Conditional choice of classes.cldc.zip location for Nokia and SF builds - Bug 3029
/*
* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Controls how the sound is attenuated with its distance.
*
*/
#ifndef CAMMSDISTANCEATTENUATIONCONTROL_H
#define CAMMSDISTANCEATTENUATIONCONTROL_H
// INCLUDES
#include <e32base.h>
#include <DistanceAttenuationBase.h>
#include <CustomCommandUtility.h>
#include "cammsbasedistanceattenuationcontrol.h"
// CONSTANTS
_LIT(KAMMSDistanceAttenuationControl, "DistanceAttenuationControl");
// CLASS DECLARATION
/**
*
* Controls for the Distance Attenuation effect.
* This class delegates Distance Attenuation effect method calls to
* CDistanceAttenuation.
*
*
* @since 3.0
*/
NONSHARABLE_CLASS(CAMMSDistanceAttenuationControl): public CAMMSBaseDistanceAttenuationControl
{
public: // Constructors and destructor
/**
* Two-phased constructor.
* @param aPlayer Player that has this control.
*/
static CAMMSDistanceAttenuationControl* NewLC(CMMAPlayer* aPlayer);
/**
* Destructor.
*/
~CAMMSDistanceAttenuationControl();
public: // override base class functions
/**
* Sets all the 3D audio distance attenuation parameters simultaneously.
* Distances are specified in units defined by
* "GlobalManager.getUnitsPerMeter()"
*
* @param aMinDistance The minimum distance, below which the distance
* gain is clipped to its maximum value of 1.0.
* @param aMaxDistance The maximum distance, beyond which the distance
* gain does not decrease any more. The exact behaviour of the gain at
* distances beyond the maximum distance depends on the value of the
* muteAfterMax.
* @param aMuteAfterMax A boolean determining how the distance gain
* behaves at distances greater than maxDistance: true if beyond the
* maximum distance the source is silent; false if beyond the maximum
* distance the source's gain is held constant at the level at the
* maximum distance.
* @param aRolloffFactor The rolloff factor, specified in thousandths
* (1000 representing a rolloff factor of 1.0, 2000 representing 2.0 and
* 500 representing 0.5). Higher values cause the distance gain to
* attenuate more quickly.
* @return The value that was actually set.
*
* @par Leaving:
* @li \c KErrArgument - \a aMaxDistance <= \a aMinDistance,
* \a aMinDistance <= 0, \a aMaxDistance <= 0 or \a aRolloffFactor < 0
*/
void SetParametersL(
TInt aMinDistance,
TInt aMaxDistance,
TBool aMuteAfterMax,
TInt aRolloffFactor);
public: // Functions from base classes
const TDesC& ClassName() const;
/**
* Prepares the Control.
*/
void PrepareControlL();
/**
* Deallocates the Control.
*/
void DeallocateControl();
private:
/**
* C++ constructor.
* @param aPlayer Player that has this control.
*/
CAMMSDistanceAttenuationControl(CMMAPlayer* aPlayer);
private: // Data
/** Native distance attenuation */
CDistanceAttenuation* iDistanceAttenuation;
};
#endif // CAMMSDISTANCEATTENUATIONCONTROL_H