/*
* Copyright (c) 2005-2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Manipulates the equalization settings of a Player.
*
*/
// INCLUDE FILES
#include <logger.h>
#include "cammsequalizercontrol.h"
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CAMMSEqualizerControl::NewLC
// Two-phased constructor.
// -----------------------------------------------------------------------------
CAMMSEqualizerControl* CAMMSEqualizerControl::NewLC(CMMAPlayer* aPlayer)
{
CAMMSEqualizerControl* self =
new(ELeave) CAMMSEqualizerControl(aPlayer);
CleanupStack::PushL(self);
self->ConstructL();
return self;
}
// Destructor
CAMMSEqualizerControl::~CAMMSEqualizerControl()
{
LOG( EJavaAMMS, EInfo, "AMMS::CAMMSEqualizerControl::~CAMMSEqualizerControl");
// Perform DeallocateControl, if the state change has not yet performed it.
DeallocateControl();
delete iEqualizerUtility;
delete iPresetNames;
}
// -----------------------------------------------------------------------------
// CAMMSEqualizerControl::BandLevelL
// Gets the gain set for the given equalizer band.
// -----------------------------------------------------------------------------
//
TInt CAMMSEqualizerControl::BandLevelL(TInt aBand)
{
// if aBand is out of range the method must leave with KErrArgument.
if (aBand < 0 || aBand > (NumberOfBands() - 1))
{
User::Leave(KErrArgument);
}
// Returns the band level in mB for the specified band
// AudioEqualizerBase: TInt32 BandLevel( TUint8 aBand ) const;
return ((CAudioEqualizer*)iAudioEffect)->BandLevel(
(TUint8)(aBand + KAMMSBandOffset));
}
// -----------------------------------------------------------------------------
// CAMMSEqualizerControl::MaxBandLevel
// Returns the maximum band level supported.
// -----------------------------------------------------------------------------
//
TInt CAMMSEqualizerControl::MaxBandLevel()
{
// Get the dB range in mB for the equalizer.
TInt32 minLevel = 0;
TInt32 maxLevel = 0;
((CAudioEqualizer*)iAudioEffect)->DbLevelLimits(minLevel, maxLevel);
return maxLevel;
}
// -----------------------------------------------------------------------------
// CAMMSEqualizerControl::MinBandLevel
// Returns the minimum band level supported.
// -----------------------------------------------------------------------------
//
TInt CAMMSEqualizerControl::MinBandLevel()
{
// Get the dB range in mB for the equalizer.
TInt32 minLevel = 0;
TInt32 maxLevel = 0;
((CAudioEqualizer*)iAudioEffect)->DbLevelLimits(minLevel, maxLevel);
return minLevel;
}
// -----------------------------------------------------------------------------
// CAMMSEqualizerControl::BandWidth
// Returns the band width in Hz for the specified band.
// -----------------------------------------------------------------------------
//
TInt CAMMSEqualizerControl::BandWidth(TInt aBand)
{
return ((CAudioEqualizer*)iAudioEffect)->BandWidth(
(TUint8)(aBand + KAMMSBandOffset));
}
// -----------------------------------------------------------------------------
// CAMMSEqualizerControl::CenterFrequency
// Returns the center frequency in Hz for a given band.
// -----------------------------------------------------------------------------
//
TInt CAMMSEqualizerControl::CenterFrequency(TInt aBand)
{
return ((CAudioEqualizer*)iAudioEffect)->CenterFrequency(
(TUint8)(aBand + KAMMSBandOffset));
}
// -----------------------------------------------------------------------------
// CAMMSEqualizerControl::CrossoverFrequency
// Returns the cross-over frequency between the given frequency.
// -----------------------------------------------------------------------------
//
TInt CAMMSEqualizerControl::CrossoverFrequency(TInt aBand)
{
return ((CAudioEqualizer*)iAudioEffect)->CrossoverFrequency(
(TUint8)(aBand + KAMMSBandOffset));
}
// -----------------------------------------------------------------------------
// CAMMSEqualizerControl::NumberOfBands
// Gets the number of frequency bands that the equalizer supports.
// -----------------------------------------------------------------------------
//
TInt CAMMSEqualizerControl::NumberOfBands()
{
// Returns the number of equalizer bands.
// AudioEqualizerBase: TUint8 NumberOfBands() const;
return ((CAudioEqualizer*)iAudioEffect)->NumberOfBands();
}
// -----------------------------------------------------------------------------
// CAMMSEqualizerControl::SetBandLevelL
// Sets the given equalizer band to the given gain value.
// -----------------------------------------------------------------------------
//
void CAMMSEqualizerControl::SetBandLevelL(
TInt aLevel,
TInt aBand)
{
LOG2( EJavaAMMS, EInfo, "AMMS::CAMMSEqualizerControl::SetBandLevelL: level=%d, band=%d",
aLevel, aBand);
// If aBand or aLevel is out of valid range the method must leave
// with KErrArgument.
if (aBand < 0 ||
aBand > (NumberOfBands() - 1) ||
aLevel < MinBandLevel() ||
aLevel > MaxBandLevel())
{
User::Leave(KErrArgument);
}
// Sets the equalizer band level value in mB, ranging from Min to Max
((CAudioEqualizer*)iAudioEffect)->SetBandLevelL(
(TInt8)(aBand + KAMMSBandOffset), aLevel);
ApplySettingsL();
}
// -----------------------------------------------------------------------------
// CAMMSEqualizerControl::SetPresetL
// Sets the effect according to the given preset.
