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1 /* |
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2 * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: MuiuDynamicSettingsItemFinder.cpp |
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15 * |
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16 */ |
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17 |
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18 |
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19 |
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20 // INCLUDE FILES |
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21 #include <e32base.h> |
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22 #include "MuiuDynamicSettingsArray.hrh" |
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23 #include "MuiuDynamicSettingsArray.h" |
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24 |
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25 #include "MuiuDynamicSettingsItemFinder.h" |
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26 |
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27 |
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28 // EXTERNAL DATA STRUCTURES |
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29 // EXTERNAL FUNCTION PROTOTYPES |
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30 // CONSTANTS |
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31 // MACROS |
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32 // LOCAL CONSTANTS AND MACROS |
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33 // MODULE DATA STRUCTURES |
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34 // LOCAL FUNCTION PROTOTYPES |
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35 // FORWARD DECLARATIONS |
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36 |
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37 // ============================ MEMBER FUNCTIONS =============================== |
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38 |
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39 // ---------------------------------------------------------------------------- |
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40 // CMuiuDynamicSettingsItemFinder::CMuiuDynamicSettingsItemFinder() |
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41 // ---------------------------------------------------------------------------- |
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42 CMuiuDynamicSettingsItemFinder::CMuiuDynamicSettingsItemFinder( |
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43 MMuiuDynamicSettingsItemFinderInterface& aObserver ) |
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44 : |
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45 iObserver( aObserver ), |
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46 iSubArrays( NULL ), |
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47 iTempItem( NULL ), |
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48 iSearchItem( 0 ), |
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49 iCurrentItem( 0 ), |
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50 iFinderArray( NULL ) |
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51 { |
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52 } |
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53 |
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54 // ---------------------------------------------------------------------------- |
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55 // CMuiuDynamicSettingsItemFinder::ConstructL() |
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56 // ---------------------------------------------------------------------------- |
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57 // |
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58 void CMuiuDynamicSettingsItemFinder::ConstructL() |
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59 { |
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60 } |
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61 |
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62 // ---------------------------------------------------------------------------- |
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63 // CMuiuDynamicSettingsItemFinder::~CMuiuDynamicSettingsItemFinder() |
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64 // ---------------------------------------------------------------------------- |
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65 // |
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66 CMuiuDynamicSettingsItemFinder::~CMuiuDynamicSettingsItemFinder() |
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67 { |
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68 // Shouldn't exist but remove anyway |
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69 if ( iSubArrays ) |
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70 { |
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71 iSubArrays->Reset(); |
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72 } |
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73 |
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74 delete iSubArrays; |
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75 iSubArrays = NULL; |
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76 |
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77 iTempItem = NULL; |
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78 |
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79 // Clean and remove the array |
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80 if ( iFinderArray ) |
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81 { |
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82 iFinderArray->Reset(); |
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83 } |
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84 |
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85 delete iFinderArray; |
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86 iFinderArray = NULL; |
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87 } |
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88 |
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89 // ---------------------------------------------------------------------------- |
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90 // CMuiuDynamicSettingsItemFinder::NewL() |
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91 // ---------------------------------------------------------------------------- |
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92 // |
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93 CMuiuDynamicSettingsItemFinder* CMuiuDynamicSettingsItemFinder::NewL( |
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94 MMuiuDynamicSettingsItemFinderInterface& aObserver ) |
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95 { |
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96 CMuiuDynamicSettingsItemFinder* self = NewLC( aObserver ); |
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97 CleanupStack::Pop( self ); |
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98 |
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99 return self; |
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100 } |
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101 |
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102 // ---------------------------------------------------------------------------- |
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103 // CMuiuDynamicSettingsItemFinder::NewLC() |
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104 // ---------------------------------------------------------------------------- |
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105 // |
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106 CMuiuDynamicSettingsItemFinder* CMuiuDynamicSettingsItemFinder::NewLC( |
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107 MMuiuDynamicSettingsItemFinderInterface& aObserver ) |
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108 { |
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109 CMuiuDynamicSettingsItemFinder* self = |
