/*
* Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: This file contains function definitions to class
*
*/
// INCLUDES
#include <featmgr.h> // FeatureManager
// ----------------------------------------------------------------------------
// CMuiuFlags::SetFlag()
// ----------------------------------------------------------------------------
//
inline void CMuiuFlags::SetFlag(
const TUint aFlag )
{
HandleSetFlag( iFlags, aFlag );
}
// ----------------------------------------------------------------------------
// CMuiuFlags::ClearFlag()
// ----------------------------------------------------------------------------
//
inline void CMuiuFlags::ClearFlag(
const TUint aFlag )
{
HandleClearFlag( iFlags, aFlag );
}
// ----------------------------------------------------------------------------
// CMuiuFlags::Flag()
// ----------------------------------------------------------------------------
//
inline TBool CMuiuFlags::Flag(
const TUint aFlag ) const
{
return HandleFlag( iFlags, aFlag );
}
// ----------------------------------------------------------------------------
// CMuiuFlags::ChangeFlag()
// ----------------------------------------------------------------------------
//
inline void CMuiuFlags::ChangeFlag(
const TUint aFlag,
const TBool aNewState )
{
HandleChangeFlag( iFlags, aFlag, aNewState );
}
// ----------------------------------------------------------------------------
// CMuiuFlags::ChangeGF()
// ----------------------------------------------------------------------------
//
inline void CMuiuFlags::ChangeGF(
const TUint aGlobalFlag,
const TBool aNewState )
{
HandleChangeFlag( iGlobalFeatures, aGlobalFlag, aNewState );
}
// ----------------------------------------------------------------------------
// CMuiuFlags::GF()
// ----------------------------------------------------------------------------
//
inline TBool CMuiuFlags::GF( const TUint aGlobalFeature ) const
{
return HandleFlag( iGlobalFeatures, aGlobalFeature );
}
// ----------------------------------------------------------------------------
// CMuiuFlags::ChangeLF()
// ----------------------------------------------------------------------------
//
inline void CMuiuFlags::ChangeLF(
const TUint aLocalFlag,
const TBool aNewState )
{
HandleChangeFlag( iLocalFeatures, aLocalFlag, aNewState );
}
// ----------------------------------------------------------------------------
// CMuiuFlags::LF()
// ----------------------------------------------------------------------------
//
inline TBool CMuiuFlags::LF( const TUint aLocalFeature ) const
{
return HandleFlag( iLocalFeatures, aLocalFeature );
}
// ----------------------------------------------------------------------------
// CMuiuFlags::HandleSetFlag()
// ----------------------------------------------------------------------------
//
inline void CMuiuFlags::HandleSetFlag(
TMuiuFlags& aFlags,
const TUint aFlag ) const
{
aFlags.SetFlag( aFlag );
}
// ----------------------------------------------------------------------------
// CMuiuFlags::HandleClearFlag()
// ----------------------------------------------------------------------------
//
inline void CMuiuFlags::HandleClearFlag(
TMuiuFlags& aFlags,
const TUint aFlag ) const
{
aFlags.ClearFlag( aFlag );
}
// ----------------------------------------------------------------------------
// CMuiuFlags::HandleFlag()
// ----------------------------------------------------------------------------
//
inline TBool CMuiuFlags::HandleFlag(
const TMuiuFlags& aFlags,
const TUint aFlag ) const
{
return aFlags.Flag( aFlag );
}
// ----------------------------------------------------------------------------
// CMuiuFlags::HandleChangeFlag()
// ----------------------------------------------------------------------------
//
inline void CMuiuFlags::HandleChangeFlag(
TMuiuFlags& aFlags,
const TUint aFlag,
const TBool aNewState ) const
{
aFlags.ChangeFlag( aFlag, aNewState );
}
// End of File