/*
* Copyright (c) 2005-2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: This class provides GlobalManager functionality.
*
*/
#ifndef CAMMSGLOBALMANAGER_H
#define CAMMSGLOBALMANAGER_H
// INCLUDES
#include <e32base.h>
#include <badesca.h>
#include <mmmaplayerinstanceobserver.h>
#include "cammsmodule.h"
// CONSTANTS
// FORWARD DECLARATIONS
class CAMMSModuleContainer;
class CAMMSPlayerBuilderGroup;
// CLASS DECLARATION
/**
*
* This class provides GlobalManager functionality.
* The GlobalManager handles the creation of EffectModules, SoundSource3Ds
* and MediaProcessors. Furthermore, a Spectator can be get from the
* GlobalManager. GlobalManager extends the CAMMSModule and contains global
* controls.
*
*
* @since 3.0
*/
NONSHARABLE_CLASS(CAMMSGlobalManager): public CAMMSModule, public MMMAPlayerInstanceObserver
{
public:
/**
* Two-phased constructor.
*/
static CAMMSGlobalManager* NewLC();
/**
* Destructor.
*/
~CAMMSGlobalManager();
public: // From MMMAPlayerInstanceObserver
/**
* MMA will call this method when new player is created.
* @since 3.0
* @param aPlayer Player to add.
*/
void AddPlayerNotifyL(CMMAPlayer* aPlayer);
/**
* MMA will call this method when player does not exist anymore.
* @since 3.0
* @param aPlayer Player to remove.
*/
void RemovePlayerNotify(CMMAPlayer* aPlayer);
public: // New functions
/**
* Initializes GlobalManager. This method is called when Java
* GlobalManager is accessed for the first time.
* This method creates mma controls to the added players and creates
* global controls. After this method is called amms controls are added
* to players immediately.
* @param aPlayers Players created with mma api.
* @since 3.0
*/
void InitL(RPointerArray< CMMAPlayer >& aPlayers);
/**
* Creates a new sound source 3D module.
* Module will be owned by global manager.
* @since 3.0
* @return New sound source 3D module.
*/
CAMMSModule* CreateSoundSource3DL();
/**
* Creates a new effect module.
* Module will be owned by global manager.
* @since 3.0
* @return New effect module.
*/
CAMMSModule* CreateEffectModuleL();
/**
* Returns the spectator.
* @since 3.0
* @return Spectator.
*/
CAMMSModule* Spectator();
/**
* Disposes module.
* @param aModule Module to dispose.
*/
void DisposeModule(CAMMSModule* aModule);
/**
* Checks whether the given player can be added to a module (EffectModule
* or SoundSource3D).
* @param aPlayer Player to be checked.
* @return KErrNone if the player can be added or some error
* code if the adding is not allowed.
*/
TInt PlayerAddingAllowed(CMMAPlayer* aPlayer);
private:
/**
* C++ default constructor.
*/
CAMMSGlobalManager();
/**
* By default Symbian 2nd phase constructor is private.
*/
void ConstructL();
private: // New functions
/**
* Checks whether the given player can be added to a module
* according to the given module (is there any player in
* the module that can prevent player adding to any module).
* @param aPlayer Player to be checked.
* @param aModule Module to be checked.
* @return KErrNone if the player can be added or some error
* code if the adding is not allowed.
*/
TInt PlayerAddingAllowed(CMMAPlayer* aPlayer, CAMMSModule* aModule);
private: // Data
// Owned spectator
CAMMSModule* iSpectator;
// Owned effect modules
CAMMSModuleContainer* iEffectModules;
// Owned sound source 3Ds
CAMMSModuleContainer* iSoundSource3Ds;
// Owned player builder
CAMMSPlayerBuilderGroup* iPlayerBuilder;
};
#endif // CAMMSGLOBALMANAGER_H