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110 new ( ELeave ) CMuiuDynamicSettingsItemFinder( aObserver ); |
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111 |
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112 CleanupStack::PushL( self ); |
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113 self->ConstructL(); |
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114 |
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115 return self; |
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116 } |
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117 |
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118 |
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119 // ---------------------------------------------------------------------------- |
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120 // CMuiuDynamicSettingsItemFinder::SetSearchFlags() |
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121 // ---------------------------------------------------------------------------- |
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122 // |
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123 void CMuiuDynamicSettingsItemFinder::SetSearchFlags( |
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124 const TMuiuFlags& aSearchFlags ) |
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125 { |
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126 iSearchFlags = aSearchFlags; |
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127 } |
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128 |
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129 |
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130 // ---------------------------------------------------------------------------- |
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131 // CMuiuDynamicSettingsItemFinder::SearchFlags() |
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132 // ---------------------------------------------------------------------------- |
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133 // |
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134 TMuiuFlags CMuiuDynamicSettingsItemFinder::SearchFlags() const |
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135 { |
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136 return iSearchFlags; |
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137 } |
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138 |
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139 // ---------------------------------------------------------------------------- |
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140 // CMuiuDynamicSettingsItemFinder::StartSearchL() |
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141 // ---------------------------------------------------------------------------- |
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142 // |
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143 void CMuiuDynamicSettingsItemFinder::StartSearchL( |
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144 CMuiuDynSetItemArray& aItemArray, |
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145 const TUid& aId ) |
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146 { |
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147 InitializeSearchL( KErrUnknown ); |
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148 SearchIdFromTreeL( aItemArray, aId ); |
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149 FinalizeSearchL(); |
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150 } |
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151 |
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152 // ---------------------------------------------------------------------------- |
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153 // CMuiuDynamicSettingsItemFinder::StartSearchL() |
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154 // ---------------------------------------------------------------------------- |
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155 // |
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156 void CMuiuDynamicSettingsItemFinder::StartSearchL( |
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157 CMuiuDynSetItemArray& aItemArray, |
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158 const TInt aNth ) |
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159 { |
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160 InitializeSearchL( aNth ); |
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161 SearchIndexFromTreeL( aItemArray ); |
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162 FinalizeSearchL(); |
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163 } |
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164 |
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165 // ---------------------------------------------------------------------------- |
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166 // CMuiuDynamicSettingsItemFinder::InitializeSearchL() |
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167 // ---------------------------------------------------------------------------- |
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168 // |
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169 void CMuiuDynamicSettingsItemFinder::InitializeSearchL( |
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170 const TInt aItem ) |
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171 { |
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172 iSearchItem = aItem; |
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173 iTempItem = NULL; |
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174 |
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175 // Clear flags |
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176 iSearchFlags.ClearFlag( EFinderItemFound ); |
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177 iSearchFlags.ClearFlag( EFinderItemFindError ); |
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178 iSearchFlags.ClearFlag( EFinderExit ); |
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179 |
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180 iSubArrays = |
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181 new ( ELeave ) CMuiuDynSetItemArray( KMuiuDynArrayGranularity ); |
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182 |
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183 // Create arrays |
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184 if ( !iFinderArray ) |
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185 { |
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186 iFinderArray = |
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187 new ( ELeave ) CMuiuDynFinderItemArray( KMuiuDynArrayGranularity ); |
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188 } |
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189 // Clean and remove the array |
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190 else if ( !iSearchFlags.Flag( EFinderKeepLastResult ) ) |
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191 { |
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192 iFinderArray->Reset(); |
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193 } |
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194 else |
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195 { |
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196 // make lint to keep quiet |
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197 } |
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198 } |
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199 |
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200 // ---------------------------------------------------------------------------- |
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201 // CMuiuDynamicSettingsItemFinder::FinalizeSearchL() |
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202 // ---------------------------------------------------------------------------- |
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203 // |
