--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/javauis/lcdui_akn/javalcdui/javasrc/javax/microedition/lcdui/Graphics.java Wed Sep 01 12:33:18 2010 +0100
@@ -0,0 +1,1661 @@
+/*
+* Copyright (c) 1999 - 2006 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:
+*
+*/
+
+
+package javax.microedition.lcdui;
+
+import javax.microedition.lcdui.game.Sprite;
+import java.util.Enumeration;
+import java.util.Hashtable;
+import java.lang.Math;
+
+import com.nokia.mj.impl.rt.legacy.NativeError;
+import com.nokia.mid.ui.DirectUtils;
+import com.nokia.mj.impl.rt.support.ApplicationInfo;
+import com.nokia.mj.impl.rt.support.Finalizer;
+
+/**
+ * MIDP LCDUI API class providing methods to draw graphics primitives
+ * on a Canvas, CustomItem or Image.
+ *
+ * Implementation writes commands into a (currently per-MIDlet) global
+ * buffer. Each command is of the following form:
+ *
+ * [header][data]
+ *
+ * The header is a 32 bit integer divided into two 16 bit fields, the most
+ * significant halfword contains the opcode. The opcode is further subdivided
+ * into three fields:
+ *
+ * 15-12 11-10 9-0
+ * [clear][mode][op]
+ *
+ * The top 4 bits are clear, although this may change in future, the top two bits
+ * must always remain clear as these bits are used by the buffer itself.
+ *
+ * Bits 10 and 11 contain a mode identifier which is used by the native layer
+ * to try to minimize the number of state changes to the native graphics context.
+ *
+ * Bits 0 to 9 contains an integer opcode. These must match the opcodes declared in
+ * MMIDGraphics in lcdgr.h, and must remain contiguous.
+ */
+public class Graphics
+{
+ private static final int TRANS_MIN = javax.microedition.lcdui.game.Sprite.TRANS_NONE;
+ private static final int TRANS_MAX = javax.microedition.lcdui.game.Sprite.TRANS_MIRROR_ROT90;
+
+ /**
+ * Pixel formats.
+ *
+ * These must be kept in sync with MMIDGraphics::TPixelType
+ *
+ * Only TYPE_INT_ARGB_8888 is currently used - in Graphics.drawRGB
+ * The others may be useful in the implementation of extension APIs but
+ * will require modifications to the MMIDGraphics implementation.
+ */
+ private static final int TYPE_INT_ARGB_8888 = 0; // supported
+ private static final int TYPE_SHORT_ARGB_4444 = 1; // not supported yet
+ private static final int TYPE_PACKED_ECOLOR_4K = 2; // not supported yet
+
+ //
+ // Anchor specs
+ //
+ public static final int HCENTER = 1;
+ public static final int VCENTER = 2;
+ public static final int LEFT = 4;
+ public static final int RIGHT = 8;
+ public static final int TOP = 16;
+ public static final int BOTTOM = 32;
+ public static final int BASELINE = 64;
+
+ //
+ // StrokeStyle consts
+ //
+ public static final int SOLID = 0;
+ public static final int DOTTED = 1;
+
+ //
+ // Anchor masks
+ //
+ private static final int STRING_ANCHOR_MASK = HCENTER|LEFT|RIGHT|TOP|BOTTOM|BASELINE;
+ private static final int IMAGE_ANCHOR_MASK = HCENTER|VCENTER|LEFT|RIGHT|TOP|BOTTOM;
+ private static final int HMASK = HCENTER|LEFT|RIGHT;
+ private static final int VMASK = VCENTER|TOP|BOTTOM|BASELINE;
+
+ //
+ // These must be kept in sync with MMIDGraphics::TGraphicsOp
+ //
+ private static final int OP_SET_COLOR = 0;
+ private static final int OP_SET_STROKE = 1;
+ private static final int OP_SET_FONT = 2;
+ private static final int OP_SET_CLIPRECT = 3;
+ private static final int OP_TRANSLATE = 4;
+ private static final int OP_RESET = 5;
+
+ private static final int OP_DRAW_LINE = 6;
+ private static final int OP_DRAW_RECT = 7;
+ private static final int OP_FILL_RECT = 8;
+ private static final int OP_DRAW_ROUNDRECT = 9;
+ private static final int OP_FILL_ROUNDRECT = 10;
+ private static final int OP_DRAW_ARC = 11;
+ private static final int OP_FILL_ARC = 12;
+ private static final int OP_DRAW_STRING = 13;
+ private static final int OP_DRAW_IMAGE = 14;
+ private static final int OP_DRAW_REGION = 15;
+ private static final int OP_COPY_AREA = 16;
+ private static final int OP_FILL_TRIANGLE = 17;
+ private static final int OP_DRAW_PIXELS = 18;
+
+ /* special ops */
+ private static final int OP_FLUSH = 19;
+
+ private static final int OP_DRAW_BACKGROUND = 20;
+ /* NGA specific change */
+ private static final int OP_COPY_GRAPHICS = 21;
+
+ // Default color
+ private static final int BLACK = 0xff000000;
+
+ Font iDefaultFont;
+
+ //
+ Toolkit iToolkit;
+ Buffer iBuffer;
+ Object iTarget;
+ Image iImage; // target is image
+ int iHandle;
+ int iDirectGraphicsHandle;
+ int iWidth;
+ int iHeight;
+ private char[] iChar; // Buffer for string/character drawing.
+
+ // State
+ private int iTransX;
+ private int iTransY;
+ private int iClipX;
+ private int iClipY;
+ private int iClipWidth;
+ private int iClipHeight;
+
+ private int iColor; // color value ARGB with 8 bits each
+ private int iStrokeStyle; // one of (SOLID,DOTTED)
+ private Font iFont;
+ private Font iScalableFont;
+ private boolean iFontSet;
+ private boolean iScalableFontSet;
+ private boolean iPrevScalingFlag = false;
+
+ private int iOnScreenWidth; // width of screen
+ private int iOnScreenHeight; // height of screen
+
+ //flag if is original size set in JAD file
+ private boolean iIsSetOriginalSize;
+ // flag if set target size in JAD file
+ private boolean iIsSetTargetSize;
+
+ // size from Nokia-MIDlet-Canvas-Scaling-Orientation-Switch JAD attribute
+ private int iTargetHeight;
+ private int iTargetWidth;
+
+ // NokiaUI DirectGraphics is stored here in order to allow a proper
+ // garbage collection.
+ DirectGraphicsImpl iDirectGraphics;
+
+ private Finalizer mFinalizer = new Finalizer()
+ {
+ public void finalizeImpl()
+ {
+ doFinalize();
+ }
+ };
+
+ /*
+ * Constructor
+ */
+ Graphics(Toolkit aToolkit,
+ Object aTarget,
+ int aDrawable,
+ int aWidth,
+ int aHeight)
+ {
+ // saving of given parameters
+ iToolkit = aToolkit;
+ iBuffer = aToolkit.iBuffer;
+ iTarget = aTarget;
+ iIsSetTargetSize = false;
+ // If a Graphics is drawing to image then a image is saved. Null otherwise
+ iImage = (aTarget instanceof Image) ? (Image)aTarget : null;
+
+ // creating of native side graphics
+ iHandle = NativeError.check(_create(aToolkit.getHandle(), aDrawable));
+
+ // default values
+ iChar = new char[1];
+ iIsSetOriginalSize = false;
+ iIsSetTargetSize = false;
+ iDefaultFont = Font.getDefaultFont();
+
+ // this get a correct iIsSetOriginalSize and iIsSetTargetSize values.
