--- a/javauis/m2g_qt/inc/CM2GRenderContext.h Fri Jul 23 12:27:20 2010 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,252 +0,0 @@
-/*
-* Copyright (c) 2005-2006 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: Render context
-*
-*/
-
-#ifndef CM2GRENDERCONTEXT_H
-#define CM2GRENDERCONTEXT_H
-
-// INCLUDES
-#include <fbs.h>
-#include "MM2GRenderContext.h"
-#include <graphics.h>
-
-class CSvgtBitmap;
-
-M2G_NS_START
-
-// CONSTANTS
-
-// MACROS
-
-// DATA TYPES
-
-// FUNCTION PROTOTYPES
-
-// FORWARD DECLARATIONS
-class MM2GSVGProxy;
-class CBitmapContext;
-#ifdef RD_JAVA_NGA_ENABLED
-class MMIDCanvas;
-#endif // RD_JAVA_NGA_ENABLED
-
-// CLASS DECLARATION
-/**
- * Render context
- */
-
-
-class CM2GRenderContext : public CBase, public MM2GRenderContext
-{
-private: // METHODS
- /**
- * C++ default constructor.
- */
- CM2GRenderContext();
-
- /**
- * C++ copy constructor
- */
- CM2GRenderContext(const CM2GRenderContext&);
-
- /**
- * C++ assignment operator
- */
- CM2GRenderContext& operator=(const CM2GRenderContext&);
-
- /**
- * Initialization
- */
- void ConstructL(MM2GSVGProxy* aProxy);
-
-public: // METHODS
- /**
- * Two-phased constructor.
- */
- static CM2GRenderContext* NewL(MM2GSVGProxy* aProxy);
-
- /**
- * Destructor.
- */
- virtual ~CM2GRenderContext();
-
- /**
- * @see MM2GRenderContext::BindL()
- */
- virtual void BindL(TInt& aGraphicsHandle);
-
- /**
- * @see MM2GRenderContext::InitImageBitmapL()
- */
- virtual void InitImageBitmapL();
-
- /**
- * @see MM2GRenderContext::BlitToL()
- */
- virtual void ReleaseL();
-
- /**
- * @see MM2GRenderContext::RenderL()
- */
- virtual void RenderLCDUIL(
- TM2GSvgDocumentHandle& aSvgDocumentHandle,
- const TReal32 aCurrentTime,
- TInt aSvgW, TInt aSvgH,
- TM2GRenderRect& aRect);
- virtual void RenderESWTL(
- TM2GSvgDocumentHandle& aSvgDocHandle,
- const TReal32 aCurrentTime,
- TInt aSvgW, TInt aSvgH,
- TM2GRenderRect& aRect,
- TBool aUseNativeClear,
- TInt* aReturnData);
-
- /**
- * @see MM2GRenderContext::SetRenderingQualityL()
- */
- virtual void SetRenderingQualityL(TInt aMode);
-
- /**
- * @see MM2GRenderContext::SetTransparency()
- */
- virtual void SetTransparency(TReal32 aAlpha);
-
-
- TInt SaveBitmapL(const CFbsBitmap& aNVGBitmap, const TFileName& aFileName);
-protected: // METHODS
- /**
- * Get the image's bitmap handle
- *
- * @return Svg surface handle.
- * @throws Exception if not ok.
- */
- TM2GBitmapHandle GetImgHandleL() const;
-
-private:
- /**
- * Prepare viewbox and anchor
- *
- * @param aRr clip area information
- * @return aViewbox render rectangle area
- * @return aAnchor recalculated anchor point
- */
- void PrepareViewbox(
- TM2GRenderRect& aRr,
- TInt aSvgW, TInt aSvgH,
- TRect& aViewbox, TPoint& aAnchor);
-
- /**
- * Renders a SVG document at a current time.
- *
- * <p> The rendering is done in 2 steps:
- * <li> render the document on an internal SVG buffer (iSvg)
- * <li> alpha-blend it with the bound graphics target (iGraphicsBitmap)
- *
- * @note if transparency factor is not set, iSvg is simply blitted onto iGraphicsTarget
- *
- * @param aSvgDocumentHandle handle to SVG document
- * @param aCurrentTime the current time of the animation
- * @param aSvgW Svg image viewport width
- * @param aSvgH Svg image viewport height
- * @param aRect contains position about the rendered area
- * @param aAnchor anchor point
- *
- * @since S60 3.1
- */
- void RenderLCDUIL(
- TM2GSvgDocumentHandle& aSvgDocumentHandle,
- const TReal32 aCurrentTime,
- const TRect& aViewbox,
- const TPoint& aAnchor);
-
- void RenderESWTL(
- TM2GSvgDocumentHandle& aSvgDocHandle,
- TReal32 aCurrentTime,
- const TRect& aViewbox,
- const TPoint& aAnchor,
- TBool aUseNativeClear,
- TInt* aReturnData);
-
- /**
- * Clear the bitmap with 0
- * Fills all pixel with 0 value
- *
- * @param aBmp the bitmap to be filled
- */
- void CM2GRenderContext::ClearBitmapL(CFbsBitmap* aBmp);
-
- /**
- * Fills all the pixels of a bitmap with a specific byte
- *
- * @param aBmp the bitmap to be filled
- * @param aChar the character(byte) to fill with
- */
- void FillBitmapL(CFbsBitmap* aBmp, const TUint8& aChar);
-
-
-private: // VARIABLES
-
- //For WindowsSurface CFbsBitmap || Qimage
- Java::GFX::WindowSurface* iWindowSurface;
-
-
- MM2GSVGProxy* iProxy;
-
- TM2GSvgEngineHandle iEngineHandle;
-
- TReal32 iAlpha;
- TUint8 iScaledAlpha;
-
-//for eswt compatibility
- CFbsBitmap* iImgBmp;
- RFbsSession iFbsSession;
-
-
-// Temporary buffer ( offscreen ) for QImage support
- QImage* iOffScreenQImage;
- CFbsBitmap* iOffScreenBitmap;
-
- QImage* iTargetQImage;
-
- Java::GFX::WindowSurfaceType wSurfaceType;
- CSvgtBitmap * targetBitmap;
-
- CFbsBitmap* tempBitmapForMask ;
-
-protected:
- TM2GSvgBitmapHandle GetBufferHandleL() const;
- void InitializeQImageOffscreenBufferL(TSize aScreenSize,QImage* aQimage);
- void InitializeCFbsBitmapOffscreenBufferL(TSize aScreenSize,CFbsBitmap* aBitmap);
- void ClearSurfaceL(TM2GSvgBitmapHandle aSvgtBmpHandle);
-private:
-
-};
-/*-----------------------------------------------------------
-class : CFbsBitmapHack
-purpose: Class is provided as a solution for double render
- issue in eSWT
-*-----------------------------------------------------------*/
-class CFbsBitmapHack : public CFbsBitmap
-{
-public:
- TInt GetMyHandle()
- {
- return iHandle;
- }
-};
-
-
-M2G_NS_END
-#endif // CM2GRENDERCONTEXT_H