/*
* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
package javax.microedition.lcdui;
import java.util.Vector;
import java.util.Timer;
import java.util.TimerTask;
import javax.microedition.lcdui.EventDispatcher.LCDUIEvent;
import org.eclipse.ercp.swt.mobile.MobileShell;
import org.eclipse.swt.SWT;
import org.eclipse.swt.events.*;
import org.eclipse.swt.widgets.*;
import org.eclipse.swt.widgets.Display;
import org.eclipse.swt.graphics.*;
import org.eclipse.swt.internal.extension.CompositeExtension;
import org.eclipse.swt.internal.qt.graphics.WindowSurface;
/**
* The abstract <code>Canvas</code> class is designed to handle low-level
* graphical operations as well as low-level key and pointer events. Canvas is
* derived from <code>Displayable</code> so the application can switch between
* different <code>Canvases</code> together with other
* <code>Displayables</code>.
* <p>
* <b>Canvas</b> the abstract method <code>paint(Graphics g)</code> designed
* to be implemented by the developer.
*/
public abstract class Canvas extends Displayable
{
/**
* Constant for <code>UP</code> game action.
*/
public static final int UP = 1;
/**
* Constant for <code>DOWN</code> game action.
*/
public static final int DOWN = 6;
/**
* Constant for <code>LEFT</code> game action.
*/
public static final int LEFT = 2;
/**
* Constant for <code>RIGHT</code> game action.
*/
public static final int RIGHT = 5;
/**
* Constant for <code>FIRE</code> game action.
*/
public static final int FIRE = 8;
/**
* Constant for general "<code>A</code>" game action.
*/
public static final int GAME_A = 9;
/**
* Constant for general "<code>B</code>" game action.
*/
public static final int GAME_B = 10;
/**
* Constant for general "<code>C</code>" game action.
*/
public static final int GAME_C = 11;
/**
* Constant for general "<code>D</code>" game action.
*/
public static final int GAME_D = 12;
/**
* Key code for <code>0</code> key.
*/
public static final int KEY_NUM0 = 48;
/**
* Key code for <code>1</code> key.
*/
public static final int KEY_NUM1 = 49;
/**
* Key code for <code>2</code> key.
*/
public static final int KEY_NUM2 = 50;
/**
* Key code for <code>3</code> key.
*/
public static final int KEY_NUM3 = 51;
/**
* Key code for <code>4</code> key.
*/
public static final int KEY_NUM4 = 52;
/**
* Key code for <code>5</code> key.
*/
public static final int KEY_NUM5 = 53;
/**
* Key code for <code>6</code> key.
*/
public static final int KEY_NUM6 = 54;
/**
* Key code for <code>7</code> key.
*/
public static final int KEY_NUM7 = 55;
/**
* Key code for <code>8</code> key.
*/
public static final int KEY_NUM8 = 56;
/**
* Key code for <code>9</code> key.
*/
public static final int KEY_NUM9 = 57;
/**
* Key code for <code>*</code> key.
*/
public static final int KEY_STAR = 42;
/**
* Key code for <code>#</code> key.
*/
public static final int KEY_POUND = 35;
// Listeners for various events.
private org.eclipse.swt.events.PaintListener paintListener =
new CanvasShellPaintListener();
private CanvasShellMouseListener mouseListener =
new CanvasShellMouseListener();
// Canvas Graphics object passed to paint(Graphics g)
private Graphics canvasGraphics;
// Graphics command buffer for this instance
CanvasBuffer graphicsBuffer;
//On Screen Keypad
//private Composite keypadComposite;
private CanvasKeypad onScreenkeypad;
private int oskHeight;
// Vector of flags that a certain key was pressed but was not released.
// Used to implement keyRepeated since eSWT does not support
// key repeat events.
private Vector keysPressed;
private boolean suppressGameKeys;
private boolean suppressDragEvent;
private boolean cleanupNeeded;
private Object cleanupLock;
private boolean noBackground;
private int gameKeyState;
private Timer timer = new Timer();
private CanvasTimerTask timerTask;
private static final int DEFAULT_TIMEOUT = 500;
private static final int DEFAULT_TWIPS = 200;
private int pointerDownX;
private int pointerDownY;
private int twips;
private int timeout;
private boolean disableTapDetection;
private boolean repaintPending;
private int repaintX1;
private int repaintY1;
private int repaintX2;
private int repaintY2;
private Object repaintLock;
private boolean selectionKeyCompatibility;
private boolean finalMode;
/**
* Constructs <code>Canvas</code> object.
