--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/phoneuis/BubbleManager/bmcustomization/src/telbubblecallimage.cpp Wed Sep 01 12:30:10 2010 +0100
@@ -0,0 +1,272 @@
+/*
+* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Call image control.
+*
+*/
+
+
+#include <telbubblecallimage.h>
+#include <gdi.h>
+
+// ======== LOCAL FUNCTIONS ========
+
+/**
+ * Draws rounded rect. Used for drawing frame to caller image bitmap.
+ */
+void DrawRoundRect(CWindowGc& aGC, TPoint aTopLeft, TSize aSize )
+ {
+ const TRgb white( 255, 255, 255);
+ aGC.SetPenColor( white );
+ aGC.SetPenSize( TSize( 5, 5 ) );
+
+ TPoint bottomRight = aTopLeft + aSize;
+ TRect decoratorRect( aTopLeft, bottomRight );
+ // Make rect litle larger so that it will be outside of the caller image,
+ // so that bitmap's corners are hidden.
+ decoratorRect.Grow( 2, 2 );
+ const TSize ellipsesSize( 10, 10 );
+ aGC.DrawRoundRect( decoratorRect, ellipsesSize );
+ }
+
+// ---------------------------------------------------------------------------
+// Constructor
+// ---------------------------------------------------------------------------
+//
+EXPORT_C CTelBubbleCallImage::CTelBubbleCallImage()
+ {
+ }
+
+// ---------------------------------------------------------------------------
+// NewL
+// ---------------------------------------------------------------------------
+//
+EXPORT_C CTelBubbleCallImage* CTelBubbleCallImage::NewL()
+ {
+ CTelBubbleCallImage* self = new( ELeave )CTelBubbleCallImage();
+ CleanupStack::PushL( self );
+ self->ConstructL();
+ CleanupStack::Pop( self );
+ return self;
+ }
+
+// ---------------------------------------------------------------------------
+// Destructor
+// ---------------------------------------------------------------------------
+//
+EXPORT_C CTelBubbleCallImage::~CTelBubbleCallImage()
+ {
+ if ( iImageOwnership )
+ {
+ delete iImage;
+ }
+ if ( iMaskOwnership )
+ {
+ delete iMask;
+ }
+ }
+
+// ---------------------------------------------------------------------------
+// CTelBubbleCallImage::ConstructL
+// ---------------------------------------------------------------------------
+//
+EXPORT_C void CTelBubbleCallImage::ConstructL()
+ {
+ }
+
+// ---------------------------------------------------------------------------
+// CTelBubbleCallImage::SetImage
+// ---------------------------------------------------------------------------
+//
+EXPORT_C void CTelBubbleCallImage::SetImage(
+ CFbsBitmap* aImage,
+ TBool aImageOwnership,
+ CFbsBitmap* aMask,
+ TBool aMaskOwnership )
+ {
+ if ( iImageOwnership )
+ {
+ delete iImage;
+ }
+ if ( iMaskOwnership )
+ {
+ delete iMask;
+ }
+
+ iImage = aImage;
+ iMask = aMask;
+ iImageOwnership = aImageOwnership;
+ iMaskOwnership = aMaskOwnership;
+
+ SizeChanged();
+ ImageChanged();
+ }
+
+// ---------------------------------------------------------------------------
+// CTelBubbleCallImage::ReleaseImage
+// ---------------------------------------------------------------------------
+//
+EXPORT_C void CTelBubbleCallImage::ImageChanged()
+ {
+ }
+
+// ---------------------------------------------------------------------------
+// CTelBubbleCallImage::ReleaseImage
+// ---------------------------------------------------------------------------
+//
+EXPORT_C void CTelBubbleCallImage::SetImagePlacingArea( TRect& aRect )
+ {
+ iImagePlacingArea = aRect;
+ }
+
+// ---------------------------------------------------------------------------
+// CTelBubbleCallImage::ReleaseImage
+// ---------------------------------------------------------------------------
+//
+EXPORT_C const CFbsBitmap* CTelBubbleCallImage::Image() const
+ {
+ return iImage;
+ }
+
+// ---------------------------------------------------------------------------
