--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/phoneuis/BubbleManager/Src/BMCallStatusAnimSmall.cpp Mon Jan 18 20:18:27 2010 +0200
@@ -0,0 +1,121 @@
+/*
+* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Small call status animation
+*
+*/
+
+#include "BMCallStatusAnimSmall.h"
+#include "BMBubbleImageManager.h"
+#include "BMBubbleHeader.h"
+
+#include <eikimage.h>
+
+// ---------------------------------------------------------------------------
+// C++ constructor
+// ---------------------------------------------------------------------------
+//
+CBubbleCallStatusAnimSmall::CBubbleCallStatusAnimSmall(
+ CBubbleImageManager& aImageManager ) :
+ CBubbleCallStatusAnim( aImageManager )
+ {
+ }
+
+// ---------------------------------------------------------------------------
+// NewL
+// ---------------------------------------------------------------------------
+//
+CBubbleCallStatusAnimSmall* CBubbleCallStatusAnimSmall::NewL(
+ CBubbleImageManager& aImageManager )
+ {
+ CBubbleCallStatusAnimSmall* self =
+ new( ELeave ) CBubbleCallStatusAnimSmall( aImageManager );
+ CleanupStack::PushL( self );
+ self->ConstructL();
+ CleanupStack::Pop( self );
+ return self;
+ }
+
+
+// ---------------------------------------------------------------------------
+// Destructor
+// ---------------------------------------------------------------------------
+//
+CBubbleCallStatusAnimSmall::~CBubbleCallStatusAnimSmall()
+ {
+ }
+
+// ---------------------------------------------------------------------------
+// SetAnimationContentL
+// ---------------------------------------------------------------------------
+//
+void CBubbleCallStatusAnimSmall::SetAnimationContentL()
+ {
+ TInt bitmap;
+ TInt mask;
+
+ CEikImage* image = new(ELeave) CEikImage;
+ CleanupStack::PushL( image );
+
+ // frame 1
+ if ( iCallFlags & CBubbleManager::EVideo )
+ {
+ bitmap = EQgn_indi_call_video_callsta_1;
+ mask = EQgn_indi_call_video_callsta_1_mask;
+ }
+ else if ( iCallFlags & CBubbleManager::EVoIPCall )
+ {
+ bitmap = EQgn_indi_call_voip_active;
+ mask = EQgn_indi_call_voip_active_mask;
+ }
+ else
+ {
+ bitmap = EQgn_indi_call_active;
+ mask = EQgn_indi_call_active_mask;
+ }
+
+ iImageManager.SetBitmapToImage(
+ image,
+ (TBMIcons)bitmap,
+ (TBMIcons)mask );
+
+ AddFrameToAnimationL( *image );
+
+ // frame 2
+ if ( iCallFlags & CBubbleManager::EVideo )
+ {
+ bitmap = EQgn_indi_call_video_callsta_2;
+ mask = EQgn_indi_call_video_callsta_2_mask;
+ }
+ else if ( iCallFlags & CBubbleManager::EVoIPCall )
+ {
+ bitmap = EQgn_indi_call_voip_active_2;
+ mask = EQgn_indi_call_voip_active_2_mask;
+ }
+ else
+ {
+ bitmap = EQgn_indi_call_active_2;
+ mask = EQgn_indi_call_active_2_mask;
+ }
+
+ iImageManager.SetBitmapToImage(
+ image,
+ (TBMIcons)bitmap,
+ (TBMIcons)mask );
+
+ AddFrameToAnimationL( *image );
+
+ CleanupStack::PopAndDestroy( image );
+ }
+
+// End of file