mpxplugins/serviceplugins/playbackplugins/audioeffects/src/mpxaudioeffectengine.cpp
changeset 0 ff3acec5bc43
child 18 c54d95799c80
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mpxplugins/serviceplugins/playbackplugins/audioeffects/src/mpxaudioeffectengine.cpp	Thu Dec 17 08:45:05 2009 +0200
@@ -0,0 +1,420 @@
+/*
+* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Engine class that uses the Effects API and saves changes.
+*
+*/
+
+
+// INCLUDE FILES
+#include <centralrepository.h>
+#include <CustomCommandUtility.h>
+#include <mpxplaybackutility.h>
+#include <mpxplaybackmessage.h>
+
+#include <EnvironmentalReverbUtility.h>
+#include <EnvironmentalReverbUtilityData.h>
+#include <StereoWideningBase.h>
+#include <StereoWideningData.h>
+#include <BassBoostBase.h>
+#include <BassBoostData.h>
+#include <LoudnessBase.h>
+#include <LoudnessData.h>
+#include <AudioEqualizerUtility.h>
+#include <EqualizerConstants.h>
+#include <mpxlog.h>
+
+#include "mpxaudioeffectengine.h"
+
+// Music setting
+const TUid KCRUidMPXMPSettings = {0x101FFCDC};
+const TUint32 KMPXMPEqPresetId = 0x00000001;
+
+// ================= MEMBER FUNCTIONS =======================
+
+// -----------------------------------------------------------------------------
+// CMPXAudioEffectEngine::NewL()
+// Standard 2-Phased Constructor
+// -----------------------------------------------------------------------------
+// 
+EXPORT_C CMPXAudioEffectEngine* CMPXAudioEffectEngine::NewL(
+    CMdaAudioPlayerUtility* aPlayer )
+    {
+    CMPXAudioEffectEngine* self = new( ELeave ) CMPXAudioEffectEngine( aPlayer );
+    CleanupStack::PushL( self );
+    self->ConstructL();
+    CleanupStack::Pop( self );
+    return self;
+    }
+ 
+// -----------------------------------------------------------------------------
+// CMPXAudioEffectEngine::CMPXAudioEffectEngine()
+// Constructor
+// -----------------------------------------------------------------------------
+// 
+CMPXAudioEffectEngine::CMPXAudioEffectEngine(CMdaAudioPlayerUtility* aPlayer)
+                                    :iMdaPlayer(aPlayer)   
+    {
+    }
+
+// -----------------------------------------------------------------------------
+// CMPXAudioEffectEngine::~CMPXAudioEffectEngine()
+// Virtual destructor
+// -----------------------------------------------------------------------------
+// 
+EXPORT_C CMPXAudioEffectEngine::~CMPXAudioEffectEngine()
+    {    
+    if (iProp)
+        {
+        delete iProp;
+        }
+    DestroyAudioEffect();
+    }
+
+// -----------------------------------------------------------------------------
+// CMPXAudioEffectEngine::ConstructL()
+// Standard Second Phased Constructor
+// -----------------------------------------------------------------------------
+// 
+void CMPXAudioEffectEngine::ConstructL()
+    {
+    iProp = new(ELeave) CMPXAudioEffectProperties();   
+    MPX_TRAPD( err, iProp->LoadFromFileL() ); //Loads saved settings if available
+    if( err != KErrNone )
+        {
+        MPX_DEBUG1("CMPXAudioEffectEngine::ConstructL -- reset save to file");
+        iProp->Reset();
+        iProp->SaveToFileL();        
+        }
+    }
+
+
+// -----------------------------------------------------------------------------
+// CMPXAudioEffectEngine::SetBalanceL()
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+// 
+EXPORT_C void CMPXAudioEffectEngine::SetBalanceL()
+    {
+    iProp->LoadFromFileL();
+    if(iMdaPlayer)
+        {
+        if(iMdaPlayer->SetBalance(iProp->Balance())!=KErrNone)
+            {
+            User::Leave(KErrNotSupported);
+            }
+        } 
+    }
+  
+  
+// -----------------------------------------------------------------------------
+// CMPXAudioEffectEngine::SetReverberationL()
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+// 
+EXPORT_C void CMPXAudioEffectEngine::SetReverberationL()
+    {
+#ifdef _REVERB
+    if(!iReverbEffect)
+        {
+         //Effect enabled immediately, cmdUtil ownership passed into new object
+        MPX_TRAPD(error, iReverbEffect = 
+                            CEnvironmentalReverbUtility::NewL(*iMdaPlayer));
+        if(!error)
+            {
+            SetReverberationL();
