--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/javauis/m3g_qt/javasrc/javax/microedition/m3g/CompositingMode.java Fri Jun 11 13:33:44 2010 +0300
@@ -0,0 +1,148 @@
+/*
+* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:
+*
+*/
+
+
+package javax.microedition.m3g;
+
+public class CompositingMode extends Object3D
+{
+ //------------------------------------------------------------------
+ // Static data
+ //------------------------------------------------------------------
+
+ public static final int ALPHA = 64;
+ public static final int ALPHA_ADD = 65;
+ public static final int MODULATE = 66;
+ public static final int MODULATE_X2 = 67;
+ public static final int REPLACE = 68;
+
+ //------------------------------------------------------------------
+ // Constructors
+ //------------------------------------------------------------------
+
+ public CompositingMode()
+ {
+ super(_ctor(Interface.getHandle()));
+ }
+
+ /**
+ */
+ CompositingMode(int handle)
+ {
+ super(handle);
+ }
+
+ //------------------------------------------------------------------
+ // Public methods
+ //------------------------------------------------------------------
+
+ public void setBlending(int mode)
+ {
+ _setBlending(handle, mode);
+ }
+
+ public int getBlending()
+ {
+ return _getBlending(handle);
+ }
+
+ public void setAlphaThreshold(float threshold)
+ {
+ _setAlphaThreshold(handle, threshold);
+ }
+
+ public float getAlphaThreshold()
+ {
+ return _getAlphaThreshold(handle);
+ }
+
+ public void setAlphaWriteEnable(boolean enable)
+ {
+ _setAlphaWriteEnable(handle, enable);
+ }
+
+ public boolean isAlphaWriteEnabled()
+ {
+ return _isAlphaWriteEnabled(handle);
+ }
+
+ public void setColorWriteEnable(boolean enable)
+ {
+ _enableColorWrite(handle, enable);
+ }
+
+ public boolean isColorWriteEnabled()
+ {
+ return _isColorWriteEnabled(handle);
+ }
+
+ public void setDepthWriteEnable(boolean enable)
+ {
+ _enableDepthWrite(handle, enable);
+ }
+
+ public boolean isDepthWriteEnabled()
+ {
+ return _isDepthWriteEnabled(handle);
+ }
+
+ public void setDepthTestEnable(boolean enable)
+ {
+ _enableDepthTest(handle, enable);
+ }
+
+ public boolean isDepthTestEnabled()
+ {
+ return _isDepthTestEnabled(handle);
+ }
+
+ public void setDepthOffset(float factor, float units)
+ {
+ _setDepthOffset(handle, factor, units);
+ }
+
+ public float getDepthOffsetFactor()
+ {
+ return _getDepthOffsetFactor(handle);
+ }
+
+ public float getDepthOffsetUnits()
+ {
+ return _getDepthOffsetUnits(handle);
+ }
+
+ //------------------------------------------------------------------
+ // Private methods
+ //------------------------------------------------------------------
+
+ private native static int _ctor(int hInterface);
+ private native static void _setBlending(int handle, int mode);
+ private native static int _getBlending(int handle);
+ private native static void _setAlphaThreshold(int handle, float threshold);
+ private native static float _getAlphaThreshold(int handle);
+ private native static void _setAlphaWriteEnable(int handle, boolean enable);
+ private native static boolean _isAlphaWriteEnabled(int handle);
+ private native static void _enableDepthTest(int handle, boolean enable);
+ private native static boolean _isDepthTestEnabled(int handle);
+ private native static void _enableDepthWrite(int handle, boolean enable);
+ private native static boolean _isDepthWriteEnabled(int handle);
+ private native static void _enableColorWrite(int handle, boolean enable);
+ private native static boolean _isColorWriteEnabled(int handle);
+ private native static void _setDepthOffset(int handle, float factor, float units);
+ private native static float _getDepthOffsetFactor(int handle);
+ private native static float _getDepthOffsetUnits(int handle);
+}