/*
* Copyright (c) 2005-2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Controls how the sound is attenuated with its distance.
*
*/
// INCLUDE FILES
#include <jdebug.h>
#include "cammsdistanceattenuationcontrol.h"
// CONSTANTS
namespace
{
const TInt KAMMSRoomRollOffFactor = 0; // The logical default value set to 0
// Rolloff factor 1000 in AMMS is 100 in Effect API
const TInt KAMMSRolloffDivider = 10;
#ifdef _DEBUG
const TInt KAMMSMinDistance = 1;
const TInt KAMMSMinRollofFactor = 0;
#endif // _DEBUG
}
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CAMMSDistanceAttenuationControl::NewLC
// Two-phased constructor.
// -----------------------------------------------------------------------------
CAMMSDistanceAttenuationControl* CAMMSDistanceAttenuationControl::NewLC(
CMMAPlayer* aPlayer)
{
CAMMSDistanceAttenuationControl* self =
new(ELeave)CAMMSDistanceAttenuationControl(aPlayer);
CleanupStack::PushL(self);
return self;
}
// Destructor
CAMMSDistanceAttenuationControl::~CAMMSDistanceAttenuationControl()
{
DEBUG("AMMS::CAMMSDistanceAttenuationControl::~CAMMSDistanceAttenuationControl");
// Perform DeallocateControl, if the state change has not yet performed it.
DeallocateControl();
delete iDistanceAttenuation;
}
// -----------------------------------------------------------------------------
// CAMMSDistanceAttenuationControl::SetParametersL
// Sets all the 3D audio distance attenuation parameters simultaneously.
// -----------------------------------------------------------------------------
//
void CAMMSDistanceAttenuationControl::SetParametersL(
TInt aMinDistance,
TInt aMaxDistance,
TBool aMuteAfterMax,
TInt aRolloffFactor)
{
// Check in debug build that parameters are within valid range.
__ASSERT_DEBUG(
(aMaxDistance > aMinDistance) &&
(aMinDistance >= KAMMSMinDistance) &&
(aMaxDistance >= KAMMSMinDistance) &&
(aRolloffFactor >= KAMMSMinRollofFactor),
User::Invariant());
// NOTE: Effect API uses hundreths (100 corresponds to 1.00),
// but JSR234 uses thousandths (1000 represents a rolloff factor of 1.0)
//
DEBUG_INT4("AMMS::CAMMSDistanceAttenuationControl::SetParametersL %d, %d, %d, %d",
aMinDistance, aMaxDistance, aMuteAfterMax, aRolloffFactor);
TInt convertedRolloffFactor = aRolloffFactor / KAMMSRolloffDivider;
iDistanceAttenuation->SetDistanceAttenuationL(aMinDistance, aMaxDistance,
aMuteAfterMax, convertedRolloffFactor, KAMMSRoomRollOffFactor);
// Apply updated settings to Effect API.
iDistanceAttenuation->ApplyL();
}
// -----------------------------------------------------------------------------
// CAMMSDistanceAttenuationControl::PrepareControlL
// Function which is called after the correct state is set in Player.
// -----------------------------------------------------------------------------
//
void CAMMSDistanceAttenuationControl::PrepareControlL()
{
// Perform the action only for the first time, skip if called afterwards
if (!iDistanceAttenuation)
{
DEBUG("AMMS::CAMMSDistanceAttenuationControl::PrepareControlL");
CCustomCommandUtility* customCommandUtility =
CreateCustomCommandUtilityL();
// Effect API takes the ownership of customCommandUtility.
iDistanceAttenuation = CDistanceAttenuation::NewL(
customCommandUtility);
// Enable the Effect API Control
iDistanceAttenuation->EnableL();
}
}
// -----------------------------------------------------------------------------
// CAMMSDistanceAttenuationControl::DeallocateControl
// Function which is called after the correct state is set in Player.
// -----------------------------------------------------------------------------
//
void CAMMSDistanceAttenuationControl::DeallocateControl()
{
if (iDistanceAttenuation)
{
DEBUG("AMMS::CAMMSDistanceAttenuationControl::DeallocateControl");
// Disable the Effect API Control
TRAPD(err, iDistanceAttenuation->DisableL());
if (err != KErrNone)
{
// The only even theoritically possible error code here would be
// KErrAccessDenied which is a result from Effect API calling ApplyL
// method without having update rights, but since the Effect
// is already created, that situation can be discarded here.
}
// Delete the Effect API class (it deletes CustomCommandUtility)
delete iDistanceAttenuation;
iDistanceAttenuation = NULL;
}
}
const TDesC& CAMMSDistanceAttenuationControl::ClassName() const
{
return KAMMSDistanceAttenuationControl;
}
// -----------------------------------------------------------------------------
// CAMMSDistanceAttenuationControl::CAMMSDistanceAttenuationControl
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
CAMMSDistanceAttenuationControl::CAMMSDistanceAttenuationControl(
CMMAPlayer* aPlayer)
: CAMMSBaseDistanceAttenuationControl(aPlayer)
{
}
// End of File