javauis/nokiasound_akn/javasrc/com/nokia/mid/sound/Sound.java
branchRCL_3
changeset 83 26b2b12093af
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/javauis/nokiasound_akn/javasrc/com/nokia/mid/sound/Sound.java	Wed Oct 13 14:23:59 2010 +0300
@@ -0,0 +1,698 @@
+/*
+* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Provides Sound API for playing tones and digitized audio.
+*
+*/
+
+
+package com.nokia.mid.sound;
+
+import com.nokia.mj.impl.rt.support.Finalizer;
+import java.util.Vector;
+import com.nokia.mj.impl.utils.Logger;
+import java.lang.Thread;
+
+/**
+ * <p>
+ * Provides simple Sound API for playing tones and digitized audio.
+ * </p><p>
+ * Since MIDP doesn't have any Sound API for games there is a need
+ * for proprietary sound extension to support devices audio
+ * capabilities. Every implementation has capability to produce tone
+ * sounds (e.g. ringing tones), this is the minimum support. Currently
+ * some products support or will support also digitized audio formats.
+ * The Game sound API will support both buzzer and digitized audio.
+ * Buzzer must be supported by all implementations. If implementation
+ * doesn't have buzzer the buzzer tones are emulated.
+ * </p>
+ * Since implementations have different audio capabilities,
+ * application can query which audio formats are supported by
+ * implementation by calling {@link #getSupportedFormats()}.
+ * <p>
+ * All implementations need to support at least tone based sounds
+ * (type FORMAT_TONE) via {@link #Sound(int freq, long duration)} and
+ * {@link #init(int freq, long duration)}. In addition all implementations
+ * must support Smart messaging ringingtone format (type FORMAT_TONE)
+ * via {@link #Sound(byte[] data, int type)} and
+ * {@link #init(byte[] data, int type) }.
+ * <p>
+ * Note that there is also work going on with Multimedia API that
+ * is done in JCP as
+ * <a href="http://www.jcp.org/jsr/detail/135.jsp">JSR 135</a>.
+ * The standard Multimedia API
+ * will replace the proprietary Game Sound API when it is ready. However
+ * Sound API will be supported also later on but probably it will be
+ * stated as deprecated.
+ * </p>
+ * @version 1.1
+ * @see com.nokia.mid.ui.DeviceControl
+ * @since 1.0
+ */
+
+public class Sound
+{
+
+    /**
+     * Tone based format is used.
+     *
+     * init(int freq, int duration) puts sound into this format.
+     * @since 1.0
+     *
+     */
+    public static final int FORMAT_TONE = 1;
+
+    /**
+     * Content is in WAV format.
+     * @since 1.0
+     *
+     */
+    public static final int FORMAT_WAV = 5;
+
+    /**
+     * Sound is playing.
+     * @since 1.0
+     *
+     */
+    public static final int SOUND_PLAYING = 0;
+
+    /**
+     * Sound is stopped.
+     * @since 1.0
+     *
+     */
+    public static final int SOUND_STOPPED = 1;
+
+    /**
+     * Sound is uninitialized (released).
+     * @since 1.0
+     */
+    public static final int SOUND_UNINITIALIZED = 3;
+
+    /**
+     * Sound is reinitialising
+     */
+    private static final int SOUND_REINITIALISING = 4;
+
+    private static final int FORMAT_BEEP = 2;
+    private static final int NOT_SUPPORTED_ERROR = 3;
+
+    private static final int ERR_NOT_READY = -18;
+    private static final int ERR_ARGUMENT  = -6;
+
+    private int iHandle;
+
+    private Finalizer iFinalizer;
+    private int iCurrentType;
+    private int iState;
+    private int iGain = -1;
+
+    Vector iSoundListeners = new Vector();
+
+    private static Sound iPlayingSound;
+
+    static
+    {
+        com.nokia.mj.impl.rt.support.Jvm.loadSystemLibrary("javanokiasound");
+    }
+
+    /**
+     * Constructors initialize the Sound object so that it is ready for
+     * playback. This constructor is used for initializing Sound
+     * object based on byte array data. The data should contain the data
+     * presented in the data format specified by type parameter. The Sound
+     * class defines also generally supported types as constants.
+     * <p>
+     * All implementations need to support at least Nokia
+     * Smart Messaging, Over the Air (OTA) ringingtone format.
+     * The type of this format is FORMAT_TONE.