+ //
+ // getting JAD attributes
+ ApplicationInfo appInfo = ApplicationInfo.getInstance();
+ if (appInfo.getAttribute("Nokia-MIDlet-Original-Display-Size") != null)
+ {
+ iIsSetOriginalSize = true;
+ }
+ String targetSize = appInfo.getAttribute("Nokia-MIDlet-Target-Display-Size");
+ if (targetSize != null)
+ {
+ // setting of iTargetHeight and iTargetWidth
+ setTargetSize(targetSize);
+ }
+
+ // resenting of state of Graphics
+ resetState(aWidth, aHeight);
+ }
+
+ /**
+ * This method set iTargetHeight and iTargetWidth according to targetSize String.
+ * @param targetSize string with Nokia-MIDlet-Target-Display-Size param
+ */
+ private void setTargetSize(String targetSize)
+ {
+ iIsSetTargetSize = false;
+ String current = "";
+ int indexString = 0;
+ int indexArray = 0;
+
+ // deleting of leading spaces
+ targetSize = targetSize.trim();
+
+ // loading of help string for iTargetWidth
+ current += targetSize.charAt(indexString++);
+ while ((indexString < targetSize.length()) && (Character.isDigit(targetSize.charAt(indexString))))
+ {
+ current += (targetSize.charAt(indexString++));
+ }
+
+ // If first next non-space char is not ',', input string is wrong.
+ while (targetSize.charAt(indexString) == ' ')
+ {
+ indexString++;
+ }
+ if (targetSize.charAt(indexString++) != ',')
+ {
+ return;
+ }
+
+ // setting of iTargetWidth
+ iTargetWidth = Integer.parseInt(current);
+
+ // set to targetSize String for iTargetHeight without spaces
+ targetSize = targetSize.substring(indexString).trim();
+ indexString = 0;
+ indexArray = 0;
+ current = "";
+
+ // loading of help string for iTargetHeight
+ current += targetSize.charAt(indexString++);
+ while ((indexString < targetSize.length()) && (Character.isDigit(targetSize.charAt(indexString))))
+ {
+ current += (targetSize.charAt(indexString++));
+ }
+
+ // setting of iTargetHeight
+ iTargetHeight = Integer.parseInt(current);
+
+ // Set of flag iIsSetTargetSize.
+ iIsSetTargetSize = true;
+ }
+
+ void dispose()
+ {
+ final int handle;
+ synchronized (iBuffer)
+ {
+ handle = iHandle;
+ iHandle = 0;
+ }
+ if (0 != handle)
+ {
+ iToolkit.disposeObject(handle);
+ }
+ }
+
+ private void doFinalize()
+ {
+ if (mFinalizer != null)
+ {
+ registeredFinalize();
+ mFinalizer = null;
+ }
+ }
+
+ void registeredFinalize()
+ {
+ dispose();
+ }
+
+ private void resetState(int aWidth, int aHeight)
+ {
+ // set of size of iTarget.
+ iWidth = aWidth;
+ iHeight = aHeight;
+ // get of size of screen
+ iToolkit.getDevice().getDeviceSizeWithoutKeypad();
+ iOnScreenWidth = iToolkit.getDevice().iScreenWidth;
+ iOnScreenHeight = iToolkit.getDevice().iScreenHeight;
+ if (iOnScreenWidth == 0)
+ {
+ iOnScreenWidth = iWidth;
+ }
+ if (iOnScreenHeight == 0)
+ {
+ iOnScreenHeight = iHeight;
+ }
+
+ // reset of traslation, clip, color, stroke style and font
+ iTransX = 0;
+ iTransY = 0;
+ iClipX = 0;
+ iClipY = 0;
+ iClipWidth = aWidth;
+ iClipHeight = aHeight;
+ iColor = BLACK;
+ iStrokeStyle = SOLID;
+ iFont = iDefaultFont;
+ iFontSet = false;
+ iScalableFontSet = false;
+
+ // If target is Canvas in fullscreen mode and
+ // MIDlet have set original size and have't set target size,
+ // then it is required set correct values of iOnScreenWidth and
+ // iOnScreenHeight.
+ if ((iTarget instanceof Canvas) &&
+ ((Canvas)iTarget).getFullScreenMode() &&
+ !iIsSetTargetSize && iIsSetOriginalSize)
+ {
+ // This code checks if some of measures is
+ // bigger of target Canvas is bigger than
+ // measure of screen.
+ float ratioX = (float)iWidth / iOnScreenWidth;
+ float ratioY = (float)iHeight / iOnScreenHeight;
+
+ if (Math.max(ratioX, ratioY) > 1)
+ {
+ // Canvas has smaller ratio for width to for height than screen.
+ if (ratioY > ratioX)
+ {
+ // setting correct value of iOnScreenWidth
+ iOnScreenWidth = (iOnScreenHeight * iWidth) / iHeight;
+ }
+ // Canvas has bigger ratio for width to for height than screen
+ // (or the same).
+ else
+ {
+ // setting correct value of iOnScreenHeight
+ iOnScreenHeight = (iOnScreenWidth * iHeight) / iWidth;
+ }
+ }
+ }
+ // setting of target size
+ if ((iTarget instanceof Canvas) &&
+ ((Canvas)iTarget).getFullScreenMode() &&
+ iIsSetTargetSize && iIsSetOriginalSize)
+ {
+ iOnScreenHeight = iTargetHeight;
+ iOnScreenWidth = iTargetWidth;
+ }
+ }
+
+ void reset(int aWidth, int aHeight)
+ {
+ synchronized (iBuffer)
+ {
+ if (iHandle != 0)
+ {
+ resetState(aWidth, aHeight);
+ iBuffer.write(iHandle, OP_RESET, aWidth, aHeight);
+ }
+ }
+ }
+
+ public void translate(int aDx,int aDy)
+ {
+ synchronized (iBuffer)
+ {
+ // If is downscaling on, then we change parameters.
+ if (isDownscaled())
+ {
+ aDx = (aDx * iOnScreenWidth) / iWidth;
+ aDy = (aDy * iOnScreenHeight) / iHeight;
+ }
+ // setting of translate in java class Graphics
+ iTransX += aDx;
+ iTransY += aDy;
+ iClipX -= aDx;
+ iClipY -= aDy;
+ // setting of translate in native graphics
+ iBuffer.write(iHandle, OP_TRANSLATE, iTransX, iTransY);
+ }
+ }
+
+ public int getTranslateX()
+ {
+ // If is downscaling on, then it return downscaled traslate of x.
