Revert last code drop.
/*
* Copyright (c) 2002-2004 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: This module contains the implementation of CPEAudioInbandTonePlayer class
* member functions
*
*/
// INCLUDE FILES
#include "cpeaudiodata.h" // CPEAudioData header
#include "cpeaudioinbandtoneplayer.h"
#include "cpeaudiofactory.h"
#include "cpeaudiotoneutility.h"
#include <AudioPreference.h>
#include <barsc.h>
#include <barsread.h>
#include <data_caging_path_literals.hrh>
#include <defaultbeep.rsg>
#include <pepanic.pan>
#include <talogger.h>
// EXTERNAL DATA STRUCTURES
// None
// EXTERNAL FUNCTION PROTOTYPES
// None
// CONSTANTS
const TInt KPhoneInbandVolumeMax = 10;
const TInt KPhoneInbandVolumeMin = 0;
const TInt KPhoneInbandToneZero = 0;
const TInt KPhoneInbandToneNoRepeat = 0;
const TInt KPhoneInbandToneRepeatOnce = 1;
// Resourcefile destination.
_LIT( KSystemDefaultbeepRscDrive, "Z:" );
_LIT( KSystemDefaultbeepRscFile, "DEFAULTBEEP.rSC" );
// MACROS
// None
// LOCAL CONSTANTS AND MACROS
// None
// MODULE DATA STRUCTURES
// None
// LOCAL FUNCTION PROTOTYPES
// None
// ==================== LOCAL FUNCTIONS ====================
// None.
// ================= MEMBER FUNCTIONS =======================
// -----------------------------------------------------------------------------
// CPEAudioInbandTonePlayer::NewL
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CPEAudioInbandTonePlayer* CPEAudioInbandTonePlayer::NewL
(
CPEAudioData& aOwner, // ref. to class owner
RFs& aFsSession,
CPEAudioFactory& aAudioFactory
)
{
CPEAudioInbandTonePlayer* self =
new ( ELeave ) CPEAudioInbandTonePlayer( aOwner, aFsSession );
CleanupStack::PushL( self );
self->ConstructL( aAudioFactory );
CleanupStack::Pop( self );
return self;
}
//Destructor
CPEAudioInbandTonePlayer::~CPEAudioInbandTonePlayer()
{
delete iPlayBeepSequence;
delete iPlayNoSoundSequence;
delete iPlayDataSequence;
delete iResourceCallWaitingSeq;
delete iResourceRingGoingSeq;
delete iResourceRadioPathSeq;
delete iResourceSpecialSeq;
delete iResourceCongestionSeq;
delete iResourceReorderSeq;
delete iResourceBusySeq;
delete iCurrent;
}
// -----------------------------------------------------------------------------
// CPEAudioInbandTonePlayer::CPEAudioInbandTonePlayer
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
//
CPEAudioInbandTonePlayer::CPEAudioInbandTonePlayer
(
CPEAudioData& aOwner, // ref. to class owner
RFs& aFsSession
):iOwner( aOwner ),
iFsSession( aFsSession )
{
}
// -----------------------------------------------------------------------------
// CPEAudioInbandTonePlayer::ConstructL
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CPEAudioInbandTonePlayer::ConstructL(
CPEAudioFactory& aFactory )
{
TEFLOGSTRING( KTAOBJECT, "AUD CPEAudioInbandTonePlayer::ConstructL()" );
iCurrent = aFactory.CreateAudioToneUtilityL( *this );
//Get the inband tone sequences from resource and and store to member variables
RResourceFile resourceFile;
TFileName fileName( KSystemDefaultbeepRscDrive );
fileName.Append( KDC_RESOURCE_FILES_DIR );
fileName.Append( KSystemDefaultbeepRscFile );
resourceFile.OpenL( iFsSession, fileName );
CleanupClosePushL( resourceFile );
HBufC8* resourceBusy = resourceFile.AllocReadL( R_NET_BUSY );
HBufC8* resourceReorder = resourceFile.AllocReadL( R_NET_REORDER );
HBufC8* resourceCongestion = resourceFile.AllocReadL( R_NET_CONGESTION );
HBufC8* resourceSpecial = resourceFile.AllocReadL( R_NET_SPECIAL_INFORMATION );
HBufC8* resourceRadioPath = resourceFile.AllocReadL( R_NET_RADIO_NOT_AVAILABLE );
HBufC8* resourceRingGoing = resourceFile.AllocReadL( R_NET_RING_GOING );
HBufC8* resourceCallWaiting = resourceFile.AllocReadL( R_NET_CALL_WAITING );
HBufC8* dataCallTone = resourceFile.AllocReadL( R_DATA_CALL_TONE );
HBufC8* noSoundSequence = resourceFile.AllocReadL( R_NO_SOUND_SEQUENCE );
HBufC8* beepSequence = resourceFile.AllocReadL( R_BEEP_SEQUENCE );
CleanupStack::PopAndDestroy( &resourceFile );
TResourceReader reader;
TInt i(0);
TInt length(0);
//SubscriberBusy
