// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#ifndef __CSOCKETCONTROLLER_H__
#define __CSOCKETCONTROLLER_H__
#include <e32base.h>
#include "msocketcontroller.h"
// Forward declarations
class CSocket;
class MInputStream;
class MOutputStream;
class CSocketReader;
class CSocketWriter;
class MSocketControllerStore;
class MConnectionPrefsProvider;
/**
The CSocketController class owns a connected socket. It provides input and
output stream objects that use that socket via the CSocketReader and
CSocketWriter attributes.
A CSocketController object will self-delete once the socket it owns has been
closed. The socket can be closed either by the remote client, the input stream
observer or the output stream observer.
@internalTechnology
@prototype
*/
class CSocketController: public CBase, public MSocketController
{
public:
static CSocketController* NewL(CSocket* aSocket, MConnectionPrefsProvider& aConnectionPrefsProvider);
virtual ~CSocketController();
void NotifyInStore(MSocketControllerStore& aStore);
MInputStream& InputStream() const;
MOutputStream& OutputStream() const;
private:
CSocketController(CSocket* aSocket, MConnectionPrefsProvider& aConnectionPrefsProvider);
void ConstructL();
// from MSocketController
virtual void StreamClosed(TInt aError, MSocketController::TStreamType aStreamType);
virtual void StreamSuspended(MSocketController::TStreamType aSuspendedStream);
virtual void StreamResumed(MSocketController::TStreamType aResumedStream);
virtual void ConnectionInfo(TDes8& aRemoteHost, TUint16& aRemotePort, TUint16& aLocalPort);
private:
/** The socket controller store. This is not owned.*/
MSocketControllerStore* iStore;
/** The connected socket.*/
CSocket* iSocket;
/** The socket reader. */
CSocketReader* iSocketReader;
/** The socket writer. */
CSocketWriter* iSocketWriter;
/** The connection preference */
MConnectionPrefsProvider& iConnectionPrefsProvider;
};
#endif // __CSOCKETCONTROLLER_H__