*/
public Canvas()
{
super(null);
repaintLock = new Object();
cleanupLock = new Object();
construct();
keysPressed = new Vector();
graphicsBuffer = new CanvasBuffer(this, getContentComp());
}
/* (non-Javadoc)
* @see Displayable#eswtConstructShell(int)
*/
Shell eswtConstructShell(int style)
{
return super.eswtConstructShell(style /*| SWT.RESIZE*/);
}
/* (non-Javadoc)
* @see Displayable#eswtConstructContent(int)
*/
Composite eswtConstructContent(int style)
{
// Get JAD attribute
noBackground = JadAttributeUtil.isValue(JadAttributeUtil.ATTRIB_NOKIA_UI_ENHANCEMENT,
JadAttributeUtil.VALUE_CANVAS_HAS_BACKGROUND);
if(noBackground)
{
style |= SWT.NO_BACKGROUND;
}
// Get JAD attribute for S60 Selection Key Compatibility
selectionKeyCompatibility = JadAttributeUtil.isValue(JadAttributeUtil.ATTRIB_NOKIA_MIDLET_S60_SELECTION_KEY_COMPATIBILITY,
JadAttributeUtil.VALUE_TRUE);
// Get JAD attribute for MIDlet Tap Detection
String tapAttr = JadAttributeUtil.getValue(JadAttributeUtil.ATTRIB_NOKIA_MIDLET_TAP_DETECTION_OPTIONS);
if(tapAttr != null)
{
if(tapAttr.indexOf(',') == -1)
{
setDefaultTapValues();
}
else
{
String twipString = tapAttr.substring(0, tapAttr.indexOf(',')).trim();
String timeoutString = tapAttr.substring(tapAttr.indexOf(',') + 1, tapAttr.length()).trim();
try
{
twips = Integer.parseInt(twipString);
timeout = Integer.parseInt(timeoutString);
// Check for Negative Values
if((twips < 0) && (timeout < 0))
{
setDefaultTapValues();
}
if((twips == 0) && (timeout == 0))
{
disableTapDetection = true;
}
// if any one of the value is zero, set defaults
if(!((twips != 0) && (timeout != 0)))
{
setDefaultTapValues();
}
}
catch(NumberFormatException e)
{
// Alpha Numeric Values of Timeouts and Timeout
setDefaultTapValues();
}
}
}
else
{
setDefaultTapValues();
}
Composite canvasComp = super.eswtConstructContent(style);
// Read the on screen keypad settings from the jad attribute
String oskAttr = JadAttributeUtil
.getValue(JadAttributeUtil.ATTRIB_NOKIA_MIDLET_ON_SCREEN_KEYPAD);
if(oskAttr != null
&& (!oskAttr.equalsIgnoreCase(JadAttributeUtil.VALUE_NO))
&& ((oskAttr
.equalsIgnoreCase(JadAttributeUtil.VALUE_GAMEACTIONS)) || (oskAttr
.equalsIgnoreCase(JadAttributeUtil.VALUE_NAVIGATIONKEYS))))
{
// On screen keypad is required, On devices without keyboard it can
// be either navigation keys or navigation and game keys
onScreenkeypad = new CanvasKeypad(this, canvasComp, oskAttr);
}
return canvasComp;
}
/* (non-Javadoc)
* @see Displayable#eswtHandleShowCurrentEvent()
*/
void eswtHandleShowCurrentEvent()
{
super.eswtHandleShowCurrentEvent();
getContentComp().addPaintListener(paintListener);
getContentComp().addMouseListener(mouseListener);
getContentComp().addMouseMoveListener(mouseListener);
}
/* (non-Javadoc)
* @see Displayable#eswtHandleHideCurrentEvent()
*/
void eswtHandleHideCurrentEvent()
{
super.eswtHandleHideCurrentEvent();
getContentComp().removePaintListener(paintListener);
getContentComp().removeMouseListener(mouseListener);
getContentComp().removeMouseMoveListener(mouseListener);
}
/**
* Issues the request to repaint the whole Canvas.
*/
public void repaint()
{
repaint(0, 0, getWidth(), getHeight());
}
/**
* Issues the request to repaint the specified area of the Canvas. The
* request is processed asynchronously.
*
* @param x - left bound of the rectangle to redraw.