reader.SetBuffer( resourceBusy );
length = reader.ReadInt16();
iResourceBusySeq = HBufC8::NewL( length );
//Tptr modifies member variables (HBufC8) length so it includes the memory edited by Append()
TPtr8 appendBusy(iResourceBusySeq->Des());
for( i = 0 ; i < length ; i++ )
{
appendBusy.Append(reader.ReadUint16());
}
//Reorder
reader.SetBuffer( resourceReorder );
length = reader.ReadInt16();
iResourceReorderSeq = HBufC8::NewL( length );
//Tptr modifies member variables (HBufC8) length so it includes the memory edited by Append()
TPtr8 appendReorder(iResourceReorderSeq->Des());
for( i = 0 ; i < length ; i++ )
{
appendReorder.Append(reader.ReadUint16());
}
//Congestion
reader.SetBuffer( resourceCongestion );
length = reader.ReadInt16();
iResourceCongestionSeq = HBufC8::NewL( length );
//Tptr modifies member variables (HBufC8) length so it includes the memory edited by Append()
TPtr8 appendCongestion(iResourceCongestionSeq->Des());
for( i = 0 ; i < length ; i++ )
{
appendCongestion.Append(reader.ReadUint16());
}
//Special Information
reader.SetBuffer( resourceSpecial );
length = reader.ReadInt16();
iResourceSpecialSeq = HBufC8::NewL( length );
//Tptr modifies member variables (HBufC8) length so it includes the memory edited by Append()
TPtr8 appendSpecial(iResourceSpecialSeq->Des());
for( i = 0 ; i < length ; i++ )
{
appendSpecial.Append(reader.ReadUint16());
}
//RadioPathNotAvailable
reader.SetBuffer( resourceRadioPath );
length = reader.ReadInt16();
iResourceRadioPathSeq = HBufC8::NewL( length );
//Tptr modifies member variables (HBufC8) length so it includes the memory edited by Append()
TPtr8 appendRadio(iResourceRadioPathSeq->Des());
for( i = 0 ; i < length ; i++ )
{
appendRadio.Append(reader.ReadUint16());
}
//RemoteAlertingTone
reader.SetBuffer( resourceRingGoing );
length = reader.ReadInt16();
iResourceRingGoingSeq = HBufC8::NewL( length );
//Tptr modifies member variables (HBufC8) length so it includes the memory edited by Append()
TPtr8 appendRingGoing(iResourceRingGoingSeq->Des());
for( i = 0 ; i < length ; i++ )
{
appendRingGoing.Append(reader.ReadUint16());
}
//CallWaitingTone
reader.SetBuffer( resourceCallWaiting );
length = reader.ReadInt16();
iResourceCallWaitingSeq = HBufC8::NewL( length );
//Tptr modifies member variables (HBufC8) length so it includes the memory edited by Append()
TPtr8 appendCallWaiting(iResourceCallWaitingSeq->Des());
for( i = 0 ; i < length ; i++ )
{
appendCallWaiting.Append(reader.ReadUint16());
}
//DataCalTone
reader.SetBuffer( dataCallTone );
length = reader.ReadInt16();
iPlayDataSequence = HBufC8::NewL( length );
//Tptr modifies member variables (HBufC8) length so it includes the memory edited by Append()
TPtr8 appendDataCallTone( iPlayDataSequence->Des() );
for( i = 0 ; i < length ; i++ )
{
appendDataCallTone.Append(reader.ReadUint16());
}
//NoSoundSequence
reader.SetBuffer( noSoundSequence );
length = reader.ReadInt16();
iPlayNoSoundSequence = HBufC8::NewL( length );
//Tptr modifies member variables (HBufC8) length so it includes the memory edited by Append()
TPtr8 appendNoSoundSequence( iPlayNoSoundSequence->Des() );
for( i = 0 ; i < length ; i++ )
{
appendNoSoundSequence.Append(reader.ReadUint16());
}
//BeepSequence
reader.SetBuffer( beepSequence );
length = reader.ReadInt16();
iPlayBeepSequence = HBufC8::NewL( length );
//Tptr modifies member variables (HBufC8) length so it includes the memory edited by Append()
TPtr8 appendBeepSequence( iPlayBeepSequence->Des() );
for( i = 0 ; i < length ; i++ )
{
appendBeepSequence.Append(reader.ReadUint16());
}
delete dataCallTone;
delete noSoundSequence;
delete beepSequence;
delete resourceBusy;
delete resourceReorder;
delete resourceCongestion;
delete resourceSpecial;
delete resourceRadioPath;
delete resourceRingGoing;
delete resourceCallWaiting;
}
// -----------------------------------------------------------------------------
// CPEAudioInbandTonePlayer::PlayInbandTone
// Searches the given Inband tone from iToneArray and calls PlayCurrentTone -member function.