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204 void CMuiuDynamicSettingsItemFinder::FinalizeSearchL() |
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205 { |
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206 if ( iSubArrays ) |
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207 { |
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208 iSubArrays->Reset(); |
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209 } |
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210 |
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211 delete iSubArrays; |
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212 iSubArrays = NULL; |
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213 |
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214 iTempItem = NULL; |
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215 |
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216 // Clear flags |
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217 iSearchFlags.ClearFlag( EFinderItemFound ); |
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218 iSearchFlags.ClearFlag( EFinderItemFindError ); |
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219 iSearchFlags.ClearFlag( EFinderExit ); |
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220 |
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221 iSearchItem = 0; |
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222 iCurrentItem = 0; |
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223 } |
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224 |
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225 // ---------------------------------------------------------------------------- |
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226 // CMuiuDynamicSettingsItemFinder::ContinueSearch() |
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227 // ---------------------------------------------------------------------------- |
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228 // |
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229 TBool CMuiuDynamicSettingsItemFinder::ContinueSearch( |
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230 const TInt aCurrentItem, |
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231 const TInt aMaxItems ) |
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232 { |
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233 // First check if the search should be cancelled |
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234 if ( iSearchFlags.Flag( EFinderExit ) ) |
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235 { |
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236 return EFalse; |
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237 } |
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238 |
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239 // Check if the item is found, and that it's enough |
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240 if ( iSearchFlags.Flag( EFinderItemFound ) && |
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241 !iSearchFlags.Flag( EFinderSearchAll ) && |
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242 !iSearchFlags.Flag( EFinderResourceSearch ) ) |
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243 { |
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244 return EFalse; |
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245 } |
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246 |
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247 // Set the current item |
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248 iCurrentItem = aCurrentItem; |
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249 |
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250 // Check if the last item is in progress |
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251 if ( iCurrentItem >= aMaxItems ) |
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252 { |
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253 if ( !iSearchFlags.Flag( EFinderItemFound ) ) |
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254 { |
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255 iSearchFlags.SetFlag( EFinderItemFindError ); |
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256 } |
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257 |
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258 iSearchFlags.SetFlag( EFinderExit ); |
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259 return EFalse; |
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260 } |
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261 |
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262 // Do custom checks if needed |
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263 if ( iSearchFlags.Flag( EFinderCustomCheck ) && |
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264 !iObserver.SearchDoContinuationCheck( *iTempItem, iCurrentItem ) ) |
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265 { |
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266 iSearchFlags.SetFlag( EFinderExit ); |
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267 return EFalse; |
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268 } |
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269 |
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270 // New round is about to start, clear the item found flag |
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271 iSearchFlags.ClearFlag( EFinderItemFound ); |
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272 |
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273 // All checks done, continue searching |
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274 return ETrue; |
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275 } |
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276 |
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277 // ---------------------------------------------------------------------------- |
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278 // CMuiuDynamicSettingsItemFinder::SearchingItem() |
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279 // ---------------------------------------------------------------------------- |
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280 // |
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281 TBool CMuiuDynamicSettingsItemFinder::SearchingItem() |
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282 { |
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283 TBool result = EFalse; |
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284 |
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285 // If resource search, compare against resource id of the |
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286 // current item |
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287 if ( iSearchFlags.Flag( EFinderResourceSearch ) ) |
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288 { |
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289 result = ( iTempItem->iItemResourceId == iSearchItem ); |
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290 } |
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291 // When going through all items in the list, set found |
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292 // item as true |
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293 else if ( iSearchFlags.Flag( EFinderSearchAll ) ) |
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294 { |
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295 result = ETrue; |
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296 } |
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297 // Index search is on, compare against the item index |
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298 else |
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299 { |
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300 result = !iSearchItem--; |
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301 } |
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302 |
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303 // Turn the flag according the search mode |