* @param y - top bound of the rectangle to redraw.
* @param width - width of the rectangle to redraw.
* @param height - height of the rectangle to redraw.
*/
public void repaint(int x, int y, int width, int height)
{
// Paint callback event is posted without any invalid area info.
// Invalid area info is kept in the member variables. Only one event
// per Canvas is added to the queue. If there are more repaint() calls
// before the already posted event has been served those are merged
// to the invalid area in the member variables without posting a new
// event.
synchronized(repaintLock)
{
if(invalidate(x, y, width, height))
{
// Note that repaintPending doesn't mean that there's a repaint
// event in the queue. It means that the invalid area is going
// to be repainted and there's no need to add a new event.
// It's possible that the repaint event has already been
// removed from the queue but repaintPending is still true. In
// that case it's currently being processed and we can still
// add to the invalid area.
if(!repaintPending)
{
EventDispatcher eventDispatcher = EventDispatcher.instance();
LCDUIEvent event = eventDispatcher.newEvent(
LCDUIEvent.CANVAS_PAINT_MIDLET_REQUEST, this);
event.widget = getContentComp();
eventDispatcher.postEvent(event);
repaintPending = true;
}
}
}
}
/**
* Switches the Canvas between full screen and non-full screen modes.
*
* @param mode - true switches the Canvas to the full-screen mode.
*/
public void setFullScreenMode(boolean mode)
{
finalMode = mode;
ESWTUIThreadRunner.syncExec(new Runnable()
{
public void run()
{
((MobileShell) getShell()).setFullScreenMode(finalMode);
//set the CanvasKeypad to the required mode
if(onScreenkeypad != null)
{
onScreenkeypad.setFullScreenMode(finalMode);
}
}
});
}
/**
* Processes all the issued paint requests.
*/
public final void serviceRepaints()
{
EventDispatcher.instance().serviceRepaints(this);
}
/**
* Checks if the Canvas supports pointer dragging events.
*
* @return true if the Canvas supports pointer dragging, false otherwise.
*/
public boolean hasPointerMotionEvents()
{
return true;
}
/**
* Checks if the Canvas supports pointer events.
*
* @return true if the Canvas supports pointer events, false otherwise.
*/
public boolean hasPointerEvents()
{
return true;
}
/**
* Is the Canvas double buffered.
*
* @return true if the Canvas is double buffered, false otherwise.
*/
public boolean isDoubleBuffered()
{
return true;
}
/**
* Queries if the Canvas supports key repeat events.
*
* @return true if Canvas supports key repeat events, false otherwise.
*/
public boolean hasRepeatEvents()
{
return true;
}
/**
* Returns game action for a specified key code.
*
* @param keyCode Key code to map to game action.
* @return Game action for a a specified key code or
* IllegalArgumentException.
*/
public int getGameAction(int keyCode)
{
return KeyTable.getGameAction(keyCode);
}
/**
* Returns the key code specific for a certain game action.
*
* @param gameAction - game action to be mapped to the key code.
* @return Key code that is mapped to the specified game action.
*/
public int getKeyCode(int gameAction)
{
return KeyTable.getKeyCode(gameAction);
}
/**
* Returns the key name specific for a certain key code.
*
* @param keyCode - key name to get the name of.
* @return String that contains textual name of the key specified by the key
* code.
*/
public String getKeyName(int keyCode)
{
return KeyTable.getKeyName(keyCode);
}
/**
* Gets height.
*
* @return Height of the Displayable in pixels.
*/
public int getHeight()
{
ESWTUIThreadRunner.syncExec(new Runnable()
{
public void run()
{
if(onScreenkeypad != null)
{
oskHeight = onScreenkeypad.getHeight();
}
}
});
return (super.getHeight() - oskHeight);
}
/**
* Callback to be implemented by the application to render the
* <code>Canvas</code>. The clip region of <code>Graphics</code> object
* specifies the area that needs to be updated. All the region has to be
* updated in <code>paint()</code> method.
* <p>
* Application should not take into account the source where the
* <code>paint()</code> request came from.
* <p>
* Any interaction with Graphics object outside of <code>paint()</code>
* method is undefined.
* <p>
* The application should never call <code>paint()</code> explicitly, it is
* called by the framework.
*
* @param g - the <code>Graphics</code> object to be used for graphical
* operations on the <code>Canvas.</code>
*/
protected abstract void paint(Graphics g);
/**
* Callback to signal a key press.