+     * <p>
+     * Note: some implementations can't throw exceptions about
+     * sound data being corrupted or illegal during construction.
+     * This will result that IllagalArgumentException is delayed until
+     * play(int loop) method is called. Applications thus need to except
+     * that IllegalArgumentException is thrown in this method or during
+     * play method call.
+     * <p>
+     * @throws java.lang.IllegalArgumentException if the data can not be
+     recognized to
+     * given type or the type is unsupported or unknown
+     * @throws java.lang.NullPointerException if the data is null
+     * @since 1.0
+     *
+     */
+    public Sound(byte[] data, int type)
+    {
+        Logger.LOG(Logger.EJavaUI, Logger.EInfo, "Sound Constructor");
+        iFinalizer = registerForFinalization();
+
+        iHandle = _create();
+
+        iState = SOUND_UNINITIALIZED;
+
+        init(data, type);
+    }
+
+    /**
+     * Constructors initialize the Sound object so that it is ready for
+     * playback. Sound is initialized as a simple tone based sound.
+     * <p>
+     * See method {@link #init(int freq, long duration)} for
+     * freq value descriptions. See also a note on exceptions semantics in
+     * {@link #init(int freq, long duration)}.
+     *
+     * @param freq a frequency value
+     * @param duration the duration of the tone in milliseconds
+     * @throws java.lang.IllegalArgumentException if parameter values are
+     * illegal, freq is not in given range or duration is negative or zero
+     * @since 1.0
+     */
+    public Sound(int freq, long duration)
+    {
+
+        iFinalizer = registerForFinalization();
+        iHandle = _create();
+
+        iState = SOUND_UNINITIALIZED;
+
+        init(freq, duration);
+    }
+
+    /**
+      * Called when this object is finalized, frees native resources
+      */
+
+    public Finalizer registerForFinalization()
+    {
+
+        return new Finalizer()
+        {
+            public void finalizeImpl()
+            {
+                doFinalize();
+            }
+        };
+    }
+
+    void doFinalize()
+    {
+
+        if (iFinalizer == null)
+        {
+            return;
+        }
+        iFinalizer = null;
+
+        if (iHandle > 0)
+        {
+            _dispose(iHandle);
+        }
+    }
+
+    /**
+     * Releases audio resources reserved by this object. After object
+     * is released it goes to uninitialized state. This method should
+     * be called when Sound object is not needed anymore.
+     * @since 1.0
+     */
+    public void release()
+    {
+        if ((iState != SOUND_UNINITIALIZED) &&
+                (iState != SOUND_REINITIALISING))
+        {
+            iState = SOUND_REINITIALISING;
+            soundStateChanged(SOUND_UNINITIALIZED);
+        }
+
+        _release(iHandle);
+
+        iState = SOUND_UNINITIALIZED;
+
+    }
+
+    /**
+     * Initializes Sound to play a simple beep.
+     * <p>
+     * Note: some implementations may not support the full frequency
+     * scale defined in table below. They will throw
+     * IllegalArgumentException instead for unsupported values. The
+     * exception may also be delayed
+     * until the play(int loop) method is called.
