mmsharing/mmshindicator/src/mussoundplayer.cpp
changeset 22 496ad160a278
parent 0 f0cf47e981f9
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mmsharing/mmshindicator/src/mussoundplayer.cpp	Fri Jun 11 13:36:18 2010 +0300
@@ -0,0 +1,226 @@
+/*
+* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Provides means to play custom indication sound.
+*
+*/
+
+
+
+#include "mussoundplayer.h"
+#include "muslogger.h"
+#include <NokiaAudioPreference.h>
+
+
+// Name of availability sound. Path used is private path of process.
+_LIT( KMusAvailabilitySound, "tone.amr" );
+
+
+// -----------------------------------------------------------------------------
+// 
+// -----------------------------------------------------------------------------
+//
+CMusSoundPlayer* CMusSoundPlayer::NewL( MMusSoundPlayerObserver& aObserver )
+    {
+    MUS_LOG( "mus: [MUSIND]  -> CMusSoundPlayer::NewL" )
+    CMusSoundPlayer* self = NewLC( aObserver );
+    CleanupStack::Pop( self );
+    MUS_LOG( "mus: [MUSIND]  <- CMusSoundPlayer::NewL" )
+    return self;
+    }
+
+
+// -----------------------------------------------------------------------------
+// 
+// -----------------------------------------------------------------------------
+//
+CMusSoundPlayer* CMusSoundPlayer::NewLC( MMusSoundPlayerObserver& aObserver )
+    {
+    MUS_LOG( "mus: [MUSIND]  -> CMusSoundPlayer::NewLC" )
+    CMusSoundPlayer* self = new (ELeave) CMusSoundPlayer( aObserver );
+    CleanupStack::PushL( self );
+    self->ConstructL();
+    MUS_LOG( "mus: [MUSIND]  <- CMusSoundPlayer::NewLC" )
+    return self;
+    }
+
+
+// -----------------------------------------------------------------------------
+// 
+// -----------------------------------------------------------------------------
+//
+CMusSoundPlayer::~CMusSoundPlayer()
+    {
+    MUS_LOG( "mus: [MUSIND]  -> CMusSoundPlayer::CMusSoundPlayer" )
+    if ( iMdaPlayer )
+        {
+        if ( ESoundPlayerPlaying == iState )
+            {
+            iMdaPlayer->Stop();
+            }
+        delete iMdaPlayer;
+        iMdaPlayer = NULL;
+        }
+    MUS_LOG( "mus: [MUSIND]  <- CMusSoundPlayer::CMusSoundPlayer" )
+    }
+
+
+// -----------------------------------------------------------------------------
+// 
+// -----------------------------------------------------------------------------
+//
+CMusSoundPlayer::CMusSoundPlayer( MMusSoundPlayerObserver& aObserver ):
+    iObserver( aObserver ),
+    iState( ESoundPlayerReady )
+    {
+    }
+
+
+// -----------------------------------------------------------------------------
+// 
+// -----------------------------------------------------------------------------
+//
+void CMusSoundPlayer::ConstructL()
+    {
+    }
+
+
+// -----------------------------------------------------------------------------
+// Plays specified indication sound.
+// -----------------------------------------------------------------------------
+//
+void CMusSoundPlayer::PlayL( TVsSoundIndication aIndication )
+    {
+    MUS_LOG( "mus: [MUSIND]  -> CMusSoundPlayer::PlayL" )
+    if ( ESoundPlayerPlaying == iState )
+        {
+        User::Leave( KErrNotReady );
+        }
+
+    HBufC* soundFileName = SoundFileNameLC( aIndication );
+
+    // Used KAudioPrefVoiceAid from audiopreference.h as preference since it
+    // should always be played.