*
* @param keyCode - key code of the key pressed.
*/
protected void keyPressed(int keyCode)
{
}
/**
* Callback to signal a key release.
*
* @param keyCode - key code of the key released.
*/
protected void keyReleased(int keyCode)
{
}
/**
* Callback to signal a key repeat. Happens when the key is pressed down for
* a long time.
*
* @param keyCode - key code of the key repeated.
*/
protected void keyRepeated(int keyCode)
{
}
/**
* Callback to signal pointer press event.
*
* @param x - X-coordinate of the tap point.
* @param y - Y-coordinate of the tap point.
*/
protected void pointerPressed(int x, int y)
{
}
/**
* Callback to signal pointer release event.
*
* @param x - X-coordinate of the pointer release point.
* @param y - Y-coordinate of the pointer release point.
*/
protected void pointerReleased(int x, int y)
{
}
/**
* Callback to signal pointer drag event.
*
* @param x - X-coordinate of the pointer drag point.
* @param y - Y-coordinate of the pointer drag point.
*/
protected void pointerDragged(int x, int y)
{
}
/**
* Callback similar to the one in <code>Displayable</code>. Additional
* case for <code>sizeChanged</code> to be called in <code>Canvas</code>
* is switching between full-screen mode by calling
* <code>setFullScreenMode()</code>.
*/
protected void sizeChanged(int w, int h)
{
}
/**
* showNotify() is the callback called before the Canvas is shown on the
* screen.
*/
protected void showNotify()
{
}
/**
* hideNotify() is the callback called after the Canvas is removed from the
* screen.
*/
protected void hideNotify()
{
}
/**
* Init GameCanvas frame buffer.
*
* @param supressKeys suppress game keys
* @return frame buffer
*/
final void initGameCanvas(boolean suppressKeys)
{
this.suppressGameKeys = suppressKeys;
}
/**
* Get game canvas frame buffer graphics.
*/
final Graphics getGameBufferGraphics()
{
return graphicsBuffer.getGraphics();
}
CanvasKeypad getCanvasKeypad()
{
return onScreenkeypad;
}
boolean IsFullScreenMode()
{
return finalMode;
}
/**
* Return game key states for GameCanvas.
*
* @return game key states.
*/
final int getGameKeyStates()
{
int ret = gameKeyState;
gameKeyState = 0;
return ret;
}
void renderGraphics(final Graphics g)
{
// Implementation missing. GameCanvas.paint() should by default render
// the the off-screen buffer at (0,0). Rendering of the buffer must be
// subject to the clip region and origin translation of the Graphics
// object.
}
/**
* Flushes the frameBuffer to the display.
*
* @param x
* @param y
* @param width
* @param height
*/
void flushGameBuffer(final int x, final int y, final int width,
final int height)
{
synchronized(graphicsBuffer)
{
flushGraphicsBuffer(x, y, width, height);
}
}
/**
* Called by ShellListener when shell gets activated.
*/
void handleShellActivatedEvent()
{
super.handleShellActivatedEvent();
// reset the game key state
gameKeyState = 0;
synchronized(cleanupLock)
{
cleanupNeeded = true;
}
LCDUIEvent event = EventDispatcher.instance().newEvent(LCDUIEvent.CANVAS_SHOWNOTIFY, this);
EventDispatcher.instance().postEvent(event);
}
/**
* Called by ShellListener when shell gets de-activated.
*/
void handleShellDeActivatedEvent()
{
super.handleShellDeActivatedEvent();
LCDUIEvent event = EventDispatcher.instance().newEvent(LCDUIEvent.CANVAS_HIDENOTIFY, this);
EventDispatcher.instance().postEvent(event);
}
/*
* UI thread calls
*/
void eswtHandleResizeEvent(int width, int height)
{
super.eswtHandleResizeEvent(width, height);
// update new bounds to graphicsBuffer
synchronized(graphicsBuffer)
{
graphicsBuffer.setControlBounds(getContentComp());
}
synchronized(cleanupLock)
{
cleanupNeeded = true;
}
}
/*
* UI thread calls
*/
void eswtHandleEvent(Event e)
{
super.eswtHandleEvent(e);
if(e.type == SWT.KeyDown)
{
doKeyPressed(e.keyCode);
}
else if(e.type == SWT.KeyUp)
{
doKeyReleased(e.keyCode);
}
}
/*
* UI thread calls. Paint listener of the eSWT widget.