+     * <p>
+     * Following table describes some freq argument
+     * values:
+     * <pre>
+     * Description            Frequency
+     * Freq off               0
+     * Ring freq A0           220
+     * Ring freq B0b          233
+     * Ring freq B0           247
+     * Ring freq C0           262
+     * Ring freq D0b          277
+     * Ring freq D0           294
+     * Ring freq E0b          311
+     * Ring freq E0           330
+     * Ring freq F0           349
+     * Ring freq G0b          370
+     * Ring freq G0           392
+     * Ring freq A1b          416
+     * Ring freq A1           440
+     * Ring freq B1b          466
+     * Ring freq B1           494
+     * Ring freq C1           523
+     * Ring freq D1b          554
+     * Ring freq D1           587
+     * Ring freq E1b          622
+     * Ring freq E1           659
+     * Ring freq F1           698
+     * Ring freq G1b          740
+     * Ring freq G1           784
+     * Ring freq A2b          831
+     * Ring freq A2           880
+     * Ring freq B2b          932
+     * Ring freq B2           988
+     * Ring freq C2           1047
+     * Ring freq D2b          1109
+     * Ring freq D2           1175
+     * Ring freq E2b          1245
+     * Ring freq E2           1319
+     * Ring freq F2           1397
+     * Ring freq G2b          1480
+     * Ring freq G2           1568
+     * Ring freq A3b          1661
+     * Ring freq A3           1760
+     * Ring freq B3b          1865
+     * Ring freq B3           1976
+     * Ring freq C3           2093
+     * Ring freq D3b          2217
+     * Ring freq D3           2349
+     * Ring freq E3b          2489
+     * Ring freq E3           2637
+     * Ring freq F3           2794
+     * Ring freq G3b          2960
+     * Ring freq G3           3136
+     * Ring freq A4b          3322
+     * Ring freq A4           3520
+     * Ring freq B4b          3729
+     * Ring freq B4           3951
+     * Ring freq C4           4186
+     * Ring freq D4b          4434
+     * Ring freq D4           4698
+     * Ring freq E4b          4978
+     * Ring freq E4           5274
+     * Ring freq F4           5588
+     * Ring freq G4b          5920
+     * Ring freq G4           6272
+     * Ring freq A5b          6644
+     * Ring freq A5           7040
+     * Ring freq B5b          7458
+     * Ring freq B5           7902
+     * Ring freq C5           8372
+     * Ring freq D5b          8870
+     * Ring freq D5           9396
+     * Ring freq E5b          9956
+     * Ring freq E5           10548
+     * Ring freq F5           11176
+     * Ring freq G5b          11840
+     * Ring freq G5           12544
+     * Ring freq A6b          13288
+     *
+     * </pre>
+     *
+     * @param duration length of the beep in milliseconds
+     * @param freq frequency to be played
+     * @throws java.lang.IllegalArgumentException if parameter values are
+     * illegal, freq is not in given range or duration is negative or zero
+     * @since 1.0
+     */
+    public void init(int freq, long duration)
+    {
+        if (duration < 1 || duration > 10000000)
+        {
+            throw(new IllegalArgumentException(
+                      "Bad duration value, must be 1-10000000"));
+        }
+        if (freq < 0 || freq > 15000)
+        {
+            throw(new IllegalArgumentException(
+                      "Bad frequency value, must be 0-15000"));
+        }
+        // if the uninitialised event is sent from native side, it reaches
+        // listener too late in TCK test sound8004, thus we send the event
+        // already here
+        if ((iState != SOUND_UNINITIALIZED) &&
+                (iState != SOUND_REINITIALISING))
+        {
+            iState = SOUND_REINITIALISING;
+            soundStateChanged(SOUND_UNINITIALIZED);
+        } // end of if (iState != SOUND_UNINITIALIZED)
+
+        iCurrentType = FORMAT_BEEP;
+        int err = _init(iHandle, iCurrentType, null, freq, duration);
+        if (err == ERR_NOT_READY)
+        {
+            throw new RuntimeException(Integer.toString(err));
+        }
+        else if (err == ERR_ARGUMENT)
+        {
+            throw new IllegalArgumentException("Data is invalid");            
+        }
+        iState = SOUND_STOPPED;
+    }
+
+    /**
+     * Initializes Sound object based on byte
+     * array data. The data should contain the data presented in the data
+     * format specified by type parameter. The Sound class defines also
+     * generally supported types as constants.
+     * <p>
+     * All implementations need to support at least Nokia
+     * Smart Messaging, Over the Air (OTA) ringingtone format.
+     * The type of this format is FORMAT_TONE.
+     * <p>
+     * Note: some implementations can't throw exceptions about
+     * sound data being corrupted or illegal during this method call.
+     * This will result that IllagalArgumentException is delayed until
+     * play(int loop) method is called. Applications thus need to except
+     * that IllegalArgumentException is thrown in this method or during
+     * play method call.
+     * <p>
+     * @param data a byte array containing the data to be played
+     * @param type type of the audio
+     * @throws java.lang.IllegalArgumentException if the data can not be
+     recognized to
+     * given type or the type is unsupported or unknown
+     * @throws java.lang.NullPointerException if the data is null
+     * @since 1.0
+     */
+    public void init(byte[] data, int type)
+    {
+        if (!(type == FORMAT_WAV || type == FORMAT_TONE))
+        {
+            throw(new IllegalArgumentException("Type is not supported"));
+        }
+        if (data == null)
+        {
+            throw(new NullPointerException("Data is null"));
+        }
+
+        if ((iState != SOUND_UNINITIALIZED) &&
+                (iState != SOUND_REINITIALISING))
+        {
+            iState = SOUND_REINITIALISING;
+            soundStateChanged(SOUND_UNINITIALIZED);
+        } // end of if (iState != SOUND_UNINITIALIZED)
+
+        iCurrentType = type;
+        int err = _init(iHandle, iCurrentType, data, 0, 0);
+        if (err == ERR_NOT_READY || err == ERR_ARGUMENT )
+        {
+            throw new IllegalArgumentException("Data is invalid");
+        }
+
+        iState = SOUND_STOPPED;
+    }
+
+
+    /**
+     * Get the current state of the Sound object.