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304 result ^= iSearchFlags.Flag( EFinderExlusiveSearch ); |
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305 |
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306 return result; |
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307 } |
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308 |
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309 // ---------------------------------------------------------------------------- |
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310 // CMuiuDynamicSettingsItemFinder::ItemToArrayL() |
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311 // ---------------------------------------------------------------------------- |
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312 // |
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313 void CMuiuDynamicSettingsItemFinder::ItemToArrayL() |
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314 { |
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315 TMuiuFinderItem item; |
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316 |
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317 item.iIndex = iCurrentItem; |
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318 item.iItem = iTempItem; |
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319 iFinderArray->AppendL( item ); |
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320 } |
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321 |
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322 // ---------------------------------------------------------------------------- |
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323 // CMuiuDynamicSettingsItemFinder::ItemCheck() |
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324 // ---------------------------------------------------------------------------- |
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325 // |
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326 void CMuiuDynamicSettingsItemFinder::ItemCheckL( const TUid& aId ) |
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327 { |
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328 // Make custom check for item, EXIT search |
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329 if ( iSearchFlags.Flag( EFinderCustomCheck ) && |
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330 !iObserver.SearchDoItemCheck( *iTempItem ) ) |
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331 { |
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332 return; |
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333 } |
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334 |
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335 // If user has chosen to ingore rest of the checks, CONTINUE the search |
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336 if ( iSearchFlags.Flag( EFinderOverrideChecks ) ) |
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337 { |
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338 // Remove flags |
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339 iSearchFlags.ClearFlag( EFinderItemFound ); |
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340 iSearchFlags.ClearFlag( EFinderExit ); |
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341 |
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342 return; |
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343 } |
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344 |
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345 // Id check |
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346 if ( iTempItem->iItemId == aId ) |
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347 { |
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348 // Id's of both items matches, so quit the search |
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349 iSearchFlags.SetFlag( EFinderItemFound ); |
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350 ItemToArrayL(); |
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351 } |
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352 } |
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353 |
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354 // ---------------------------------------------------------------------------- |
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355 // CMuiuDynamicSettingsItemFinder::ItemCheckL() |
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356 // ---------------------------------------------------------------------------- |
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357 // |
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358 void CMuiuDynamicSettingsItemFinder::ItemCheckL() |
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359 { |
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360 // Make custom check for item, EXIT search |
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361 if ( iSearchFlags.Flag( EFinderCustomCheck ) && |
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362 !iObserver.SearchDoItemCheck( *iTempItem ) ) |
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363 { |
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364 // It's decided that item has matched, add to array |
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365 iSearchFlags.SetFlag( EFinderItemFound ); |
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366 ItemToArrayL(); |
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367 return; |
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368 } |
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369 |
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370 // If user has chosen to ingore rest of the checks, CONTINUE the search |
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371 if ( iSearchFlags.Flag( EFinderOverrideChecks ) ) |
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372 { |
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373 // Remove flags |
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374 iSearchFlags.ClearFlag( EFinderItemFound ); |
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375 iSearchFlags.ClearFlag( EFinderExit ); |
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376 iSearchFlags.ClearFlag( EFinderOverrideChecks ); |
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377 |
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378 return; |
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379 } |
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380 |
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381 // Make hidden item check |
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382 // If EFinderDoHideCheck is turned on, hidden items are not allowed |
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383 // to be included into the search. When off, hidden items, except |
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384 // permanently hidden items, are included into search |
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385 // The item is found, when iSearchItem reaches zero. |
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386 if ( !IsHidden() && SearchingItem() ) |
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387 { |
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388 // Id's of both items matches, so quit the search |
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389 iSearchFlags.SetFlag( EFinderItemFound ); |
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390 ItemToArrayL(); |
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391 } |
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392 } |
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393 |
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394 // ---------------------------------------------------------------------------- |
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395 // CMuiuDynamicSettingsItemFinder::ItemSubArrayCheck() |
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396 // ---------------------------------------------------------------------------- |
