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/*
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* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: This is the source file for the CClockDocument class.
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*
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*/
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// System includes
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#include <s32file.h>
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#include <f32file.h>
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#include <tzlocalizationdatatypes.h>
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#include <tzlocalizer.h>
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// User includes
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#include "clockdocument.h"
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#include "clockappui.h"
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#include "clkuialarmmodel.h"
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#include "clkcommon.h"
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// Constants
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const TInt KWorldClockListGranularity( 15 );
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const TInt KZeroValue( 0 );
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// Literals
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_LIT( KFileName, "clock.dat" );
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// ---------------------------------------------------------
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// CClockDocument::NewL
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// rest of the details are commented in the header
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// ---------------------------------------------------------
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//
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CClockDocument* CClockDocument::NewL( CEikApplication& aApp )
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{
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CClockDocument* selfObj = new ( ELeave ) CClockDocument( aApp );
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CleanupStack::PushL( selfObj );
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selfObj->ConstructL();
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CleanupStack::Pop( selfObj );
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return selfObj;
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}
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// ---------------------------------------------------------
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// CClockDocument::~CClockDocument
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// rest of the details are commented in the header
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// ---------------------------------------------------------
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//
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CClockDocument::~CClockDocument()
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{
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if( iAlarmModel )
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{
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delete iAlarmModel;
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iAlarmModel = NULL;
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}
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if( iTzLocalizer )
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{
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delete iTzLocalizer;
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iTzLocalizer = NULL;
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}
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if( iWorldClockList )
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{
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iWorldClockList->Reset();
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delete iWorldClockList;
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iWorldClockList = NULL;
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}
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}
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// ---------------------------------------------------------
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// CClockDocument::ReadDataL
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// rest of the details are commented in the header
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// ---------------------------------------------------------
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//
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void CClockDocument::ReadDataL()
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{
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// The stream used to store data.
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RFileReadStream fileRStream;
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TFileName fileName;
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CleanupClosePushL( fileRStream );
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// The eikon environment.
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CEikonEnv* eikonEnv = CEikonEnv::Static();
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eikonEnv->FsSession().PrivatePath( fileName );
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TParse fileParse;
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fileParse.Set( KFileName, &fileName, NULL );
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// Open the file for reading.
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User::LeaveIfError( fileRStream.Open( Process()->FsSession(), fileParse.FullName(), EFileShareReadersOnly ) );
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TUint highInt( fileRStream.ReadUint32L() );
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TUint lowInt( fileRStream.ReadUint32L() );
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// Restore the previous alarm time.
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iPrevAlarmTime = MAKE_TINT64( highInt, lowInt );
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// Read the cities selected by user previously.
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TUint cityCount( FALSE );
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TRAP_IGNORE( cityCount = fileRStream.ReadUint32L() );
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TCityInfo cityInfo;
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RTz tzHandle;
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// Connect to the timezone handle.
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User::LeaveIfError( tzHandle.Connect() );
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CleanupClosePushL( tzHandle );
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for( TUint index( FALSE ); index < cityCount; index++ )
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{
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cityInfo.iImagePath.Delete( KZeroValue, cityInfo.iImagePath.Length() );
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ReadCityL( fileRStream, cityInfo, tzHandle );
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iWorldClockList->AppendL( cityInfo, sizeof( cityInfo ) );
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}
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// Cleanup.
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CleanupStack::PopAndDestroy( &tzHandle );
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CleanupStack::PopAndDestroy( &fileRStream );
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}
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// ---------------------------------------------------------
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// CClockDocument::StoreDataL
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// rest of the details are commented in the header
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// ---------------------------------------------------------
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//
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void CClockDocument::StoreDataL()
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{
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// The stream used to store data.
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RFileWriteStream fileWStream;
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TFileName fileName;
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CleanupClosePushL( fileWStream );
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// The eikon environment.
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CEikonEnv* eikonEnv = CEikonEnv::Static();
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eikonEnv->FsSession().PrivatePath( fileName );
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eikonEnv->FsSession().MkDirAll( fileName );
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TParse fileParse;
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fileParse.Set( KFileName, &fileName, NULL );
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// Replace the file if it already exists.
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User::LeaveIfError( fileWStream.Replace( Process()->FsSession(),fileParse.FullName(), EFileShareExclusive ) );
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// Store the previous alarm time.
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fileWStream.WriteUint32L( I64HIGH( iPrevAlarmTime ) );
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fileWStream.WriteUint32L( I64LOW( iPrevAlarmTime ) );
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// Complete the write operation.
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fileWStream.CommitL();
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TInt index( FALSE );
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// Check if the home city is added in world clock
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if( iHomeCityItemAdded )
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{
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// Do not store the home city data.
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// Start storing data from index 1
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index = TRUE;
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// Store the count of cities in the list without home city.
