/*
* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Manipulates the virtual orientation of the spectator.
*
*/
#ifndef CAMMSSPECTATORORIENTATIONCONTROL_H
#define CAMMSSPECTATORORIENTATIONCONTROL_H
// INCLUDES
#include <e32base.h>
#include <ListenerOrientationBase.h>
#include <CustomCommandUtility.h>
#include "cammsorientationcontrol.h"
// CONSTANTS
_LIT(KAMMSSpectatorOrientationControl, "OrientationControl");
// CLASS DECLARATION
/**
*
* Controls for the Orientation Control effect for the Spectator.
* This class delegates Orientation Control effect method calls to
* CListenerOrientation.
*
*
* @since 3.0
*/
NONSHARABLE_CLASS(CAMMSSpectatorOrientationControl): public CAMMSOrientationControl
{
public: // Constructors and destructor
/**
* Two-phased constructor.
* @param aPlayer Player that has this control.
*/
static CAMMSSpectatorOrientationControl* NewLC(CMMAPlayer* aPlayer);
/**
* Destructor.
*/
~CAMMSSpectatorOrientationControl();
public: // Functions from base classes
const TDesC& ClassName() const;
/**
* Prepares the Control.
*/
void PrepareControlL();
/**
* Deallocates the Control.
*/
void DeallocateControl();
private:
/**
* C++ constructor.
* @param aPlayer Player that has this control.
*/
CAMMSSpectatorOrientationControl(CMMAPlayer* aPlayer);
};
#endif // CAMMSSPECTATORORIENTATIONCONTROL_H