javauis/amms_akn/mmacontrol/src/cammsreverbcontrol.cpp
branchRCL_3
changeset 19 04becd199f91
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/javauis/amms_akn/mmacontrol/src/cammsreverbcontrol.cpp	Tue Apr 27 16:30:29 2010 +0300
@@ -0,0 +1,390 @@
+/*
+* Copyright (c) 2005-2007 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Manipulates the settings of an audio effect called reverb.
+*
+*/
+
+
+// INCLUDE FILES
+#include "cammsreverbcontrol.h"
+#include <RoomLevelBase.h>
+#include <jdebug.h>
+
+#ifdef _DEBUG
+// CONSTANTS
+const TInt KAMMSMaxReverbLevel = 0;
+const TInt KAMMSMinReverbTime = 0;
+#endif // _DEBUG
+
+// ============================ MEMBER FUNCTIONS ===============================
+
+// -----------------------------------------------------------------------------
+// CAMMSReverbControl::NewLC
+// Two-phased constructor.
+// -----------------------------------------------------------------------------
+CAMMSReverbControl* CAMMSReverbControl::NewLC(CMMAPlayer* aPlayer)
+{
+    CAMMSReverbControl* self = new(ELeave) CAMMSReverbControl(aPlayer);
+
+    CleanupStack::PushL(self);
+    self->ConstructL();
+
+    return self;
+}
+
+// Destructor
+CAMMSReverbControl::~CAMMSReverbControl()
+{
+    DEBUG("AMMS::CAMMSReverbControl::~CAMMSReverbControl");
+
+    // Perform DeallocateControl, if the state change has not yet performed it.
+    DeallocateControl();
+    delete iReverbUtility;
+    delete iPresetNames;
+}
+
+// -----------------------------------------------------------------------------
+// CAMMSReverbControl::SetReverbLevelL
+// Sets the gain level of the reverberation.
+// -----------------------------------------------------------------------------
+//
+TInt CAMMSReverbControl::SetReverbLevelL(TInt aLevel)
+{
+    DEBUG_INT("AMMS::CAMMSReverbControl::SetReverbLevelL: %d", aLevel);
+
+    // Check in debug build that aLevel is within valid range.
+    __ASSERT_DEBUG(aLevel <= KAMMSMaxReverbLevel, User::Invariant());
+
+    CEnvironmentalReverb* reverbEffect = (CEnvironmentalReverb*)iAudioEffect;
+
+    TInt roomLevel = reverbEffect->RoomLevel();
+    TInt tempChange = aLevel - reverbEffect->ReflectionsLevel() - roomLevel;
+
+    // Sets the reverb reflections level in mB
+    reverbEffect->SetReflectionsLevelL(aLevel - roomLevel);
+
+
+    // Calculate native reverb level.
+    TInt reverbLevel = reverbEffect->ReverbLevel() + tempChange;
+
+    // Ensure that the level is within the limits.
+
+    TInt32 minLevel = 0;
+    TInt32 maxLevel = 0;
+    reverbEffect->ReverbLevelRange(minLevel, maxLevel);
+
+    DEBUG_INT("AMMS::CAMMSReverbControl::SetReverbLevelL: orig %d",
+              reverbLevel);
+
+    reverbLevel = Min(reverbLevel, maxLevel);
+    reverbLevel = Max(reverbLevel, minLevel);
+
+    DEBUG_INT("AMMS::CAMMSReverbControl::SetReverbLevelL: set %d",
+              reverbLevel);
+
+    // Sets the reverb level in mB
+    reverbEffect->SetReverbLevelL(reverbLevel);
+
+    // Apply can be called for Reverb, as it does not internally include EnableL
+    // unlike in case of Equalizer or StereoWidening
+    DEBUG("AMMS::CAMMSReverbControl::SetReverbLevelL calling ApplyL");
+    reverbEffect->ApplyL();
+
+    // Return the value that was used in setting the reverb
+    return aLevel;
+}
+
+// -----------------------------------------------------------------------------
+// CAMMSReverbControl::SetReverbTimeL
+// Sets the reverberation time of the reverb.
+// -----------------------------------------------------------------------------
+//
+void CAMMSReverbControl::SetReverbTimeL(TInt aTime)
+{
+    DEBUG_INT("AMMS::CAMMSReverbControl::SetReverbTimeL: %d", aTime);
+
+    // Check in debug build that aTime is within valid range.
+    __ASSERT_DEBUG(aTime >= KAMMSMinReverbTime, User::Invariant());
+
+    // Sets the decay time in milliseconds
+    ((CEnvironmentalReverb*)iAudioEffect)->SetDecayTimeL(aTime);
+
+    // Apply can be called for Reverb, as it does not internally include EnableL
+    // unlike in case of Equalizer or StereoWidening
+    DEBUG("AMMS::CAMMSReverbControl::SetReverbTimeL calling ApplyL");
+    iAudioEffect->ApplyL();
+
+}
+
+// -----------------------------------------------------------------------------
+// CAMMSReverbControl::ReverbLevel
+// Gets the gain level of the reverberation.