+ if (isDownscaled())
+ return (iTransX * iWidth) / iOnScreenWidth;
+ // If is downscaling off, then it return non-scaled traslate of x.
+ else
+ return iTransX;
+ }
+
+ public int getTranslateY()
+ {
+ // If is downscaling on, then it return downscaled traslate of y.
+ if (isDownscaled())
+ return (iTransY * iHeight) / iOnScreenHeight;
+ // If is downscaling off, then it return non-scaled traslate of y.
+ else
+ return iTransY;
+ }
+
+ public int getColor()
+ {
+ return (iColor & 0x00ffffff);
+ }
+
+ public int getRedComponent()
+ {
+ return (iColor >>> 16) & 0xff;
+ }
+
+ public int getGreenComponent()
+ {
+ return (iColor >>> 8) & 0xff;
+ }
+
+ public int getBlueComponent()
+ {
+ return (iColor & 0xff);
+ }
+
+ public int getGrayScale()
+ {
+ final int color = iColor;
+ final int r = (color >>> 16) & 0xff;
+ final int g = (color >>> 8) & 0xff;
+ final int b = color & 0xff;
+ return Math.max(r, Math.max(g,b));
+ }
+
+ public void setColor(int aRed,int aGreen,int aBlue)
+ {
+ /*
+ * For all valid arguments, only the least significant
+ * byte can contain non-zero bits.
+ */
+ if (((aRed|aGreen|aBlue)>>>8)!=0)
+ {
+ throw new IllegalArgumentException();
+ }
+ setColor((aRed << 16) | (aGreen << 8) | aBlue);
+ }
+
+ public void setColor(int aRgb)
+ {
+ //
+ // Drawing colors are fully opaque.
+ //
+ final int color = (aRgb | 0xff000000);
+ synchronized (iBuffer)
+ {
+ if (iColor != color)
+ {
+ iColor = color;
+ iBuffer.write(iHandle, OP_SET_COLOR, color);
+ }
+ }
+ }
+
+ public void setGrayScale(int aValue)
+ {
+ setColor(aValue, aValue, aValue);
+ }
+
+ public Font getFont()
+ {
+ return iFont;
+ }
+
+ public void setFont(Font aFont)
+ {
+ if (aFont == null)
+ {
+ aFont = Font.getDefaultFont();
+ }
+ synchronized (iBuffer)
+ {
+ if (iFont != aFont)
+ {
+ iFont = aFont;
+ iFontSet = false;
+ iScalableFontSet = false;
+ }
+ }
+ }
+ /**
+ * If the downscaling is on, it is created and used the new scaled font.
+ */
+ private void setScalableFont()
+ {
+ if (!iScalableFontSet && iFont != null)
+ {
+ int fontHeight = iFont.getHeight();
+ fontHeight = (fontHeight * iOnScreenHeight) / iHeight;
+ iScalableFont = DirectUtils.getFont(iFont.getFace(), iFont.getStyle(), fontHeight);
+ iFontSet = false;
+ iScalableFontSet = false;
+ }
+ }
+
+ /**
+ * set font with buffer locked.
+ */
+ private void UseFont()
+ {
+ if (!iFontSet)
+ {
+ if (!isDownscaled())
+ {
+ iBuffer.write(iHandle, OP_SET_FONT, iFont.iHandle);
+ iFontSet = true;
+ }
+ else if (!iScalableFontSet)
+ {
+ iBuffer.write(iHandle, OP_SET_FONT, iScalableFont.iHandle);
+ iFontSet = true;
+ iScalableFontSet = true;
+ }
+ }
+ }
+
+ public int getClipX()
+ {
+ return iClipX;
+ }
+
+ public int getClipY()
+ {
+ return iClipY;
+ }
+
+ public int getClipWidth()
+ {
+ return iClipWidth;
+ }
+
+ public int getClipHeight()
+ {
+ return iClipHeight;
+ }
+
+ public void clipRect(int aX, int aY, int aWidth,int aHeight)
+ {
+ // finding of correct clip
+ final int cx2 = Math.min(iClipX + iClipWidth, aX + aWidth);
+ final int cy2 = Math.min(iClipY + iClipHeight, aY + aHeight);
+ // setting of clip to Java Graphics
+ iClipX = Math.max(aX, iClipX);
+ iClipY = Math.max(aY, iClipY);
+ iClipWidth = cx2 - iClipX;
+ iClipHeight = cy2 - iClipY;
+ int clipX = iClipX;
+ int clipY = iClipY;
+ int clipWidth = iClipWidth;
+ int clipHeight = iClipHeight;
+ // If is downscaling on, then it downscales clip.
+ if (isDownscaled())
+ {
+ clipX = (clipX * iOnScreenWidth) / iWidth;
+ clipY = (clipY * iOnScreenHeight) / iHeight;
+ clipWidth = (clipWidth * iOnScreenWidth) / iWidth;
+ clipHeight = (clipHeight * iOnScreenHeight) / iHeight;
+ }
+ // Setting clip to native graphics
+ synchronized (iBuffer)
+ {
+ iBuffer.write(iHandle, OP_SET_CLIPRECT, clipX, clipY, clipWidth, clipHeight);
+ if (iDirectGraphicsHandle != 0)
+ iBuffer.write(iDirectGraphicsHandle, OP_SET_CLIPRECT, clipX, clipY, clipWidth, clipHeight);
+ }
+ }
+
+ public void setClip(int aX, int aY, int aWidth, int aHeight)
+ {
+ // setting of clip to Java Graphics
+ iClipX = aX;
+ iClipY = aY;
+ iClipWidth = aWidth;
+ iClipHeight = aHeight;
+ int clipX = iClipX;
+ int clipY = iClipY;
+ int clipWidth = iClipWidth;
+ int clipHeight = iClipHeight;
+ // If is downscaling on, then it downscales clip.
+ if (isDownscaled())
+ {
+ clipX = (clipX * iOnScreenWidth) / iWidth;
+ clipY = (clipY * iOnScreenHeight) / iHeight;
+ clipWidth = (clipWidth * iOnScreenWidth) / iWidth;
+ clipHeight = (clipHeight * iOnScreenHeight) / iHeight;
+ }
+ synchronized (iBuffer)
+ {
+ // Setting clip to native graphics
+ iBuffer.write(iHandle, OP_SET_CLIPRECT, clipX, clipY, clipWidth, clipHeight);
+ if (iDirectGraphicsHandle != 0)
+ iBuffer.write(iDirectGraphicsHandle, OP_SET_CLIPRECT, clipX, clipY, clipWidth, clipHeight);
+ }
+ }
+
+ public void drawLine(int aX1, int aY1, int aX2, int aY2)
+ {
+ // If is downscaling on, then it downscales line's ends.
