22 { |
22 { |
23 public: |
23 public: |
24 int mBubbleId; |
24 int mBubbleId; |
25 QString mName; |
25 QString mName; |
26 int mState; |
26 int mState; |
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27 bool mCiphering; |
27 |
28 |
28 public: |
29 public: |
29 Participant(int bubbleId, const QString &name, int state); |
30 Participant(int bubbleId, const QString &name, int state, bool ciphering); |
30 |
31 |
31 }; |
32 }; |
32 |
33 |
33 Participant::Participant(int bubbleId, const QString &name, int state) : |
34 Participant::Participant( |
34 mBubbleId(bubbleId), mName(name), mState(state) |
35 int bubbleId, |
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36 const QString &name, |
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37 int state, |
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38 bool ciphering) : |
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39 mBubbleId(bubbleId), mName(name), mState(state), mCiphering(ciphering) |
35 { |
40 { |
36 } |
41 } |
37 |
42 |
38 |
43 |
39 BubbleParticipantListModel::BubbleParticipantListModel() |
44 BubbleParticipantListModel::BubbleParticipantListModel() |
59 |
64 |
60 if (role == Qt::DisplayRole) { |
65 if (role == Qt::DisplayRole) { |
61 return player->mName; |
66 return player->mName; |
62 } else if (role == Qt::DecorationRole) { |
67 } else if (role == Qt::DecorationRole) { |
63 return player->mState; |
68 return player->mState; |
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69 } else if (role == Qt::StatusTipRole) { |
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70 return player->mCiphering; |
64 } else { |
71 } else { |
65 return QVariant(); |
72 return QVariant(); |
66 } |
73 } |
67 } |
74 } |
68 |
75 |
69 void BubbleParticipantListModel::addParticipant( |
76 void BubbleParticipantListModel::addParticipant( |
70 int bubbleId, |
77 int bubbleId, |
71 const QString &name, |
78 const QString &name, |
72 int state ) |
79 int state, |
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80 bool ciphering) |
73 { |
81 { |
74 Participant* p = new Participant(bubbleId,name,state); |
82 bool itemExist=false; |
75 mParticipants.append(p); |
83 |
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84 // check, if existing item (bubble) |
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85 for (int i=0; i < mParticipants.count(); i++) { |
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86 Participant* p = mParticipants[i]; |
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87 if (p->mBubbleId == bubbleId) { |
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88 if (isDataChanged(*p,name,state,ciphering)) { |
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89 updateData(*p,name,state,ciphering); |
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90 QModelIndex index = QAbstractListModel::createIndex(i,0); |
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91 emit dataChanged(index,index); |
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92 } |
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93 itemExist=true; |
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94 break; |
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95 } |
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96 } |
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97 |
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98 if (!itemExist) { |
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99 // insert new item |
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100 beginInsertRows(QModelIndex(), mParticipants.count(), mParticipants.count()); |
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101 Participant* p = new Participant(bubbleId,name,state, ciphering); |
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102 mParticipants.append(p); |
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103 endInsertRows(); |
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104 } |
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105 } |
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106 |
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107 bool BubbleParticipantListModel::isDataChanged( |
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108 const Participant& participant, |
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109 const QString &name, |
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110 int state, |
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111 bool ciphering) const |
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112 { |
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113 if ( participant.mName != name || |
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114 participant.mState != state || |
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115 participant.mCiphering != ciphering ) { |
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116 return true; |
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117 } else { |
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118 return false; |
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119 } |
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120 } |
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121 |
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122 void BubbleParticipantListModel::updateData( |
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123 Participant& participant, |
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124 const QString &name, |
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125 int state, |
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126 bool ciphering) const |
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127 { |
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128 participant.mName = name; |
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129 participant.mState = state; |
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130 participant.mCiphering = ciphering; |
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131 } |
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132 |
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133 void BubbleParticipantListModel::removeParticipant(int bubbleId) |
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134 { |
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135 QMutableListIterator<Participant*> i(mParticipants); |
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136 int j=0; |
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137 while(i.hasNext()) { |
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138 Participant* p = i.next(); |
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139 if (p->mBubbleId == bubbleId) { |
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140 beginRemoveRows(QModelIndex(), j, j); |
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141 i.remove(); |
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142 endRemoveRows(); |
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143 } |
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144 j++; |
|
145 } |
76 } |
146 } |
77 |
147 |
78 int BubbleParticipantListModel::bubbleId(int row) |
148 int BubbleParticipantListModel::bubbleId(int row) |
79 { |
149 { |
80 if (mParticipants.count()>=row) { |
150 if (mParticipants.count()>=row) { |