mpviewplugins/mpplaybackviewplugin/tsrc/unittest_mpequalizerwrapper/stub/src/audioequalizerutility.cpp
--- a/mpviewplugins/mpplaybackviewplugin/tsrc/unittest_mpequalizerwrapper/stub/src/audioequalizerutility.cpp Fri Jun 25 17:21:37 2010 -0500
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,159 +0,0 @@
-/*
-* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: Stub Utility to Access the Equalizer Effect
-*
-*/
-
-
-
-// INCLUDE FILES
-#include <e32std.h>
-#include "stub/inc/audioequalizerutility.h"
-#include "mptrace.h"
-
-
-// ============================ MEMBER FUNCTIONS ===============================
-
-CAudioEqualizerUtility::CAudioEqualizerUtility()
- {
- }
-
-
-// Destructor
-CAudioEqualizerUtility::~CAudioEqualizerUtility()
- {
- iPresetArray.Close();
- }
-
-// -----------------------------------------------------------------------------
-// CAudioEqualizerUtility::ConstructL
-// Symbian 2nd phase constructor can leave.
-// -----------------------------------------------------------------------------
-//
-void CAudioEqualizerUtility::ConstructL(CMdaAudioPlayerUtility& /*aUtility*/)
- {
- UpdatePresetArray(iPresetArray);
- }
-
-// -----------------------------------------------------------------------------
-// CAudioEqualizerUtility::NewL
-// Two-phased constructor.
-// -----------------------------------------------------------------------------
-//
-CAudioEqualizerUtility* CAudioEqualizerUtility::NewL(CMdaAudioPlayerUtility& aUtility)
- {
- CAudioEqualizerUtility* self = new( ELeave ) CAudioEqualizerUtility;
- CleanupStack::PushL( self );
- self->ConstructL(aUtility);
- CleanupStack::Pop(self);
- return self;
- }
-
-// -----------------------------------------------------------------------------
-// CAudioEqualizerUtility::ApplyPresetL()
-// Applies the Preset to the Equalizer Object
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-void CAudioEqualizerUtility::ApplyPresetL(
- TInt /*aPresetIndex*/)
- {
- }
-
-// -----------------------------------------------------------------------------
-// CAudioEqualizerUtility::GetPresetL()
-// Gets the Preset from the Central Repository
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-const TDesC& CAudioEqualizerUtility::GetPresetL(
- TInt aPresetIndex)
- {
- TX_ENTRY
-
- if(aPresetIndex > (iPresetArray.Count() - 1) || aPresetIndex < 0 )
- {
- User::Leave(KErrArgument);
- }
-
- return iPresetArray[aPresetIndex].iPresetName;
-
- TX_EXIT
- }
-
-// -----------------------------------------------------------------------------
-// CAudioEqualizerUtility::DisablePresetL()
-// Disable the Preset
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-
-void CAudioEqualizerUtility::DisableEqualizerL()
-{
-}
-
-// -----------------------------------------------------------------------------
-// CAudioEqualizerUtility::Presets()
-// Applies the Preset to the Equalizer Object
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-TArray<TEfAudioEqualizerUtilityPreset> CAudioEqualizerUtility::Presets()
- {
- return iPresetArray.Array();
- }
-
-// -----------------------------------------------------------------------------
-// CAudioEqualizerUtility::UpdatePresetArray(RArray<TDesC>& aPresetArray,const RArray<TEfAudioEqualizerUtilityPreset> &aFullPresetArray)
-// Creates the Descriptor Array of Names of the predifined presets
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-void CAudioEqualizerUtility::UpdatePresetArray(RArray<TEfAudioEqualizerUtilityPreset>& aPresetArray)
- {
-
- aPresetArray.Reset();
-
- TEfAudioEqualizerUtilityPreset tempPreset1;
- tempPreset1.iPresetDescriptionKey = 0x10;
- tempPreset1.iPresetName = _L("Bass");
- tempPreset1.iPresetNameKey = 0x0A;
- aPresetArray.Append(tempPreset1);
-
- TEfAudioEqualizerUtilityPreset tempPreset2;
- tempPreset2.iPresetDescriptionKey = 0x20;
- tempPreset2.iPresetName = _L("Classical");
- tempPreset2.iPresetNameKey = 0x0B;
- aPresetArray.Append(tempPreset2);
-
- TEfAudioEqualizerUtilityPreset tempPreset3;
- tempPreset3.iPresetDescriptionKey = 0x30;
- tempPreset3.iPresetName = _L("Pop");
- tempPreset3.iPresetNameKey = 0x0C;
- aPresetArray.Append(tempPreset3);
-
- TEfAudioEqualizerUtilityPreset tempPreset4;
- tempPreset4.iPresetDescriptionKey = 0x40;
- tempPreset4.iPresetName = _L("Jazz");
- tempPreset4.iPresetNameKey = 0x0D;
- aPresetArray.Append(tempPreset4);
-
- TEfAudioEqualizerUtilityPreset tempPreset5;
- tempPreset5.iPresetDescriptionKey = 0x50;
- tempPreset5.iPresetName = _L("Rock");
- tempPreset5.iPresetNameKey = 0x0E;
- aPresetArray.Append(tempPreset5);
- }
-
-// End of File