phoneuis/BubbleManager/Src/BMCallStatusAnim.cpp
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     1 /*
       
     2 * Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  Call status animation
       
    15 *
       
    16 */
       
    17 
       
    18 #include "BMCallStatusAnim.h"
       
    19 #include "BMBubbleImageManager.h"
       
    20 #include "BMBubbleHeader.h"
       
    21 
       
    22 #include <eikimage.h>
       
    23 
       
    24 // ---------------------------------------------------------------------------
       
    25 // C++ constructor
       
    26 // ---------------------------------------------------------------------------
       
    27 //
       
    28 CBubbleCallStatusAnim::CBubbleCallStatusAnim( 
       
    29     CBubbleImageManager& aImageManager ) :
       
    30     iImageManager( aImageManager )
       
    31     {
       
    32     }
       
    33 
       
    34 
       
    35 // ---------------------------------------------------------------------------
       
    36 // ConstructL
       
    37 // ---------------------------------------------------------------------------
       
    38 //
       
    39 void CBubbleCallStatusAnim::ConstructL()
       
    40     {
       
    41     CTelBubbleAnim::ConstructL( 500 );
       
    42     }
       
    43 
       
    44 // ---------------------------------------------------------------------------
       
    45 // ReadBubbleHeader
       
    46 // ---------------------------------------------------------------------------
       
    47 //
       
    48 void CBubbleCallStatusAnim::ReadBubbleHeader( const CBubbleHeader& aHeader )
       
    49     {
       
    50     iCallFlags = aHeader.CallFlags();
       
    51     }
       
    52 
       
    53 // ---------------------------------------------------------------------------
       
    54 // SetCallFlags
       
    55 // ---------------------------------------------------------------------------
       
    56 //
       
    57 void CBubbleCallStatusAnim::SetContainerWindowL( const CCoeControl& aControl )
       
    58     {
       
    59     CTelBubbleAnim::SetContainerWindowL( aControl );
       
    60     }
       
    61 
       
    62 // ---------------------------------------------------------------------------
       
    63 // MakeVisible
       
    64 // ---------------------------------------------------------------------------
       
    65 //
       
    66 void CBubbleCallStatusAnim::MakeVisible(TBool aVisible)
       
    67     {
       
    68     CTelBubbleAnim::MakeVisible( aVisible );
       
    69     
       
    70     if ( aVisible )
       
    71         {
       
    72         TRAP_IGNORE( SetAnimationContentL() );
       
    73         }
       
    74     else
       
    75         {
       
    76         StopAnimation();
       
    77         Reset();
       
    78         }
       
    79     }
       
    80 
       
    81 // ---------------------------------------------------------------------------
       
    82 // SetAnimationContentL
       
    83 // ---------------------------------------------------------------------------
       
    84 //
       
    85 void CBubbleCallStatusAnim::SetAnimationContentL()
       
    86     {
       
    87     }
       
    88 
       
    89 // End of file