phone_plat/telephony_bubble_extension_api/inc/telbubbleanim.h
branchGCC_SURGE
changeset 51 f39ed5e045e0
parent 40 bab96b7ed1a4
parent 46 bc5a64e5bc3c
--- a/phone_plat/telephony_bubble_extension_api/inc/telbubbleanim.h	Tue Jun 15 14:14:38 2010 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,103 +0,0 @@
-/*
-* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies). 
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:  Extension control for window server animation.
-*
-*/
-
-
-
-#ifndef TELBUBBLEANIM_H
-#define TELBUBBLEANIM_H
-
-#include <coecntrl.h>
-
-class CAknBitmapAnimation;
-class CBitmapAnimClientData;
-class CEikImage;
-
-/**
- *  Extension control for window server animation.
- *
- *
- *  @lib BMCustomization.lib
- *  @since S60 v5.0
- */
-class CTelBubbleAnim : public CCoeControl
-    {
-public:
-    /**
-    * Two phased constructor.
-    * @param aFrameInterval Sets time between showed frames.
-    *                       Frames are played in cycle mode.
-    */
-    IMPORT_C static CTelBubbleAnim* NewL( TInt aFrameInterval );
-    
-    /** destructor */
-    IMPORT_C virtual ~CTelBubbleAnim();
-
-public:
-    /** Starts animation - this is called from BubbleManager */
-    IMPORT_C void StartAnimationL();
-    
-    /** Stop animation */
-    IMPORT_C void StopAnimation();
-    
-    /**
-     * Adds frame to animation.
-     * @param aFrame Frame to be added. Parameter is deleted before 
-     *               returning. Ownership of bitmaps transferred.
-     */
-    IMPORT_C void AddFrameToAnimationLD( CEikImage* aFrame ) const;
-
-    /**
-     * Adds frame to animation.
-     * @param aFrame Frame to be added. 
-     *               Ownership of bitmaps not transferred.
-     */
-    IMPORT_C void AddFrameToAnimationL( CEikImage& aFrame ) const;
-    
-    /**
-     * Resets animation. Also frame array is reseted.
-     */
-    IMPORT_C void Reset() const;
-
-protected: // from CCoeControl
-
-    /** returns 0 for animation */
-    IMPORT_C virtual TInt CountComponentControls() const;
-
-    /** set container window */
-    IMPORT_C virtual void SetContainerWindowL( 
-        const CCoeControl& aContainer );
-    
-    /** sets new size for animation */
-    IMPORT_C virtual void SizeChanged();
-
-    /** starts animation */
-    IMPORT_C virtual void Draw( const TRect& aRect ) const;
-    
-    /** handles animation visibility */
-    IMPORT_C virtual void MakeVisible( TBool aVisible );
-    
-protected:
-    IMPORT_C virtual void ConstructL( TInt aFrameInterval );
-    IMPORT_C CTelBubbleAnim();
-    
-protected:
-    CAknBitmapAnimation* iAnimation; // owned
-    };
-
-#endif // TELBUBBLEANIM_H
-
-// end of file