*/
class CanvasShellPaintListener implements PaintListener
{
public void paintControl(PaintEvent pe)
{
// Native toolkit is requesting an update of an area that has
// become invalid. Can't do anything here because the contents
// need to be queried from the MIDlet in another thread by
// a paint callback. For this a paint callback event is posted.
// For a moment the native toolkit thinks that the area has
// been validated when in truth it will be painted later after
// the paint callback has been executed.
EventDispatcher eventDispatcher = EventDispatcher.instance();
LCDUIEvent event = eventDispatcher.newEvent(
LCDUIEvent.CANVAS_PAINT_NATIVE_REQUEST,
javax.microedition.lcdui.Canvas.this);
event.x = pe.x;
event.y = pe.y;
event.width = pe.width;
event.height = pe.height;
event.widget = pe.widget;
eventDispatcher.postEvent(event);
}
}
/*
* Dispatcher thread or the serviceRepaints()-thread calls.
*/
final void doCallback(LCDUIEvent event)
{
switch(event.type)
{
case LCDUIEvent.CANVAS_PAINT_MIDLET_REQUEST: // fall through
case LCDUIEvent.CANVAS_PAINT_NATIVE_REQUEST:
doPaintCallback(event);
break;
case LCDUIEvent.CANVAS_HIDENOTIFY:
hideNotify();
break;
case LCDUIEvent.CANVAS_KEYPRESSED:
keyPressed(event.keyCode);
break;
case LCDUIEvent.CANVAS_KEYREPEATED:
keyRepeated(event.keyCode);
break;
case LCDUIEvent.CANVAS_KEYRELEASED:
keyReleased(event.keyCode);
break;
case LCDUIEvent.CANVAS_POINTERDRAGGED:
pointerDragged(event.x, event.y);
break;
case LCDUIEvent.CANVAS_POINTERPRESSED:
pointerPressed(event.x, event.y);
break;
case LCDUIEvent.CANVAS_POINTERRELEASED:
pointerReleased(event.x, event.y);
break;
case LCDUIEvent.CANVAS_SHOWNOTIFY:
showNotify();
break;
default:
super.doCallback(event);
break;
}
}
/*
* Dispatcher thread or the serviceRepaints()-thread calls.
*/
private final void doPaintCallback(final LCDUIEvent event)
{
// Decide the area going to be painted by the callback.
final int redrawNowX;
final int redrawNowY;
final int redrawNowW;
final int redrawNowH;
// Before this thread obtains the repaintLock any repaint() calls
// will still be adding to the invalid area that is going to be
// painted by this callback.
synchronized(repaintLock)
{
if(event.type == LCDUIEvent.CANVAS_PAINT_NATIVE_REQUEST)
{
// Merge with possibly existing repaint() requests
invalidate(event.x, event.y, event.width, event.height);
}
else
{
// Need to add a new event to the queue in subsequent repaint()
// calls.
repaintPending = false;
}
// Store the current area to be painted
redrawNowX = repaintX1;
redrawNowY = repaintY1;
redrawNowW = repaintX2-repaintX1;
redrawNowH = repaintY2-repaintY1;
// After releasing the lock the repaint() calls will start with
// new invalid area.
repaintX1 = repaintX2 = repaintY1 = repaintY2 = 0;
// Don't do the callback if there's nothing to paint
if(!((redrawNowW > 0) && (redrawNowH > 0)))
{
return;
}
}
// Create instance of Graphics if not created yet
if(canvasGraphics == null)
{
canvasGraphics = graphicsBuffer.getGraphics();
}
// Clean the background if dirty, buffer the operations.
synchronized(cleanupLock)
{
if(cleanupNeeded && noBackground)
{
// UI thread can change the contentArea object reference at
// any time. Store the object reference locally to ensure it
// points to the same rectangle all the time.