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fileWStream.WriteUint32L( iWorldClockList->Count()- 1 );
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}
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else
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{
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// Store all the cities selected in world clock view.
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// Store the count of cities in the list.
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fileWStream.WriteUint32L( iWorldClockList->Count() );
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}
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// Now store the cities selected in world clock view.
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for( ; index < iWorldClockList->Count(); index++ )
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{
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fileWStream.WriteInt16L( ( *iWorldClockList )[ index ].iCityGroupId );
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fileWStream.WriteInt16L( ( *iWorldClockList )[ index ].iCityOffsetInGroup );
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TInt imagePathLength = ( *iWorldClockList )[ index ].iImagePath.Length();
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fileWStream.WriteInt16L( imagePathLength );
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if( KZeroValue != imagePathLength )
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{
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fileWStream.WriteL( ( *iWorldClockList )[ index ].iImagePath, imagePathLength );
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}
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}
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// Complete the write operation.
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fileWStream.CommitL();
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// Cleanup.
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CleanupStack::PopAndDestroy( &fileWStream );
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}
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// ---------------------------------------------------------
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// CClockDocument::AlarmModel
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// rest of the details are commented in the header
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// ---------------------------------------------------------
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//
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CClkUiAlarmModel* CClockDocument::AlarmModel()
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{
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return iAlarmModel;
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}
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/*// ---------------------------------------------------------
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// CClockDocument::GetPrevAlarmTime
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// rest of the details are commented in the header
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// ---------------------------------------------------------
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//
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TTime CClockDocument::GetPrevAlarmTime()
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{
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return TTime( iPrevAlarmTime );
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}
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// ---------------------------------------------------------
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// CClockDocument::SetPrevAlarmTime
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// rest of the details are commented in the header
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// ---------------------------------------------------------
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//
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void CClockDocument::SetPrevAlarmTime( TTime aPrevAlarmTime )
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{
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iPrevAlarmTime = aPrevAlarmTime.Int64();
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}*/
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// ---------------------------------------------------------
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// CClockDocument::GetWorldClockList
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// rest of the details are commented in the header
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// ---------------------------------------------------------
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//
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CArrayPakFlat< TCityInfo >* CClockDocument::GetWorldClockList()
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{
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return iWorldClockList;
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}
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// ---------------------------------------------------------
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// CClockDocument::GetHomeCity
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// rest of the details are commented in the header
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// ---------------------------------------------------------
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//
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const TBuf< KHomeCityLength > CClockDocument::GetHomeCity()
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{
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return iHomeCity;
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}
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// ---------------------------------------------------------
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// CClockDocument::SetHomeCityL
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// rest of the details are commented in the header
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// ---------------------------------------------------------
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//
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void CClockDocument::SetHomeCityL( TCityInfo& aCityInfo )
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{
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// First save the home city.
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iHomeCity.Copy( aCityInfo.iCity );
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// Now use the localizer to update the home city as a frequently used zone.
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iTzLocalizer->SetTimeZoneL( aCityInfo.iTimeZoneId );
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CTzLocalizedCity* localizedCity = iTzLocalizer->FindCityByNameL( aCityInfo.iCity, aCityInfo.iTimeZoneId );
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if( localizedCity )
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{
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CleanupStack::PushL( localizedCity );
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iTzLocalizer->SetFrequentlyUsedZoneL( *localizedCity, CTzLocalizedTimeZone::ECurrentZone );
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// Cleanup.
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CleanupStack::PopAndDestroy( localizedCity );
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}
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}
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// ---------------------------------------------------------
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// CClockDocument::UpdateHomeCityL
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// rest of the details are commented in the header
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// ---------------------------------------------------------
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//
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void CClockDocument::UpdateHomeCityL()
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{
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// Connect to the timezone server.
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RTz tzHandle;
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User::LeaveIfError( tzHandle.Connect() );
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CleanupClosePushL( tzHandle );
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// Get the current timezone ID.
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CTzId* timeZoneId;
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timeZoneId = tzHandle.GetTimeZoneIdL();
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CleanupStack::PushL( timeZoneId);
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CTzLocalizedTimeZone* localizedTimeZone( NULL );
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CTzLocalizer* localizer( NULL );
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TRAPD( errVal, localizer = CTzLocalizer::NewL() );
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if( localizer && ( !errVal ) )
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{
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CleanupStack::PushL( localizer );
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// Get the currently set localized timezone.
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TRAPD( errVal, localizedTimeZone = localizer->GetLocalizedTimeZoneL( timeZoneId->TimeZoneNumericID() ) );
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CleanupStack::PushL( localizedTimeZone );
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if( localizedTimeZone && ( !errVal ) )
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{
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// This returns the previously stored value of homecity.
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CTzLocalizedCity* localizedCity = localizer->GetFrequentlyUsedZoneCityL(CTzLocalizedTimeZone::ECurrentZone);
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CleanupStack::PushL(localizedCity);
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// Update the local copy of homecity.