+// CTelBubbleCallImage::ReleaseImage
+// ---------------------------------------------------------------------------
+//
+EXPORT_C const CFbsBitmap* CTelBubbleCallImage::Mask() const
+ {
+ return iMask;
+ }
+
+// ---------------------------------------------------------------------------
+// CTelBubbleCallImage::IsFullScreenImage
+// ---------------------------------------------------------------------------
+//
+EXPORT_C TBool CTelBubbleCallImage::IsFullScreenImage() const
+ {
+ TBool isFullScreen = ETrue;
+
+ if ( iImage )
+ {
+ TSize imageSize = iImage->SizeInPixels();
+ TSize thisSize( Rect().Size() );
+ isFullScreen = ( imageSize.iWidth >= thisSize.iWidth ) ||
+ ( imageSize.iHeight >= thisSize.iHeight );
+ }
+
+ return isFullScreen;
+ }
+
+// ---------------------------------------------------------------------------
+// CTelBubbleCallImage::Offset
+// ---------------------------------------------------------------------------
+//
+EXPORT_C const TPoint& CTelBubbleCallImage::Offset() const
+ {
+ return iOffset;
+ }
+
+// ---------------------------------------------------------------------------
+// CTelBubbleCallImage::SourceRect
+// ---------------------------------------------------------------------------
+//
+EXPORT_C const TRect& CTelBubbleCallImage::SourceRect() const
+ {
+ return iSourceRect;
+ }
+
+// ---------------------------------------------------------------------------
+// CTelBubbleCallImage::ImagePlacingArea
+// ---------------------------------------------------------------------------
+//
+EXPORT_C const TRect& CTelBubbleCallImage::ImagePlacingArea() const
+ {
+ return iImagePlacingArea;
+ }
+
+// ---------------------------------------------------------------------------
+// CTelBubbleCallImage::SizeChanged
+// ---------------------------------------------------------------------------
+//
+EXPORT_C void CTelBubbleCallImage::SizeChanged()
+ {
+ if ( !iImage )
+ {
+ return;
+ }
+
+ // If bitmap is bigger than drawing area then clip from center of the image.
+ TRect rect = Rect();
+ iSourceRect = iImage->SizeInPixels();
+
+ TInt offsetX = ( iSourceRect.Width() > rect.Width() ) ?
+ ((iSourceRect.Width() - rect.Width()) / 2) : 0;
+ TInt offsetY = ( iSourceRect.Height() > rect.Height() ) ?
+ ((iSourceRect.Height() - rect.Height()) / 2) : 0;
+
+ iSourceRect.Shrink( offsetX, offsetY );
+
+ // If bitmap is smaller than the drawing area then center the image on it.
+ iOffset.iX = ( iSourceRect.Width() < rect.Width() ) ?
+ ((rect.Width() - iSourceRect.Width()) / 2) : 0;
+
+ iOffset.iY = 0;
+
+ // lift the image higher if needed.
+ if ( iSourceRect.Height() < rect.Height() )
+ {
+ // check if it fits totally above the bubble
+ TInt height = iImagePlacingArea.iBr.iY - iImagePlacingArea.iTl.iY;
+
+ if ( iSourceRect.Height() < height )
+ {
+ // if it fits then center it above the bubble
+ iOffset.iY = ( height - iSourceRect.Height() ) / 2;
+ }
+ }
+ }
+
+// ---------------------------------------------------------------------------
+// CTelBubbleCallImage::Draw
+// ---------------------------------------------------------------------------
+//
+EXPORT_C void CTelBubbleCallImage::Draw( const TRect& /*aRect*/ ) const
+ {
+ if ( iImage )
+ {
+ CWindowGc& gc = SystemGc();
+
+ const TPoint topLeft = Rect().iTl;
+ const TPoint bitmapTopLeft = topLeft + iOffset;
+
+ // if we have y offset then the image wont go under the bubble in any case and so
+ // no need for masking
+ if ( iMask && iOffset.iY == 0 )
+ {
+ gc.BitBltMasked( bitmapTopLeft,
+ iImage,
+ iSourceRect,
+ iMask,
+ EFalse );
+ }
+ else
+ {
+ gc.BitBlt( bitmapTopLeft,
+ iImage,
+ iSourceRect );
+ }
+
+ DrawRoundRect( gc, bitmapTopLeft, iSourceRect.Size() );
+ }
+ }
+
+// end of file