+ if (isDownscaled())
+ {
+ aX1 = (aX1 * iOnScreenWidth) / iWidth;
+ aY1 = (aY1 * iOnScreenHeight) / iHeight;
+ aX2 = (aX2 * iOnScreenWidth) / iWidth;
+ aY2 = (aY2 * iOnScreenHeight) / iHeight;
+ }
+ synchronized (iBuffer)
+ {
+ // Send line to native graphics
+ iBuffer.write(iHandle, OP_DRAW_LINE, aX1, aY1, aX2, aY2);
+ }
+ }
+
+ public void fillRect(int aX, int aY, int aWidth, int aHeight)
+ {
+ // If is downscaling on, then it downscales rectagle.
+ if (isDownscaled())
+ {
+ aX = (aX * iOnScreenWidth) / iWidth;
+ aY = (aY * iOnScreenHeight) / iHeight;
+ /* Prevents bad drawing of thin rect.
+ Rounding up the final rect after downscaling.
+ */
+ if (aWidth > aHeight)
+ {
+ aWidth = (aWidth * iOnScreenWidth) / iWidth;
+ aHeight = (int)Math.ceil(((double)aHeight * iOnScreenHeight) / iHeight);
+ }
+ else if (aHeight > aWidth)
+ {
+ aWidth = (int)Math.ceil(((double)aWidth * iOnScreenWidth) / iWidth);
+ aHeight = (aHeight * iOnScreenHeight) / iHeight;
+ }
+ else
+ {
+ aWidth = (int)Math.ceil(((double)aWidth * iOnScreenWidth) / iWidth);
+ aHeight = (int)Math.ceil(((double)aHeight * iOnScreenHeight) / iHeight);
+ }
+ }
+ synchronized (iBuffer)
+ {
+ // Send rectagle to native graphics.
+ iBuffer.write(iHandle, OP_FILL_RECT, aX, aY, aWidth, aHeight);
+ }
+ }
+
+ public void drawRect(int aX, int aY, int aWidth, int aHeight)
+ {
+ // If is downscaling on, then it downscales rectagle.
+ if (isDownscaled())
+ {
+ aX = (aX * iOnScreenWidth) / iWidth;
+ aY = (aY * iOnScreenHeight) / iHeight;
+ aWidth = (aWidth * iOnScreenWidth) / iWidth;
+ aHeight = (aHeight * iOnScreenHeight) / iHeight;
+ }
+ synchronized (iBuffer)
+ {
+ // Send rectagle to native graphics.
+ iBuffer.write(iHandle, OP_DRAW_RECT, aX, aY, aWidth, aHeight);
+ }
+ }
+
+ public void drawRoundRect(int aX, int aY, int aWidth, int aHeight, int aArcWidth, int aArcHeight)
+ {
+ // If is downscaling on, then it downscales rectagle and arches.
+ if (isDownscaled())
+ {
+ aX = (aX * iOnScreenWidth) / iWidth;
+ aY = (aY * iOnScreenHeight) / iHeight;
+ aWidth = (aWidth * iOnScreenWidth) / iWidth;
+ aHeight = (aHeight * iOnScreenHeight) / iHeight;
+ aArcWidth = (aArcWidth * iOnScreenWidth) / iWidth;
+ aArcHeight = (aArcHeight * iOnScreenHeight) / iHeight;
+ }
+ synchronized (iBuffer)
+ {
+ // Send rectagle and arches to native graphics.
+ iBuffer.write(iHandle, OP_DRAW_ROUNDRECT, aX, aY, aWidth, aHeight, aArcWidth, aArcHeight);
+ }
+ }
+
+ public void fillRoundRect(int aX, int aY, int aWidth, int aHeight, int aArcWidth, int aArcHeight)
+ {
+ // If is downscaling on, then it downscales rectagle and arches.
+ if (isDownscaled())
+ {
+ aX = (aX * iOnScreenWidth) / iWidth;
+ aY = (aY * iOnScreenHeight) / iHeight;
+
+ /* Prevents bad drawing of thin rect.
+ Rounding up the final rect after downscaling.
+ */
+ if (aWidth > aHeight)
+ {
+ aWidth = (aWidth * iOnScreenWidth) / iWidth;
+ aHeight = (int)Math.ceil(((double)aHeight * iOnScreenHeight) / iHeight);
+ }
+ else if (aHeight > aWidth)
+ {
+ aWidth = (int)Math.ceil(((double)aWidth * iOnScreenWidth) / iWidth);
+ aHeight = (aHeight * iOnScreenHeight) / iHeight;
+ }
+ else
+ {
+ aWidth = (int)Math.ceil(((double)aWidth * iOnScreenWidth) / iWidth);
+ aHeight = (int)Math.ceil(((double)aHeight * iOnScreenHeight) / iHeight);
+ }
+ aArcWidth = (aArcWidth * iOnScreenWidth) / iWidth;
+ aArcHeight = (aArcHeight * iOnScreenHeight) / iHeight;
+ }
+ synchronized (iBuffer)
+ {
+ // Send rectagle and arches to native graphics.
+ iBuffer.write(iHandle, OP_FILL_ROUNDRECT, aX, aY, aWidth, aHeight, aArcWidth, aArcHeight);
+ }
+ }
+
+ public void fillArc(int aX, int aY, int aWidth, int aHeight, int aStartAngle, int aArcAngle)
+ {
+ // If is downscaling on, then it downscales centre and measures.
+ if (isDownscaled())
+ {
+ aX = (aX * iOnScreenWidth) / iWidth;
+ aY = (aY * iOnScreenHeight) / iHeight;
+ /* Prevents bad drawing of thin rect.
+ Rounding up the final rect after downscaling.
+ */
+ if (aWidth > aHeight)
+ {
+ aWidth = (aWidth * iOnScreenWidth) / iWidth;
+ aHeight = (int)Math.ceil(((double)aHeight * iOnScreenHeight) / iHeight);
+ }
+ else if (aHeight > aWidth)
+ {
+ aWidth = (int)Math.ceil(((double)aWidth * iOnScreenWidth) / iWidth);
+ aHeight = (aHeight * iOnScreenHeight) / iHeight;
+ }
+ else
+ {
+ aWidth = (int)Math.ceil(((double)aWidth * iOnScreenWidth) / iWidth);
+ aHeight = (int)Math.ceil(((double)aHeight * iOnScreenHeight) / iHeight);
+ }
+ }
+ synchronized (iBuffer)
+ {
+ // Send arch to native graphics.
+ iBuffer.write(iHandle, OP_FILL_ARC, aX, aY, aWidth, aHeight, aStartAngle, aArcAngle);
+ }
+ }
+
+ public void drawArc(int aX, int aY, int aWidth, int aHeight, int aStartAngle, int aArcAngle)
+ {
+ // If is downscaling on, then it downscales centre and measures.
+ if (isDownscaled())
+ {
+ aX = (aX * iOnScreenWidth) / iWidth;
+ aY = (aY * iOnScreenHeight) / iHeight;
+ aWidth = (aWidth * iOnScreenWidth) / iWidth;
+ aHeight = (aHeight * iOnScreenHeight) / iHeight;
+ }
+ synchronized (iBuffer)
+ {
+ // Send arch to native graphics.
