phoneengine/audiohandling/inc/cpeaudiotoneutility.h
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     1 /*
       
     2 * Copyright (c) 2008-2008 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  Interface for playing audio tones.
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 #ifndef CPEAUDIOTONEUTILITY_H
       
    20 #define CPEAUDIOTONEUTILITY_H
       
    21 
       
    22 #include <e32base.h>
       
    23 #include <mdaaudiotoneplayer.h>
       
    24 
       
    25 /**
       
    26  *  Interface to wrap CMdaAudioToneUtility.
       
    27  *  
       
    28  *  @lib AudioHandling
       
    29  *  @since S60 5.0
       
    30  */
       
    31 class CPEAudioToneUtility : public CBase
       
    32     {
       
    33 
       
    34 public:
       
    35     /**
       
    36      * See CMdaAudioToneUtility::PrepareToPlayDesSequence.
       
    37      */
       
    38     virtual void PrepareToPlayDesSequence( 
       
    39         const TDesC8& aSequence ) = 0;
       
    40     
       
    41     /**
       
    42      * See CMdaAudioToneUtility::State.
       
    43      */
       
    44     virtual TMdaAudioToneUtilityState State() = 0;
       
    45     
       
    46     /**
       
    47      * See CMdaAudioToneUtility::CancelPlay.
       
    48      */
       
    49     virtual void CancelPlay() = 0;
       
    50     
       
    51     /**
       
    52      * See CMdaAudioToneUtility::MaxVolume.
       
    53      */
       
    54     virtual TInt MaxVolume() = 0;
       
    55     
       
    56     /**
       
    57      * See CMdaAudioToneUtility::SetVolume.
       
    58      */
       
    59     virtual void SetVolume( TInt aVolume ) = 0;
       
    60     
       
    61     /**
       
    62      * See CMdaAudioToneUtility::SetRepeats.
       
    63      */
       
    64     virtual void SetRepeats(
       
    65         TInt aRepeatNumberOfTimes, 
       
    66         const TTimeIntervalMicroSeconds& aTrailingSilence ) = 0;
       
    67     
       
    68     /**
       
    69      * See CMdaAudioToneUtility::SetPriority.
       
    70      */    
       
    71     virtual void SetPriority(
       
    72         TInt aPriority, 
       
    73         TMdaPriorityPreference aPref) = 0;
       
    74     
       
    75     /**
       
    76      * See CMdaAudioToneUtility::SetVolumeRamp.
       
    77      */ 
       
    78     virtual void SetVolumeRamp( 
       
    79         const TTimeIntervalMicroSeconds& aRampDuration) = 0;
       
    80     
       
    81     /**
       
    82      * See CMdaAudioToneUtility::SetVolumeRamp.
       
    83      */
       
    84     virtual void Play() = 0;
       
    85 
       
    86     /**
       
    87      * See CMdaAudioToneUtility::CancelPrepare.
       
    88      */
       
    89     virtual void CancelPrepare() = 0;
       
    90 
       
    91     };
       
    92     
       
    93 #endif // CPEAUDIOTONEUTILITY_H