * <pre> |
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79 * [ 1 0 x ] |
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80 * [ 0 1 y ] |
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81 * [ 0 0 1 ] |
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82 * </pre> |
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83 * </p> |
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84 * |
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85 * @param x the distance by which coordinates are translated |
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86 * in the X axis direction. |
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87 * @param y the distance by which coordinates are translated |
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88 * in the Y axis direction. |
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89 * @return the resulting current matrix after post-multiplication. |
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90 */ |
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91 public SVGMatrix mTranslate(float x, float y); |
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92 |
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93 /** |
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94 * Post-multiplies a uniform scale transformation on the current matrix and returns the resulting current matrix. |
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95 * This is equivalent to calling <code>multiply(S)</code>, where <code>S</code> is an <code>SVGMatrix</code> |
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96 * object represented by the following matrix: |
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97 * |
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98 * <p> |
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99 * <pre> |
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100 * [ scaleFactor 0 0 ] |
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101 * [ 0 scaleFactor 0 ] |
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102 * [ 0 0 1 ] |
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103 * </pre> |
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104 * </p> |
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105 * |
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106 * @param scaleFactor the factor by which coordinates are scaled along the |
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107 * X and Y axis. |
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108 * @return the resulting current matrix after post-mutiplication. |
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109 */ |
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110 public SVGMatrix mScale(float scaleFactor); |
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111 |
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112 /** |
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113 * Post-multiplies a rotation transformation on the current matrix and returns the resulting current matrix. |
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114 * This is equivalent to calling <code>multiply(R)</code>, where <code>R</code> is an |
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115 * <code>SVGMatrix</code> object represented by the following matrix: |
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116 * |
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117 * <p> |
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118 * <pre> |
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119 * [ cos(angle) -sin(angle) 0 ] |
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120 * [ sin(angle) cos(angle) 0 ] |
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121 * [ 0 0 1 ] |
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122 * </pre> |
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123 * </p> |
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124 * |
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125 * @param angle the angle of rotation in degrees. |
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126 * @return the resulting current matrix after post-multiplication. |
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127 */ |
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128 public SVGMatrix mRotate(float angle); |
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129 } |