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/*
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* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: Handler for camera, keypad and video player resources
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*
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*/
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#include "musuipropertyobserver.h"
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#include "musresourceproperties.h"
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#include "mussettingskeys.h"
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#include "musmanagercommon.h"
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#include <e32base.h>
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class CMusUiPropertyWatch;
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class MMusUiEventObserver;
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class CAknWaitDialog;
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/**
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* Encapsulates handling and observing of camera, keypad and video player
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* hardware and software resources.
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*/
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class CMusUiResourceHandler : public CBase,
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public MMusUiPropertyObserver
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{
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public:
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virtual ~CMusUiResourceHandler();
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static CMusUiResourceHandler* NewL( MMusUiEventObserver& aObserver );
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public: // API
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TBool RequestKeypadL( TBool aMandatory = EFalse );
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TBool RequestCameraL( TBool aMandatory = EFalse );
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TBool RequestVideoPlayerL( TBool aMandatory = EFalse );
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void CheckInitialOrientationL( MultimediaSharing::TMusUseCase aUsecase );
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public: // From MMusUiPropertyObserver
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/**
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* @param TUint aKey - The Property key
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* @param TInt aValue - The value of the Property key
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*/
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virtual void PropertyChanged( const TUint aKey, const TInt aValue );
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virtual void HandlePropertyError( const TInt aReason );
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private:
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CMusUiResourceHandler( MMusUiEventObserver& aObserver );
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void ConstructL();
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private: // Helpers
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TBool ShowChangeProductModeDialogL( const TDesC& aPrompt );
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TBool IsCurrentlyAvailable( NMusResourceApi::TAvailability aResourceAvailability,
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MusSettingsKeys::TUsability aResourceUsability );
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private: // data
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/**
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*
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*/
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MMusUiEventObserver& iObserver;
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/**
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*
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*/
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CMusUiPropertyWatch* iCameraResourceWatch;
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/**
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*
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*/
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CMusUiPropertyWatch* iKeypadResourceWatch;
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/**
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* It holds the value for CameraAvailability.
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* If it is static available ( Bit set to 0 in Cenrep)
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* then it will be available always , if the bit set
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* to 1 ( dynamic ) then it should be monitored by property
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* listner and set the value accordingly.
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*/
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NMusResourceApi::TAvailability iCameraAvailability;
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/**
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* It holds the value for KeypadAvailability.
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* If it is static available ( Bit set to 0 in Cenrep)
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* then it will be available always , if the bit set
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* to 1 ( dynamic ) then it should be monitored by property
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* listner and set the value accordingly.
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*/
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NMusResourceApi::TAvailability iKeypadAvailability;
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/**
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* It holds the value for CameraUsability.
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* Intially read from cenrep and assigned
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* Refer mussettingskeys.h to know the bit value.
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*/
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MusSettingsKeys::TUsability iCameraUsability;
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/**
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* It holds the value for KeypadUsability.
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* Intially read from cenrep and assigned
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* Refer mussettingskeys.h to know the bit value.
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*/
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MusSettingsKeys::TUsability iKeypadUsability;
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/**
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* It holds the value for VideoplayerUsability.
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* Intially read from cenrep and assigned
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* Refer mussettingskeys.h to know the bit value.
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*/
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MusSettingsKeys::TUsability iVideoplayerUsability;
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/**
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*
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*/
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TBool iCameraAvailibilityInProgress;
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/**
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*
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*/
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TBool iKeypadAvailibilityInProgress;
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/**
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*
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*/
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CAknWaitDialog* iChangeProductModeDialog;
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/**
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*
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*/
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HBufC* iDialogPrompt;
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};
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