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397 // |
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398 TBool CMuiuDynamicSettingsItemFinder::ItemSubArrayCheck() |
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399 { |
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400 // Check if item quit is issued. The search shouldn't be cancelled even |
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401 // if the item is found |
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402 if ( iSearchFlags.Flag( EFinderExit ) ) |
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403 { |
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404 return EFalse; |
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405 } |
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406 |
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407 // Check if the subfolders need to be searched |
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408 if ( !iSearchFlags.Flag( EFinderSearchSubFolders ) ) |
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409 { |
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410 return EFalse; |
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411 } |
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412 |
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413 // Check if the item is subarray item |
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414 return iTempItem->HasLinkArray(); |
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415 |
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416 } |
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417 |
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418 // ---------------------------------------------------------------------------- |
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419 // CMuiuDynamicSettingsItemFinder::ContinueSubSearch() |
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420 // ---------------------------------------------------------------------------- |
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421 // |
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422 TBool CMuiuDynamicSettingsItemFinder::ContinueSubSearch() |
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423 { |
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424 // If search is finished, don't continue the search |
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425 if ( iSearchFlags.Flag( EFinderExit ) ) |
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426 { |
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427 return EFalse; |
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428 } |
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429 |
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430 // If items left in subarray list |
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431 return iSubArrays->Count() > 0; |
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432 } |
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433 |
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434 // ---------------------------------------------------------------------------- |
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435 // CMuiuDynamicSettingsItemFinder::IsHidden() |
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436 // ---------------------------------------------------------------------------- |
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437 // |
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438 TInt CMuiuDynamicSettingsItemFinder::IsHidden() |
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439 { |
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440 // Permanently hidden items are shown only, if the ownership of the |
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441 // array is moved to client. As then the client will get full access |
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442 // to items in the array |
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443 if ( iTempItem->iItemFlags.Flag( EMuiuDynItemPermanentlyHidden ) && |
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444 !iSearchFlags.Flag( EFinderMoveOwnership ) && |
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445 iSearchFlags.Flag( EFinderDoHideCheck ) ) |
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446 { |
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447 return KErrNotSupported; |
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448 } |
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449 // Hidden items are available only, if flag EFinderDoHideCheck |
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450 // is turned off. |
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451 else if ( iSearchFlags.Flag( EFinderDoHideCheck ) && |
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452 iTempItem->iItemFlags.Flag( EMuiuDynItemHidden ) ) |
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453 { |
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454 return KErrNotFound; |
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455 } |
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456 // The item is included into the search |
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457 else |
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458 { |
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459 return KErrNone; |
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460 } |
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461 } |
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462 |
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463 // ---------------------------------------------------------------------------- |
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464 // CMuiuDynamicSettingsItemFinder::DoIndexSearchL() |
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465 // ---------------------------------------------------------------------------- |
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466 // |
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467 void CMuiuDynamicSettingsItemFinder::DoIndexSearchL( |
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468 CMuiuDynSetItemArray& aItemArray ) |
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469 { |
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470 // Search for the item in the current array before moving inside |
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471 // the subarrays |
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472 TInt currentItem = 0; |
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473 TInt max = aItemArray.Count(); |
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474 for ( ; ContinueSearch( currentItem, max ); currentItem++ ) |
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475 { |
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476 // Store the item in array to member |
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477 iTempItem = aItemArray[currentItem]; |
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478 |
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479 // Check if the item matches and set quit flag if the id of the item |
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480 // matches with the one that is searched |
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481 ItemCheckL(); |
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482 |
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483 // If the item wasn't the searched one, check if it contains subarray |
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484 // and append it to stack, for later searching |
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485 if ( ItemSubArrayCheck() ) |
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486 { |
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487 iSubArrays->AppendL( iTempItem ); |
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488 } |
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489 } |
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490 } |
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491 |