Rectangle contentArea = getContentArea();
canvasGraphics.setClip(contentArea.x, contentArea.y,
contentArea.width, contentArea.height);
canvasGraphics.cleanBackground(contentArea);
cleanupNeeded = false;
}
}
// Clip must define the invalid area
canvasGraphics.setClip(redrawNowX, redrawNowY, redrawNowW, redrawNowH);
// The callback
paint(canvasGraphics);
// Flush drawn graphics to display
synchronized(graphicsBuffer)
{
flushGraphicsBuffer(redrawNowX, redrawNowY, redrawNowW, redrawNowH);
}
}
private void flushGraphicsBuffer(final int redrawNowX, final int redrawNowY, final int redrawNowW, final int redrawNowH)
{
ESWTUIThreadRunner.safeSyncExec(new Runnable()
{
public void run()
{
graphicsBuffer.setupWindowSurface();
Rectangle rect = graphicsBuffer.toWindowCoordinates(redrawNowX, redrawNowY, redrawNowW, redrawNowH);
graphicsBuffer.windowSurface.beginPaint(rect.x, rect.y, rect.width, rect.height);
graphicsBuffer.sync();
graphicsBuffer.windowSurface.endPaint();
graphicsBuffer.windowSurface.flush();
}
});
}
/*
* UI thread calls to flush the command buffer of a graphics context.
*/
private final void doBufferFlush(PaintEvent event, Graphics graphics)
{
// event.gc.getGCData().internalGc.render(graphics.getCommandBuffer());
}
/*
* UI thread calls.
*/
void doKeyPressed(int keyCode)
{
Logger.method(this, "doKeyPressed", String.valueOf(keyCode));
boolean sendCallback = false;
if(!(updateGameKeyState(keyCode, true) && suppressGameKeys))
{
if((selectionKeyCompatibility == true) && (keyCode == -5))
{
if(finalMode == true)
{
if(!((getNumCommands() > 0) && hasCommandListener()))
{
sendCallback = true;
}
else
{
sendCallback = false;
}
}
else
{
sendCallback = true;
}
}
else if((selectionKeyCompatibility == false) && (keyCode == -5))
{
sendCallback = false;
}
else
{
sendCallback = true;
}
}
else
{
sendCallback = false;
}
if(sendCallback == true)
{
LCDUIEvent event;
if(keysPressed.contains(new Integer(keyCode)))
{
event = EventDispatcher.instance().newEvent(LCDUIEvent.CANVAS_KEYREPEATED, this);
}
else
{
event = EventDispatcher.instance().newEvent(LCDUIEvent.CANVAS_KEYPRESSED, this);
}
event.keyCode = keyCode;
EventDispatcher.instance().postEvent(event);
}
}
/*
* UI thread calls.
*/
void doKeyReleased(int keyCode)
{
Logger.method(this, "doKeyReleased", String.valueOf(keyCode));
boolean sendCallback = false;
if(!(updateGameKeyState(keyCode, true) && suppressGameKeys))
{
if((selectionKeyCompatibility == true) && (keyCode == -5))
{
if(finalMode == true)
{
if(!((getNumCommands() > 0) && hasCommandListener()))
{
sendCallback = true;
}
else
{
sendCallback = false;
}
}
else
{
sendCallback = true;
}
}
else if((selectionKeyCompatibility == false) && (keyCode == -5))
{
sendCallback = false;
}
else
{
sendCallback = true;
}
}
else
{
sendCallback = false;
}
if(sendCallback == true)
{
LCDUIEvent event = EventDispatcher.instance().newEvent(LCDUIEvent.CANVAS_KEYRELEASED, this);
event.keyCode = keyCode;
EventDispatcher.instance().postEvent(event);
}
}
/**
* Updates game key states and returns if the key was a game key.
