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/*
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* Copyright (c) 2002-2005 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: Active object which implements ringing tone functionality
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*
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*/
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#ifndef __PHONERINGINGTONESRVPLAYERAO_H
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#define __PHONERINGINGTONESRVPLAYERAO_H
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// INCLUDES
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#include <e32base.h>
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#include <Profile.hrh>
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#include "mphoneaudioplayerobserver.h"
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#include "mphonetimer.h"
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#include "cphoneaudioplayer.h"
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// FORWARD DECLARATIONS
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class RFs;
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class CPhoneTimer;
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class CMdaServer;
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class CPhoneRingingTone;
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// CLASS DECLARATION
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class CPhoneRingingToneSrvPlayerAO :
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public CActive,
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private MPhoneAudioPlayerObserver,
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private MPhoneTimer
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{
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public:
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// States for this active object
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enum TState
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{
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EIdleState,
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EDeletingAudioPlayer
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};
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public:
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/**
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* Two-phased constructor.
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* @return new instance.
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*/
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static CPhoneRingingToneSrvPlayerAO* NewL( RFs &aFs );
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/**
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* Destructor.
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*/
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~CPhoneRingingToneSrvPlayerAO();
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/**
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* Play audio ring tone.
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* @param aVolume Volume used to play the ringing tone.
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* @param aRingingType Ringing type.
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* @param aMessage Message from Client.
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* @return ETrue if the client message should not be completed.
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*/
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TBool PlayAudioRingTone(
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TInt aVolume,
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TProfileRingingType aRingingType,
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const RMessage2& aMessage );
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/**
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* Play default tone.
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* @param aVolume volume used for the playing.
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* @param aRingingType ringing type.
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*/
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void PlayDefaultTone(
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TInt aVolume,
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TProfileRingingType aRingingType );
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/**
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* Play backup tone.
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* @param aVolume volume used for the playing.
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* @param aRingingType ringing type.
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*/
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void PlayBackupTone(
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TInt aVolume,
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TProfileRingingType aRingingType );
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/**
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* Playing the Beep once.
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* @param aVolume volume used to play the ringing tone.
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*/
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void BeepOnce( TInt aVolume );
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/**
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* Play silent tone. No_sound.wav will be played. If vibration alert
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* is ON, it will vibrate.
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*/
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void PlaySilentTone();
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/**
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* Play unsecure VoIP tone.
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* Play tone if secure call fails and call is changed to unsecure call.
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*/
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void PlayUnsecureVoIPTone();
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/**
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* Stops playing the ringing tone.
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* Method does not do anything if ringing tone is not playing.
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*/
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void StopPlaying();
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/**
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* Mutes ringing tone.
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*/
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void MuteRingingTone();
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/**
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* Play TTS tone simultaneously with Personal or Default tones.
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* This method does not command phone to play TTS immediately. Instead
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* it registers a request to play TTS, when Personal or default tones
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* are played.
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*
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* @since Series 60 3.0
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* @param aTextToSay Text, that should be pronounced by the
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* Text-To-Speech engine. This is normal descriptor, no UTF-8
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* and no "(tts)" prefix
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* @param aVolume Volume for the TTS-tone, Does not effect the volume
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* of the normal tone, that will be played simulteneously with the TTS
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* @param aRingingType ringing type.
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*/
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void PlayTtsTone(
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const TDesC& aTextToSay,
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TInt aVolume,
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TProfileRingingType aRingingType );
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/**
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* Checks if extended security required.
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* @since Series 60 3.1
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* @return ETrue if extended security is required.
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*/
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TBool ExtendedSecurity() const;
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public:
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/**
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* Sets extended security required flag.
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* @param aNeeded Extended security required.
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*/
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void SetExtendedSecurityNeeded( TBool aNeeded );
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/**
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* Sets extended security required flag.
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* @param aLimit Extended security required.
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*/
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void SetToneFileSizeLimit( TInt aLimit );
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/**
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* Sets default ringing tone.
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* @param aFilename Ringing tone.
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*/
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void SetDefaultRingingToneL( const TDesC& aFilename );
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/**
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* Sets ringing tone.
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* @param aFilename Ringing tone.
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*/
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void SetRingingToneL( const TDesC& aFilename );
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private:
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/**
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* Handle the error of audio file player.
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* @param aEvent The error event happend in initializing or playing.
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* @param aError The error code return by audio server. Observer can
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* handle these two error code for recoverable
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* and unrecoverable errors.
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* @param aId Indicate which audio player is out of working.
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*/
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virtual void HandleAudioPlayerError(
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TPhoneAudioPlayerErrorEvent aEvent,
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TInt aError,
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TInt aId = KPhoneAudioPlayerNotSpecified );
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/**
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* Handle audio player initialize complete.
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* @param aId Indicate which audio player is out of working.
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*/
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virtual void HandleAudioPlayerInitComplete(
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TInt aId = KPhoneAudioPlayerNotSpecified );
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/**
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* Handle audio file playing complete successfully.
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* @param aId Indicate which audio player is out of working.
