--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/mpxplugins/viewplugins/views/audioeffectsview/src/mpxaudioeffectsmodel.cpp Thu Dec 17 08:45:05 2009 +0200
@@ -0,0 +1,190 @@
+/*
+* Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Engine class that uses the Effects API and saves changes.
+*
+*/
+
+
+// INCLUDE FILES
+#include <s32file.h>
+#include <s32std.h>
+
+#include "mpxaudioeffectproperties.h"
+#include <mpxaudioeffectsview.rsg>
+#include <mpxplaybackutility.h>
+#include <mpxlog.h>
+
+#include "mpxaudioeffects.hrh"
+#include "mpxaudioeffectsmodel.h"
+
+// CONSTANTS
+const TInt KAudioEffectsCustomCommand = 0x101FFC02;
+
+// ================= MEMBER FUNCTIONS =======================
+
+// -----------------------------------------------------------------------------
+// CMPXAudioEffectsModel::NewL()
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+CMPXAudioEffectsModel* CMPXAudioEffectsModel::NewL(
+ MMPXPlaybackUtility& aPlaybackUtility)
+ {
+ CMPXAudioEffectsModel* self = new( ELeave )
+ CMPXAudioEffectsModel(aPlaybackUtility);
+ CleanupStack::PushL( self );
+ self->ConstructL();
+ CleanupStack::Pop( self );
+ return self;
+ }
+
+// -----------------------------------------------------------------------------
+// CMPXAudioEffectsModel::CMPXAudioEffectsModel()
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+CMPXAudioEffectsModel::CMPXAudioEffectsModel(MMPXPlaybackUtility& aPlaybackUtility)
+ :iPlaybackUtility(aPlaybackUtility)
+ {
+ }
+
+// -----------------------------------------------------------------------------
+// CMPXAudioEffectsModel::~CMPXAudioEffectsModel()
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+CMPXAudioEffectsModel::~CMPXAudioEffectsModel()
+ {
+ if (iProp)
+ {
+ delete iProp;
+ }
+ }
+
+// -----------------------------------------------------------------------------
+// CMPXAudioEffectsModel::ConstructL()
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+void CMPXAudioEffectsModel::ConstructL()
+ {
+ iProp = new(ELeave) CMPXAudioEffectProperties();
+ MPX_TRAPD( err, iProp->LoadFromFileL() ); //Loads saved settings if available
+ if( err != KErrNone )
+ {
+ MPX_DEBUG1("CMPXAudioEffectsModel::ConstructL -- load error");
+ iProp->Reset();
+ iBalance = 0;
+ iReverb = 0;
+ iStereo = EFalse;
+ iBassBoost = EFalse;
+ iLoudness = EFalse;
+#if 1 // VCPCC_MOD
+ iLoudness=EFalse;
+#endif // VCPCC_MOD
+ MPX_DEBUG1("CMPXAudioEffectsModel::ConstructL -- save to file");
+ iProp->SaveToFileL();
+ }
+ else
+ {
+ iBalance = iProp->Balance();
+ iReverb = iProp->Reverb();
+ iStereo = iProp->Stereo();
+ iBassBoost = iProp->BassBoost();
+ iLoudness = iProp->Loudness();
+ }
+ }
+
+
+// -----------------------------------------------------------------------------
+// CMPXAudioEffectsModel::SetBalanceL()
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+void CMPXAudioEffectsModel::SetBalanceL()
+ {
+ iProp->SetBalance(iBalance);
+ MPX_DEBUG1("CMPXAudioEffectsModel::SetBalanceL -- save to file");
+ iProp->SaveToFileL();
+
+ iPlaybackUtility.CommandL( EPbApplyEffect, KAudioEffectsCustomCommand );
+ }
+
+
+// -----------------------------------------------------------------------------
+// CMPXAudioEffectsModel::SetReverberationL()
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+void CMPXAudioEffectsModel::SetReverberationL()
+ {
+ iProp->SetReverb(iReverb);
+ MPX_DEBUG1("CMPXAudioEffectsModel::SetReverberationL -- reverb save to file");
+ iProp->SaveToFileL();
+
+ iPlaybackUtility.CommandL( EPbApplyEffect, KAudioEffectsCustomCommand );
+ }
+
+
+// -----------------------------------------------------------------------------
+// CMPXAudioEffectsModel::SetStereoWideningL()
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+void CMPXAudioEffectsModel::SetStereoWideningL()
+ {
+ iProp->SetStereo(iStereo);
+ MPX_DEBUG1("CMPXAudioEffectsModel::SetStereoWideningL -- set stereo save to file");
+ iProp->SaveToFileL();
+
+ iPlaybackUtility.CommandL( EPbApplyEffect, KAudioEffectsCustomCommand );
+ }
+
+
+// -----------------------------------------------------------------------------
+// CMPXAudioEffectsModel::SetBassBoostL()
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+void CMPXAudioEffectsModel::SetBassBoostL()
+ {
+#if 0 // VCPCC_MOD
+ iProp->SetBassBoost(iBassBoost);
+ iProp->SaveToFileL();
+
+ iPlaybackUtility.CommandL( EPbApplyEffect, KAudioEffectsCustomCommand );
+#endif // VCPCC_MOD
+ }
+
+// -----------------------------------------------------------------------------
+// CMPXAudioEffectsModel::SetLoudnessL()
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+void CMPXAudioEffectsModel::SetLoudnessL()
+ {
+ iProp->SetLoudness(iLoudness);
+
+ MPX_DEBUG1("CMPXAudioEffectsModel::SetLoudnessL -- save to file");
+ iProp->SaveToFileL();
+
+ iPlaybackUtility.CommandL( EPbApplyEffect, KAudioEffectsCustomCommand );
+ }
+
+// End of file
+
+
+
+
+