mmsharing/mmshui/inc/musuiresourcehandler.h
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     1 /*
       
     2 * Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  Handler for camera, keypad and video player resources
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 
       
    20 #include "musuipropertyobserver.h"
       
    21 #include "musresourceproperties.h"
       
    22 #include "mussettingskeys.h"
       
    23 
       
    24 #include <e32base.h>
       
    25 
       
    26 class CMusUiPropertyWatch;
       
    27 class MMusUiEventObserver;
       
    28 class CAknWaitDialog;
       
    29 
       
    30 /**
       
    31  * Encapsulates handling and observing of camera, keypad and video player
       
    32  * hardware and software resources.
       
    33  */
       
    34 class CMusUiResourceHandler : public CBase,
       
    35                               public MMusUiPropertyObserver
       
    36     {
       
    37     
       
    38     public:
       
    39     
       
    40         virtual ~CMusUiResourceHandler();
       
    41         
       
    42         static CMusUiResourceHandler* NewL( MMusUiEventObserver& aObserver );
       
    43     
       
    44     public: // API
       
    45         
       
    46         TBool RequestKeypadL( TBool aMandatory = EFalse );
       
    47         
       
    48         TBool RequestCameraL( TBool aMandatory = EFalse );
       
    49         
       
    50         TBool RequestVideoPlayerL( TBool aMandatory = EFalse );
       
    51         
       
    52         
       
    53     public:	// From MMusUiPropertyObserver
       
    54 
       
    55         /**
       
    56         * @param TUint aKey - The Property key
       
    57         * @param TInt aValue - The value of the Property key
       
    58         */
       
    59         virtual	void PropertyChanged( const TUint aKey, const TInt aValue );
       
    60 
       
    61         virtual void HandlePropertyError( const TInt aReason );
       
    62         
       
    63         
       
    64     private:
       
    65     
       
    66         CMusUiResourceHandler( MMusUiEventObserver& aObserver );
       
    67         
       
    68         void ConstructL();
       
    69     
       
    70     
       
    71     private: // Helpers
       
    72     
       
    73         TBool ShowChangeProductModeDialogL( const TDesC& aPrompt );
       
    74         
       
    75         TBool IsCurrentlyAvailable( NMusResourceApi::TAvailability aResourceAvailability,
       
    76         							MusSettingsKeys::TUsability aResourceUsability );
       
    77         
       
    78         
       
    79     private: // data
       
    80         
       
    81         /**
       
    82         * 
       
    83         */
       
    84         MMusUiEventObserver& iObserver;
       
    85     
       
    86         /**
       
    87         * 
       
    88         */
       
    89     	CMusUiPropertyWatch* iCameraResourceWatch;
       
    90 
       
    91         /**
       
    92         * 
       
    93         */
       
    94     	CMusUiPropertyWatch* iKeypadResourceWatch;
       
    95         
       
    96         /**
       
    97         * It holds the value for CameraAvailability.
       
    98         * If it is static available ( Bit set to 0 in Cenrep)
       
    99         * then it will be available always , if the bit set
       
   100         * to 1 ( dynamic ) then it should be monitored by property
       
   101         * listner and set the value accordingly.
       
   102         */
       
   103         NMusResourceApi::TAvailability iCameraAvailability;
       
   104 
       
   105         /**
       
   106         * It holds the value for KeypadAvailability.
       
   107         * If it is static available ( Bit set to 0 in Cenrep)
       
   108         * then it will be available always , if the bit set
       
   109         * to 1 ( dynamic ) then it should be monitored by property
       
   110         * listner and set the value accordingly.
       
   111         */
       
   112         NMusResourceApi::TAvailability iKeypadAvailability;
       
   113 
       
   114 		/**
       
   115         * It holds the value for CameraUsability.
       
   116         * Intially read from cenrep and assigned
       
   117         * Refer mussettingskeys.h to know the bit value.
       
   118         */
       
   119         MusSettingsKeys::TUsability iCameraUsability;
       
   120         
       
   121         /**
       
   122         * It holds the value for KeypadUsability.
       
   123         * Intially read from cenrep and assigned
       
   124         * Refer mussettingskeys.h to know the bit value.
       
   125         */
       
   126         MusSettingsKeys::TUsability iKeypadUsability;
       
   127         
       
   128         /**
       
   129         * It holds the value for VideoplayerUsability.
       
   130         * Intially read from cenrep and assigned
       
   131         * Refer mussettingskeys.h to know the bit value.
       
   132         */
       
   133         MusSettingsKeys::TUsability iVideoplayerUsability;
       
   134 
       
   135         /**
       
   136         * 
       
   137         */
       
   138         TBool iCameraAvailibilityInProgress;
       
   139         
       
   140         /**
       
   141         * 
       
   142         */
       
   143         TBool iKeypadAvailibilityInProgress;
       
   144         
       
   145         /**
       
   146         * 
       
   147         */
       
   148         CAknWaitDialog* iChangeProductModeDialog;
       
   149         
       
   150         /**
       
   151         * 
       
   152         */
       
   153         HBufC* iDialogPrompt;
       
   154         
       
   155     };
       
   156 
       
   157 
       
   158 
       
   159