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*/
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virtual void HandlePlayingComplete(
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TInt aId = KPhoneAudioPlayerNotSpecified );
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/**
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* @see MPhoneTimer
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*/
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virtual void HandleTimeOutL();
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/**
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* Enumerates identifiers for each player:
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* EPlayerAudio - audio
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* EPlayerBeepOnce - beep once
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* EPlayerSilent - silent
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* EPlayerUnsecureVoIP - unsecure VoIP
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* EPlayerDefault - default
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* EPlayerBackup - backup
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*
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* EPlayerFirst and EPlayerLast are alias
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* to other identifiers.
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* EPlayerFirst - first player
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* EPlayerLast - last player
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*/
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enum TPlayerId
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{
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EPlayerFirst,
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EPlayerAudio = EPlayerFirst,
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EPlayerBeepOnce,
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EPlayerSilent,
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EPlayerUnsecureVoIP,
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EPlayerDefault,
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EPlayerBackup,
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EPlayerTts,
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EPlayerLast = EPlayerTts,
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EPlayerCount
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};
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/**
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* Enumerates how many times TTs is played
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* ESaidOnce -once
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* ESaidTwice twice
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*/
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enum TTtsStatus
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{
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ESaidOnce,
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ESaidTwice
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};
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/**
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* C++ default constructor.
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*/
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CPhoneRingingToneSrvPlayerAO( RFs& aFs );
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/**
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* Symbian 2nd phase constructor.
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*/
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void ConstructL();
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/**
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* Do construct tone.
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* @param aRingingTone Ringing tone.
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* @param aId Indicates the audio player.
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* @return The instance of the player. NULL is returned if it's failed.
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*/
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CPhoneAudioPlayer* ConstructTonePlayer(
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const CPhoneRingingTone& aRingingTone,
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TInt aId );
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/**
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* Handle audio player error.
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* @param aDelete ETrue if deletion of the player allowed,
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* EFalse otherwise.
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* @param aSync ETrue if synchronous deletion of players is allowed,
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* EFalse otherwise.
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*/
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void DoHandlePlayerError(
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TBool aDelete,
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TBool aSync );
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/**
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* Convert ringing type from PhoneAppEnging to the ringing type in
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* CPhoneAudioPlayer.
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* @param aRingingType the ringing type form PhoneAppEngine.
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* @return ringing type of CPhoneAudioPlayer.
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*/
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CPhoneAudioPlayer::TRingingType ConvertRingingType(
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TProfileRingingType aRingingType );
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/**
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* Construct media server and backup tone player.
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*/
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TInt ConstructPlayers();
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/**
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* Construct media server and backup tone player.
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*/
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void ConstructPlayersL();
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/**
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* Construct sequence players.
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* @param aPlayer player to be constructed.
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*/
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void ConstructSequencePlayer(
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TPlayerId aPlayer );
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/**
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* Construct sequence players.
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* @param aPlayer player to be constructed.
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*/
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void ConstructSequencePlayerL(
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TPlayerId aPlayer );
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/**
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* Cleanup players.
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*/
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void CleanupPlayers();
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/**
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* Deletes player asynchronoysly.
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* @param aPlayer player to be deleted.
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*/
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void DeletePlayerAsync(
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TPlayerId aPlayer );
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/**
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* @see CActive::RunL.
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*/
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void RunL();
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/**
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* @see CActive::DoCancel.
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*/
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void DoCancel();
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/**
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* Wrapper of DoHandleTtsDelayTimeout, that can be used as TCallback.
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* Immediately passes control to DoHandleTtsDelayTimeout method.
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* @since Series 60 3.0
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* @param aObject Object to call DoHandleTtsDelayTimeout() on,
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* instance of CPhoneRingingTonePlayer.
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* @return KErrNone.
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*/
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static TInt HandleTtsDelayTimeout( TAny* aObject );
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/**
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* It is called after TTS delay elapsed. Starts playing TTS.
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*/
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void DoHandleTtsDelayTimeout();
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/**
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* Checks if TTS component should be played for the current ringtone
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* playback and initializes the TTS playback. This method is to be
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* called from within PlayXXXXTone methods
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* @since Series 60 3.0
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* @param aRingingType ringing type
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*/
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void AddTtsPlaybackIfNeeded( TProfileRingingType aRingingType );
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/**
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* Returns currently active player which is used wit TTS player.
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* @return pointer to CPhoneAudioPlayer.
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*/
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CPhoneAudioPlayer* GetCurrentlyActiveAudioPlayerWithTTs();
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/**
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* TTs cases only. Calculates new volume and ramptimes
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* for Ascending TTS ringing case and normal TTS ringing case.
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* @param aStatus -status of TTs player.
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*/
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void SolveNewVolumeAndRamptime( TTtsStatus aStatus );
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/**
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* Retarts currently active ringingtone player.
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*/
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void ReStartRingingTonePlayer();
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/**
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* Checks if ringing tone file's size is larger than the size limit.
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* If size limit is exceeded, default tone is played instead.
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* @since 3.1
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* @param aRingingTone Tone to check.
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* @return EFalse if the limit was exceeded and thus default tone played.
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* ETrue if tone file's size was valid and the checked tone
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* can be played.
