--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/eventsui/eventsengine/src/evtaction.cpp Tue Feb 02 00:16:03 2010 +0200
@@ -0,0 +1,175 @@
+/*
+* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Class for the Location Events Action.
+*
+*/
+
+
+// System Includesc
+#include <s32mem.h>
+
+// User Includes
+#include "evtaction.h"
+#include "evtdebug.h"
+
+// ================ Member funtions for CEvtAction class ======================
+
+// ---------------------------------------------------------------------------
+// CEvtAction::CEvtAction
+// ---------------------------------------------------------------------------
+//
+EXPORT_C CEvtAction::CEvtAction():iId(0),
+ iType( EAlarm )
+ {
+ }
+
+// ---------------------------------------------------------------------------
+// CEvtAction::~CEvtAction
+// ---------------------------------------------------------------------------
+//
+EXPORT_C CEvtAction::~CEvtAction()
+ {
+ delete iActionString;
+
+ }
+
+// ---------------------------------------------------------------------------
+// CEvtAction::NewL
+// ---------------------------------------------------------------------------
+//
+EXPORT_C CEvtAction* CEvtAction::NewL()
+ {
+ CEvtAction* self = NewLC( );
+ CleanupStack::Pop( self );
+ return self;
+ }
+
+// ---------------------------------------------------------------------------
+// CEvtAction::NewLC
+// ---------------------------------------------------------------------------
+//
+EXPORT_C CEvtAction* CEvtAction::NewLC()
+ {
+ CEvtAction* self = new ( ELeave )CEvtAction( );
+ CleanupStack::PushL( self );
+ self->ConstructL( );
+ return self;
+ }
+
+// ---------------------------------------------------------------------------
+// CEvtAction::ConstructL
+// ---------------------------------------------------------------------------
+//
+EXPORT_C void CEvtAction::ConstructL()
+ {
+ // Allocate the Null string by default
+ iActionString = KNullDesC().AllocL();
+ }
+
+// ---------------------------------------------------------------------------
+// CEvtAction::Id
+// ---------------------------------------------------------------------------
+//
+TInt64 CEvtAction::Id() const
+ {
+ return iId;
+ }
+
+// ---------------------------------------------------------------------------
+// CEvtAction::SetId
+// ---------------------------------------------------------------------------
+//
+void CEvtAction::SetId( const TInt64 aId )
+ {
+ iId = aId;
+ }
+
+// ---------------------------------------------------------------------------
+// CEvtAction::EvtId
+// ---------------------------------------------------------------------------
+//
+TEvtEventId CEvtAction::EvtId() const
+ {
+ return iEvtId;
+ }
+
+// ---------------------------------------------------------------------------
+// CEvtAction::SetEvtId
+// ---------------------------------------------------------------------------
+//
+void CEvtAction::SetEvtId( const TEvtEventId aEvtId )
+ {
+ iEvtId = aEvtId;
+ }
+
+// ---------------------------------------------------------------------------
+// CEvtAction::Action
+// ---------------------------------------------------------------------------
+//
+TPtrC CEvtAction::Action() const
+ {
+ return iActionString->Des();
+ }
+
+// ---------------------------------------------------------------------------
+// CEvtAction::SetActionL
+// ---------------------------------------------------------------------------
+//
+void CEvtAction::SetActionL( const TDesC& aAction )
+ {
+ delete iActionString;
+ iActionString = NULL;
+ iActionString = aAction.AllocL();
+
+ // return, if the String length is 0.
+ // Since we can not retrieve type of Action
+ if( 0 == iActionString->Length() )
+ return;
+
+ // Retrieve action type
+ CBufFlat* lengthBuf = CBufFlat::NewL( iActionString->Length() );
+ CleanupStack::PushL( lengthBuf );
+ lengthBuf->InsertL( 0, iActionString->Ptr(), iActionString->Length() );
+
+ // Create a stream to buffer
+ RBufReadStream writeStream( *lengthBuf, 0 );
+ CleanupClosePushL( writeStream );
+
+ // Extract action type info
+ iType = static_cast<TEvtActionType>( writeStream.ReadInt8L() );
+
+ CleanupStack::PopAndDestroy(); // writeStream
+ CleanupStack::PopAndDestroy( lengthBuf ); // lengthBuf
+
+ }
+
+// ---------------------------------------------------------------------------
+// CEvtAction::Type
+// ---------------------------------------------------------------------------
+//
+EXPORT_C TEvtActionType CEvtAction::Type() const
+ {
+ return iType;
+ }
+
+// ---------------------------------------------------------------------------
+// CEvtAction::SetType
+// ---------------------------------------------------------------------------
+//
+void CEvtAction::SetType( const TEvtActionType aType )
+ {
+ iType = aType;
+ }
+
+// End of File