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/*
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* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:
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*
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*/
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#include "musuiactivetimer.h"
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#include "musuiactivetimerobserver.h"
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#include "muslogger.h" // debug logging
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// -----------------------------------------------------------------------------
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// Symbian two-phase constructor.
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// -----------------------------------------------------------------------------
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//
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CMusUiActiveTimer* CMusUiActiveTimer::NewL( MMusUiActiveTimerObserver* aObserver )
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{
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CMusUiActiveTimer* self = new (ELeave) CMusUiActiveTimer( aObserver );
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CleanupStack::PushL( self );
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self->ConstructL();
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CleanupStack::Pop( self );
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return self;
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}
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// -----------------------------------------------------------------------------
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// Symbian second-phase constructor.
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// -----------------------------------------------------------------------------
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//
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void CMusUiActiveTimer::ConstructL()
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{
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MUS_LOG( "mus: [MUSUI ] -> CMusUiActiveTimer::ConstructL" );
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User::LeaveIfError( iTimer.CreateLocal() );
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CActiveScheduler::Add( this );
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MUS_LOG( "mus: [MUSUI ] <- CMusUiActiveTimer::ConstructL" );
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}
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// -----------------------------------------------------------------------------
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// .
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// -----------------------------------------------------------------------------
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//
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void CMusUiActiveTimer::After( TTimeIntervalMicroSeconds32 anInterval )
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{
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// No logging due to huge amount of calls in some use cases
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Cancel();
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iTimer.After( iStatus, anInterval );
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SetActive();
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// No logging due to huge amount of calls in some use cases
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}
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// -----------------------------------------------------------------------------
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// C++ constructor.
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// -----------------------------------------------------------------------------
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//
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CMusUiActiveTimer::CMusUiActiveTimer( MMusUiActiveTimerObserver* aObserver ) :
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CActive( EPriorityNormal ),
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iObserver( aObserver )
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{
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// nothing
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}
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// -----------------------------------------------------------------------------
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// C++ destructor.
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// -----------------------------------------------------------------------------
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//
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CMusUiActiveTimer::~CMusUiActiveTimer()
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{
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MUS_LOG( "mus: [MUSUI ] -> CMusUiActiveTimer::~CMusUiActiveTimer" );
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Cancel();
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iTimer.Close();
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MUS_LOG( "mus: [MUSUI ] <- CMusUiActiveTimer::~CMusUiActiveTimer" );
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}
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// -----------------------------------------------------------------------------
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//
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// -----------------------------------------------------------------------------
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//
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void CMusUiActiveTimer::DoCancel()
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{
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// No logging due to huge amount of calls in some use cases
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iTimer.Cancel();
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// No logging due to huge amount of calls in some use cases
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}
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// -----------------------------------------------------------------------------
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//
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// -----------------------------------------------------------------------------
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//
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void CMusUiActiveTimer::RunL()
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{
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MUS_LOG( "mus: [MUSUI ] -> CMusUiActiveTimer::RunL" );
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if (iObserver && iStatus == KErrNone)
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{
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iObserver->TimerComplete( this );
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}
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else
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{
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User::LeaveIfError(iStatus.Int());
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}
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MUS_LOG( "mus: [MUSUI ] <- CMusUiActiveTimer::RunL" );
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}
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// -------------------------------------------------------------------------
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// If RunL() leaves,It should be handled here.
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// -------------------------------------------------------------------------
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//
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TInt CMusUiActiveTimer::RunError( TInt aError )
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{
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MUS_LOG( "mus: [MUSUI ] -> CMusUiActiveTimer::RunError" );
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// Nothing can be done here.
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aError = KErrNone;
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MUS_LOG( "mus: [MUSUI ] <- CMusUiActiveTimer::RunError" );
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return aError;
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}
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// end of file
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