+ iBuffer.write(iHandle, OP_DRAW_ARC, aX, aY, aWidth, aHeight, aStartAngle, aArcAngle);
+ }
+ }
+
+ public void drawString(String aString, int aX, int aY, int aAnchor)
+ {
+ // If is downscaling on, then it downscales drawing point.
+ if (isDownscaled())
+ {
+ aX = (aX * iOnScreenWidth) / iWidth;
+ aY = (aY * iOnScreenHeight) / iHeight;
+ setScalableFont();
+ }
+ final int length = aString.length();
+ synchronized (iBuffer)
+ {
+ // checking of anchor or setting default
+ aAnchor = checkAnchor(aAnchor, STRING_ANCHOR_MASK);
+ // set a current font for use
+ UseFont();
+ // Send text, drawing point and anchor to native graphics.
+ iBuffer.writeStr(iHandle, OP_DRAW_STRING, aString, 0, length, aX, aY, aAnchor);
+ }
+ }
+
+ public void drawSubstring(String aString, int aOffset, int aLength, int aX, int aY, int aAnchor)
+ {
+ // If is downscaling on, then it downscales drawing point.
+ if (isDownscaled())
+ {
+ aX = (aX * iOnScreenWidth) / iWidth;
+ aY = (aY * iOnScreenHeight) / iHeight;
+ setScalableFont();
+ }
+ synchronized (iBuffer)
+ {
+ // checking of anchor or setting default
+ aAnchor = checkAnchor(aAnchor, STRING_ANCHOR_MASK);
+
+ // Checking if offset and length are correct.
+ final int stringLength = aString.length();
+ final int beg = aOffset;
+ final int end = aOffset + aLength;
+ if ((beg < 0) || (end > stringLength) || (end < beg))
+ {
+ throw new StringIndexOutOfBoundsException();
+ }
+
+ // set a current font for use
+ UseFont();
+ // Send text, drawing point and anchor to native graphics.
+ iBuffer.writeStr(iHandle, OP_DRAW_STRING, aString, aOffset, aLength, aX, aY, aAnchor);
+ }
+ }
+
+ public void drawChar(char aChar, int aX, int aY, int aAnchor)
+ {
+ // Calling of drawChars with array with size 1.
+ iChar[0] = aChar;
+ DrawChars(iChar, 0, 1, aX, aY, aAnchor);
+ }
+
+ public void drawChars(char[] aChars,int aOffset,int aLength,int aX,int aY,int aAnchor)
+ {
+ synchronized (iBuffer)
+ {
+ // Checking if offset and length are correct.
+ final int charLength = aChars.length; // throws NullPointerException
+ final int beg = aOffset;
+ final int end = aOffset + aLength;
+ if ((beg < 0) || (end > charLength) || (end < beg))
+ {
+ throw new ArrayIndexOutOfBoundsException();
+ }
+ // Calling of DrawChars.
+ DrawChars(aChars, aOffset, aLength, aX, aY, aAnchor);
+ }
+ }
+
+ private void DrawChars(char[] aChars,int aOffset,int aLength,int aX,int aY,int aAnchor)
+ {
+ // If is downscaling on, then it downscales drawing point.
+ if (isDownscaled())
+ {
+ aX = (aX * iOnScreenWidth) / iWidth;
+ aY = (aY * iOnScreenHeight) / iHeight;
+ }
+ // checking of anchor or setting default
+ aAnchor = checkAnchor(aAnchor, STRING_ANCHOR_MASK);
+ if (isDownscaled())
+ {
+ setScalableFont();
+ }
+ // set a current font for use
+ UseFont();
+ // Send text, drawing point and anchor to native graphics.
+ iBuffer.writeChars(iHandle, OP_DRAW_STRING, aChars, aOffset, aLength, aX, aY, aAnchor);
+ }
+
+ public void drawImage(Image aImage, int aX, int aY, int aAnchor)
+ {
+ // check if iTarget is downscaled
+ if (isDownscaled())
+ {
+ // It is downscaled.
+ // downscaling drawing point
+ aX = (aX * iOnScreenWidth) / iWidth;
+ aY = (aY * iOnScreenHeight) / iHeight;
+
+ // getting size of aImage
+ int widthL = aImage.getWidth();
+ int heightL = aImage.getHeight();
+
+ // create RGB array for aImage.
+ int rgbL[] = new int[widthL * heightL];
+
+ // getting a RGB data from aImage
+ aImage.getRGB(rgbL, 0, widthL, 0, 0, widthL, heightL);
+
+ // downscaling size of aImage
+ int widthSL = (widthL * iOnScreenWidth) / iWidth;
+ int heightSL = (heightL * iOnScreenHeight) / iHeight;
+
+ // create RGB array for downscaled image
+ int rgbSL[] = new int[widthSL * heightSL];
+
+ // getting downscaled rgb data
+ getDownscaledRGB(rgbSL, rgbL, widthL, heightL);
+
+ // creating a image from downscaled RGB data
+ Image image = Image.createRGBImage(rgbSL, widthSL, heightSL, true);
+ synchronized (iBuffer)
+ {
+ // checking of anchor
+ aAnchor = checkAnchor(aAnchor, IMAGE_ANCHOR_MASK);
+ // send downscaled image with downscaled drawing point
+ // to native side
+ iBuffer.write(iHandle, OP_DRAW_IMAGE, image.iHandle, aX, aY, aAnchor);
+ }
+ }
+ else
+ {
+ // It is not downscaled.
+ synchronized (iBuffer)
+ {
+ // checking of anchor
+ aAnchor = checkAnchor(aAnchor, IMAGE_ANCHOR_MASK);
+
+ // Prevent aImage to be disposed when in use
+ synchronized (aImage)
+ {
+ // Check that aImage haven't been disposed yet
+ if (aImage.iHandle != 0)
+ {
+ // send image with drawing point to native side
+ iBuffer.write(iHandle, OP_DRAW_IMAGE, aImage.iHandle, aX, aY, aAnchor);
+ }
+ }
+ }
+ }
+ }
+
+ /**
+ * Sets the copy-graphics command into the command buffer.
+ * @param aSrcGraphics The source graphics
+ * @since s60 9.2
+ */
+ void copyGraphics(Graphics aSrcGraphics)
+ {
+ synchronized (iBuffer)
+ {
+ iBuffer.write(iHandle, OP_COPY_GRAPHICS, aSrcGraphics.iHandle);
+ }
+ }
+
+ public void setStrokeStyle(int aStyle)
+ {
+ if ((aStyle != SOLID) && (aStyle != DOTTED))
+ {
+ throw new IllegalArgumentException();
+ }
+ synchronized (iBuffer)
+ {
+ iStrokeStyle = aStyle;
+ iBuffer.write(iHandle, OP_SET_STROKE, aStyle);
+ }
+ }
+
+ public int getStrokeStyle()
+ {
+ return iStrokeStyle;
+ }
+
+ /**
+ * Check that aAnchor contains a valid anchor spec.
+ * Using zero for the anchor point value gives results identical to using TOP | LEFT.
