javauis/m3g_qt/javasrc/javax/microedition/m3g/Platform.java
author hgs
Mon, 04 Oct 2010 11:29:25 +0300
changeset 78 71ad690e91f5
parent 35 85266cc22c7f
permissions -rw-r--r--
v2.2.17_1

/*
* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
/**
 * \file
 * \brief Target platform dependent Java module for Symbian.
 *
 */

package javax.microedition.m3g;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import org.eclipse.swt.widgets.Display;

import com.nokia.mj.impl.nokialcdui.LCDUIInvoker;
import org.eclipse.swt.internal.extension.DisplayExtension;

/**
 * Implements platform-dependent functionality. At the moment, this
 * includes native finalization and some helper methods for
 * synchronizing 2D and 3D rendering.
 */
class Platform
{
    /**
     * eSWT display for ui thread access
     */
    private static Display display = null;
    private static boolean libraryLoaded = false;

    //------------------------------------------------------------------
    // Package private methods
    //------------------------------------------------------------------

    /**
     * Executes given runnable in UI thread if caller thread is not UI thread
     */
    static void executeInUIThread(M3gRunnable obj)
    {
        if (display == null)
        {
            if (!uiThreadAvailable())
            {
                throw new Error("Ui thread not available");
            }
        }
        if (display.isDisposed())
        {
            throw new Error("Display already disposed");
        }

        if (obj != null)
        {
            // If we are not in UI thread use display
            if (Thread.currentThread() != display.getThread())
            {
                display.syncExec(obj);
            }
            else
            {
                // In this case we are in UI thread so just execute directly
                obj.run();
            }
            // Check if any exceptions occured in execution
            // and throw forward in caller thread
            obj.checkAndThrow();
        }
    }

    /**
     * Check the UI thread / toolkit init status and store display if it is available
     * @return true if either lcdui or eswt toolkit is initialized and ui thread is accessible
     *              otherwise false
     */
    static boolean uiThreadAvailable()
    {
        if (display != null)
        {
            return true;
        }
        else
        {
            display = DisplayExtension.getDisplayInstance();
            if (display == null)
            {
                return false;
            }
            else
            {
                // UI thread is available, so load native library if not already loaded
                if (!libraryLoaded)
                {
                    com.nokia.mj.impl.rt.support.Jvm.loadSystemLibrary("javam3g");
                    libraryLoaded = true;
                }
                return true;
            }
        }
    }

    /**
     * Registers an Object3D in the global handle-to-object map. The
     * handle of the object must already be set at this point!
     */
    static final void registerFinalizer(Object3D obj)
    {
        //heuristicGC();
    }

    /**
     * Registers a Graphics3D object (not derived from Object3D) for
     * finalization.
     */
    static final void registerFinalizer(Graphics3D g3d)
    {
        //heuristicGC();
    }

    /**
     * Registers an Interface object for finalization
     */
    static final void registerFinalizer(Interface m3g)
    {
    }

    /**
     * Registers a Loader object for finalization
     */
    static final void registerFinalizer(Loader loader)
    {
    }

    /**
     * Flushes all pending rendering to a Graphics context and blocks
     * until finished
     */
    static final void sync(Graphics g)
    {
        //ToolkitInvoker invoker = ToolkitInvoker.getToolkitInvoker();
        //invoker.toolkitSync(invoker.getToolkit());
    }

    /**
     * Flushes all pending rendering to an Image object
     */
    static final void sync(Image img)
    {
        //ToolkitInvoker invoker = ToolkitInvoker.getToolkitInvoker();
        //invoker.toolkitSync(invoker.getToolkit());
    }

    /**
     * Finalizes the native peer of an interface
     */
    static final native void finalizeInterface(int handle);

    /**
     * Finalizes the native peer of an object
     * JCF: added this wrapper method so we could pass the toolkit handle to the native method.
     */
    static final void finalizeObject(int handle)
    {
        try
        {
            final int finalHandle = handle;
            executeInUIThread(
                new M3gRunnable()
            {
                void doRun()
                {
                    _finalizeObject(finalHandle);
                }
            });
        }
        catch (Exception e)
        {
            // do nothing
        }
    }

    /**
     * Finalizes the native peer of an object associated with
     * given Interface instance
     */
    static final void finalizeObject(int handle, Interface aInterface)
    {
        try
        {
            final int finalHandle = handle;
            executeInUIThread(
                new M3gRunnable()
            {
                public void doRun()
                {
                    _finalizeObject(finalHandle);
                }
            });
        }
        catch (Exception e)
        {
            // do nothing
        }
    }


    //------------------------------------------------------------------
    // Private methods
    //------------------------------------------------------------------

    /**
     * Trigger GC if minimum free memory limit has been exceeded in the native side
     */
    static final void heuristicGC()
    {
    }
    private static final native void _finalizeObject(int handle);
}