phoneuis/BubbleManager/bmcustomization/src/telbubblecallimage.cpp
branchRCL_3
changeset 62 5266b1f337bd
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/phoneuis/BubbleManager/bmcustomization/src/telbubblecallimage.cpp	Wed Sep 01 12:30:10 2010 +0100
@@ -0,0 +1,272 @@
+/*
+* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies). 
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Call image control.
+*
+*/
+
+
+#include <telbubblecallimage.h>
+#include <gdi.h>
+
+// ======== LOCAL FUNCTIONS ========
+
+/**
+ * Draws rounded rect. Used for drawing frame to caller image bitmap.
+ */
+void DrawRoundRect(CWindowGc& aGC, TPoint aTopLeft, TSize aSize )
+    {   
+    const TRgb white( 255, 255, 255);
+    aGC.SetPenColor( white );
+    aGC.SetPenSize( TSize( 5, 5 ) );
+    
+    TPoint bottomRight = aTopLeft + aSize;
+    TRect decoratorRect( aTopLeft, bottomRight );
+    // Make rect litle larger so that it will be outside of the caller image, 
+    // so that bitmap's corners are hidden.
+    decoratorRect.Grow( 2, 2 ); 
+    const TSize ellipsesSize( 10, 10 );
+    aGC.DrawRoundRect( decoratorRect, ellipsesSize );
+    }
+
+// ---------------------------------------------------------------------------
+// Constructor
+// ---------------------------------------------------------------------------
+//
+EXPORT_C CTelBubbleCallImage::CTelBubbleCallImage()
+    {
+    }
+
+// ---------------------------------------------------------------------------
+// NewL
+// ---------------------------------------------------------------------------
+//
+EXPORT_C CTelBubbleCallImage* CTelBubbleCallImage::NewL()
+    {
+    CTelBubbleCallImage* self = new( ELeave )CTelBubbleCallImage();
+    CleanupStack::PushL( self );
+    self->ConstructL();
+    CleanupStack::Pop( self );
+    return self;
+    }
+
+// ---------------------------------------------------------------------------
+// Destructor
+// ---------------------------------------------------------------------------
+//
+EXPORT_C CTelBubbleCallImage::~CTelBubbleCallImage()
+    {
+    if ( iImageOwnership )
+        {
+        delete iImage;
+        }
+    if ( iMaskOwnership )
+        {
+        delete iMask;
+        }
+    }
+
+// ---------------------------------------------------------------------------
+// CTelBubbleCallImage::ConstructL
+// ---------------------------------------------------------------------------
+//
+EXPORT_C void CTelBubbleCallImage::ConstructL()
+    {
+    }
+
+// ---------------------------------------------------------------------------
+// CTelBubbleCallImage::SetImage
+// ---------------------------------------------------------------------------
+//
+EXPORT_C void CTelBubbleCallImage::SetImage( 
+    CFbsBitmap* aImage, 
+    TBool aImageOwnership,
+    CFbsBitmap* aMask,
+    TBool aMaskOwnership )
+    {
+    if ( iImageOwnership )
+        {
+        delete iImage;
+        }
+    if ( iMaskOwnership )
+        {
+        delete iMask;
+        }
+    
+    iImage = aImage;
+    iMask = aMask;
+    iImageOwnership = aImageOwnership;
+    iMaskOwnership = aMaskOwnership;
+    
+    SizeChanged();
+    ImageChanged();
+    }
+
+// ---------------------------------------------------------------------------
+// CTelBubbleCallImage::ReleaseImage
+// ---------------------------------------------------------------------------
+//
+EXPORT_C void CTelBubbleCallImage::ImageChanged()
+    {
+    }
+
+// ---------------------------------------------------------------------------
+// CTelBubbleCallImage::ReleaseImage
+// ---------------------------------------------------------------------------
+//
+EXPORT_C void CTelBubbleCallImage::SetImagePlacingArea( TRect& aRect )
+    {
+    iImagePlacingArea = aRect;
+    }
+  
+// ---------------------------------------------------------------------------
+// CTelBubbleCallImage::ReleaseImage
+// ---------------------------------------------------------------------------
+//
+EXPORT_C const CFbsBitmap* CTelBubbleCallImage::Image() const
+    {
+    return iImage;
+    }
+
+// ---------------------------------------------------------------------------
+// CTelBubbleCallImage::ReleaseImage
+// ---------------------------------------------------------------------------
+//
