mpviewplugins/mpplaybackviewplugin/tsrc/unittest_mpequalizerwrapper/stub/src/audioequalizerutility.cpp
changeset 43 0f32e550d9d8
parent 38 b93f525c9244
child 45 612c4815aebe
--- a/mpviewplugins/mpplaybackviewplugin/tsrc/unittest_mpequalizerwrapper/stub/src/audioequalizerutility.cpp	Fri Jun 25 17:21:37 2010 -0500
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,159 +0,0 @@
-/*
-* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). 
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:   Stub Utility to Access the Equalizer Effect
-*
-*/
-
-
-
-// INCLUDE FILES
-#include <e32std.h>
-#include "stub/inc/audioequalizerutility.h"
-#include "mptrace.h"
-
-
-// ============================ MEMBER FUNCTIONS ===============================
-
-CAudioEqualizerUtility::CAudioEqualizerUtility()
-	{
-    }
-
-
-// Destructor
-CAudioEqualizerUtility::~CAudioEqualizerUtility()
-    {
-		iPresetArray.Close();
-    }
-
-// -----------------------------------------------------------------------------
-// CAudioEqualizerUtility::ConstructL
-// Symbian 2nd phase constructor can leave.
-// -----------------------------------------------------------------------------
-//
-void CAudioEqualizerUtility::ConstructL(CMdaAudioPlayerUtility& /*aUtility*/)
-    {
-		UpdatePresetArray(iPresetArray);
-	}
-
-// -----------------------------------------------------------------------------
-// CAudioEqualizerUtility::NewL
-// Two-phased constructor.
-// -----------------------------------------------------------------------------
-//
-CAudioEqualizerUtility* CAudioEqualizerUtility::NewL(CMdaAudioPlayerUtility& aUtility)
-    {
-		CAudioEqualizerUtility* self = new( ELeave ) CAudioEqualizerUtility;
-		CleanupStack::PushL( self );
-		self->ConstructL(aUtility);
-		CleanupStack::Pop(self);
-		return self;
-    }
-
-// -----------------------------------------------------------------------------
-// CAudioEqualizerUtility::ApplyPresetL()
-// Applies the Preset to the Equalizer Object
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-void CAudioEqualizerUtility::ApplyPresetL(
-    TInt /*aPresetIndex*/)
-    {
-    }
-
-// -----------------------------------------------------------------------------
-// CAudioEqualizerUtility::GetPresetL()
-// Gets the Preset from the Central Repository
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-const TDesC& CAudioEqualizerUtility::GetPresetL(
-    TInt aPresetIndex)
-    {
-    TX_ENTRY
-
-		if(aPresetIndex > (iPresetArray.Count() - 1) || aPresetIndex < 0 )
-		{
-			User::Leave(KErrArgument);
-		}
-
-		return iPresetArray[aPresetIndex].iPresetName;
-
-    TX_EXIT
-    }
-
-// -----------------------------------------------------------------------------
-// CAudioEqualizerUtility::DisablePresetL()
-// Disable the Preset
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-
-void CAudioEqualizerUtility::DisableEqualizerL()
-{
-}
-
-// -----------------------------------------------------------------------------
-// CAudioEqualizerUtility::Presets()
-// Applies the Preset to the Equalizer Object
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-TArray<TEfAudioEqualizerUtilityPreset> CAudioEqualizerUtility::Presets()
-    {
-		return iPresetArray.Array();
-    }
-
-// -----------------------------------------------------------------------------
-// CAudioEqualizerUtility::UpdatePresetArray(RArray<TDesC>& aPresetArray,const RArray<TEfAudioEqualizerUtilityPreset> &aFullPresetArray)
-// Creates the Descriptor Array of Names of the predifined presets
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-void CAudioEqualizerUtility::UpdatePresetArray(RArray<TEfAudioEqualizerUtilityPreset>& aPresetArray)
-	{
-
-		aPresetArray.Reset();
-		
-		TEfAudioEqualizerUtilityPreset	tempPreset1;		
-		tempPreset1.iPresetDescriptionKey = 0x10;
-		tempPreset1.iPresetName = _L("Bass");
-		tempPreset1.iPresetNameKey = 0x0A;
-		aPresetArray.Append(tempPreset1);
-		
-        TEfAudioEqualizerUtilityPreset  tempPreset2;        
-        tempPreset2.iPresetDescriptionKey = 0x20;
-        tempPreset2.iPresetName = _L("Classical");
-        tempPreset2.iPresetNameKey = 0x0B;
-        aPresetArray.Append(tempPreset2);
-
-        TEfAudioEqualizerUtilityPreset  tempPreset3;        
-        tempPreset3.iPresetDescriptionKey = 0x30;
-        tempPreset3.iPresetName = _L("Pop");
-        tempPreset3.iPresetNameKey = 0x0C;
-        aPresetArray.Append(tempPreset3);
-        
-        TEfAudioEqualizerUtilityPreset  tempPreset4;        
-        tempPreset4.iPresetDescriptionKey = 0x40;
-        tempPreset4.iPresetName = _L("Jazz");
-        tempPreset4.iPresetNameKey = 0x0D;
-        aPresetArray.Append(tempPreset4);
-
-        TEfAudioEqualizerUtilityPreset  tempPreset5;        
-        tempPreset5.iPresetDescriptionKey = 0x50;
-        tempPreset5.iPresetName = _L("Rock");
-        tempPreset5.iPresetNameKey = 0x0E;
-        aPresetArray.Append(tempPreset5);
-	}
-
-//  End of File