// -----------------------------------------------------------------------------
//
void CPEAudioInbandTonePlayer::PlayInbandTone(
TCCPTone aTone )
{
//Stop playing if there is something playing
Cancel();
UpdateTonePlayerVolume();
iToneName = aTone;
TPtr8 resourceBusySeq = iResourceBusySeq -> Des();
TPtr8 resourceRadioPathSeq = iResourceRadioPathSeq -> Des();
TPtr8 resourceCongestionSeq = iResourceCongestionSeq -> Des();
TPtr8 resourceSpecialSeq = iResourceSpecialSeq -> Des();
TPtr8 resourceReorderSeq = iResourceReorderSeq->Des();
TPtr8 resourceRingGoingSeq = iResourceRingGoingSeq -> Des();
TPtr8 resourceCallWaitingSeq = iResourceCallWaitingSeq -> Des();
TEFLOGSTRING( KTAREQOUT,
"AUD CPEAudioInbandTonePlayer::PlayInbandTone: CMdaAudioToneUtility->PrepareToPlayDesSequence()" );
switch( aTone )
{
case ECCPToneUserBusy:
TEFLOGSTRING( KTAINT, "AUD CPEAudioInbandTonePlayer::PlayInbandTone: iResourceBusySeq" );
iCurrent->PrepareToPlayDesSequence( resourceBusySeq );
break;
case ECCPToneRadioPathNotAvailable:
TEFLOGSTRING( KTAINT, "AUD CPEAudioInbandTonePlayer::PlayInbandTone: iResourceRadioPathSeq" );
iCurrent->PrepareToPlayDesSequence( resourceRadioPathSeq );
break;
case ECCPToneCongestion:
TEFLOGSTRING( KTAINT, "AUD CPEAudioInbandTonePlayer::PlayInbandTone: iResourceCongestionSeq" );
iCurrent->PrepareToPlayDesSequence( resourceCongestionSeq );
break;
case ECCPToneSpecialInformation:
TEFLOGSTRING( KTAINT, "AUD CPEAudioInbandTonePlayer::PlayInbandTone: iResourceSpecialSeq" );
iCurrent->PrepareToPlayDesSequence( resourceSpecialSeq );
break;
case ECCPReorder:
TEFLOGSTRING( KTAINT, "AUD CPEAudioInbandTonePlayer::PlayInbandTone: iResourceReorderSeq" );
iCurrent->PrepareToPlayDesSequence( resourceReorderSeq );
break;
case ECCPRemoteAlerting:
TEFLOGSTRING( KTAINT, "AUD CPEAudioInbandTonePlayer::PlayInbandTone: iResourceRingGoingSeq" );
iCurrent->PrepareToPlayDesSequence( resourceRingGoingSeq );
break;
case ECCPCallWaiting:
TEFLOGSTRING( KTAINT, "AUD CPEAudioInbandTonePlayer::PlayInbandTone: iResourceCallWaitingSeq" );
iCurrent->PrepareToPlayDesSequence( resourceCallWaitingSeq );
break;
case ECCPNoSoundSequence:
TEFLOGSTRING( KTAINT, "AUD CPEAudioInbandTonePlayer::PlayInbandTone: called ECCPNoSoundSequence " );
break;
default:
TEFLOGSTRING2( KTAINT, "AUD CPEAudioInbandTonePlayer::PlayInbandTone: No InbandTone defined to play with: %d", aTone );
__ASSERT_DEBUG( EFalse, Panic( EPEPanicNotCompleted ) );
break;
}
}
// -----------------------------------------------------------------------------
// CPEAudioInbandTonePlayer::Cancel
// Cancels the currently playing tone.