+// -----------------------------------------------------------------------------
+//
+TInt CAMMSReverbControl::ReverbLevel()
+{
+    DEBUG("AMMS::CAMMSReverbControl::ReverbLevel called");
+    // Return here (reflections level + room level)
+    return (((CEnvironmentalReverb*)iAudioEffect)->ReflectionsLevel() +
+            ((CEnvironmentalReverb*)iAudioEffect)->RoomLevel());
+}
+
+// -----------------------------------------------------------------------------
+// CAMMSReverbControl::ReverbTime
+// Gets the reverberation time.
+// -----------------------------------------------------------------------------
+//
+TInt CAMMSReverbControl::ReverbTime()
+{
+    DEBUG("AMMS::CAMMSReverbControl::ReverbTime called");
+
+    return (((CEnvironmentalReverb*)iAudioEffect)->DecayTime());
+}
+
+// -----------------------------------------------------------------------------
+// CAMMSReverbControl::MinReverbLevel
+// Gets the minimum level of the reverberation.
+// -----------------------------------------------------------------------------
+//
+TInt CAMMSReverbControl::MinReverbLevel()
+{
+    DEBUG("AMMS::CAMMSReverbControl::MinReverbLevel called");
+
+    TInt32 minLevel;
+    TInt32 maxLevel;
+    ((CEnvironmentalReverb*)iAudioEffect)->ReverbLevelRange(
+        minLevel, maxLevel);
+
+    return minLevel;
+}
+
+// -----------------------------------------------------------------------------
+// CAMMSReverbControl::MaxReverbLevel
+// Gets the maximum level of the reverberation.
+// -----------------------------------------------------------------------------
+//
+TInt CAMMSReverbControl::MaxReverbLevel()
+{
+    DEBUG("AMMS::CAMMSReverbControl::MaxReverbLevel called");
+
+    TInt32 minLevel;
+    TInt32 maxLevel;
+    ((CEnvironmentalReverb*)iAudioEffect)->ReverbLevelRange(
+        minLevel, maxLevel);
+
+    return maxLevel;
+}
+
+// -----------------------------------------------------------------------------
+// CAMMSReverbControl::CurrentPresetIndex
+// Gets current preset index.
+// -----------------------------------------------------------------------------
+//
+TInt CAMMSReverbControl::CurrentPresetIndex()
+{
+    return iCurrentPreset;
+}
+// -----------------------------------------------------------------------------
+// CAMMSReverbControl::SetPresetL
+// Sets the effect according to the given preset.
+// -----------------------------------------------------------------------------
+//
+void CAMMSReverbControl::SetPresetL(const TDesC& aPreset)
+{
+    DEBUG_STR("AMMS::CAMMSReverbControl::SetPresetL \"%S\"", aPreset);
+
+    const CDesCArray& presetNames = PresetNamesL();
+
+    TInt presetPosition = 0;
+    TInt findPreset = presetNames.Find(aPreset, presetPosition);
+    if (findPreset == 0)  // Find returns zero, if a matching element is found.
+    {
+        // This supposes that the indexing of the presets starts at zero.
+        iReverbUtility->GetPresetL(presetPosition);
+
+        // Set the base class audio effect as the new CEnvironmentalReverb
+        // that is set with the previous GetPresetL method.
+        iAudioEffect = &(iReverbUtility->EnvironmentalReverb());
+        iCurrentPreset = presetPosition;
+
+        DEBUG_STR("AMMS::CAMMSReverbControl::SetPresetL \"%S\" GetPresetL OK",
+                  aPreset);
+    }
+    else
+    {
+        User::Leave(KErrArgument);
+    }
+}
+
+// -----------------------------------------------------------------------------
+// CAMMSReverbControl::PresetNamesL
+// Gets the available preset names.
+// -----------------------------------------------------------------------------
+//
+const CDesCArray& CAMMSReverbControl::PresetNamesL()
+{
+    // Returns an array of all preset names (pre-defined and user-defined).
+    // The pre-defined presets are in the beginning of the list.
+    TArray< TEfEnvironmentalReverbUtilityPreset > presetNames =
+        iReverbUtility->Presets();
+
+    // Before appending the preset names, reset the member array
+    iPresetNames->Reset();
+    for (TInt i = 0; i < presetNames.Count(); i++)
+    {
+        iPresetNames->AppendL(presetNames[ i ].iPresetName);
+    }
+
+    return *iPresetNames;
+}
+
+// -----------------------------------------------------------------------------
+// CAMMSReverbControl::PresetL
+// Gets the current preset.
