/*
* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Group for reverb controls
*
*/
#ifndef CAMMSAUDIOVIRTUALIZERCONTROLGROUP_H
#define CAMMSAUDIOVIRTUALIZERCONTROLGROUP_H
// INCLUDES
#include <e32base.h>
#include "cammseffectcontrolgroup.h"
// CONSTANTS
_LIT(KAMMSAudioVirtualizerControlClassName,
".amms.control.audioeffect.AudioVirtualizerControl");
// FORWARD DECLARATIONS
class CAMMSAudioVirtualizerControl;
class CStereoWideningUtility;
// CLASS DECLARATION
/**
* Group for audio virtualizer controls
*
* @since 3.0
*/
NONSHARABLE_CLASS(CAMMSAudioVirtualizerControlGroup):
public CAMMSEffectControlGroup
{
public: // Constructors and destructor
/**
* Two-phased constructor.
*/
static CAMMSAudioVirtualizerControlGroup* NewLC();
/**
* destructor
*/
~CAMMSAudioVirtualizerControlGroup();
public: // Functions from base classes
/**
* Returns class name that identifies this control group.
*
* @return Control group name.
*/
const TDesC16& ClassName();
protected: // Functions from base classes
/**
* Called by when a new player is added
*
* @param aPlayer The player being added
* @param aControl The player's control relevant to this group
*/
void NotifyPlayerAddedL(CMMAPlayer *aPlayer, CMMAControl* aControl);
/**
* Called when the current preset changes
*/
void PresetChangedL();
/**
* Finish initialization (after the 1st player is added)
*/
void InitializeL();
/**
* Creates utilities that can be used to obtain preset names
* and preset data (needed when the group has no controls).
* Does nothing if the utility already exists.
*/
void PrepareEmptyGroupUtilitiesL();
/**
* Deletes utilities that are used to obtain preset names
* and preset data (needed when the group has no controls).
* Does nothing if the utilities have already been deleted.
*/
void DeleteEmptyGroupUtilities();
/**
* Gets list of preset names available.
* @param aPresetNames Returned preset names
*/
void GetPresetNamesL(CDesCArray& aPresetNames);
private:
/**
* C++ default constructor.
*/
CAMMSAudioVirtualizerControlGroup();
/**
* Symbian 2nd phase constructor.
*/
void ConstructL();
private: // data
// Needed to get preset names when the group has no controls.
CStereoWideningUtility* iEmptyStereoWideningUtility; // Owned.
};
#endif // CAMMSAUDIOVIRTUALIZERCONTROLGROUP_H