+EXPORT_C const CFbsBitmap* CTelBubbleCallImage::Mask() const
+    {
+    return iMask;
+    }
+
+// ---------------------------------------------------------------------------
+// CTelBubbleCallImage::IsFullScreenImage
+// ---------------------------------------------------------------------------
+//
+EXPORT_C TBool CTelBubbleCallImage::IsFullScreenImage() const
+    {
+    TBool isFullScreen = ETrue;
+    
+    if ( iImage )
+        {
+        TSize imageSize = iImage->SizeInPixels();
+        TSize thisSize( Rect().Size() );
+        isFullScreen = ( imageSize.iWidth >= thisSize.iWidth ) ||
+                       ( imageSize.iHeight >= thisSize.iHeight );
+        }
+        
+    return isFullScreen;  
+    }
+
+// ---------------------------------------------------------------------------
+// CTelBubbleCallImage::Offset
+// ---------------------------------------------------------------------------
+//
+EXPORT_C const TPoint& CTelBubbleCallImage::Offset() const
+    {
+    return iOffset;
+    }
+
+// ---------------------------------------------------------------------------
+// CTelBubbleCallImage::SourceRect
+// ---------------------------------------------------------------------------
+//
+EXPORT_C const TRect& CTelBubbleCallImage::SourceRect() const
+    {
+    return iSourceRect;
+    }
+
+// ---------------------------------------------------------------------------
+// CTelBubbleCallImage::ImagePlacingArea
+// ---------------------------------------------------------------------------
+//
+EXPORT_C const TRect& CTelBubbleCallImage::ImagePlacingArea() const
+    {
+    return iImagePlacingArea;
+    }
+
+// ---------------------------------------------------------------------------
+// CTelBubbleCallImage::SizeChanged
+// ---------------------------------------------------------------------------
+//
+EXPORT_C void CTelBubbleCallImage::SizeChanged()
+    {
+    if ( !iImage )
+        {
+        return;                    
+        }
+        
+    // If bitmap is bigger than drawing area then clip from center of the image.
+    TRect rect = Rect();
+    iSourceRect = iImage->SizeInPixels();
+
+    TInt offsetX = ( iSourceRect.Width() > rect.Width() ) ? 
+                   ((iSourceRect.Width() - rect.Width()) / 2) : 0;
+    TInt offsetY = ( iSourceRect.Height() > rect.Height() ) ? 
+                   ((iSourceRect.Height() - rect.Height()) / 2) : 0;
+    
+    iSourceRect.Shrink( offsetX, offsetY ); 
+    
+    // If bitmap is smaller than the drawing area then center the image on it.
+    iOffset.iX = ( iSourceRect.Width() < rect.Width() ) ? 
+                ((rect.Width() - iSourceRect.Width()) / 2) : 0;
+    
+    iOffset.iY = 0;
+    
+    // lift the image higher if needed.
+    if ( iSourceRect.Height() < rect.Height() )
+        {
+        // check if it fits totally above the bubble
+        TInt height = iImagePlacingArea.iBr.iY - iImagePlacingArea.iTl.iY;
+      
+        if ( iSourceRect.Height() < height )
+            {
+            // if it fits then center it above the bubble
+            iOffset.iY = ( height - iSourceRect.Height() ) / 2;
+            }
+        }
+    }
+
+// ---------------------------------------------------------------------------
+// CTelBubbleCallImage::Draw
+// ---------------------------------------------------------------------------
+//
+EXPORT_C void CTelBubbleCallImage::Draw( const TRect& /*aRect*/ ) const
+    {
+    if ( iImage )
+        {
+        CWindowGc& gc = SystemGc();
+    
+        const TPoint topLeft = Rect().iTl;
+        const TPoint bitmapTopLeft = topLeft + iOffset;
+    
+        // if we have y offset then the image wont go under the bubble in any case and so
+        // no need for masking
+        if ( iMask && iOffset.iY == 0 ) 
+            {
+            gc.BitBltMasked( bitmapTopLeft,
+                         iImage, 
+                         iSourceRect, 
+                         iMask, 
+                         EFalse );
+            }
+        else
+            {
+            gc.BitBlt( bitmapTopLeft,
+                   iImage,
+                   iSourceRect );    
+            }
+    
+        DrawRoundRect( gc, bitmapTopLeft, iSourceRect.Size() );
+        }
+    }
+
+// end of file