/*
* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#include "musuiactivitymanger.h"
#include "muslogger.h" // debug logging
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
//
CMusUiActivityManager* CMusUiActivityManager::NewL( TInt aTimeout )
{
CMusUiActivityManager* self =
new (ELeave) CMusUiActivityManager( aTimeout );
CleanupStack::PushL(self);
self->ConstructL();
CleanupStack::Pop(self);
return self;
}
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
//
CMusUiActivityManager::~CMusUiActivityManager()
{
MUS_LOG( "mus: [MUSUI ] -> CMusUiActivityManager::~CMusUiActivityManager" );
Cancel();
iTimer.Close();
MUS_LOG( "mus: [MUSUI ] <- CMusUiActivityManager::~CMusUiActivityManager" );
}
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
//
CMusUiActivityManager::CMusUiActivityManager( TInt aTimeout )
: CActive( CActive::EPriorityHigh ),
iTimeout( aTimeout )
{
CActiveScheduler::Add(this);
}
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
//
void CMusUiActivityManager::ConstructL()
{
MUS_LOG( "mus: [MUSUI ] -> CMusUiActivityManager::ConstructL" );
iTimer.CreateLocal();
MUS_LOG( "mus: [MUSUI ] <- CMusUiActivityManager::ConstructL" );
}
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
//
void CMusUiActivityManager::SetTimeout( TInt aTimeout )
{
MUS_LOG1( "mus: [MUSUI ] -> CMusUiActivityManager::SetTimeout [%d]", aTimeout );
iTimeout = aTimeout;
Reset();
MUS_LOG( "mus: [MUSUI ] <- CMusUiActivityManager::SetTimeout" );
}
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
//
void CMusUiActivityManager::Start()
{
MUS_LOG( "mus: [MUSUI ] -> CMusUiActivityManager::Start" );
if (!IsActive())
{
iTimer.Inactivity( iStatus, iTimeout );
SetActive();
}
MUS_LOG( "mus: [MUSUI ] <- CMusUiActivityManager::Start" );
}
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
//
void CMusUiActivityManager::Reset()
{
MUS_LOG( "mus: [MUSUI ] -> CMusUiActivityManager::Reset" );
Cancel();
Start();
MUS_LOG( "mus: [MUSUI ] <- CMusUiActivityManager::Reset" );
}
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
//
void CMusUiActivityManager::DoCancel()
{
MUS_LOG( "mus: [MUSUI ] -> CMusUiActivityManager::DoCancel" );
iTimer.Cancel();
MUS_LOG( "mus: [MUSUI ] <- CMusUiActivityManager::DoCancel" );
}
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
//
void CMusUiActivityManager::RunL()
{
MUS_LOG( "mus: [MUSUI ] -> CMusUiActivityManager::RunL" );
if ( iStatus == KErrNone )
{
TInt inactivity = User::InactivityTime().Int();
if ( inactivity >= iTimeout )
{
User::ResetInactivityTime();
Reset();
}
else
{
iTimer.Inactivity( iStatus, iTimeout );
}
if ( !IsActive() )
{
SetActive();
}
}
MUS_LOG( "mus: [MUSUI ] <- CMusUiActivityManager::RunL" );
}
// end of file