+ * The definition of the anchor point must be one of the horizontal constants
+ * (LEFT, HCENTER, RIGHT) combined with one of the vertical constants (TOP, BASELINE, BOTTOM)
+ */
+ private static int checkAnchor(int aAnchor, int aMask)
+ {
+ if (0 == aAnchor)
+ {
+ aAnchor = LEFT|TOP;
+ return aAnchor;
+ }
+
+ final boolean excess = (aAnchor & ~aMask) != 0;
+ final int horz = aAnchor & HMASK;
+ final int vert = aAnchor & VMASK;
+
+ if (excess || multipleBits(vert) || multipleBits(horz))
+ {
+ throw new IllegalArgumentException();
+ }
+ if (horz == 0 || vert == 0)
+ {
+ throw new IllegalArgumentException("anchor is not a legal value");
+ }
+
+ return aAnchor;
+ }
+
+ /**
+ *@return true if aAnchor contains more than one bit set.
+ */
+ private static boolean multipleBits(int aAnchor)
+ {
+ return (aAnchor & (aAnchor-1)) != 0;
+ }
+
+ // New in MIDP 2.0
+ public int getDisplayColor(int aColor)
+ {
+ int i = 0;
+ synchronized (iToolkit)
+ {
+ i = _getDisplayColor(iToolkit.getHandle(), iHandle, aColor);
+ }
+ return i;
+ }
+
+ //
+ // New in MIDP 2.0
+ //
+ // Semantics of negative width/height are not defined in the spec
+ // but could be used to implement reflections.
+ //
+ public void drawRGB(
+ int[] aRgbData,
+ int aOffset,
+ int aScanLength,
+ int aX,
+ int aY,
+ int aWidth,
+ int aHeight,
+ boolean aProcessAlpha)
+ {
+ // setting of help variables
+ int len = aRgbData.length;
+ int width = aWidth >= 0 ? aWidth : -aWidth;
+ int height = aHeight >= 0 ? aHeight : -aHeight;
+
+ // get RGB array for drawing
+ int rgbSL[] = aRgbData;
+
+ // This checks if downscaling is on.
+ if (isDownscaled())
+ {
+ // dowscaling of drawing point and size of image
+ aX = (aX * iOnScreenWidth) / iWidth;
+ aY = (aY * iOnScreenHeight) / iHeight;
+ int widthSL = (width * iOnScreenWidth) / iWidth;
+ int heightSL = (height * iOnScreenHeight) / iHeight;
+
+ // set drawing array to new array with downscaled size
+ rgbSL = new int[widthSL * heightSL];
+
+ // preparing of aRgbData to use getDownscaledRGB method
+ aRgbData = cleanRGB(aRgbData, aOffset, aScanLength, width, height);
+
+ // downscaling of RGB data
+ getDownscaledRGB(rgbSL, aRgbData, width, height);
+
+ //setting parameters do downscaled values
+ aWidth = widthSL;
+ aHeight = heightSL;
+ aOffset = 0;
+ aScanLength = widthSL;
+ }
+ int scanLength;
+ int transform;
+
+ long end64 = (long)len - 1;
+ long offset64;
+ long scanLength64;
+
+
+ if (aScanLength >= 0)
+ {
+ // If aScanLength is positive, we can use RGB data forward.
+ scanLength = aScanLength;
+ transform = Sprite.TRANS_NONE;
+ offset64 = (long)aOffset;
+ }
+ else
+ {
+ // If aScanlength is negative, we have to use RGB data backward.
+ scanLength = -aScanLength;
+ transform = Sprite.TRANS_MIRROR_ROT180; // relection in horizontal axis
+ offset64 = (long)aOffset - (long)scanLength * ((long)height - 1);
+ }
+
+ scanLength64 = (long)scanLength;
+ long min64 = offset64;
+ long max64 = offset64 + scanLength64 * ((long)height - 1) + (long)width - 1;
+
+ // They are given incorrect data.
+ if ((min64 < 0) || (max64 > end64))
+ {
+ throw new ArrayIndexOutOfBoundsException();
+ }
+
+
+ //
+ // IMPROVEMENT: clip down the data to transfer.
+ //
+ int x1 = aX;
+ int y1 = aY;
+ int x2 = aX + aWidth;
+ int y2 = aY + aHeight;
+
+ int clipX2 = iClipX+iClipWidth;
+ int clipY2 = iClipY+iClipHeight;
+
+ x1 = iClipX > x1 ? iClipX : x1;
+ y1 = iClipY > y1 ? iClipY : y1;
+ x2 = clipX2 < x2 ? clipX2 : x2;
+ y2 = clipY2 < y2 ? clipY2 : y2;
+
+ width = x2 - x1;
+ height = y2 - y1;
+
+ //
+ // This will also clip out any attempt
+ // to draw with negative width/height.
+ //
+ if ((width<=0) || (height<=0))
+ {
+ return;
+ }
+
+ //
+ // move offset to start of clipped region, note we use top-left corner here
+ // because we have already regularized the scanlength : the tranform takes
+ // care of vertical flip for negative scan case.
+ //
+ offset64 += scanLength64 * (long)(y1 - aY) + (long)(x1 - aX);
+ //
+ // adjust length
+ //
+ long length64 = ((long)height - 1L) * scanLength64 + (long)width;
+ final int alpha = aProcessAlpha ? 1 : 0;
+
+ synchronized (iBuffer)
+ {
+ //
+ // ensure pending drawing commands are complete first
+ //
+ iBuffer.sync();
+
+ //
+ // Blocking server call to do Bitblt server side:
+ //
+ NativeError.check(_drawPixels(
+ iBuffer.getHandle(),
+ iHandle,
+ TYPE_INT_ARGB_8888,
+ rgbSL,
+ (int)offset64,
+ (int)length64,
+ (int)scanLength64,
+ aProcessAlpha,
+ x1,
+ y1,
+ width,
+ height,
+ transform
+ ));
+ }
+ }
+
+ public void fillTriangle(int aX1, int aY1, int aX2, int aY2, int aX3, int aY3)
+ {
+ if (isDownscaled())
+ {
+ // If is downscaling on, then it downscales triangle.
+ aX1 = (aX1 * iOnScreenWidth) / iWidth;
+ aY1 = (aY1 * iOnScreenHeight) / iHeight;
+ aX2 = (aX2 * iOnScreenWidth) / iWidth;
+ aY2 = (aY2 * iOnScreenHeight) / iHeight;
+ aX3 = (aX3 * iOnScreenWidth) / iWidth;
+ aY3 = (aY3 * iOnScreenHeight) / iHeight;
+ }
+ synchronized (iBuffer)
+ {
+ // Send triangle to native graphics.
+ iBuffer.write(iHandle, OP_FILL_TRIANGLE, aX1, aY1, aX2, aY2, aX3, aY3);
+ }
+ }
+
+ // New in MIDP 2.0
+ public void copyArea(int aXsrc,int aYsrc,int aWidth,int aHeight,int aXdest,int aYdest,int aAnchor)
+ {
+ synchronized (iBuffer)
+ {
+ if (null == iImage)
+ {
+ throw new IllegalStateException("cannot copyArea on display");
+ }
+
+ /*
+ * Silently ignore - even if the source point is out of bounds.
