javauis/lcdui_qt/tsrc/src/com/nokia/openlcdui/mt/game/CollisionDetectionTest.java
--- a/javauis/lcdui_qt/tsrc/src/com/nokia/openlcdui/mt/game/CollisionDetectionTest.java Mon Oct 04 11:29:25 2010 +0300
+++ b/javauis/lcdui_qt/tsrc/src/com/nokia/openlcdui/mt/game/CollisionDetectionTest.java Fri Oct 15 12:29:39 2010 +0300
@@ -375,14 +375,14 @@
sprite1.setTransform(Sprite.TRANS_ROT180);
sprite1.setPosition(0, 0);
assertTrue("sprite-tiledlayer fail 26.", sprite1.collidesWith(tiledLayer, false));
- assertTrue("sprite-tiledlayer fail 27.", !sprite1.collidesWith(tiledLayer, true));
+ assertTrue("sprite-tiledlayer fail 27.", sprite1.collidesWith(tiledLayer, true));
// Test collision rectangle in transformed sprite:
sprite1.setTransform(Sprite.TRANS_NONE);
sprite1.defineCollisionRectangle(0, 0, 50, 50);
sprite1.setTransform(Sprite.TRANS_ROT90);
sprite1.setPosition(0, 0);
- assertTrue("sprite-tiledlayer fail 28.", sprite1.collidesWith(tiledLayer, false));
+ assertTrue("sprite-tiledlayer fail 28.", !sprite1.collidesWith(tiledLayer, false));
assertTrue("sprite-tiledlayer fail 29.", !sprite1.collidesWith(tiledLayer, true));
}