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492 // ---------------------------------------------------------------------------- |
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493 // CMuiuDynamicSettingsItemFinder::DoIdSearchL() |
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494 // ---------------------------------------------------------------------------- |
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495 // |
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496 void CMuiuDynamicSettingsItemFinder::DoIdSearchL( |
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497 CMuiuDynSetItemArray& aItemArray, |
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498 const TUid& aId ) |
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499 { |
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500 // Search for the item in the current array before moving inside |
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501 // the subarrays |
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502 TInt currentItem = 0; |
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503 TInt max = aItemArray.Count(); |
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504 for ( ; ContinueSearch( currentItem, max ); currentItem++ ) |
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505 { |
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506 // Store the item in array to member |
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507 iTempItem = aItemArray[iCurrentItem]; |
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508 |
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509 // Check if the item matches and set quit flag if the id of the item |
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510 // matches with the one that is searched |
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511 ItemCheckL( aId ); |
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512 |
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513 // If the item wasn't the searched one, check if it contains subarray |
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514 // and append it to stack, for later searching |
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515 if ( ItemSubArrayCheck() ) |
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516 { |
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517 iSubArrays->AppendL( iTempItem ); |
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518 } |
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519 } |
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520 } |
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521 |
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522 // ---------------------------------------------------------------------------- |
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523 // CMuiuDynamicSettingsItemFinder::SearchSubArraysL() |
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524 // ---------------------------------------------------------------------------- |
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525 // |
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526 void CMuiuDynamicSettingsItemFinder::DoIdSearchSubArraysL( |
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527 const TUid& aId ) |
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528 { |
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529 // If the correct item couldn't be found from the array, |
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530 // search from the subarrays |
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531 while ( ContinueSubSearch() ) |
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532 { |
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533 // Get the first item in the array and remove it from there |
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534 CMuiuSettingsLink* item = |
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535 static_cast<CMuiuSettingsLink*>( iSubArrays->At( 0 ) ); |
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536 iSubArrays->Delete( 0 ); |
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537 |
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538 // Search through the new tree |
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539 if ( item->HasLinkArray() ) |
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540 { |
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541 SearchIdFromTreeL( *item->iItemLinkArray, aId ); |
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542 } |
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543 } |
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544 } |
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545 |
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546 // ---------------------------------------------------------------------------- |
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547 // CMuiuDynamicSettingsItemFinder::SearchSubArraysL() |
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548 // ---------------------------------------------------------------------------- |
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549 // |
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550 void CMuiuDynamicSettingsItemFinder::DoIndexSearchSubArraysL() |
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551 { |
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552 // If the correct item couldn't be found from the array, |
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553 // search from the subarrays |
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554 while ( ContinueSubSearch() ) |
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555 { |
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556 // Get the first item in the array and remove it from there |
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557 CMuiuSettingsLink* item = |
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558 static_cast<CMuiuSettingsLink*>( iSubArrays->At( 0 ) ); |
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559 iSubArrays->Delete( 0 ); |
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560 |
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561 // Search through the new tree |
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562 if ( item->HasLinkArray() ) |
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563 { |
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564 SearchIndexFromTreeL( *item->iItemLinkArray ); |
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565 } |
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566 } |
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567 } |
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568 |
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569 // ---------------------------------------------------------------------------- |
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570 // CMuiuDynamicSettingsItemFinder::SearchIdFromTreeL() |
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571 // ---------------------------------------------------------------------------- |
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572 // |
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573 void CMuiuDynamicSettingsItemFinder::SearchIdFromTreeL( |
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574 CMuiuDynSetItemArray& aItemArray, |
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575 const TUid& aId ) |
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576 { |
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577 // The search is made in following pattern: |
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578 // First: The given array is searched through until EFinderExit flag is |
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579 // set or the end has been reached. The flag is set when given |
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580 // item(s) is (are) found. Each matching item and its index will |
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581 // be stored into array. |
