equal
deleted
inserted
replaced
118 */ |
118 */ |
119 int MpEqualizerFrameworkWrapperPrivate::getPresetIndex( int presetNameKey ) |
119 int MpEqualizerFrameworkWrapperPrivate::getPresetIndex( int presetNameKey ) |
120 { |
120 { |
121 TX_ENTRY_ARGS( "Preset Name Key = " << presetNameKey); |
121 TX_ENTRY_ARGS( "Preset Name Key = " << presetNameKey); |
122 |
122 |
123 int presetIndex = KEqualizerPresetNone; |
123 int presetIndex = 0; |
124 if ( mEqualizerUtility && presetNameKey != KEqualizerPresetNone ) { |
124 if ( mEqualizerUtility && presetNameKey != KEqualizerPresetNone ) { |
125 TArray<TEfAudioEqualizerUtilityPreset> presetArray = mEqualizerUtility->Presets(); |
125 TArray<TEfAudioEqualizerUtilityPreset> presetArray = mEqualizerUtility->Presets(); |
126 for ( TInt i = 0; i < presetArray.Count(); i++ ) { |
126 for ( TInt i = 0; i < presetArray.Count(); i++ ) { |
127 TX_LOG_ARGS("presetArray[" << i << "].iPresetNameKey (" |
127 TX_LOG_ARGS("presetArray[" << i << "].iPresetNameKey (" |
128 << presetArray[i].iPresetNameKey << ") vs presetId (" <<presetNameKey << ")"); |
128 << presetArray[i].iPresetNameKey << ") vs presetId (" <<presetNameKey << ")"); |
129 if ( presetArray[i].iPresetNameKey == static_cast<TUint32>( presetNameKey ) ) { |
129 if ( presetArray[i].iPresetNameKey == static_cast<TUint32>( presetNameKey ) ) { |
130 presetIndex = i; |
130 //Set the current preset index. 1 is added to index because index 0 represent "Off" at UI level. |
|
131 presetIndex = i+1; |
131 break; |
132 break; |
132 } |
133 } |
133 } |
134 } |
134 } |
135 } |
135 |
136 |