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iHomeCity.Copy(localizedCity->Name());
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// Cleanup.
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CleanupStack::PopAndDestroy(localizedCity);
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}
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// Cleanup.
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CleanupStack::PopAndDestroy( localizedTimeZone );
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CleanupStack::PopAndDestroy(localizer);
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}
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// Cleanup.
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CleanupStack::PopAndDestroy( timeZoneId );
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CleanupStack::PopAndDestroy( &tzHandle );
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}
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// CClockDocument::CClockDocument
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// rest of the details are commented in the header
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// ---------------------------------------------------------
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//
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CClockDocument::CClockDocument( CEikApplication& aApp ) : CAknDocument( aApp )
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{
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// No implementation yet.
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}
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// ---------------------------------------------------------
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// CClockDocument::ConstructL
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// rest of the details are commented in the header
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// ---------------------------------------------------------
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//
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void CClockDocument::ConstructL()
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{
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// Construct the localizer.
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iTzLocalizer = CTzLocalizer::NewL();
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// Construct the alarm model.
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iAlarmModel = CClkUiAlarmModel::NewL( NULL, KAlarmListenerPriority );
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// Construct the world clock cities list.
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iWorldClockList = new( ELeave ) CArrayPakFlat< TCityInfo >( KWorldClockListGranularity );
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// Try to open the document file and read the data.
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TRAPD( readError, ReadDataL() );
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if( KErrNone != readError )
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{
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TTime homeTime;
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homeTime.HomeTime();
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TDateTime homeDateTime = homeTime.DateTime();
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// Set the hour minute and second.
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homeDateTime.SetHour( 9 );
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homeDateTime.SetMinute( 0 );
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homeDateTime.SetSecond( 0 );
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homeTime = homeDateTime;
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// Update the previous alarm time.
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iPrevAlarmTime = homeTime.Int64();
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// Reset the worldclocklist.
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iWorldClockList->Reset();
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}
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// Store the date read above.
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TRAP_IGNORE( StoreDataL() );
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// Update the homecity data.
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UpdateHomeCityL();
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}
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// ---------------------------------------------------------
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// CClockDocument::ReadCityL
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// rest of the details are commented in the header
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// ---------------------------------------------------------
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//
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void CClockDocument::ReadCityL( RFileReadStream& aStream, TCityInfo& aCityInfo, RTz& aTzHandle )
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{
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// We store the offset and the city group id. So we just read them.
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TInt cityGroupId( aStream.ReadInt16L() );
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TInt cityOffset( aStream.ReadInt16L() );
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TInt imagePathLength ( aStream.ReadInt16L() );
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// These will hold the read zones and the respective UTC offsets.
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RArray<TInt> timeZones;
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RArray<TInt> utcOffsets;
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CTzLocalizedCityGroup* cityGroup( NULL );
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CTzLocalizedCityArray* cityArray( NULL );
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// Construct the cityArray and the cityGroup.
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cityArray = iTzLocalizer->GetCitiesInGroupL( cityGroupId, CTzLocalizer::ETzUnsorted );
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CleanupStack::PushL( cityArray );
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cityGroup = iTzLocalizer->GetCityGroupL( cityGroupId );
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CleanupStack::PushL( cityGroup );
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if( ( FALSE <= cityOffset ) && ( cityOffset < cityArray->Count() ) )
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{
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// First get the localized city and get the offset for the same.
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CTzLocalizedCity& localizedCity = cityArray->At( cityOffset );
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timeZones.Append( localizedCity.TimeZoneId() );
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aTzHandle.GetOffsetsForTimeZoneIdsL( timeZones, utcOffsets );
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// Now with the data obtained, update the city information to be returned.
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aCityInfo.iCity.Copy( localizedCity.Name() );
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aCityInfo.iCountry.Copy(cityGroup->Name());
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aCityInfo.iCityGroupId = localizedCity.GroupId();
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aCityInfo.iUtcOffset = utcOffsets[ FALSE ];
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aCityInfo.iCityOffsetInGroup = cityOffset;
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aCityInfo.iTimeZoneId = localizedCity.TimeZoneId();
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}
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if( KZeroValue != imagePathLength )
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{
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aStream.ReadL( aCityInfo.iImagePath, imagePathLength );
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}
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// Cleanup.
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CleanupStack::PopAndDestroy( cityGroup );
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CleanupStack::PopAndDestroy( cityArray );
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timeZones.Close();
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utcOffsets.Close();
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}
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// ---------------------------------------------------------
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// CClockDocument::CreateAppUiL
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// rest of the details are commented in the header
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// ---------------------------------------------------------
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//
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CEikAppUi* CClockDocument::CreateAppUiL()
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{
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return new( ELeave ) CClockAppUi;
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}
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431 |
|
|
432 |
// End of file
|