--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/phoneapp/phoneuicontrol/inc/cphonestatehandle.h Mon Jan 18 20:18:27 2010 +0200
@@ -0,0 +1,137 @@
+/*
+* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:
+* Singleton class for handling states and their transitions.
+*
+*/
+
+
+#ifndef CPHONESTATEHANDLE_H
+#define CPHONESTATEHANDLE_H
+
+// INCLUDES
+#include <pevirtualengine.h>
+#include "mphonestatemachine.h"
+#include "cphoneresourceresolverbase.h"
+#include "mphoneviewcommandhandle.h"
+#include "cphoneuistatemachinefactorybase.h"
+#include <coemain.h>
+
+// FORWARD DECLARATIONS
+class MPhoneState;
+class CPhoneErrorMessagesHandler;
+
+// CLASS DECLARATION
+
+/**
+* Singleton class for handling states and their transitions
+*/
+class CPhoneStateHandle : public CCoeStatic
+ {
+ public:
+
+ /**
+ * First call initializes the singleton object. Subsequent calls panic.
+ * Singleton must be initialized only once and then Instance() method
+ * must be used to get handle to instance.
+ * @return the created instance.
+ */
+ static CPhoneStateHandle* CreateL(
+ MPhoneViewCommandHandle* aViewCommandHandle,
+ const TDesC& aFileName,
+ const TUid aFactoryUid );
+
+ /**
+ * Returns an instance of this class.
+ * @return A pointer to CPhoneStateHandle class
+ */
+ IMPORT_C static CPhoneStateHandle* Instance();
+
+ /**
+ * Destructor.
+ */
+ virtual ~CPhoneStateHandle();
+
+ /**
+ * Returns the state machine
+ * @return State machine
+ */
+ MPhoneStateMachine* StateMachine();
+
+ /**
+ * Returns the view command handle
+ * @return view command handle
+ */
+ IMPORT_C MPhoneViewCommandHandle* ViewCommandHandle();
+
+ private:
+
+ /**
+ * Loads handle to GSM or VoIP factory
+ * @return pointer to Phone Engine Info
+ */
+ void LoadLibraryHandleL(
+ const TDesC& aFileName,
+ const TUid aFactoryUid );
+
+ /**
+ * Default constructor is private because we are using the
+ * Singleton design pattern.
+ */
+ CPhoneStateHandle(
+ MPhoneViewCommandHandle* aViewCommandHandle );
+
+ /**
+ * By default EPOC constructor is private.
+ */
+ void ConstructL(
+ const TDesC& aFileName,
+ const TUid aFactoryUid );
+
+ private:
+
+ /**
+ * View's command handle
+ */
+ MPhoneViewCommandHandle* iViewCommandHandle;
+
+ /**
+ * Pointer to GSM or VoIP specific state machine
+ */
+ MPhoneStateMachine* iPhoneStateMachine;
+
+ /**
+ * Pointer to GSM or VoIP specific resource resolver
+ */
+ CPhoneResourceResolverBase* iPhoneResourceResolver;
+
+ /**
+ * Pointer to GSM or VoIP specific error messages handler
+ */
+ CPhoneErrorMessagesHandler* iPhoneErrorMessagesHandler;
+
+ /**
+ * Pointer to GSM or VoIP specific factory.
+ */
+ CPhoneUIStateMachineFactoryBase* iStateMachineFactory;
+
+ TLibraryFunction iEntry;
+
+ RLibrary iFactoryLibrary;
+
+ };
+
+#endif // CPHONESTATEHANDLE_H
+
+// End of File