+    iMdaPlayer = CMdaAudioPlayerUtility::NewFilePlayerL(
+        *soundFileName,
+        *this,
+        EMdaPriorityMax,
+        (TMdaPriorityPreference) KAudioPrefNotification );
+
+    iMdaPlayer->SetPriority( EMdaPriorityMax,
+                             (TMdaPriorityPreference) KAudioPrefNotification );
+
+    CleanupStack::PopAndDestroy( soundFileName );
+
+    iState = ESoundPlayerPlaying;
+    MUS_LOG( "mus: [MUSIND]  <- CMusSoundPlayer::PlayL" )
+    }
+
+
+// -----------------------------------------------------------------------------
+// Stops playing current sound.
+// -----------------------------------------------------------------------------
+//
+void CMusSoundPlayer::Stop()
+    {
+    MUS_LOG( "mus: [MUSIND]  -> CMusSoundPlayer::Stop" )
+    if ( ESoundPlayerPlaying == iState )
+        {
+        iMdaPlayer->Stop();
+        }
+
+    delete iMdaPlayer;
+    iMdaPlayer = NULL;
+
+    iState = ESoundPlayerReady;
+    MUS_LOG( "mus: [MUSIND]  <- CMusSoundPlayer::Stop" )
+    }
+
+
+// -----------------------------------------------------------------------------
+// From MMdaAudioPlayerCallback.
+// Defines required client behaviour when an attempt to open and initialise an
+// audio sample has completed, successfully or otherwise.
+// -----------------------------------------------------------------------------
+//
+void CMusSoundPlayer::MapcInitComplete(
+    TInt aError,
+    const TTimeIntervalMicroSeconds& /*aDuration*/ )
+    {
+    MUS_LOG1( "mus: [MUSIND]  -> CMusSoundPlayer::MapcInitComplete(%d)", aError )
+    if ( aError )
+        {
+        delete iMdaPlayer;
+        iMdaPlayer = NULL;
+        iState = ESoundPlayerReady;
+        iObserver.PlaySoundComplete( aError );
+        }
+    else
+        {
+        iMdaPlayer->Play();
+        }
+    MUS_LOG( "mus: [MUSIND]  <- CMusSoundPlayer::MapcInitComplete" )
+    }
+
+
+// -----------------------------------------------------------------------------
+// From MMdaAudioPlayerCallback.
+// Informs of playback completion.
+// -----------------------------------------------------------------------------
+//
+void CMusSoundPlayer::MapcPlayComplete( TInt aError )
+    {
+    MUS_LOG1( "mus: [MUSIND]  -> CMusSoundPlayer::MapcPlayComplete(%d)", aError )
+    delete iMdaPlayer;
+    iMdaPlayer = NULL;
+    iState = ESoundPlayerReady;
+    iObserver.PlaySoundComplete( aError );
+    MUS_LOG( "mus: [MUSIND]  <- CMusSoundPlayer::MapcPlayComplete" )
+    }
+
+
+// -----------------------------------------------------------------------------
+// Returns name of sound file associated with event.
+// -----------------------------------------------------------------------------
+//
+HBufC* CMusSoundPlayer::SoundFileNameLC( TVsSoundIndication aIndication )
+    {
+    MUS_LOG1( "mus: [MUSIND]  -> CMusSoundPlayer::SoundFileNameLC(%d)",
+              aIndication )
+    RFs fs;
+    User::LeaveIfError( fs.Connect() );
+    TFileName filename;    
+    fs.PrivatePath( filename );
+    fs.Close();    
+    switch ( aIndication )
+        {
+        case EVsAvailableSound:
+            {
+            filename.Append( KMusAvailabilitySound() );
+            }
+            break;
+
+        default:
+            {
+            User::Leave( KErrNotFound );
+            }
+        }
+
+    /* In product all ways tone file will present in ROM , 
+       Note: this prevents auditory tone hearing in sis installation.             
+    */
+    filename.Insert(0,_L("z:"));
+
+    MUS_LOG( "mus: [MUSIND]  <- CMusSoundPlayer::SoundFileNameLC" )
+    return filename.AllocLC();
+    }