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
void CPEAudioInbandTonePlayer::Cancel()
{
TEFLOGSTRING( KTAINT, "AUD CPEAudioInbandTonePlayer::Cancel()");
if ( iCurrent )
{
if ( iCurrent->State() == EMdaAudioToneUtilityNotReady )
{
// Prepare is called, but toneplayer's state is not yet prepare,
// then cancel to prepare is needed.
TEFLOGSTRING( KTAREQOUT,
"AUD CPEAudioInbandTonePlayer::Cancel: CMdaAudioToneUtility->CancelPrepare");
iCurrent->CancelPrepare();
}
else
{
TEFLOGSTRING( KTAREQOUT,
"AUD CPEAudioInbandTonePlayer::Cancel: CMdaAudioToneUtility->CancelPlay");
iCurrent->CancelPlay();
}
}
}
// -----------------------------------------------------------------------------
// CPEAudioInbandTonePlayer::PlayCurrentTone
// Cancels the currently playing tone.
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
void CPEAudioInbandTonePlayer::PlayCurrentTone()
{
if ( iCurrent )
{
if ( iCurrent->State() == EMdaAudioToneUtilityPrepared )
{
UpdateTonePlayerVolume();
TEFLOGSTRING( KTAREQOUT,
"AUD CPEAudioInbandTonePlayer::PlayCurrentTone(): CMdaAudioToneUtility->SetPriority()");
switch( iToneName )
{
case ECCPToneUserBusy:
iCurrent->SetRepeats(
KMdaAudioToneRepeatForever,
TTimeIntervalMicroSeconds( KPhoneInbandToneZero ) );
iCurrent->SetPriority(
KAudioPriorityNetMsg,
static_cast < TMdaPriorityPreference > ( KAudioPrefBusy ) );
break;
case ECCPToneRadioPathNotAvailable:
iCurrent->SetRepeats(
KPhoneInbandToneRepeatOnce,
TTimeIntervalMicroSeconds( KPhoneInbandToneZero ) );
iCurrent->SetPriority(
KAudioPriorityNetMsg,
static_cast < TMdaPriorityPreference > ( KAudioPrefRadioNotAvailable ) );
break;
case ECCPToneCongestion:
iCurrent->SetRepeats(
KMdaAudioToneRepeatForever,
TTimeIntervalMicroSeconds( KPhoneInbandToneZero ) );
iCurrent->SetPriority(
KAudioPriorityNetMsg,
static_cast < TMdaPriorityPreference > ( KAudioPrefCongestion ) );
break;
case ECCPToneSpecialInformation:
iCurrent->SetRepeats(
KMdaAudioToneRepeatForever,
TTimeIntervalMicroSeconds( KPhoneInbandToneZero ) );
iCurrent->SetPriority(
KAudioPriorityNetMsg,
static_cast < TMdaPriorityPreference > ( KAudioPrefSpecialInformation ) );
break;
case ECCPReorder:
iCurrent->SetRepeats(
KMdaAudioToneRepeatForever,
TTimeIntervalMicroSeconds( KPhoneInbandToneZero ) );
iCurrent->SetPriority(
KAudioPriorityNetMsg,
static_cast < TMdaPriorityPreference > ( KAudioPrefReorder ) );
break;
case ECCPRemoteAlerting:
iCurrent->SetRepeats(
KMdaAudioToneRepeatForever,
TTimeIntervalMicroSeconds( KPhoneInbandToneZero ) );
iCurrent->SetPriority(
KAudioPriorityNetMsg,
static_cast < TMdaPriorityPreference > ( KAudioPrefRingGoing ) );
break;
case ECCPCallWaiting:
iCurrent->SetRepeats(
KPhoneInbandToneNoRepeat,
TTimeIntervalMicroSeconds( KPhoneInbandToneZero ) );
iCurrent->SetPriority(
KAudioPriorityNetMsg,
static_cast < TMdaPriorityPreference > ( KAudioPrefCallWaiting ));
break;
case ECCPDataCallTone: //EProfileRingingTypeRinging, EProfileRingingTypeAscending, EProfileRingingTypeRingingOnce
iCurrent->SetRepeats(
KMdaAudioToneRepeatForever,
TTimeIntervalMicroSeconds( KPhoneInbandToneZero ) );
iCurrent->SetPriority(
KAudioPriorityPhoneCall,
static_cast < TMdaPriorityPreference > ( KAudioPrefIncomingDataCall ) );
if ( iRingingType == EProfileRingingTypeAscending )
{
iCurrent->SetVolumeRamp(
TTimeIntervalMicroSeconds( KPERingingToneRampDuration ) );
}
else
{
//EProfileRingingTypeRinging, EProfileRingingTypeRingingOnce
iCurrent->SetVolumeRamp(
TTimeIntervalMicroSeconds( KPhoneInbandToneZero ) );
}
if ( iRingingType == EProfileRingingTypeRingingOnce )
{
