diff -r f5050f1da672 -r 04becd199f91 javauis/amms_akn/mmacontrol/inc/cammsprioritycontrol.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/javauis/amms_akn/mmacontrol/inc/cammsprioritycontrol.h Tue Apr 27 16:30:29 2010 +0300 @@ -0,0 +1,113 @@ +/* +* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies). +* All rights reserved. +* This component and the accompanying materials are made available +* under the terms of "Eclipse Public License v1.0" +* which accompanies this distribution, and is available +* at the URL "http://www.eclipse.org/legal/epl-v10.html". +* +* Initial Contributors: +* Nokia Corporation - initial contribution. +* +* Contributors: +* +* Description: Manipulates the priority of a Player. +* +*/ + + +#ifndef CAMMSPRIORITYCONTROL_H +#define CAMMSPRIORITYCONTROL_H + +// INCLUDES +#include "cammscontrol.h" +#include + +// CONSTANTS +_LIT(KAMMSPriorityControl, "PriorityControl"); + +// CLASS DECLARATION + +/** +* +* Controls for the priority. +* This class delegates priority setting calls to RMMFController. +* +* +* @since 3.0 +*/ +NONSHARABLE_CLASS(CAMMSPriorityControl) + : public CAMMSControl, public MMMAPlayerStateListener +{ +public: // Constructors and destructor + + /** + * Two-phased constructor. + * @param aPlayer Player that has this control. + */ + static CAMMSPriorityControl* NewLC(CMMAPlayer* aPlayer); + + /** + * Destructor. + */ + ~CAMMSPriorityControl(); + +public: // New functions + + /** + * Sets the priority. + * + * @param aPriority The new priority to be set. + */ + void SetPriorityL(TInt aPriority); + + /** + * Gets the priority. + * + * @return The set priority. + */ + TInt Priority(); + +public: // From MMMAPlayerStateListener + + void StateChanged(TInt aState); + +public: // Functions from base classes + + const TDesC& ClassName() const; + +protected: // New functions + + /** + * Scales the given AMMS priority to MMF priority + * and sets it to MMF if the priority has changed. + * @param aAmmsPriority AMMS priority to be set. + */ + void SetPriorityToMmfL(TInt aAmmsPriority); + +private: + /** + * C++ constructor. + * @param aPlayer Player that has this control. + */ + CAMMSPriorityControl(CMMAPlayer* aPlayer); + + /** + * Symbian 2nd phase constructor. + */ + void ConstructL(); + +private: // data + + // Priority cannot be set if player is REALIZED. The priority is set + // when the player is prefetched. + + TInt iVisiblePriority; // Priority visible in AMMS. + + TInt iActualPriority; // Priority set in MMF. + +}; + +#endif // CAMMSPRIORITYCONTROL_H + +