+ */
+ if (aWidth <= 0 || aHeight <= 0)
+ {
+ return;
+ }
+
+ final int sx1 = aXsrc;
+ final int sy1 = aYsrc;
+ final int sx2 = aXsrc + aWidth;
+ final int sy2 = aYsrc + aHeight;
+
+ //
+ // (sx1,sy1,sx2,sy2) source rectangle is inclusive-exclusive
+ //
+ // Top left coordinate must be contained within drawing surface.
+ //
+ // Bottom right coordinate may extend one pixel to right or below
+ // drawing surface bottom right coordinate.
+ //
+ if ((sx1<0) || (sx1>=iWidth) || (sy1<0) || (sy1>=iHeight) ||
+ (sx2<0) || (sx2>iWidth) || (sy2<0) || (sy2>iHeight))
+ {
+ throw new IllegalArgumentException("copyArea source rect out of bounds");
+ }
+
+ checkAnchor(aAnchor, IMAGE_ANCHOR_MASK);
+
+
+ iBuffer.write(
+ iHandle,
+ OP_COPY_AREA,
+ aXsrc,
+ aYsrc,
+ aWidth,
+ aHeight,
+ aXdest,
+ aYdest,
+ aAnchor
+ );
+ }
+ }
+
+ public void drawRegion(
+ Image aImage,
+ int aXsrc,
+ int aYsrc,
+ int aWidth,
+ int aHeight,
+ int aTransform,
+ int aXdest,
+ int aYdest,
+ int aAnchor)
+ {
+ // giving a size of aImage
+ int srcWidth = aImage.getWidth();
+ int srcHeight = aImage.getHeight();
+
+ // If drawing area is empty, then return.
+ if ((aWidth <= 0) || (aHeight <= 0))
+ {
+ return;
+ }
+
+ // Drawing from image to the same image is not allowed.
+ if (iTarget == aImage)
+ {
+ throw new IllegalArgumentException("Cannot draw image onto itself");
+ }
+
+ // checking if drawing area is correct
+ int sx1 = aXsrc;
+ int sy1 = aYsrc;
+ int sx2 = aXsrc + aWidth;
+ int sy2 = aYsrc + aHeight;
+ if (sx1 < 0 || sy1 < 0 || sx2 > srcWidth || sy2 > srcHeight)
+ {
+ throw new IllegalArgumentException();
+ }
+
+ // checking of anchor
+ checkAnchor(aAnchor, IMAGE_ANCHOR_MASK);
+
+ // checking of legality of trasformation
+ if (aTransform < TRANS_MIN || aTransform > TRANS_MAX)
+ {
+ throw new IllegalArgumentException("Transform");
+ }
+
+ // checking if downscaling is on
+ if (isDownscaled())
+ {
+ // downscaling of drawing point and area
+ aXdest = (aXdest * iOnScreenWidth) / iWidth;
+ aYdest = (aYdest * iOnScreenHeight) / iHeight;
+ aWidth = (aWidth * iOnScreenWidth) / iWidth;
+ aHeight = (aHeight * iOnScreenHeight) / iHeight;
+
+ // getting of size of non-scaled image
+ int widthL = aImage.getWidth();
+ int heightL = aImage.getHeight();
+
+ // array for RGB data from non-scaled image
+ int rgbL[] = new int[widthL * heightL];
+
+ // getting RGB data
+ aImage.getRGB(rgbL, 0, widthL, 0, 0, widthL, heightL);
+
+ // downscaling of size of image
+ int widthSL = (widthL * iOnScreenWidth) / iWidth;
+ int heightSL = (heightL * iOnScreenHeight) / iHeight;
+
+ // array for RGB data for scaled image
+ int rgbSL[] = new int[widthSL * heightSL];
+
+ // downscaling RGB data
+ getDownscaledRGB(rgbSL, rgbL, widthL, heightL);
+
+ // creating image from scaled RGB data
+ Image image = Image.createRGBImage(rgbSL, widthSL, heightSL, true);
+
+ // scaling of size of size of image
+ aXsrc = ((widthSL * aXsrc) / widthL);
+ aYsrc = ((heightSL * aYsrc) / heightL);
+
+ //
+ // finding of new drawing start point in source image
+ // This is the same algorithm like in getDownscaledRGB method.
+ //
+ int srcXL = widthSL;
+ int srcYL = heightSL;
+ int residueWidth = widthL;
+ int residueHeight = heightL;
+ for (int i = 0; i < widthSL; i++)
+ {
+ residueWidth -= (int)((double)((float)residueWidth /
+ (float)(widthSL - i)) + 0.5D);
+ if (widthL - residueWidth > aXsrc)
+ break;
+ }
+
+ for (int j = 0; j < heightSL; j++)
+ {
+ residueHeight -= (int)((double)((float)residueHeight /
+ (float)(heightSL - j)) + 0.5D);
+ if (heightL - residueHeight > aYsrc)
+ break;
+ }
+
+ synchronized (iBuffer)
+ {
+ // sending data to native side
+ iBuffer.write(iHandle,
+ OP_DRAW_REGION,
+ image.iHandle,
+ widthL - residueWidth,
+ heightL - residueHeight,
+ aWidth, aHeight,
+ aTransform,
+ aXdest,
+ aYdest,
+ aAnchor);
+ }
+ }
+ else
+ {
+ synchronized (iBuffer)
+ {
+ // Prevent aImage to be disposed when in use
+ synchronized (aImage)
+ {
+ // Check that aImage haven't been disposed yet
+ if (aImage.iHandle != 0)
+ {
+ // If downscaling off,
+ // then it only send data to native side
+ iBuffer.write(iHandle,
+ OP_DRAW_REGION,
+ aImage.iHandle,
+ aXsrc,
+ aYsrc,
+ aWidth,
+ aHeight,
+ aTransform,
+ aXdest,
+ aYdest,
+ aAnchor);
+ }
+ }
+ }
+ }
+ }
+
+ void flush(int aX, int aY, int aWidth, int aHeight)
+ {
+ if (isDownscaled())
+ {
+ // If downscaling on, then it downscales flushed area.
+ aX = (aX * iOnScreenWidth) / iWidth;
+ aY = (aY * iOnScreenHeight) / iHeight;
+ aWidth = (aWidth * iOnScreenWidth) / iWidth;
+ aHeight = (aHeight * iOnScreenHeight) / iHeight;
+ }
+ synchronized (iBuffer)
+ {
+ // sending data to native side
+ iBuffer.write(iHandle, OP_FLUSH, aX, aY, aWidth, aHeight);
+ iBuffer.sync();
+ }
+ }
+
+ /**
+ * Send draw background command to native side
+ * @param aDisplayable The target Displayable object
+ * @param aX X position
+ * @param aY Y position
+ * @param aWidth Width
+ * @param aHeight Height
+ * @since S60 5.0
+ */
+ void drawBackground(Displayable aDisplayable,
+ int aX,
+ int aY,
+ int aWidth,
+ int aHeight)
+ {
+ // If aDisplayable is not Canvas or a Displayable is null,
+ // then drawBackround do nothing.
