/*
* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#include "javax_microedition_m3g_SkinnedMesh.h"
JNIEXPORT void JNICALL Java_javax_microedition_m3g_SkinnedMesh__1addTransform
(JNIEnv* aEnv, jclass, jint aHandle, jint aHBone, jint aWeight, jint aFirstVertex, jint aNumVertices)
{
M3G_DO_LOCK
m3gAddTransform((M3GSkinnedMesh)aHandle, (M3GNode)aHBone, aWeight, aFirstVertex, aNumVertices);
M3G_DO_UNLOCK(aEnv)
}
JNIEXPORT jint JNICALL Java_javax_microedition_m3g_SkinnedMesh__1ctor
(JNIEnv* aEnv, jclass, jint aM3g, jint aHVertices, jintArray aHTriangles, jintArray aHAppearances, jint aHSkeleton)
{
jint* appearances = NULL;
if (aHAppearances)
{
appearances = aEnv->GetIntArrayElements(aHAppearances, NULL);
if (appearances == NULL)
{
M3G_RAISE_EXCEPTION(aEnv, "java/lang/OutOfMemoryError");
return 0;
}
}
jint* triangles = NULL;
if (aHTriangles)
{
triangles = aEnv->GetIntArrayElements(aHTriangles, NULL);
if (triangles == NULL)
{
if (appearances)
{
aEnv->ReleaseIntArrayElements(aHAppearances, appearances, JNI_ABORT);
}
M3G_RAISE_EXCEPTION(aEnv, "java/lang/OutOfMemoryError");
return 0;
}
}
jint numTriangles = aEnv->GetArrayLength(aHTriangles);
M3GInterface m3g = (M3GInterface) aM3g;
M3G_DO_LOCK
M3Guint ret = (M3Guint)m3gCreateSkinnedMesh(m3g,
(M3GVertexBuffer)aHVertices,
(M3GIndexBuffer*)triangles,
(M3GAppearance *)appearances,
numTriangles,
(M3GGroup)aHSkeleton);
M3G_DO_UNLOCK(aEnv)
if (appearances)
{
aEnv->ReleaseIntArrayElements(aHAppearances, appearances, JNI_ABORT);
}
if (triangles)
{
aEnv->ReleaseIntArrayElements(aHTriangles, triangles, JNI_ABORT);
}
return ret;
}
JNIEXPORT jint JNICALL Java_javax_microedition_m3g_SkinnedMesh__1getSkeleton
(JNIEnv* aEnv, jclass, jint aHandle)
{
M3G_DO_LOCK
jint skeleton = (M3Guint)m3gGetSkeleton((M3GSkinnedMesh)aHandle);
M3G_DO_UNLOCK(aEnv)
return skeleton;
}
/* M3G 1.1 JNI Calls */
JNIEXPORT void JNICALL Java_javax_microedition_m3g_SkinnedMesh__1getBoneTransform
(JNIEnv* aEnv, jclass, jint aHandle, jint aBone, jbyteArray aTransform)
{
jbyte *transform = NULL;
if (aTransform)
{
transform = aEnv->GetByteArrayElements(aTransform, NULL);
if (transform == NULL)
{
M3G_RAISE_EXCEPTION(aEnv, "java/lang/OutOfMemoryError");
return;
}
}
M3G_DO_LOCK
m3gGetBoneTransform((M3GSkinnedMesh)aHandle, (M3GNode)aBone, (M3GMatrix *)transform);
M3G_DO_UNLOCK(aEnv)
if (transform)
{
/* Update array to java side and release arrays */
aEnv->ReleaseByteArrayElements(aTransform, transform, 0);
}
}
JNIEXPORT jint JNICALL Java_javax_microedition_m3g_SkinnedMesh__1getBoneVertices
(JNIEnv* aEnv, jclass, jint aHandle, jint aBone, jintArray aIndices, jfloatArray aWeights)
{
int *indices = NULL;
float *weights = NULL;
jint vertices = 0;
/* get indices int array */
if (aIndices != NULL)
{
indices = aEnv->GetIntArrayElements(aIndices, NULL);
if (indices == NULL)
{
M3G_RAISE_EXCEPTION(aEnv, "java/lang/OutOfMemoryError");
return 0;
}
}
/* get weights float array */
if (aWeights != NULL)
{
weights = aEnv->GetFloatArrayElements(aWeights, NULL);
if (weights == NULL)
{
if (indices)
{
/* Release indices int array*/
aEnv->ReleaseIntArrayElements(aIndices, indices, JNI_ABORT);
}
M3G_RAISE_EXCEPTION(aEnv, "java/lang/OutOfMemoryError");
return 0;
}
}
M3G_DO_LOCK
/* Get number of vertices */
int requiredLength = m3gGetBoneVertices((M3GSkinnedMesh)aHandle, (M3GNode)aBone, NULL, NULL);
M3G_DO_UNLOCK(aEnv)
/* If return value is 0, an error has occured so we leave here */
if (requiredLength == 0)
{
/* release arrays before exiting */
if (indices)
{
/* Release indices int array */
aEnv->ReleaseIntArrayElements(aIndices, indices, JNI_ABORT);
}
if (weights)
{
/* Release indices int array */
aEnv->ReleaseFloatArrayElements(aWeights, weights, JNI_ABORT);
}
return 0;
}
/*
* If either of arrays is null, lengths are not checked.
* If length validation fails, exception is automatically raised.
*/
if (indices != NULL && weights != NULL &&
(!validateArray(aEnv, (jbyteArray)aIndices, requiredLength) ||
!validateArray(aEnv, (jbyteArray)aWeights, requiredLength)))
{
/* release arrays here */
if (indices)
{
/* Release indices int array */
aEnv->ReleaseIntArrayElements(aIndices, indices, JNI_ABORT);
}
if (weights)
{
/* Release indices int array */
aEnv->ReleaseFloatArrayElements(aWeights, weights, JNI_ABORT);
}
return 0;
}
else
{
M3G_DO_LOCK
vertices = m3gGetBoneVertices((M3GSkinnedMesh)aHandle, (M3GNode)aBone, indices, weights);
M3G_DO_UNLOCK(aEnv)
}
if (indices)
{
/* Update array to java side and release arrays */
aEnv->ReleaseIntArrayElements(aIndices, indices, 0);
}
if (weights)
{
/* Update array to java side and release arrays */
aEnv->ReleaseFloatArrayElements(aWeights, weights, 0);
}
return vertices;
}