iCurrent->SetRepeats(
KPhoneInbandToneNoRepeat,
TTimeIntervalMicroSeconds( KPhoneInbandToneZero ) );
}
break;
case ECCPNoSoundSequence:
case ECCPBeepSequence:
iCurrent->SetRepeats(
KMdaAudioToneRepeatForever,
TTimeIntervalMicroSeconds( KPhoneInbandToneZero ) );
iCurrent->SetPriority(
KAudioPriorityPhoneCall,
static_cast < TMdaPriorityPreference > ( KAudioPrefIncomingCall ) );
iCurrent->SetRepeats(
KPhoneInbandToneNoRepeat,
TTimeIntervalMicroSeconds( KPhoneInbandToneZero ) );
iCurrent->SetVolumeRamp( TTimeIntervalMicroSeconds( KPhoneInbandToneZero ) );
break;
default:
TEFLOGSTRING2( KTAREQOUT,
"AUD CPEAudioInbandTonePlayer::PlayCurrentTone: No InbandTone defined to set priority with %d",
iToneName);
break;
}
#ifdef __WINS__
TEFLOGSTRING( KTAMESINT,
"AUD CPEAudioInbandTonePlayer::PlayCurrentTone: Ignored call to CMdaAudioToneUtility->Play(), because can't play in WINS");
#else
//Play the tone
TEFLOGSTRING( KTAREQOUT,
"AUD CPEAudioInbandTonePlayer::PlayCurrentTone: CMdaAudioToneUtility->Play() called");
iCurrent->Play();
#endif
} // State()
} //iCurrent
}
// -----------------------------------------------------------------------------
// CPEAudioInbandTonePlayer::MatoPrepareComplete
// Updates flag values and plays current inbandtone.
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
void CPEAudioInbandTonePlayer::MatoPrepareComplete( TInt aError )
{
if( aError == KErrNone )
{
PlayCurrentTone();
}
else
{
TEFLOGSTRING2( KTAREQIN,
"AUD CPEAudioInbandTonePlayer::MatoPrepareComplete: aError = %d",
aError );
}
}
// -----------------------------------------------------------------------------
// CPEAudioInbandTonePlayer::SetVolume
// -----------------------------------------------------------------------------
//
void CPEAudioInbandTonePlayer::SetVolume( TInt aVolume )
{
TInt safeVolume =
Max( Min( aVolume, KPhoneInbandVolumeMax ), KPhoneInbandVolumeMin );
TEFLOGSTRING2( KTAREQIN,
"AUD CPEAudioInbandTonePlayer::SetVolume: VOLUME = %d", safeVolume );
if ( iCurrent && EMdaAudioToneUtilityNotReady != iCurrent->State() )
{
TInt mediaServerVolume = CalculateMediaServerVolume( safeVolume );
TEFLOGSTRING2( KTAREQIN,
"AUD CPEAudioInbandTonePlayer::SetVolume: MEDIA SERVER VOLUME = %d",
mediaServerVolume );
iCurrent->SetVolume( mediaServerVolume );
}
}
// -----------------------------------------------------------------------------
// CPEAudioInbandTonePlayer::MatoPlayComplete
// -
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
void CPEAudioInbandTonePlayer::MatoPlayComplete( TInt aError )
{
if( aError != KErrNone )
{
TEFLOGSTRING2( KTAREQIN,
"CPEAudioInbandTonePlayer::MatoPlayComplete: aError = %d",
aError );
}
}
// -----------------------------------------------------------------------------
// CPEAudioInbandTonePlayer::CalculateMediaServerVolume
// -----------------------------------------------------------------------------
//
TInt CPEAudioInbandTonePlayer::CalculateMediaServerVolume( TInt aVolume ) const
{
// Our volume level scale is 0...10, media server's can be anything.
// This scales the volume to correct level.
return ( iCurrent->MaxVolume() * aVolume ) /
( KPhoneInbandVolumeMax - KPhoneInbandVolumeMin );
}
// -----------------------------------------------------------------------------
// CPEAudioInbandTonePlayer::UpdateTonePlayerVolume
// -----------------------------------------------------------------------------
//
void CPEAudioInbandTonePlayer::UpdateTonePlayerVolume()
{
TInt volume( KPhoneInbandVolumeMin );
iOwner.GetAudioVolumeSync( volume );
SetVolume( volume );
}
// End of File