*/
private boolean updateGameKeyState(int keyCode, boolean addKeyState)
{
// Ignore key repeat events
if(ESWTUIThreadRunner.getKeyRepeatCount() > 1)
{
return true;
}
try
{
int gameAction = KeyTable.getGameAction(keyCode);
if(addKeyState)
{
// set bitfield
gameKeyState |= (1 << gameAction);
}
return true;
}
catch(IllegalArgumentException iae)
{
return false;
}
}
private void setDefaultTapValues()
{
twips = DEFAULT_TWIPS;
timeout = DEFAULT_TIMEOUT;
}
class CanvasShellMouseListener implements
org.eclipse.swt.events.MouseListener,
org.eclipse.swt.events.MouseMoveListener
{
public void mouseDoubleClick(MouseEvent arg0)
{
}
public void mouseDown(MouseEvent event)
{
LCDUIEvent e = EventDispatcher.instance().newEvent(LCDUIEvent.CANVAS_POINTERPRESSED,
javax.microedition.lcdui.Canvas.this);
e.x = event.x;
e.y = event.y;
EventDispatcher.instance().postEvent(e);
if(!disableTapDetection)
{
// Supress Drag events
suppressDragEvent = true;
pointerDownX = event.x;
pointerDownY = event.y;
// Create and Schedule Timer
timerTask = new CanvasTimerTask();
timer.schedule(timerTask, timeout);
}
}
public void mouseUp(MouseEvent event)
{
int pointerUpX = event.x;
int pointerUpY = event.y;
if(!disableTapDetection)
{
if(timerTask != null)
{
timerTask.cancel();
timerTask = null;
}
// If Timer not expired and Mouseup is withing rectangle assign
// PointercDown to Pinter Up
if(suppressDragEvent && checkWithinRect(event.x, event.y))
{
pointerUpX = pointerDownX;
pointerUpY = pointerDownY;
suppressDragEvent = false;
}
}
LCDUIEvent e = EventDispatcher.instance().newEvent(LCDUIEvent.CANVAS_POINTERRELEASED,
javax.microedition.lcdui.Canvas.this);
e.x = pointerUpX;
e.y = pointerUpY;
EventDispatcher.instance().postEvent(e);
}
public void mouseMove(MouseEvent event)
{
// Check for timeout expiration and if PointerUp falls outside the rectangle
if(disableTapDetection || (!suppressDragEvent) || !checkWithinRect(event.x, event.y))
{
LCDUIEvent e = EventDispatcher.instance().newEvent(LCDUIEvent.CANVAS_POINTERDRAGGED,
javax.microedition.lcdui.Canvas.this);
e.x = event.x;
e.y = event.y;
EventDispatcher.instance().postEvent(e);
}
}
boolean checkWithinRect(int x, int y)
{
// Get pixel per inch
Point P = Display.getCurrent().getDPI();
float xPxielwidth = (twips * P.x) / 1440;
float yPixelHeight = (twips * P.y) / 1440;
int RightX = pointerDownX + (int) xPxielwidth;
// If the rectange width falls outside the canvas area
if(RightX > getWidth())
{
RightX = getWidth();
}
int LeftX = pointerDownX - (int) xPxielwidth;
// If the rectange width falls outside the canvas area
if(LeftX < 0)
LeftX = 0;
int TopY = pointerDownY - (int) yPixelHeight;
// If the rectange height falls outside the canvas area
if(TopY < 0)
TopY = 0;
int DownY = pointerDownY + (int) yPixelHeight;
// If the rectange heightfalls outside the canvas area.
if(DownY > getHeight())
DownY = getHeight();
// Find the PointerUp is within rectange
if((x >= LeftX) && (x <= RightX))
{
if((y >= TopY) && (y <= DownY))
{
return true;
}
}
return false;
}
}
private boolean invalidate(int x, int y, int width, int height)
{
// Regularize bounds
final int x1 = x;
final int y1 = y;
final int x2 = x + width;
final int y2 = y + height;
// Union the current and new damaged rects
final boolean valid = ((repaintX2 - repaintX1) <= 0) && ((repaintY2 - repaintY1) <= 0);
if(!valid)
{
repaintX1 = Math.min(repaintX1, x1);
repaintY1 = Math.min(repaintY1, y1);
repaintX2 = Math.max(repaintX2, x2);
repaintY2 = Math.max(repaintY2, y2);
}
else
{
repaintX1 = x1;
repaintY1 = y1;
repaintX2 = x2;
repaintY2 = y2;
}
// UI thread can change the the contentArea object reference at
// any time. Store the object reference locally to ensure it
// points to the same rectangle all the time.
Rectangle contentArea = getContentArea();
if(contentArea == null) return valid;
final int w = contentArea.width;
final int h = contentArea.height;
// Clip to bounds
repaintX1 = repaintX1 > 0 ? repaintX1 : 0;
repaintY1 = repaintY1 > 0 ? repaintY1 : 0;
repaintX2 = repaintX2 < w ? repaintX2 : w;
repaintY2 = repaintY2 < h ? repaintY2 : h;
return valid;
}
/**
* Disposes this instance
* Called when finalizer is destroying this instance.
*/
void dispose()
{
super.dispose();
ESWTUIThreadRunner.safeSyncExec(new Runnable()
{
public void run()
{
if(graphicsBuffer != null)
{
graphicsBuffer.dispose();
graphicsBuffer = null;
}
}
});
}
class CanvasTimerTask extends TimerTask
{
public void run()
{
suppressDragEvent = false;
}
}
}