+ if (aDisplayable == null || !(aDisplayable instanceof Canvas))
+ return;
+ if (isDownscaled())
+ {
+ // If downscaling on, then it downscales flushed area.
+ aX = (aX * iOnScreenWidth) / iWidth;
+ aY = (aY * iOnScreenHeight) / iHeight;
+ aWidth = (aWidth * iOnScreenWidth) / iWidth;
+ aHeight = (aHeight * iOnScreenHeight) / iHeight;
+ }
+ synchronized (iBuffer)
+ {
+ // sending data to native side
+ iBuffer.write(iHandle, 20, aDisplayable.getContentHandle(), aX, aY, aWidth, aHeight);
+ }
+ }
+
+
+ /**
+ * This function return flag if Graphics is downscaled.
+ * Graphics is downscaled on if we have set original size, this size is bigger then screen
+ * (at least on one measure) and iTarget is Canvas in full screen Canvas or a target size is
+ * smaller than original size.
+ * @return true if Graphics is downscaled, false otherwise
+ */
+ boolean isDownscaled()
+ {
+ boolean ret = false;
+ // If M3G is drawnig then downscaling is turn off.
+ if ((iTarget instanceof Canvas) && ((Canvas)iTarget).getFullScreenMode()
+ && iIsSetOriginalSize && !((Canvas)iTarget).m3gDraw())
+ {
+ ret = iOnScreenHeight < iHeight || iOnScreenWidth < iWidth;
+ }
+ // If downscaling is turn off then disable scalable font
+ if (iPrevScalingFlag != ret && iPrevScalingFlag == true)
+ {
+ iFontSet = false;
+ iScalableFontSet = false;
+ }
+ iPrevScalingFlag = ret;
+ return ret;
+ }
+
+ /**
+ * This function returns downscaled GRB data from input RGB data. It scales
+ * according iOnScreenWidth, iOnScreenHeight, iWidth and iHeight.
+ * @param aRgbS array for output RGB data. This have to be defined with needed lenght.
+ * @param aRgb input data
+ * @param aWidth width of aRgb
+ * @param aHeight height of aRgb
+ */
+ private void getDownscaledRGB(int aRgbS[], int aRgb[], int aWidth, int aHeight)
+ {
+ // downscaling of size of aRgb
+ int widthS = (aWidth * iOnScreenWidth) / iWidth;
+ int heightS = (aHeight * iOnScreenHeight) / iHeight;
+
+ // help variables for remaining columns and rows
+ int residueWidth = aWidth;
+ int residueHeight = aHeight;
+
+ // help variables for count of columns and rows of non-scaled RGB data
+ // scaled to one pixel of downscaled image
+ int columnWidths[] = new int[widthS];
+ int rowHeights[] = new int[heightS];
+
+ // If aRgbS has lenght shorter then needed.
+ if (aRgbS.length < widthS * heightS)
+ throw new IllegalArgumentException();
+
+ // computing of count of columns of non-scaled RGB data
+ // scaled to one column of downscaled image
+ for (int i = 0; i < widthS; i++)
+ {
+ columnWidths[i] = (int)((double)((float)residueWidth /
+ (float)(widthS - i)) + 0.5D);
+ residueWidth -= columnWidths[i];
+ }
+
+ // computing of count of rows of non-scaled RGB data
+ // scaled to one row of downscaled image
+ for (int i = 0; i < heightS; i++)
+ {
+ rowHeights[i] = (int)((double)((float)residueHeight /
+ (float)(heightS - i)) + 0.5D);
+ residueHeight -= rowHeights[i];
+ }
+
+ // It goes through all columns of output image.
+ int posX = 0;
+ for (int i = 0; i < widthS; i++)
+ {
+ // getting of number of columns which will be scaled to one column
+ int w = columnWidths[i];
+ int posY = 0;
+ // It goes through all rows of output image.
+ for (int j = 0; j < heightS; j++)
+ {
+ // getting of number of rows which will be scaled to one row
+ int h = rowHeights[j];
+
+ if (w == 1 && h == 1)
+ {
+ // The recalculating of this pixel is not needed.
+ aRgbS[j * widthS + i] = aRgb[posY * aWidth + posX];
+ posY++;
+ }
+ else
+ {
+ // The recalculating of this pixel is needed.
+
+ // We have to use char because char is only one
+ // unsigned integer type in Java.
+ char sumRed = '\0';
+ char sumGreen = '\0';
+ char sumBlue = '\0';
+ char sumAlpha = '\0';
+
+ // It goes through columns of output image,
+ // what will be downscaled to one column.
+ for (int k = 0; k < w; k++)
+ {
+ // It goes through rows of output image,
+ // what will be downscaled to one row.
+ for (int l = 0; l < h; l++)
+ {
+ // getting of current pixel
+ int pixel = aRgb[(posY + l) * aWidth + (posX + k)];
+
+ // adding values of one pixel
+ sumRed += (pixel & 0xff0000) >> 16;
+ sumGreen += (pixel & 0xff00) >> 8;
+ sumBlue += pixel & 0xff;
+ sumAlpha += (pixel & 0xff000000) >> 24;
+ }
+
+ }
+
+ // calculating of new pixel
+ aRgbS[j * widthS + i] = sumRed / (w * h) << 16 |
+ sumGreen / (w * h) << 8 |
+ sumBlue / (w * h)|
+ sumAlpha / (w * h) << 24;
+
+ // new set of rows
+ posY += h;
+ }
+ }
+
+ // new set of columns
+ posX += w;
+ }
+
+ }
+
+ /**
+ * This function returns array with the same RGB data as input,
+ * but with scanlenght > 0 and offset = 0.
+ * @param aRgb input RGB data
+ * @param aOffset offset of aRgb
+ * @param aScanlenght scalenght of aRgb
+ * @param aWidth width of aRgb
+ * @param aHeight height of aRgb
+ */
+ private int[] cleanRGB(int aRgb[],
+ int aOffset,
+ int aScanlenght,
+ int aWidth,
+ int aHeight)
+ {
+ // creating output array
+ int output[] = new int[aWidth * aHeight];
+
+ // resorting of input array to output array
+ for (int i = 0; i < aHeight; i++)
+ {
+ for (int j = 0; j < aWidth; j++)
+ {
+ output[i * aWidth + j] = aRgb[aOffset + i * aScanlenght + j];
+ }
+ }
+
+ // return of resorted array
+ return output;
+ }
+
+ private native int _create(int i, int j);
+
+ private static native int _drawPixels
+ (
+ int aBuffer,
+ int aHandle,
+ int aType,
+ int[] aArray,
+ int aOffset,
+ int aLength,
+ int aScanLength,
+ boolean aProcessAlpha,
+ int aX,
+ int aY,
+ int aWidth,
+ int aHeight,
+ int aTransform
+ );
+
+ private static native int _getDisplayColor(int aToolkit, int aHandle, int aRgb);
+}