// -----------------------------------------------------------------------------
//
void CAMMSEqualizerControl::SetPresetL(const TDesC& aPreset)
{
LOG1( EJavaAMMS, EInfo, "AMMS::CAMMSEqualizerControl::SetPresetL \"%S\"", aPreset.Ptr());
const CDesCArray& presetNames = PresetNamesL();
TInt presetPosition = 0;
TInt findPreset = presetNames.Find(aPreset, presetPosition);
if (findPreset == 0) // Find returns zero, if a matching element is found.
{
// This supposes that the indexing of the presets starts at zero.
iEqualizerUtility->GetPresetL(presetPosition);
// Set the base class audio effect as the new CAudioEqualizer
// that is set with the previous GetPresetL method.
iAudioEffect = &(iEqualizerUtility->Equalizer());
iCurrentPreset = presetPosition;
LOG1( EJavaAMMS, EInfo, "AMMS::CAMMSEqualizerControl::SetPresetL \"%S\" GetPresetL OK",
aPreset.Ptr());
}
else
{
User::Leave(KErrArgument);
}
}
// -----------------------------------------------------------------------------
// CAMMSEqualizerControl::PresetNamesL
// Gets the available preset names.
// -----------------------------------------------------------------------------
//
const CDesCArray& CAMMSEqualizerControl::PresetNamesL()
{
// Returns an array of all preset names (pre-defined and user-defined).
// The pre-defined presets are in the beginning of the list.
TArray< TEfAudioEqualizerUtilityPreset > presetNames =
iEqualizerUtility->Presets();
// Before appending the preset names, reset the member array
iPresetNames->Reset();
for (TInt i = 0; i < presetNames.Count(); i++)
{
iPresetNames->AppendL(presetNames[ i ].iPresetName);
}
return *iPresetNames;
}
// -----------------------------------------------------------------------------
// CAMMSEqualizerControl::PresetL
// Gets the current preset.
// -----------------------------------------------------------------------------
//
const TDesC& CAMMSEqualizerControl::PresetL()
{
//if no preset is set, return null
if (iCurrentPreset < 0)
{
return KNullDesC;
}
else
{
// Retrieves a Preset with the given index from the Central Repository
// AudioEqualizerUtility.h:
// const TDesC& GetPresetL(TInt aPresetIndex)
return iEqualizerUtility->GetPresetL(iCurrentPreset);
}
}
// -----------------------------------------------------------------------------
// CAMMSEqualizerControl::SetEnabledL
// Enables/disables the effect.
// -----------------------------------------------------------------------------
//
void CAMMSEqualizerControl::SetEnabledL(TBool aEnable)
{
if (aEnable)
{
// Enable the effect
// Instead of using CAudioEffectBase: virtual void EnableL(),
// use the derived effect's (=preset's) ApplyL which calls EnableL.
LOG( EJavaAMMS, EInfo, "AMMS::CAMMSEqualizerControl::SetEnabledL(true), calling ApplyL");
iAudioEffect->ApplyL();
}
else
{
// Disable the effect
// Instead of using CAudioEffectBase: virtual void DisableL(),
// use the utility class DisableEqualizerL,
// which calls DisableL for the correct preset
LOG( EJavaAMMS, EInfo, "AMMS::CAMMSEqualizerControl::SetEnabledL(false), calling DisableEqualizerL");
iEqualizerUtility->DisableEqualizerL();
}
}
// -----------------------------------------------------------------------------
// CAMMSEqualizerControl::PrepareControlL
// Function which is called after the correct state is set in Player.
// -----------------------------------------------------------------------------
//
void CAMMSEqualizerControl::PrepareControlL()
{
// Perform the action only for the first time, skip if called afterwards
if (!iEqualizerUtility)
{
LOG( EJavaAMMS, EInfo, "AMMS::CAMMSEqualizerControl::PrepareControlL");
CCustomCommandUtility* customCommandUtility =
CreateCustomCommandUtilityL();
// Effect API takes the ownership of customCommandUtility.
iEqualizerUtility = CAudioEqualizerUtility::NewL(
customCommandUtility);
// Set the base class audio effect as CAudioEqualizer,
// even the native AudioEqualizerUtility has an empty CAudioEqualizer
iAudioEffect = &(iEqualizerUtility->Equalizer());
}
}
// -----------------------------------------------------------------------------
// CAMMSEqualizerControl::DeallocateControl
// Function which is called after the correct state is set in Player.
// -----------------------------------------------------------------------------
//
void CAMMSEqualizerControl::DeallocateControl()
{
if (iEqualizerUtility)
{
LOG( EJavaAMMS, EInfo, "AMMS::CAMMSEqualizerControl::DeallocateControlL");
// Delete the Effect API class.
TRAPD(err, iEqualizerUtility->DisableEqualizerL());
if (err != KErrNone)
{
// The only even theoritically possible error code here would be
// KErrAccessDenied which is a result from Effect API calling ApplyL
// method without having update rights, but since the Utility
// class is already created, that situation can be discarded here.
}
delete iEqualizerUtility;
iEqualizerUtility = NULL;
}
}
const TDesC& CAMMSEqualizerControl::ClassName() const
{
return KAMMSEqualizerControl;
}
// -----------------------------------------------------------------------------
// CAMMSEqualizerControl::ConstructL
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
void CAMMSEqualizerControl::ConstructL()
{
// Create array for preset names
iPresetNames = new(ELeave) CDesCArrayFlat(1);
// Set current preset to a negative value as it is not set yet
iCurrentPreset = -1;
CAMMSEffectControl::ConstructL();
}
// -----------------------------------------------------------------------------
// CAMMSEqualizerControl::CAMMSEqualizerControl
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
CAMMSEqualizerControl::CAMMSEqualizerControl(CMMAPlayer* aPlayer)
: CAMMSBaseEqualizerControl(aPlayer)
{
}
// End of File