+            }
+        }
+
+    iProp->LoadFromFileL();
+
+    TBuf16<32> reverbation;
+    TBuf16<32> reverbation2;
+  
+    switch( iProp->Reverb() ) //aIndex ranges always from 0 to 7
+        {
+        case 1:   _LIT( KRevName, "Alley" );
+              reverbation.Append( KRevName );
+              break;
+        case 2:   _LIT( KRevName2, "Bathroom" );
+              reverbation.Append( KRevName2 );
+              break;
+        case 3:   _LIT( KRevName3, "Underwater" );
+              reverbation.Append( KRevName3 );
+              break;
+        case 4:   _LIT( KRevName4, "Small room" );
+              reverbation.Append( KRevName4 );
+              break;
+        case 5:   _LIT( KRevName5, "Medium room" );
+              reverbation.Append( KRevName5 );
+              break;
+        case 6:   _LIT( KRevName6, "Large room" );
+              reverbation.Append( KRevName6 );
+              break;
+        case 7:   _LIT( KRevName7, "Large hall" );
+              reverbation.Append( KRevName7 );
+              break;
+        default:  break;
+        }
+    TUint32 count;
+    count = iReverbEffect->NumberOfPreDefinedPresets();
+    TArray<TEfEnvironmentalReverbUtilityPreset> array = iReverbEffect->Presets();
+    
+    if( 0 != iProp->Reverb() )
+        {
+        TInt i = 0;
+        
+        do    //compare descriptors and apply preset if descriptors match
+          {
+          reverbation2.Copy( array[i].iPresetName );
+          if( reverbation2.Compare(reverbation) == 0 )
+            {
+            iReverbEffect->ApplyPresetL( i );
+            i = count;
+            }
+          i++;
+          }while( i < count );
+        }
+    else
+        {
+        iReverbEffect->DisableEnvironmentalReverbL();
+        }
+#endif
+    }
+  
+
+// -----------------------------------------------------------------------------
+// CMPXAudioEffectEngine::SetStereoWideningL()
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+// 
+EXPORT_C void CMPXAudioEffectEngine::SetStereoWideningL()
+    {
+#ifdef _STEREO
+    iProp->LoadFromFileL();
+    
+    if(iProp->Stereo())
+        {
+        if(!iStereoEffect)  // If stereo widening is ON and not constructed
+            {
+            TUint stereoLevel = 100;
+            // cmdUtil ownership passed into new object           
+            MPX_TRAPD(error, 
+                  iStereoEffect = CStereoWidening::NewL(*iMdaPlayer, 
+                                                        EFalse, stereoLevel));
+            if(error)
+                {
+                iStereoEffect = NULL;
+                User::Leave(KErrNotSupported);
+                }
+            }
+
+        iStereoEffect->EnableL();
+        TUint8 level = 100;
+        iStereoEffect->SetStereoWideningLevelL( level );
+        iStereoEffect->ApplyL();
+        }
+    else
+        {
+        if (iStereoEffect)   // If audio effects was not on, then no need to disable
+            { 
+            iStereoEffect->DisableL();
+            }
+        }
+#endif
+    }
+
+// -----------------------------------------------------------------------------
+// CMPXAudioEffectEngine::SetBassBoostL()
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+// 
+EXPORT_C void CMPXAudioEffectEngine::SetBassBoostL()
+  {
+#ifdef _BASSBOOST
+    iProp->LoadFromFileL();
+    if(iProp->BassBoost())
+        {
+        if (!iBassBoostEffect)
+            {
+            // cmdUtil ownership passed into new object           
+            MPX_TRAPD(error, 
+                  iBassBoostEffect = CBassBoost::NewL(*iMdaPlayer, 
+                                                      iProp->BassBoost()));
+            if (error)
+                {
+                User::Leave(KErrNotSupported);
+                }
+            }
+        iBassBoostEffect->EnableL();
+        }
+    else
+        {
+        if (iBassBoostEffect)
+            {
+            iBassBoostEffect->DisableL();    
+            }
+        }
+#endif
+  }
+
+// -----------------------------------------------------------------------------
+// CMPXAudioEffectEngine::SetLoudnessL()
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+// 