+// -----------------------------------------------------------------------------
+//
+const TDesC& CAMMSReverbControl::PresetL()
+{
+    //if no preset is set, return null
+    if (iCurrentPreset < 0)
+    {
+        return KNullDesC;
+    }
+    else
+    {
+        // Retrieves a Preset with the given index from the Central Repository
+        return iReverbUtility->GetPresetL(iCurrentPreset);
+    }
+}
+
+
+// -----------------------------------------------------------------------------
+// CAMMSReverbControl::SetEnabledL
+// Enables/disables the effect.
+// -----------------------------------------------------------------------------
+//
+void CAMMSReverbControl::SetEnabledL(TBool aEnable)
+{
+    if (aEnable)
+    {
+        // Enable the effect
+        DEBUG("AMMS::CAMMSReverbControl::SetEnabledL(true), calling EnableL");
+        iAudioEffect->EnableL();
+    }
+    else
+    {
+        // Disable the effect
+        // Instead of using CAudioEffectBase: virtual void DisableL(),
+        // use the utility class DisableEnvironmentalReverbL,
+        // which calls DisableL for the correct preset
+        DEBUG("AMMS::CAMMSReverbControl::SetEnabledL(false), calling DisableEnvironmentalReverbL");
+        iReverbUtility->DisableEnvironmentalReverbL();
+    }
+}
+
+// -----------------------------------------------------------------------------
+// CAMMSReverbControl::PrepareControlL
+// Function which is called after the correct state is set in Player.
+// -----------------------------------------------------------------------------
+//
+void CAMMSReverbControl::PrepareControlL()
+{
+    // Perform the action only for the first time, skip if called afterwards
+    if (!iReverbUtility)
+    {
+        DEBUG("AMMS::CAMMSReverbControl::PrepareControlL");
+
+        CCustomCommandUtility* customCommandUtility =
+            CreateCustomCommandUtilityL();
+
+        // Effect API takes the ownership of customCommandUtility.
+        iReverbUtility = CEnvironmentalReverbUtility::NewL(
+                             customCommandUtility);
+
+        SetPresetL(KAMMSDefaultReverbPreset);
+    }
+}
+
+// -----------------------------------------------------------------------------
+// CAMMSReverbControl::DeallocateControl
+// Function which is called after the correct state is set in Player.
+// -----------------------------------------------------------------------------
+//
+void CAMMSReverbControl::DeallocateControl()
+{
+    if (iReverbUtility)
+    {
+        DEBUG("AMMS::CAMMSReverbControl::DeallocateControlL");
+
+        // Delete the Effect API class.
+        TRAPD(err, iReverbUtility->DisableEnvironmentalReverbL());
+        if (err != KErrNone)
+        {
+            // The only even theoritically possible error code here would be
+            // KErrAccessDenied which is a result from Effect API calling ApplyL
+            // method without having update rights, but since the Utility
+            // class is already created, that situation can be discarded here.
+        }
+
+        delete iReverbUtility;
+        iReverbUtility = NULL;
+
+        // Set current preset to a negative value to state it has not been set
+        iCurrentPreset = -1;
+    }
+}
+
+// -----------------------------------------------------------------------------
+// CAMMSReverbControl::GetEnvironmentalReverbUtilityL
+// Returns the environmental reverb utility.
+// -----------------------------------------------------------------------------
+void CAMMSReverbControl::GetEnvironmentalReverbUtilityL(
+    CEnvironmentalReverbUtility** aEnvironmentalReverbUtility)
+{
+    DEBUG("AMMS::CAMMSReverbControl::GetEnvironmentalReverbUtilityL");
+    DEBUG_INT("AMMS::CAMMSReverbControl::GetEnvironmentalReverbUtilityL CurrentPreset = %d",CurrentPresetIndex());
+    *aEnvironmentalReverbUtility = iReverbUtility;
+}
+
+const TDesC& CAMMSReverbControl::ClassName() const
+{
+    return KAMMSReverbControl;
+}
+
+// -----------------------------------------------------------------------------
+// CAMMSReverbControl::ConstructL
+// Symbian 2nd phase constructor can leave.
+// -----------------------------------------------------------------------------
+void CAMMSReverbControl::ConstructL()
+{
+    // Create array for preset names
+    iPresetNames = new(ELeave) CDesCArrayFlat(1);
+
+    // Set current preset to a negative value as it is not set yet
+    iCurrentPreset = -1;
+
+    CAMMSEffectControl::ConstructL();
+}
+
+// -----------------------------------------------------------------------------
+// CAMMSReverbControl::CAMMSReverbControl
+// C++ default constructor can NOT contain any code, that
+// might leave.
+// -----------------------------------------------------------------------------
+CAMMSReverbControl::CAMMSReverbControl(CMMAPlayer* aPlayer)
+        : CAMMSBaseReverbControl(aPlayer)
+{
+}
+
+//  End of File