/*
* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Unit tests for CMusSoundPlayer class.
*
*/
#include "ut_cmussoundplayer.h"
#include <audiopreference.h>
#include <digia/eunit/eunitmacros.h>
// Next row is to disable warning emerging from EUnit code.
#pragma warn_illtokenpasting off
// ======== MEMBER FUNCTIONS ========
UT_CMusSoundPlayer* UT_CMusSoundPlayer::NewL()
{
UT_CMusSoundPlayer* self = UT_CMusSoundPlayer::NewLC();
CleanupStack::Pop( self );
return self;
}
UT_CMusSoundPlayer* UT_CMusSoundPlayer::NewLC()
{
UT_CMusSoundPlayer* self = new( ELeave ) UT_CMusSoundPlayer();
CleanupStack::PushL( self );
self->ConstructL();
return self;
}
UT_CMusSoundPlayer::~UT_CMusSoundPlayer()
{
delete iSoundPlayer;
iSoundPlayer = NULL;
}
UT_CMusSoundPlayer::UT_CMusSoundPlayer()
{
}
// ---------------------------------------------------------------------------
// The ConstructL from the base class CEUnitTestSuiteClass must be called.
// It generates the test case table.
// ---------------------------------------------------------------------------
//
void UT_CMusSoundPlayer::ConstructL()
{
CEUnitTestSuiteClass::ConstructL();
}
// ---------------------------------------------------------------------------
// From MMusSoundPlayerObserver.
// Notifies of sound playing complete.
// ---------------------------------------------------------------------------
//
void UT_CMusSoundPlayer::PlaySoundComplete( TInt /*aError*/ )
{
}
// ----------------------------------------------------------------------------
// Prepares a test for execution.
// ----------------------------------------------------------------------------
//
void UT_CMusSoundPlayer::SetupL()
{
iSoundPlayer = CMusSoundPlayer::NewL( *this );
}
// ----------------------------------------------------------------------------
// Finalizes a test by releasing used resources.
// ----------------------------------------------------------------------------
//
void UT_CMusSoundPlayer::Teardown()
{
delete iSoundPlayer;
}
// ======== UNIT TEST METHODS ========
// ----------------------------------------------------------------------------
// Asserts that instantiation is successful.
// ----------------------------------------------------------------------------
//
void UT_CMusSoundPlayer::UT_CMusSoundPlayer_NewLL()
{
EUNIT_ASSERT( iSoundPlayer );
}
// ----------------------------------------------------------------------------
// Asserts that instantiation is successful.
// ----------------------------------------------------------------------------
//
void UT_CMusSoundPlayer::UT_CMusSoundPlayer_NewLCL()
{
delete iSoundPlayer;
iSoundPlayer = NULL;
iSoundPlayer = CMusSoundPlayer::NewLC( *this );
CleanupStack::Pop( iSoundPlayer );
EUNIT_ASSERT( iSoundPlayer );
}
// ----------------------------------------------------------------------------
// Dummy test.
// ----------------------------------------------------------------------------
//
void UT_CMusSoundPlayer::UT_CMusSoundPlayer_PlayLL()
{
iSoundPlayer->PlayL( CMusSoundPlayer::EVsAvailableSound );
EUNIT_ASSERT( iSoundPlayer->iMdaPlayer )
EUNIT_ASSERT_EQUALS( iSoundPlayer->iState,
CMusSoundPlayer::ESoundPlayerPlaying )
EUNIT_ASSERT_SPECIFIC_LEAVE(
iSoundPlayer->PlayL( CMusSoundPlayer::EVsAvailableSound ),
KErrNotReady )
}
// ----------------------------------------------------------------------------
// Asserts that stopping works.
// ----------------------------------------------------------------------------
//
void UT_CMusSoundPlayer::UT_CMusSoundPlayer_StopL()
{
iSoundPlayer->PlayL( CMusSoundPlayer::EVsAvailableSound );
iSoundPlayer->Stop();
EUNIT_ASSERT( CMusSoundPlayer::ESoundPlayerReady == iSoundPlayer->iState );
// No harm done if called second time
iSoundPlayer->Stop();
}
// ----------------------------------------------------------------------------
// Asserts that failure in init deletes MDA sound player instance.
