1 /* |
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2 * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Stub Utility to Access the Equalizer Effect |
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15 * |
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16 */ |
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17 |
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18 |
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19 |
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20 // INCLUDE FILES |
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21 #include <e32std.h> |
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22 #include "stub/inc/audioequalizerutility.h" |
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23 #include "mptrace.h" |
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24 |
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25 |
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26 // ============================ MEMBER FUNCTIONS =============================== |
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27 |
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28 CAudioEqualizerUtility::CAudioEqualizerUtility() |
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29 { |
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30 } |
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31 |
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32 |
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33 // Destructor |
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34 CAudioEqualizerUtility::~CAudioEqualizerUtility() |
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35 { |
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36 iPresetArray.Close(); |
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37 } |
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38 |
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39 // ----------------------------------------------------------------------------- |
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40 // CAudioEqualizerUtility::ConstructL |
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41 // Symbian 2nd phase constructor can leave. |
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42 // ----------------------------------------------------------------------------- |
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43 // |
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44 void CAudioEqualizerUtility::ConstructL(CMdaAudioPlayerUtility& /*aUtility*/) |
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45 { |
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46 UpdatePresetArray(iPresetArray); |
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47 } |
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48 |
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49 // ----------------------------------------------------------------------------- |
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50 // CAudioEqualizerUtility::NewL |
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51 // Two-phased constructor. |
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52 // ----------------------------------------------------------------------------- |
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53 // |
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54 CAudioEqualizerUtility* CAudioEqualizerUtility::NewL(CMdaAudioPlayerUtility& aUtility) |
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55 { |
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56 CAudioEqualizerUtility* self = new( ELeave ) CAudioEqualizerUtility; |
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57 CleanupStack::PushL( self ); |
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58 self->ConstructL(aUtility); |
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59 CleanupStack::Pop(self); |
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60 return self; |
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61 } |
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62 |
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63 // ----------------------------------------------------------------------------- |
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64 // CAudioEqualizerUtility::ApplyPresetL() |
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65 // Applies the Preset to the Equalizer Object |
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66 // (other items were commented in a header). |
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67 // ----------------------------------------------------------------------------- |
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68 // |
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69 void CAudioEqualizerUtility::ApplyPresetL( |
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70 TInt /*aPresetIndex*/) |
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71 { |
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72 } |
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73 |
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74 // ----------------------------------------------------------------------------- |
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75 // CAudioEqualizerUtility::GetPresetL() |
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76 // Gets the Preset from the Central Repository |
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77 // (other items were commented in a header). |
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78 // ----------------------------------------------------------------------------- |
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79 // |
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80 const TDesC& CAudioEqualizerUtility::GetPresetL( |
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81 TInt aPresetIndex) |
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82 { |
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83 TX_ENTRY |
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84 |
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85 if(aPresetIndex > (iPresetArray.Count() - 1) || aPresetIndex < 0 ) |
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86 { |
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87 User::Leave(KErrArgument); |
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88 } |
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89 |
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90 return iPresetArray[aPresetIndex].iPresetName; |
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91 |
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92 TX_EXIT |
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93 } |
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94 |
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95 // ----------------------------------------------------------------------------- |
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96 // CAudioEqualizerUtility::DisablePresetL() |
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97 // Disable the Preset |
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98 // (other items were commented in a header). |
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99 // ----------------------------------------------------------------------------- |
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100 // |
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101 |
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102 void CAudioEqualizerUtility::DisableEqualizerL() |
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103 { |
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104 } |
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105 |
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106 // ----------------------------------------------------------------------------- |
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107 // CAudioEqualizerUtility::Presets() |
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108 // Applies the Preset to the Equalizer Object |
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109 // (other items were commented in a header). |
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110 // ----------------------------------------------------------------------------- |
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111 // |
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112 TArray<TEfAudioEqualizerUtilityPreset> CAudioEqualizerUtility::Presets() |
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113 { |
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114 return iPresetArray.Array(); |
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115 } |
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116 |
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117 // ----------------------------------------------------------------------------- |
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118 // CAudioEqualizerUtility::UpdatePresetArray(RArray<TDesC>& aPresetArray,const RArray<TEfAudioEqualizerUtilityPreset> &aFullPresetArray) |
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119 // Creates the Descriptor Array of Names of the predifined presets |
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120 // (other items were commented in a header). |
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121 // ----------------------------------------------------------------------------- |
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122 // |
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123 void CAudioEqualizerUtility::UpdatePresetArray(RArray<TEfAudioEqualizerUtilityPreset>& aPresetArray) |
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124 { |
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125 |
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126 aPresetArray.Reset(); |
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127 |
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128 TEfAudioEqualizerUtilityPreset tempPreset1; |
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129 tempPreset1.iPresetDescriptionKey = 0x10; |
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130 tempPreset1.iPresetName = _L("Bass"); |
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131 tempPreset1.iPresetNameKey = 0x0A; |
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132 aPresetArray.Append(tempPreset1); |
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133 |
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134 TEfAudioEqualizerUtilityPreset tempPreset2; |
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135 tempPreset2.iPresetDescriptionKey = 0x20; |
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136 tempPreset2.iPresetName = _L("Classical"); |
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137 tempPreset2.iPresetNameKey = 0x0B; |
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138 aPresetArray.Append(tempPreset2); |
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139 |
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140 TEfAudioEqualizerUtilityPreset tempPreset3; |
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141 tempPreset3.iPresetDescriptionKey = 0x30; |
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142 tempPreset3.iPresetName = _L("Pop"); |
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143 tempPreset3.iPresetNameKey = 0x0C; |
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144 aPresetArray.Append(tempPreset3); |
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145 |
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146 TEfAudioEqualizerUtilityPreset tempPreset4; |
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147 tempPreset4.iPresetDescriptionKey = 0x40; |
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148 tempPreset4.iPresetName = _L("Jazz"); |
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149 tempPreset4.iPresetNameKey = 0x0D; |
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150 aPresetArray.Append(tempPreset4); |
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151 |
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152 TEfAudioEqualizerUtilityPreset tempPreset5; |
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153 tempPreset5.iPresetDescriptionKey = 0x50; |
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154 tempPreset5.iPresetName = _L("Rock"); |
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155 tempPreset5.iPresetNameKey = 0x0E; |
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156 aPresetArray.Append(tempPreset5); |
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157 } |
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158 |
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159 // End of File |
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