+     *
+     * @return current state, SOUND_PLAYING, SOUND_STOPPED or
+     SOUND_UNINITIALIZED
+     * @since 1.0
+     *
+     */
+    public int getState()
+    {
+        if (iState == SOUND_REINITIALISING)
+        {
+            return SOUND_UNINITIALIZED;
+        }
+
+        iState = _getState(iHandle);
+        switch (iState)
+        {
+        case(0):  // ENotReady
+        case(4):  // EInitialising
+            iState = SOUND_UNINITIALIZED;
+            break;
+        case(1):  // EReadyToPlay
+            iState = SOUND_STOPPED;
+            break;
+        case(2):  // EPlaying
+            iState = SOUND_PLAYING;
+            break;
+        default:
+        }
+        return iState;
+    }
+
+    /**
+     * This method is used for starting the playback from the beginning of a
+     * sound object. The loop parameter defined the loop count for playback.
+     * Argument zero (0) means continuos looping. For uninitialized sound the
+     * play method doesn't do anything and silently returns. For stopped and
+     * playing sounds the playback starts from beginning of the sound with new
+     * looping information.
+     * <p>
+     * This method will throw IllegalStateException if playback cannot be
+     * started since all channels are in use, or playback is not possible
+     * because there is more higher priority system sounds being played.
+     * <p>
+     * If Sound playback is possible this method will return immediately and
+     * thus will not block the calling thread during the playback. If any error
+     * that prevents the playback is encountered during the playback, the
+     * playback is silently stopped as if called to the stop method.
+     *
+     * @param number number of times audio is played. Value 0 plays audio in
+     * continous loop.
+     * @throws java.lang.IllegalStateException if the sound object cannot be
+     * played because all the channels are already in use.
+     * @throws java.lang.IllegalArgumentException if the loop value is negative,
+     * or if sound values/date is illegal or corrupted.
+     * @since 1.0
+     *
+     */
+    public void play(int loop) throws IllegalArgumentException
+    {
+        if (loop < 0)
+        {
+            throw(new IllegalArgumentException("Negative loop value"));
+        }
+        if (iState == SOUND_REINITIALISING)
+        {
+            return;
+        } // end of if (iState == SOUND_REINITIALISING)
+
+        if (iPlayingSound != null)
+        {
+            if (iPlayingSound.getState() == SOUND_PLAYING)
+            {
+                iPlayingSound.stop();
+            }
+        } // end of if (iPlayingSound != null)
+
+        int error = _play(iHandle, loop);
+        if ((error == NOT_SUPPORTED_ERROR))
+        {
+            throw(new IllegalArgumentException("Sound is not supported"));
+        }
+        iPlayingSound = this;
+    }
+
+    /**
+     *  The method will stop the sound playback, storing the current position.
+     *  For sound that has never been started (may be uninitialized), or is
+     *  currently being stopped the method call doesn't do anything and returns
+     *  silently.
+     *
+     *  Note that for tone based sounds it is not possible to resume from
+     *  position the sound was stopped at, to be specific, stop will reset
+     *  the position to the beginning of the sound.
+     *  @since 1.0
+     */
+    public void stop()
+    {
+        if (iState == SOUND_REINITIALISING)
+        {
+            return;
+        } // end of if (iState == SOUND_REINITIALISING)
+        _stop(iHandle);
+    }
+
+    /**
+     *  The method will continue the stopped sound object from the position it
+     *  was stopped to. For sound that has never been started (may be
+     *  uninitialized), or is currently being played the method call doesn't
+     *  do anything.
+     *  <p>
+     *  Note: For tone based sounds the resume starts the sound from the
+     *  beginning of the sound clip.