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582 // Each item is checked for subarrays (during the first search). |
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583 // If the item has subarray, the item will be stored for |
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584 // searching. |
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585 // Second: After the given array has been searched, each subarray will |
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586 // be searched, until conditions mentioned above have met, or |
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587 // each of the subarray's has been searched through. |
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588 // The function is recursive |
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589 |
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590 // Search for the item in the current array |
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591 DoIdSearchL( aItemArray, aId ); |
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592 |
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593 // Before searching subarrays, check if subarray search is actually |
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594 // need at all |
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595 SearchShouldStop(); |
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596 |
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597 // Search through the subarrays, if any exists |
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598 DoIdSearchSubArraysL( aId ); |
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599 } |
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600 |
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601 // ---------------------------------------------------------------------------- |
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602 // CMuiuDynamicSettingsItemFinder::SearchIndexFromTreeL() |
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603 // ---------------------------------------------------------------------------- |
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604 // |
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605 void CMuiuDynamicSettingsItemFinder::SearchIndexFromTreeL( |
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606 CMuiuDynSetItemArray& aItemArray ) |
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607 { |
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608 // Search for the index from the existing array |
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609 DoIndexSearchL( aItemArray ); |
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610 |
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611 // Before searching subarrays, check if subarray search is actually |
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612 // need at all |
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613 SearchShouldStop(); |
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614 |
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615 // Check the subarrays for the existing index |
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616 DoIndexSearchSubArraysL(); |
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617 } |
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618 |
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619 // ---------------------------------------------------------------------------- |
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620 // CMuiuDynamicSettingsItemFinder::SearchShouldStop() |
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621 // ---------------------------------------------------------------------------- |
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622 // |
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623 void CMuiuDynamicSettingsItemFinder::SearchShouldStop() |
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624 { |
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625 // Check if searching has been issued to be stopped |
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626 if ( iSearchFlags.Flag( EFinderExit ) ) |
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627 { |
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628 // Store flags to variables to keep things readable |
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629 TBool found = iSearchFlags.Flag( EFinderItemFound ); |
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630 TBool seekAll = |
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631 iSearchFlags.Flag( EFinderResourceSearch ) || |
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632 iSearchFlags.Flag( EFinderSearchAll ); |
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633 |
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634 // If item has been found and only single item is searched |
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635 // allow quitting, otherwise the search must continue |
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636 iSearchFlags.ChangeFlag( EFinderExit, found && !seekAll ); |
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637 } |
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638 } |
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639 |
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640 // ---------------------------------------------------------------------------- |
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641 // CMuiuDynamicSettingsItemFinder::FinderArray() |
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642 // ---------------------------------------------------------------------------- |
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643 // |
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644 CMuiuDynFinderItemArray* CMuiuDynamicSettingsItemFinder::FinderArray() const |
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645 { |
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646 return iFinderArray; |
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647 } |
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648 |
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649 // ---------------------------------------------------------------------------- |
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650 // CMuiuDynamicSettingsItemFinder::CopyFinderArrayLC() |
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651 // ---------------------------------------------------------------------------- |
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652 // |
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653 CMuiuDynFinderItemArray* CMuiuDynamicSettingsItemFinder::FinderArrayLC() const |
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654 { |
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655 // Create new array object |
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656 CMuiuDynFinderItemArray* finderArray = |
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657 new ( ELeave ) CMuiuDynFinderItemArray( KMuiuDynArrayGranularity ); |
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658 CleanupStack::PushL( finderArray ); |
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659 |
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660 // Duplicate the array |
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661 TInt items = iFinderArray->Count(); |
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662 for ( TInt item = 0; item < items; item++ ) |
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663 { |
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664 finderArray->AppendL( iFinderArray->At( item ) ); |
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665 } |
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666 |
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667 return finderArray; |
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668 } |
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669 |
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670 |
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671 |
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672 // End of File |