/*
* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Call status animation
*
*/
#include "BMCallStatusAnim.h"
#include "BMBubbleImageManager.h"
#include "BMBubbleHeader.h"
#include <eikimage.h>
// ---------------------------------------------------------------------------
// C++ constructor
// ---------------------------------------------------------------------------
//
CBubbleCallStatusAnim::CBubbleCallStatusAnim(
CBubbleImageManager& aImageManager ) :
iImageManager( aImageManager )
{
}
// ---------------------------------------------------------------------------
// ConstructL
// ---------------------------------------------------------------------------
//
void CBubbleCallStatusAnim::ConstructL()
{
CTelBubbleAnim::ConstructL( 500 );
}
// ---------------------------------------------------------------------------
// ReadBubbleHeader
// ---------------------------------------------------------------------------
//
void CBubbleCallStatusAnim::ReadBubbleHeader( const CBubbleHeader& aHeader )
{
iCallFlags = aHeader.CallFlags();
}
// ---------------------------------------------------------------------------
// SetCallFlags
// ---------------------------------------------------------------------------
//
void CBubbleCallStatusAnim::SetContainerWindowL( const CCoeControl& aControl )
{
CTelBubbleAnim::SetContainerWindowL( aControl );
}
// ---------------------------------------------------------------------------
// MakeVisible
// ---------------------------------------------------------------------------
//
void CBubbleCallStatusAnim::MakeVisible(TBool aVisible)
{
CTelBubbleAnim::MakeVisible( aVisible );
if ( aVisible )
{
TRAP_IGNORE( SetAnimationContentL() );
}
else
{
StopAnimation();
Reset();
}
}
// ---------------------------------------------------------------------------
// SetAnimationContentL
// ---------------------------------------------------------------------------
//
void CBubbleCallStatusAnim::SetAnimationContentL()
{
}
// End of file