// ----------------------------------------------------------------------------
//
void UT_CMusSoundPlayer::UT_CMusSoundPlayer_MapcInitCompleteL()
{
iSoundPlayer->iMdaPlayer = CMdaAudioPlayerUtility::NewFilePlayerL(
_L( "C:\\wav.wav" ),
*iSoundPlayer,
EMdaPriorityMax,
(TMdaPriorityPreference) KAudioPrefVoiceAid );
iSoundPlayer->MapcInitComplete( KErrGeneral, 1000 );
EUNIT_ASSERT( !iSoundPlayer->iMdaPlayer );
}
// ----------------------------------------------------------------------------
// Asserts that completion of playback deletes MDA sound player instance.
// ----------------------------------------------------------------------------
//
void UT_CMusSoundPlayer::UT_CMusSoundPlayer_MapcPlayCompleteL()
{
iSoundPlayer->iMdaPlayer = CMdaAudioPlayerUtility::NewFilePlayerL(
_L( "C:\\wav.wav" ),
*iSoundPlayer,
EMdaPriorityMax,
(TMdaPriorityPreference) KAudioPrefVoiceAid );
iSoundPlayer->MapcPlayComplete( KErrNone );
EUNIT_ASSERT( !iSoundPlayer->iMdaPlayer );
}
// ----------------------------------------------------------------------------
// Asserts that sound filename is generated.
// ----------------------------------------------------------------------------
//
void UT_CMusSoundPlayer::UT_CMusSoundPlayer_SoundFileNameLCL()
{
HBufC* filename = iSoundPlayer->SoundFileNameLC(
CMusSoundPlayer::EVsAvailableSound );
EUNIT_ASSERT( filename );
EUNIT_ASSERT( filename->Length() );
CleanupStack::PopAndDestroy( filename );
}
// ----------------------------------------------------------------------------
//
// ----------------------------------------------------------------------------
//
void UT_CMusSoundPlayer::IT_CMusSoundPlayer_DeletePlayerWhenPlaying()
{
iSoundPlayer->PlayL( CMusSoundPlayer::EVsAvailableSound );
EUNIT_ASSERT( iSoundPlayer->iMdaPlayer )
EUNIT_ASSERT_EQUALS( iSoundPlayer->iState,
CMusSoundPlayer::ESoundPlayerPlaying )
delete iSoundPlayer;
iSoundPlayer = NULL;
}
// ======== EUNIT TEST TABLE ========
EUNIT_BEGIN_TEST_TABLE(
UT_CMusSoundPlayer,
"UT_CMusSoundPlayer",
"UNIT" )
EUNIT_TEST(
"NewL - test",
"CMusSoundPlayer",
"NewL",
"FUNCTIONALITY",
SetupL, UT_CMusSoundPlayer_NewLL, Teardown )
EUNIT_TEST(
"NewLC - test ",
"CMusSoundPlayer",
"NewLC",
"FUNCTIONALITY",
SetupL, UT_CMusSoundPlayer_NewLCL, Teardown )
EUNIT_TEST(
"PlayL - test ",
"CMusSoundPlayer",
"PlayL",
"FUNCTIONALITY",
SetupL, UT_CMusSoundPlayer_PlayLL, Teardown )
EUNIT_TEST(
"Stop - test ",
"CMusSoundPlayer",
"Stop",
"FUNCTIONALITY",
SetupL, UT_CMusSoundPlayer_StopL, Teardown )
EUNIT_TEST(
"MapcInitComplete - test ",
"CMusSoundPlayer",
"MapcInitComplete",
"FUNCTIONALITY",
SetupL, UT_CMusSoundPlayer_MapcInitCompleteL, Teardown )
EUNIT_TEST(
"MapcPlayComplete - test ",
"CMusSoundPlayer",
"MapcPlayComplete",
"FUNCTIONALITY",
SetupL, UT_CMusSoundPlayer_MapcPlayCompleteL, Teardown )
EUNIT_TEST(
"SoundFileNameLC - test ",
"CMusSoundPlayer",
"SoundFileNameLC",
"FUNCTIONALITY",
SetupL, UT_CMusSoundPlayer_SoundFileNameLCL, Teardown )
EUNIT_TEST(
"Test deleting player when playing",
"CMusSoundPlayer",
"Destructor",
"FUNCTIONALITY",
SetupL, IT_CMusSoundPlayer_DeletePlayerWhenPlaying, Teardown )
EUNIT_END_TEST_TABLE