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*/
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TBool CheckAndHandleToneSizeLimit( CPhoneRingingTone* aRingingTone );
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/**
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* Checks if ringing tone file's size is larger than the size limit.
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* @since 3.1
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* @param aFile File to check.
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* aSizeLimitKB the size limit in kB is set to this variable.
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* @return KErrNone if the file can be used as a ringing tone.
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* KErrTooBig if the file size limit is exceeded.
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* Other error value if error happened during size checking.
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*/
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TInt CheckToneFileSize( const TDesC& aFile, TInt aSizeLimitKB );
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/**
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* Returns currently active audio player.
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* @return Currently active audio player or NULL if none active.
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*/
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CPhoneAudioPlayer* ActiveAudioPlayer();
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private: // Data
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// Handle to file server
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RFs &iFs;
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// Audio ring tone player. Memory allocated during construction.
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// After constructed, no leave may be caused during audio playing
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CPhoneAudioPlayer* iAudioPlayer;
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// Audio player for beep once.
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CPhoneAudioPlayer* iBeepOncePlayer;
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// Audio player for silent tone.
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CPhoneAudioPlayer* iSilentPlayer;
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// Audio player for unsecure VoIP tone.
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CPhoneAudioPlayer* iUnsecureVoIPTonePlayer;
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// Default player.
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CPhoneAudioPlayer* iDefaultPlayer;
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// Tts player.
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CPhoneAudioPlayer* iTtsPlayer;
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// Backup ringing tone. Incase all default player failed.
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CPhoneAudioPlayer* iBackupPlayer;
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// Default ringing tone
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CPhoneRingingTone* iDefaultRingingTone;
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// Media server.
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CMdaServer* iMdaServer;
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// Indicate which tone is playing or need to be played:
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// EIdle - idle,
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// EAudioTonePlaying - audio playing,
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// EBeepOnce - beep once playing,
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// ESilentTonePlaying - silent tone playing,
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// EDefaultTonePlaying - default tone playing,
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// EBackupTonePlaying - backup tone playing,
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enum TTonePlayingStatus
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{
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EIdle,
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EAudioTonePlaying,
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EBeepOnce,
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ESilentTonePlaying,
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EUnsecureVoIPTonePlaying,
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EDefaultTonePlaying,
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EBackupTonePlaying
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};
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// Current playing status.
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TTonePlayingStatus iTonePlayingStatus;
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// True if Tts is currently playing. Is different from
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// iTonePlayingStatus, because TTS is played in
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// parallel with the other tone types
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TBool iTtsTonePlaying;
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// Index of the TTS delay that is "executed" currently or is to be
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461 |
// "executed" after the current playing of the TTS tone. Is zero based
|
|
462 |
TInt iTtsDelayIndex;
|
|
463 |
|
|
464 |
// True if TTS tone should be played when the next playing of the
|
|
465 |
// default or personal tone is fired.
|
|
466 |
TBool iTtsToneToBePlayed;
|
|
467 |
|
|
468 |
// Normal ringing tone
|
|
469 |
CPhoneRingingTone* iAudioVideoRingingTone;
|
|
470 |
|
|
471 |
// Volume for backup tone playing.
|
|
472 |
TInt iVolume;
|
|
473 |
|
|
474 |
// Volume of the text pronounced by the TTS engine
|
|
475 |
TInt iTtsVolume;
|
|
476 |
|
|
477 |
// Ringing type for backup tone playing.
|
|
478 |
TProfileRingingType iRingingType;
|
|
479 |
|
|
480 |
// Timer.
|
|
481 |
CPhoneTimer* iTimer;
|
|
482 |
|
|
483 |
// Timer, that tracks delays before playing TTS
|
|
484 |
CPhoneTimer* iTtsDelayTimer;
|
|
485 |
|
|
486 |
// Number of times TTS tone should be played for the CURRENT ringtone
|
|
487 |
// If ringing tone is to be played just once, iTtsDelayCount == 1,
|
|
488 |
// otherwise iTtsDelayCount == KTtsDelayCount
|
|
489 |
TInt iTtsDelaysCount;
|
|
490 |
|
|
491 |
// Player to be deleted asynchronously.
|
|
492 |
RPointerArray<CPhoneAudioPlayer> iAsyncDeletePlayers;
|
|
493 |
|
|
494 |
// DRM extend security
|
|
495 |
TBool iExtSecNeeded;
|
|
496 |
|
|
497 |
// State of this active object
|
|
498 |
TState iState;
|
|
499 |
|
|
500 |
// RingingType for TtsPlayer only.
|
|
501 |
TProfileRingingType iTtsRingingType;
|
|
502 |
|
|
503 |
// Counter for TTs timeouts
|
|
504 |
TInt iTTsTimeOutCounter;
|
|
505 |
|
|
506 |
// Voice call ringing tone file size max value.
|
|
507 |
TInt iToneFileSizeLimitKB;
|
|
508 |
|
|
509 |
// Client message.
|
|
510 |
RMessage2 iClientMessage;
|
|
511 |
|
|
512 |
};
|
|
513 |
|
|
514 |
#endif //__PHONERINGINGTONESRVPLAYERAO_H
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