+EXPORT_C void CMPXAudioEffectEngine::SetLoudnessL()
+    {
+#ifdef _LOUDNESS
+    iProp->LoadFromFileL();
+    if(iProp->Loudness())
+        {
+        if(!iLoudnessEffect)
+            {
+            // cmdUtil ownership passed into new object           
+            MPX_TRAPD(error, 
+                  iLoudnessEffect = CLoudness::NewL(*iMdaPlayer, 
+                                                    iProp->Loudness()));
+            if(error)
+                {
+                iLoudnessEffect = NULL;
+                User::Leave(KErrNotSupported);
+                }
+            else
+                {
+                }
+            } 
+            
+        iLoudnessEffect->EnableL();
+        }
+    else
+        {
+        if( iLoudnessEffect )   // Only disable if it was constructed
+            {
+            iLoudnessEffect->DisableL();
+            }
+        }
+#endif
+    }
+
+// -----------------------------------------------------------------------------
+// Sets the equalizer
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+// 
+EXPORT_C void CMPXAudioEffectEngine::SetEqualizerL()
+    {
+    MPX_DEBUG1("CMPXAudioEffectEngine::SetEqualizerL <--");
+    
+    // Create the effect
+    //
+    if( !iEqualizerEffect )
+        {
+        iEqualizerEffect = CAudioEqualizerUtility::NewL(*iMdaPlayer);
+        }
+        
+    // Get equalizer preset id from cenrep
+    //
+    TInt presetId( KEqualizerPresetNone );
+    TRAP_IGNORE(
+        {
+        CRepository* repository = CRepository::NewL( KCRUidMPXMPSettings );
+        repository->Get( KMPXMPEqPresetId, presetId );
+        delete repository;
+        repository = NULL;
+        } );
+
+    // Translate preset ID to index
+    //
+    MPX_DEBUG1("CMPXAudioEffectEngine::SetEqualizerL = finding preset index");
+    
+    TInt index( KErrNotFound );
+    if ( iEqualizerEffect && presetId != KEqualizerPresetNone )
+        {
+        TArray<TEfAudioEqualizerUtilityPreset> presetArray = 
+            iEqualizerEffect->Presets();
+
+        TBool found( EFalse );
+        for ( TInt i = 0; i < presetArray.Count() && found == EFalse; i++ )
+            {
+            if ( presetArray[i].iPresetNameKey == 
+                static_cast<TUint32>( presetId ) )
+                {
+                found = ETrue;
+                index = i;
+                }
+            }
+        }
+    MPX_DEBUG2("CMPXAudioEffectEngine::SetEqualizerL effect index: %i", index);
+    
+    // Apply preset index index or disable if not found
+    //
+    if ( KErrNotFound != index )
+        {
+        iEqualizerEffect->ApplyPresetL( index );
+        }
+    else
+        {
+        iEqualizerEffect->DisableEqualizerL();    
+        }
+        
+    MPX_DEBUG1("CMPXAudioEffectEngine::SetEqualizerL -->");
+    }
+    
+// ---------------------------------------------------------------------------
+// CreateAudioEffectsL
+// ---------------------------------------------------------------------------
+//
+EXPORT_C void CMPXAudioEffectEngine::CreateAudioEffectsL()
+    {
+    SetEqualizerL();
+    SetStereoWideningL();
+    SetBalanceL();
+    SetLoudnessL();
+    }
+    
+// -----------------------------------------------------------------------------
+// Destroy audio effect
+// -----------------------------------------------------------------------------
+// 
+EXPORT_C void CMPXAudioEffectEngine::DestroyAudioEffect()
+    {
+    if (iReverbEffect)
+        {
+        delete iReverbEffect;     //effect automatically disabled
+        iReverbEffect = NULL;
+        }
+        
+    if (iStereoEffect)
+        {
+        delete iStereoEffect;     //effect automatically disabled
+        iStereoEffect = NULL;
+        }
+    if (iBassBoostEffect)
+        {
+        delete iBassBoostEffect;  //effect automatically disabled
+        iBassBoostEffect = NULL;
+        }
+    if (iLoudnessEffect)
+        {
+        delete iLoudnessEffect;   //effect automatically disabled
+        iLoudnessEffect = NULL;
+        }
+    if (iEqualizerEffect)
+        {
+        delete iEqualizerEffect;  //effect automatically disabled
+        iEqualizerEffect = NULL;
+        }
+    }
+
+//End of File