+     *  @since 1.0
+     *
+     */
+    public void resume()
+    {
+        if (iState == SOUND_REINITIALISING)
+        {
+            return;
+        } // end of if (iState == SOUND_REINITIALISING)
+        _resume(iHandle);
+    }
+
+    /**
+     * Sets the gain for the sound object. The gain is a value between
+     * 0 and 255. Implementation scales the gain value to the limits it
+     * supports. Notice that any gain value > 0 should result a gain
+     * value > 0. If the gain is smaller than this minimum value then
+     * gain is set to 0, if the gain greater than this maximum value
+     * then the gain is set to maximum value (255).
+     *
+     * @param gain gain value: 0 - 255
+     * @throws java.lang.IllegalArgumentException if the gain not 0 - 255
+     * @since 1.0
+     */
+    public void setGain(int gain)
+    {
+        if (iState == SOUND_REINITIALISING)
+        {
+            return;
+        } // end of if (iState == SOUND_REINITIALISING)
+        if (gain < 0)
+        {
+            gain = 0;
+        }
+        else if (gain > 255)
+        {
+            gain = 255;
+        }
+        iGain = gain;
+        _setVolume(iHandle, iGain);
+    }
+
+    /**
+     * Get the gain (or volume) of Sound object. The gain is a value
+     * between 0 and 255. System returns a scaled value based on the
+     * limits it supports. Notice that any system gain value > 0 should
+     * return a gain value > 0.
+     *
+     * @return gain value 0 - 255
+     * @since 1.0
+     *
+     */
+    public int getGain()
+    {
+        if (iGain == -1)
+        {
+            return _volume(iHandle);
+        }
+        // we have previously set gain
+        return iGain;
+    }
+
+    /**
+     * Returns number of concurrent sounds the device can play for
+     * specific audio type. Returns 1 if only one sound can be played
+     * at a time. Notice that most types use same channel resources.
+     * @return total number of available channels.
+     * @param type the media type
+     * @throws java.lang.IllegalArgumentException if the type is unsupported
+     * or unknown
+     * @since 1.0
+     */
+    public static int getConcurrentSoundCount(int type)
+    {
+        if ((type != FORMAT_TONE) && (type != FORMAT_WAV))
+        {
+            throw(new IllegalArgumentException("Type is not supported"));
+        }
+
+        return 1;
+    }
+
+    /**
+     *  Returns the supported audio formats as an int array.
+     *
+     *  @return an array containing supported audio formats as
+     *  int values (e.g. FORMAT_TONE, FORMAT_WAV),
+     *  or an empty array if no audio formats are supported.
+     *  @since 1.0
+     */
+    static public int[] getSupportedFormats()
+    {
+        return(new int[] { FORMAT_TONE, FORMAT_WAV });
+    }
+
+    /**
+     *  Registeres a listener for playback state notifications.
+     *  @see com.nokia.mid.sound.SoundListener
+     *  @param listener a listener that is notified when state
+     *  changes occur or null if listener is to be
+     *  removed.
+     *  @since 1.0
+     *
+     */
+    public void setSoundListener(SoundListener listener)
+    {
+        iSoundListeners.addElement(listener);
+    }
+
+    /**
+     * Callback method when sound state changes
+     *
+     */
+    public void soundStateChanged(final int event)
+    {
+        /*
+        for(int i = 0; i < iSoundListeners.size(); i++)
+        {
+          ((SoundListener)iSoundListeners.elementAt(i)).soundStateChanged(this, event);
+        }
+        */
+        //Notify SoundState Listeners in a separate thread, so that application doesn't
+        //block main thread
+        new Thread(new Runnable()
+        {
+            public void run()
+            {
+                notifySoundStateListeners(event);
+            }
+        }).start();
+    }
+
+    /**
+     * Notify Sound State Listeners
+     */
+    public synchronized void notifySoundStateListeners(int event)
+    {
+        for (int i = 0; i < iSoundListeners.size(); i++)
+        {
+            ((SoundListener)iSoundListeners.elementAt(i)).soundStateChanged(this, event);
+        }
+    }
+
+    private native void _dispose(int aHandle);
+    private native int _create();
+    private native int _init(int aHandle, int aType,
+                             byte[] aData,
+                             int aFrequency, long aDuration);
+    private native void _release(int aHandle);
+    private native int _play(int aHandle, int aLoop);
+    private native void _stop(int aHandle);
+    private native void _resume(int aHandle);
+    private native void _setVolume(int aHandle, int aVolume);
+    private native int _volume(int aHandle);
+    private native int _getState(int aHandle);
+
+} //End of Sound class
+